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Football Manager 2013 Video Blogs

All Football Manager 2013 video blogs footage presented by Miles Jacobson in one page. The 28th video blog is the last one and takes look at some of the more general new features (Part 3 of 3).
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Football Manager 2013 Video Blogs
In the run-up to the launch of Football Manager 2013, Sports Interactive's Studio Director Miles Jacobson presents a series of video blogs detailing a number of the game's new and improved features. We are keeping them all here in one page for easy access.

The 28th video blog is the last one of the series and takes look at some of the more general new features on Football Manager 2013 (Part 3 or 3).

Quick overview of the most important changes and improvements:
  • New tems can have their own stadiums and training grounds.
  • Newgen names are now linked to specific regions and not just countries.
  • Player states icons have been changed to make it clear what each icon is referring to.
  • Fans react to players more realistically. You as well.
  • More situations in team talks.
  • You can now post screenshots directly to Facebook.
  • Official League Licenses for FM13: npower Football League, Blue Square Bet Premier/North/South (England), Danske Bank Premiership (Northern Ireland), Clydesdale Bank Premier League (Scotland), Corbett Welsh Premier Leagues (Wales), Liga BBVA (Spain), Du Football Professionnel (France), Huyndai A-League (Australia), K-League (South Korea), MLS (USA), Superliga Danmark (Denmark).
  • Official Club Licenses for FM13: Ado Den Haag, Ajax, AZ, Feyenoord, Groningen, Heerenveen, Heracles, N.A.C., NEC, Zwolle, PSV, RKC Waalwijk, Roda JC, FC Twente, FC Utrecht, Vitesse, VVV Venlo, Willem II, Almere City, Agovv, SC Cambuur, De Graafschap, FC Den Bosch, Dordrecht, FC Einhoven, FC Emmen, Excelsior, Fortuna Sittard, Deventer, Helmond Sport, MVV, FC Oss, Sparta, Telstar, SC Veendam, FC Volendam (Holland), Dutch national team, AC Milan, Atalanta, Bologna, Cagliari, Catania, Chievo Verona, Fiorentina, Genoa, Inter, Juventus, Lazio, Lecce, Palermo, Parma, Pescara, Roma, Sampdoria, Torino, Udinese (Italy), Rangers (Scotland), Hammarby (Sweden).

You can watch the video where Miles takes look at some of the more general new features:




Misc #2

The 27th video blog of the series takes look at some of the more general new features on Football Manager 2013 (Part 2 or 3).

Quick overview of the most important changes and improvements:
  • Extra clauses to contracts. Each clause can be locked.
  • Young players are now more expensive in the game.
  • Sale value depends on various parameters, including contract length, likeliness of signing a new deal, the club's financial position and how valuable that player is to the team.
  • You can declare interest for loans.
  • You can now set squad status when making loan offers.
  • New look available for playing stats. Player stats screen revamped to include more information.

You can watch the video where Miles takes look at some of the more general new features:




Misc #1

The 26th video blog of the series takes look at some of the more general new features on Football Manager 2013 (Part 1 of 3).

Quick overview of the most important changes and improvements:
  • More feedback from the board, especially around the end of the season.
  • Your head scout gives you reports that highlights weaknesses in your squad to help you prepare for the next season.
  • New tutorials for scouting, interface and training. Specific tutorial for MLS.
  • FAs are more helpful with fixtures schedule.
  • Arrange multiple friendlies at once without needing to arrange at all.
  • Revamped keyboard shortcuts.

You can watch the video where Miles takes look at some of the more general new features:




3D Match Engine #3

The 25th video blog of the series is 2 more minutes of 3D match engine footage.




GUI and Usability - Part 2

The 24th video blog of the series talks about the changes and improvements in GUI and usability on Football Manager 2013 (Part 2 of 2).

Quick overview of the most important changes and improvements:
  • Improved start screen.
  • Drop down calendar that shows next fixtures, plus 2 new information panels with recent results and news.
  • Content areas are bigger.
  • New 'Find similar players' button on player profile.
  • Panels on player profile have lots of options to choose from, so you can see exactly what you want.
  • Tabs on each screen can simply activated by simply hovering over them.

You can watch the video where Miles talks about the changes and improvements in graphical user interface and usability:




GUI and Usability - Part 1

The 23rd video blog of the series talks about the changes and improvements in GUI and usability on Football Manager 2013 (Part 1 of 2).

Quick overview of the most important changes and improvements:
  • Adaptive layout feature has been introduced to many more areas in the game.
  • Expanded the number of sub-panels available.
  • Improved calendar feature, now accessed using a button on the menu bar.
  • More detailed match analysis, broken down 90 minutes into 6x15' blocks.
  • Easier search. Scout players for specific roles.

You can watch the video where Miles talks about the changes and improvements in graphical user interface and usability:




Getting Started

The 22nd video blog of the series shows you how to get started on Football Manager 2013.

Quick overview of the most important changes and improvements:
  • Once you've chosen your team, you'll get a few news items as usual.
  • 1 of them will be from the chairman, explaining the philosophy he expects you to adopt.
  • You'll be invited to meet the board and get to know what you need to achieve, your transfer budget, etc.
  • Then you meet your assistant manager, get to arrange interesting friendlies, decide how often to meetup with your coaches, etc.
  • Next you meet your scouting team. They advice you on areas the team needs strengthening, possible targets, and more.
  • Set your news subscription lists.
  • Choose season expectations that will set transfer and wage budget accordingly.
  • Meet the media, attend press conference.

You can watch the video where Miles shows you how to get started on FM13:




Finance

The 21st video blog of the series talks about the changes made to finance in Football Manager 2013.

Quick overview of the most important changes and improvements:
  • Each country now has specific tax rates, which affects player contracts.
  • You can see the wage after tax on contract screen.
  • More realistic club budgets, more accurate financial model.
  • You can see finance projections that enable you to plan finances better.

You can watch the video where Miles mainly talks about the changes made to finance:




FM Classic 5 - Unlockables

The 20th video blog of the series talks about the brand new Classic Mode in Football Manager 2013 (Part 5 - Unlockables).

Quick overview of the most important changes and improvements:
  • 12 unlockable features in total, which are: no loan restrictions, no transfer windows, no sacking, national management, all players interested, unlimited scouting, new stadia, high visibility, no work permits, board over-ride, son generated, foreign influx.
  • Each of them are available to buy (yes with real money) from the beginning of the game.
  • More than half of them can also be earned through in-game achievements.
  • Boost bank balance. Only available to buy.
  • None of these unlockables are available for the full (regular) career mode, they are only available for FMC mode.

You can watch the video where Miles mainly talks about the FM Classic (Part 5):




FM Classic 4 - Challenges

The 19th video blog of the series talks about the brand new Classic Mode in Football Manager 2013 (Part 4 - Challenges).

Quick overview of the most important changes and improvements:
  • Introducing challenge mode for the first time in PC/Mac edition.
  • You can still choose the club you want to manage, but you find yourself in a particular short term situation.
  • Fixed time to achieve your challenge goal, usually half a season. Not easy to complete.
  • FMC comes with 5 built-in challenges. Top division underdog, the saviour cometh, injury crisis, the invincibles and you can't win anything with kids.
  • 4 of 5 challenges are free to play, the 5th can be purchased for a small fee.
  • Sports Interactive will introduce new challenges throughout the course of the season.
  • Separate leaderboards for each challenge.

You can watch the video where Miles mainly talks about the FM Classic (Part 4):




FM Classic 3 - Match Day

The 18th video blog of the series talks about the brand new Classic Mode in Football Manager 2013 (Part 3 - Match Day).

Quick overview of the most important changes and improvements:
  • Match day moves quickly and fluently while still delivering the realism of FM.
  • Still need to take the time to select your team and tactics.
  • No team-talk or opposition instructions, you go straight to the match.
  • You're given a choice of playing the game or skipping it for an instant result.
  • If you choose instant result, it's good to set a match plan where you can set a playing scenario for your backroom staff to follow.

You can watch the video where Miles mainly talks about the FM Classic (Part 3):




FM Classic 2 - Pre-Match

The 17th video blog of the series talks about the brand new Classic Mode in Football Manager 2013 (Part 2 - Pre-Match).

Quick overview of the most important changes and improvements:
  • What the manager needs to take care of in the days between matches is streamlined.
  • Make Offer button is singled out on player profiles.
  • You spend less time with contracts, media, backroom staff.
  • Time saving information hubs. Absolutely essential news and FMC website-alike news hub.
  • You need to take care of 4 things: tactics, transfers, contracts, training.

You can watch the video where Miles mainly talks about the FM Classic (Part 2):




FM Classic 1 - Introduction

The 16th video blog of the series talks about the brand new Classic Mode in Football Manager 2013 (Part 1 - Introduction). The entire week of video blogs will be dedicated to FMC.

Quick overview of the most important changes and improvements:
  • FMC is for people without a lot of time in their hands. Slim down version of FM.
  • Only 3 playable nations allowed.
  • Training duties reduced, no need for individual training.
  • Interaction with media is kept to a minimum.
  • Match day: no opposition instructions, straight into the action and only highlights mode.
  • Completely redesigned user interface.
  • In theory you should be able to complete a season in-game in less than 10 hours.

You can watch the video where Miles mainly talks about the FM Classic (Part 1):




Interaction

The 15th video blog of the series talks about the brand new player, staff and club interactions in Football Manager 2013.

Quick overview of the most important changes and improvements:
  • Increased interaction. Have conversations with more people about a wide range of subjects.
  • Can interact with international managers.
  • New topics of conversation.
  • Backroom advice is now more accessible and informative.
  • Board confidence screen now features board promises tab.

You can watch the video where Miles mainly talks about the changes in player, staff and club interaction:




International Management

The 14th video blog of the series talks about the improvements made to international management in Football Manager 2013.

Quick overview of the most important changes and improvements:
  • Added more elements that reflect the pressure of international managers.
  • Media focus is pretty intense especially when qualification rounds begin.
  • International manager will have to demonstrate good communication skills with the media.
  • Interaction with players on international squad is now more sophisticated.
  • Team meetings introduced.

You can watch the video where Miles mainly talks about the improvements to international management:




Media

The 13th video blog of the series talks about the improvements to the way you deal with the media in Football Manager 2013.

Quick overview of the most important changes and improvements:
  • Implemented tone system into press conferences.
  • You'll now be judged not only from what you say but how you say it.
  • The tone feature allows you to create your own personality.
  • Media interaction in international management is improved. More news items and more conference questions.

You can watch the video where Miles mainly talks about the improvements to the way you deal with the media:




Transfers and Contracts Part 2: Transfers Deadline Day

The 12th video blog of the series talks about changes made to transfers and contracts in Football Manager 2013 (part 2: transfer deadline day).

Quick overview of the most important changes and improvements:
  • Transfer deadline day is now more exciting.
  • You get news asking you to take part in it or not. If you decline, the day won't be any different to any other day in the game.
  • If you choose to take part, you'll get special transfer deadline day news items including questions from the media.
  • News screen changes to incorporate new deadline day bar.
  • This day lasts longer than any other day to allow managers to move for as many deals as possible. Much more activity overall.

You can watch the video where Miles mainly talks about loans and scouting in this second part of discussing changes made to transfers and contracts:




Transfers and Contracts Part 1: Loans and Scouting

The 11th video blog of the series talks about changes made to transfers and contracts in Football Manager 2013 (part 1: loans and scouting).

Quick overview of the most important changes and improvements:
  • Revamped the way manager changes club. Playing philosophy is crucial.
  • Board of prospective club will inform you how they expect the team to play.
  • Transfer system more realistic. Selling clubs are better in negotiating deals.
  • Past exploit of offering 0 up front and 48 installments is now fixed.
  • New contract clauses added.
  • More flexibility negotiating loan deals.
  • If shortlisted players get transfer listed, you get news about it.
  • Improved scouting reports. Different star rating per position role.

You can watch the video where Miles mainly talks about loans and scouting in this first part of discussing changes made to transfers and contracts:




Player and Staff Comparison

The 10th video blog of the series talks about the changes made to player and staff comparisons in Football Manager 2013.

Quick overview of the most important changes and improvements:
  • Easier to compare players and staff.
  • Highlight key attributes of specific roles.
  • Compare relative abilities in a specific position.
  • Compare staff for the first time in the series.

You can watch the video where Miles talks about the changes made to player and staff comparisons:




Competitions

The 9th video blog of the series discusses huge amount of changes made to competitions around the world in Football Manager 2013.

Quick overview of the most important changes and improvements:
  • Revamped academy system in England.
  • Replaced reserves league with U21 league.
  • Updated for co-ownership deals.
  • Updated MLS to be more realistic.
  • Globally updated all 51 leagues.

You can watch the video where Miles is talking about the changes made to competitions:




Training

The 8th video blog of the series discusses the changes made to the training module in Football Manager 2013.

Quick overview of the most important changes and improvements:
  • Completely revamped training.
  • New simplified overview panel which combines general training with match preparation.
  • Match training settings allows you to rest players before/after a match.
  • Scheduling bar empowers you to better prepare for matches on a weekly basis.
  • Easier to use individual training screen.
  • Send coaches to acquire training badges for a small to improve their skills.
  • Send players to training camps during pre-season.

You can watch the video where Miles is talking about the changes made to training:




More New Staff Roles

The 7th video blog of the series discusses the other new staff roles in Football Manager 2013, besides director of football.

Quick overview of the most important changes and improvements:
  • More staff roles added, besides director of football.
  • Head of youth development. You need one of those if you're the type of manager who's keen on newgens. Other youth development roles include: Under 18s assistant manager, Under 18s physio, Under 18s fitness coach, Under 18s goalkeeping coach.
  • Chief scouts. They will filter the best scout reports from your regular scouts.

You can watch the video where Miles is talking about the new staff roles:




Director of Football

The sixth video blog of the series discusses the brand new Director of Football role in Football Manager 2013.

Quick overview of the most important changes and improvements:
  • Hire a director of football and assign him on a number of day-to-day tasks.
  • Team policy screen includes all the different tasks you can assign him to.
  • Allows you to be involved with as many/few aspects of management you like.
  • You may give him a shopping list and let them deal with transfers and contracts.
  • Pass him a development list and have him arrange loan deals for youth prospects you like to get first team play somewhere else.

You can watch the video where Miles is talking about the new director of football staff role:




3D Match Engine #2

The fifth video blog of the series is 2 minutes of 3D match engine footage.




Leaderboards

The fourth video blog of the series talks about the introduction of Leaderboards in Football Manager 2013. Now you can see how you compare to other managers worldwide.

Quick overview of the most important changes and improvements:
  • See where you rate against every other FM player in the world, for the first time in FM's history.
  • Various leaderboards available for the different game modes: Overall, Career mode, FMC, Challenges.
  • Sophisticated scoring system.
  • Score more points if you're managing a lower reputation club.
  • If you purchase any of the unlockable features, your score will be adjusted down to reflect that.
  • You can track where your Steam friends rank as well.
  • Your wage as a manager will affect your scoring on the leaderboards.
  • Old Hall of Fame feature is still there.

You can watch the video where Miles is talking about the introduction of leaderboards:




Network Game

The third video blog of the series talks about the major changes applied to the Network Game in Football Manager 2013. Now playing online is much easier and fun.

Quick overview of the most important changes and improvements:
  • Overhaul of the multi-player network game.
  • More ways to play against one another. Setting up network games is more straightforward.
  • Improved user interface.
  • Network games are now powered by Steam.
  • Introduction of Versus Mode for the first time. You can play in your own tailored made competition.
  • Export your team from the single player game and use it in network games.
  • Added some limits on what managers can do in and out of matches.

You can watch the video where Miles is talking about the major changes to the Network Game:




Match Day

The second video blog of the series talks about the changes you'll see on Match Day in Football Manager 2013. Match day experience is better than ever before.

Quick overview of the most important changes and improvements:
  • Live feed of instructions and suggestions from the coaching staff during match. Not just updates about how your team is doing, but also goal updates from the leagues.
  • Match feed settings allows to configure what this live feed panel shows.
  • Process of making substitution is more streamlined. Managers can now subs easier and quicker than before.
  • Actions bars on match view are now animated (hide/show) to make sure the match viewer screen is still uncluttered.
  • Easy to select and adjust camera angles.
  • New highlight mode.

You can watch the video where Miles is talking about the improved Match day experience:




Match engine

The first video blog of the series showcases the improved match engine in Football Manager 2013. In this year's release, everything on and around the pitch will look more realistic; from the stadiums and crowds through the players' movements and the way the ball moves through the air. A variety of new and improved animations give matches a more realistic feel, while a revamp of the camera system makes the matchday experience more 'televisual'. These visual enhancements are underpinned by a dramatic improvement in the match engine's artificial intelligence system.

Quick overview of the most important changes and improvements:
  • New physics engine: the ball moves more realistically and the players react in a more natural way. The ball is also affected by pitch and weather conditions.
  • Players body scaling is more realistic. Head tracking is also improved.
  • Rewritten huge amounts of the match engine's AI (Artificial Intelligence) to make it even more realistic.
  • Added new cameras and improved already existed angles. Plus you now can zoom in and out for every angle.
  • Hundreds of new and improved animations.
  • Attention to stadium details.
  • Improvements to the 2D pitch as well.

You can watch the video where Miles is talking about all this, plus 1 minute of video footage with the new match engine:


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