
Download HERE


An attempt (the second one of the year) at creating a realistic skin: bringing together stats that would be used to drive real life tactical changes and recruitment and grouping attributes in realistic ways, presenting them in cumulative bars, rather than numbers.
Whilst I am not hiding behind the fact that the skin is absolutely not for everyone, particular those who do not use the English language as that is how the skin had to be built - I hope you have as much fun trying it out as I have had making it!
Instructions:
- Move any previous versions of Statman (just to another folder if needed)- Load the Statman NUMBERLESS, clear the cache, and restart the game.
- Reload the game and go from there!
Changelog
v1.01 Updates:- Thematically consistent team and staff profiles.
- Removed a couple of panels that still show attribute values.
- Step by step .xml file to change DNA to suit your needs (panels/player/dna selector.xml)
- Bug fixes
v1.02 Updates
- Added percentile numbers to stats on player profile
- Added customisable pros and cons for team squad and player search
- Reduced sizing of some widget-driven columns on team squad and player search
- Thematic alignment of competition panel
- Recoloured and resized top panel on team squad for thematic alignment
- Removed attribute values from player training panel
- Thematic manager home panel
- NUMBERLESS profile page for staff and human manager
Discussion: Statman - NUMBERLESS v1.02
16 comments have been posted so far.
To change it, you'd then need to run three of four sets of tests, on full detail, create the averages from those for each metric per position and then amend each of the 100 values (as there is one per percentile) for each of the 12 recorded values for every nine positions. That's nearly 11,000 things and that doesn't include then changing them for the mini-metric bars that are used in popups.
When making it, I had to go for what is best for the majority. Sadly, the majority - in my eyes - is more than just the big 5 leagues!
I would appreciate a bit more of an explanation on what the DNA thing is, but the skin is awesome, regardless
Im having some issues with the dropdown menus, hovering them only sometimes allow me to select option. For example in player profiles. It's a bit frustrating, but all and all i absolute love this skin and i hope it gets recognition enough to be worth becoming a mainstay!
Come on...
As you can see, there are many words that aren't in the 'original' FM skin. To make this skin, I have had to tear everything apart and start again. When I first got into skinning, I was unaware of the importance of the translation IDs and, actually, never planned to make my work public. Therefore, as said in the description, the skin is for the English language.
To conclude. No - I will not learn Turkish for you, so that I can spend hundreds of hours finding the code for you, and then translating into a language I cannot quality assure for you.
your skin doesnt show, but the in game editor/geniescout does... i use it to test and see if moneyball skin's like yours are running smoothly with the ratios. i sent u an dm, i'll send everything there.
My skin does not show this. It shows a cumulative bar length for the attributes in each area. I think you have got confused.
The skin is very good, but i think it lacks a middle ground color for attributes between 10-14... sometimes it leads to think that a player with 8 is the same as one with 11-14 (had this problem and been double checking on a couple of them with the editor).
In my opinion would be concise as follows:
1-5 (red)
6-9 (dark grey)
10-14 (grey)
15+ (green)
also, a couple of the stats visuals are not showing the real % between the stats combined.
it would be nice to leave a discord channel or something for people to share these and help the skin grow even more, this really has good potential dude!
keep up the good work!