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Is Football Manager 2012 realistic?

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400 Posts
gb   paul1576 Send Private Message
Do real football managers have stats to show a players skills etc. i know the in-game stats are really recorded like passes and shots etc but is FM2012 realistic?


This post was edited by stam (2011-11-07 12:16, 6 months ago)

2011-11-07 09:20   Permalink Login to Quote

Up the Iron!! Hoping Knill can give us 0 conceded and wins of 10 - 0 or Ten Knill everygame..

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se   RedArmy20 Send Private Message
wtf

certainly in the higher leagues they have stats of players. not that they get the stats for the players and judge them like that.

i know in ice-hockey they use stats more.

but in FM i only look at stats when im scouting between 2-3 players and im unsure on which one to get then i will look at stats like passing and such to see where it has the edge over the other player(s).

but otherwise its mostly based on what they see in matches and trainings. they make their own judgement.

2011-11-07 12:12   Permalink Login to Quote

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gb   Walsall_Craig Send Private Message
depending what player i buy
if its defenders its like strength, aerial ability, headers, tackling, marking

midfielders its passing,inspiration, crossing, corners,influence

strikers its just most things

2011-11-07 16:19   Permalink Login to Quote


34 Posts
gb   WeAreDerby Send Private Message
I guess managers and scouts use statistics provided by Opta, if thats what you mean? But I think a player's ability is judged on actual performance in training and on the pitch, not on a sheet with numbers ranging 1-20 on it :P

2011-11-12 23:10   Permalink Login to Quote

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227 Posts
nl   Zonnegod Send Private Message
In some aspects FM does a good job mimicking real football, but I do agree that one of the most essential parts of FM, the attributes overview, is a bit unrealistic. In fact, even the potential ability overview provided by scouts and assistants is a thousand times more information than a real manager has and this might make the game too easy (which it is in my opinion!). I understand that people don't want to invest lots of time in a game to then see everything go wrong, however I think there should be options to make that game more challenging for those who seek it.


Maybe it could be considered to add a feature when you start a game, to have a less detailed overview of your players. An Idea could be to scale the attributes down from 1-20 to 1-5, or simply use the star-system that is already implemented in many features of the game. Another way is to give a 95%-confidence range for each attribute that tells the manager that there is a 95% chance that the player's real attribute value is within the range. This range can then decrease over time, once the player has played for your team longer or your scout has followed the player long enough.

Additionally, I would rather see much less information about youngsters' potentials so you have to focus more on analyzing their current performance.

2011-11-13 01:21   Permalink Login to Quote

Currently managing:
-FM2011:
˚˚FC Groningen (2019)
˚˚BV Veendam (2023)
˚˚Real Madrid (2013)

-FM2012:
˚˚Nothing yet!

34 Posts
gb   FunkyFlirt Send Private Message
there is an option to not see the players stats i thinks its mask attributes in the preferences section...

2011-11-13 12:57   Permalink Login to Quote

Y.N.W.A

2 Posts
il   s_carmel Send Private Message
I have the same problem with man city (tevez, aguero, dzeko and balotelli)
i have figured out that the game pretty much decides on the game score way before it ends so it has much time to spend - and what is the best way to spend time? missing chances, which means that ur whole team just isnt good enough to beat the other team by 4 goals for example.
in my opinion it has nothing to do with the strikers (assuming they have a normal rate of finishing, composure etc..)
might sound weird but thats the conclusion i came to.

2011-11-13 14:27   Permalink Login to Quote




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