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Hosted since: 2008-12-06 18:55
DOWNLOAD FM2009 Ingame Scout/Editor Framework
FM2009 Ingame Scout/Editor Framework
Source code included - Updated 27 February 2009
11 so far
By stam
- Source code (checkout via SVN)
- Sample application (including assemblies) (this is the file you'll get if you click on the big download link on the top of this page)
- Assemblies only
Ever wanted to build your own FMScout or FMRTE? Ever wanted to do crazy stuff to the ingame database, but no button in FMEditor which provided the function? Now you can build everything you want on your own!
The very first version of the FM 2009 Scout/Editor Framework is released! A ready-to-use assembly, which can be included in any .Net project (both Visual Basic and C#). The Framework gives you the ability to query the database using LinQ, make changes to the game's objects, and produce your own personalized editor!
UPDATED for 9.3.0 by Thanoulas.
Main features:
* Query the ingame database
* Find players, clubs, staff, cities, continents, stadiums, teams, etc.
* Make realtime changes to the database
* Create complex filters
* Get the active player, and show his stats immediately
* Perform batch operations on a whole bunch of players
* Open source!
How to get started:
First of all, if you just want to get started, grab the SampleApplication from SVN or use the direct download link (above), open the (C#) project in VS2008, and hit the compile button.
And a little tutorial.
Credits:
This framework is created by Dr Bernard and is already being used for the development of Ingame FMScout09 and FM Agent v2.0. Thanks Dr Bernard!!
Last changes:
* Added support for 9.3.0 patch
* Contract works as it's supposed to be
* Co-Contract and Loan-contract supported
* Added happiness and squad number (under Contract)
* Shortlist export in Interface.Common
* PositionalSkills.ToString() for directly seeing the pos. skills as a string value
* Added WSM as supported process, might help some steam WSM users
* Non-playing staff bug, shows now all the np staff in the game
- Sample application (including assemblies) (this is the file you'll get if you click on the big download link on the top of this page)
- Assemblies only
Ever wanted to build your own FMScout or FMRTE? Ever wanted to do crazy stuff to the ingame database, but no button in FMEditor which provided the function? Now you can build everything you want on your own!
The very first version of the FM 2009 Scout/Editor Framework is released! A ready-to-use assembly, which can be included in any .Net project (both Visual Basic and C#). The Framework gives you the ability to query the database using LinQ, make changes to the game's objects, and produce your own personalized editor!
UPDATED for 9.3.0 by Thanoulas.
Main features:
* Query the ingame database
* Find players, clubs, staff, cities, continents, stadiums, teams, etc.
* Make realtime changes to the database
* Create complex filters
* Get the active player, and show his stats immediately
* Perform batch operations on a whole bunch of players
* Open source!
How to get started:
First of all, if you just want to get started, grab the SampleApplication from SVN or use the direct download link (above), open the (C#) project in VS2008, and hit the compile button.
And a little tutorial.
Credits:
This framework is created by Dr Bernard and is already being used for the development of Ingame FMScout09 and FM Agent v2.0. Thanks Dr Bernard!!
Last changes:
* Added support for 9.3.0 patch
* Contract works as it's supposed to be
* Co-Contract and Loan-contract supported
* Added happiness and squad number (under Contract)
* Shortlist export in Interface.Common
* PositionalSkills.ToString() for directly seeing the pos. skills as a string value
* Added WSM as supported process, might help some steam WSM users
* Non-playing staff bug, shows now all the np staff in the game
11 Comments


RedArmy20 said on 2008-12-07 06:45
this is quite nice to be honest. i might give it a go.
nickster said on 2008-12-08 02:38
will definately give it a go
the tutorial makes it look well easy
Puzzle said on 2008-12-09 02:16
I've started working with it.
Do have some issues with the Date of Birth field though.
kristrum said on 2009-01-14 19:57
what code do i need to add to load the current game infomation?
is there a forum on this stuff?
teof 13 said on 2009-03-04 01:23
how is this program working? what i need to do to use it?
stam said on 2009-03-04 01:42
It's a framework that you can use to produce your own scout/editor. See this tutorial for help.
indrajohan1384 said on 2009-03-06 19:25
anyone tried it?..
indrajohan1384 said on 2009-03-07 01:17
stam, i'm a newbie. sorry i dunt recognize it before... thanx for your help with tutorial, i try it. and it works... the tutorial really help..
senterios said on 2009-03-25 17:03
looks preety good

i didnt wantno need to re-invent the wheel
work!
many thanx! well done! keep up the good
Immortal89 said on 2009-05-31 19:09
i don't really get it... i've never done such things before, sorry.
i can't find this sample application, where is it? i'd realy want to give it a try, so please answer!
chapperzUK said on 2009-09-14 22:08
Brilliant =D. Does anyone know how to export a list of players as a shortlist?