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World Super League (WSL) - FM21 edition

1004 clubs, 73 countries, 43 divisions, 7 levels; All playable clubs from England + over 800 clubs from around the world. This mod is a total conversion!

By Updated on Feb 20, 2021   75360 views   98 comments
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Downloads: 8845 / Size: 21.8 MB / Added: 2021-01-11
FM 2021 Fantasy Scenarios - World Super League (WSL) - FM21 edition

FM21.4 version: https://www.fmscout.com/a-world-super-league-fm21-update.html



Introduction


Welcome to the World Super League (WSL) for FM21, the most downloaded and highly acclaimed Super League mod of the last 4 years (with over 50,000 downloads and subscriptions).

WSL is a total conversion 'Super League' where over 1000 clubs from 73 countries have all come together to play in England.

If you find the base game too easy, or you just want a new challenge, then this it the ultimate test of your management and tactical skills.

This is also one of the highest quality and most advanced Super League mods available; written by a software developer with many years experience; (ESL17, WSL18, WSL19, WSL20 and WSL20 XE), this is the largest and most ambitious version yet.

This mod features high quality custom leagues, cups, rules, awards and custom graphics (custom made logos and backgrounds). Over 800 clubs from around the world are included, as well as all 160 playable clubs from England and more. 140 clubs compete in a the UEFA Champion League and over 300 clubs compete in the UEFA Europa League; as well as many other leagues, cups, reserve and youth cups etc.

It's a true labour of love that takes several weeks to complete, but provides me with some of the most memorable moments of my life.
Not only do I create this mod every year for others to enjoy, but I also play it myself; last year I played the WSL for over 3,300 hours.





League Structure





Overall the league structure is designed to provide the maximum challenge for clubs in the Premier League.

Unlike normal leagues and other super leagues, the WSL league structure is "wider" and not "deeper". There are a few reasons for this:

  1. You can climb the ladder a lot faster.
  2. There is a lot of competition to get into the Premier League, it's very difficult but also very rewarding.
  3. The Premier League clubs can send players on loan to good quality clubs below them
  4. The top 2 tiers (PL + SL1) feature 140 clubs, that include the best clubs in the world, which are all "Premier League Quality" clubs; and they all play in a custom (but familiar) UEFA Champions League.

This structure is based on the WSL Extreme Edition for FM20 from last year which worked very well for me, but with the addition of 96 new clubs.

Premier League - 20 clubs
Super League 1 - 6 Divisions - 120 clubs
Super League 2 - 12 Divisions - 288 clubs
Super League 3 - 8 Divisions - 192 clubs
Super League 4 - 8 Divisions - 192 clubs
Super League 5 - 4 Divisions - 96 clubs
Super League 6 - 4 Divisions - 96 clubs

UEFA Leagues & FA Cups


UEFA Champions League - 140 clubs
UEFA Europa League - 288 clubs
UEFA Europa League 2 - 384 clubs

FA Cup - All 1004 clubs

Super League Cup - 140 clubs
Super League 2 Cup - 288 clubs
Super League 3 Cup - 192 clubs
Super League 4 Cup - 192 clubs
Super League 5 Cup - 96 clubs
Super League 6 Cup - 96 clubs


TV Money


Money received by all clubs in the league.

Premier League96,531,070 (£)
Super League 157,918,642 (£)
Super League 223,167,457 (£)
Super League 36,950,237 (£)
Super League 41,390,047 (£)
Super League 5278,009 (£)
Super League 655,602 (£)

League Winners


Premier League98,654,182 (£)
Super League 161,273,582 (£)
Super League 244,695,932 (£)
Super League 313,408,780 (£)
Super League 43,352,195 (£)
Super League 5670,439 (£)
Super League 6134,088 (£)


Cup Winners


Winner2nd Place
UEFA Champions League30,737,332 (£)21,516,132 (£)
UEFA Europa League9,221,200 (£)6,454,840 (£)
UEFA Europa League 22,200,000 (£)1,600,000 (£)
FA Cup27,427,457 (£)8,815,968 (£)
Super League Cup5,600,000 (£)4,800,000 (£)
Super League 2 Cup3,600,000 (£)2,800,000 (£)
Super League 3 Cup2,600,000 (£)2,200,000 (£)
Super League 4 Cup1,600,000 (£)1,360,000 (£)
Super League 5 Cup600,000 (£)510,000 (£)
Super League 6 Cup180,000 (£)150,000 (£)

In the lower leagues, winning a "Super League 6 Cup" round will give you a huge financial boost. And winning the Super League 6 Cup is more valuable than winning the league. But the league cups value starts to decrease as you progress higher up the leagues. In higher leagues the Europa and Champions League money is much higher than the league cups.

There are many other bonuses, for example, getting into the UEFA Champions League group stage gets you 20,000,000 (£). There are other round bonuses, and every league position in all leagues has some value.

Clubs in the Premier League should get around £200M ~ £300M, for league, cup and TV bonuses. But this is offset by higher transfer fees (if you include the transfer fee addon), as I've seen Harry Kane being sold for over £200M.




Features


  • 1004 clubs. (96 new clubs)
  • 73 countries.
  • 7 tier league structure.
  • 400+ Awards.
  • 32,000 DB Changes.
  • League structure with regional leagues and groups.
  • The top 800 clubs in the world are included.
  • All 160+ playable clubs from England are included.
  • All clubs play in England.
  • No Brexit, and no work permits.
  • No changes to the default international competitions.
  • All clubs keep their 'based nation', so youth players will come from their original country.
  • Custom graphics; backgrounds, logos and trophies.
  • Used the editor in Advanced mode, using many advanced rules and features.
  • All clubs have a Reserve and U18 team with their own leagues and cups.
  • 3 of 9 subs. (Changed from 3 of 7 subs)
  • 5 of 9 subs in Super League Cup games.
  • 28 player squads, up from 25 last year. Because there are more games.
  • League transfer windows between 9 June to 31 August and 1~31 January.
  • U21 players don't need to be registered.
  • All clubs play in one of the Super League Cups.
  • Top 140 clubs play in the UEFA Champions League.
  • Perfect schedules.
  • Travel grant money should provide some subsidy for clubs travelling from oversees.
  • Highest quality with lots of testing and balancing.
  • Created by a software developer with a very high attention to detail.

What's new?


Major changes:
  • New "Super League Cups" for all clubs and levels
  • Expanded the Europa League 2 and removed the Europa League 3 & 4
  • B-Teams and U19 are replaced by Reserve and U18 teams

Minor changes:
  • 96 new clubs (increased from 908 to 1004).
  • Improve the depth and quality of the league structure
  • Rebalance income and prize money.
  • League depth has increased from 6 levels to 7 levels.
  • Removed the Europa Leagues from the lower divisions.


New Super League Cups

The main differences from the FM20 version is that I've removed the lower "Europa Leagues", and replaced them with "Super League Cup".
My feeling is that the "Europa Leagues" for lower division are not really necessary, because they usually just take time away from the league, which is the most important and they add a lot of processing.
The "Super League Cup" is much faster to process because it doesn't have a group stage, just a simple knockout.
The Champions League and Europa League remains for the higher divisions.

B-Teams & U19 teams replaced by Reserve and U18 teams

I noticed that the AI didn't have many 19 year old players in the U19 squads. They were just filled with mostly U18 players.
So I want to try and see what the difference will be if I switch to U18 teams instead.

The B-Team to Reserve team switch is mainly because the Editor has some limitations with the "simple reserve team" rules and B-Teams.
The Reserve team system doesn't have a promotion/relegation, they are just based on the 1st team's league.
When I started a new game, it was fun and interesting to also manage the B-Teams, but eventually it becomes too much effort to manage both teams properly.
I might go back to B-Teams with promotion/relegation in the next version.





What's next?


Next version?

I will create a new version after the FM21 DB update; which usually comes out in February after the January transfer window.
I wanted to release this earlier than normal to get some feedback on new ideas, but I think it should be fully functional and enjoyable.





Known issues.


1. There are some issues with the FM21 editor which I have reported directly to SI. I have a work around for most of them. They are not severe.
2. There is some internal issue with some Reserve teams, typically from clubs in China and Uruguay. I created the Reserve teams, but they don't show up. I don't have a work around for this yet. I think some internal config file might be overwriting them.





Optional Rebalance "addon" Files included


Due to popular demand, I've separated some of the changes I usually make, into small "addon" files, included in the download.
When creating your new game, you will need to add / select these in addition to the core file.

I personally play with all these addons enabled.

Some of these are highly recommended, because some of the ratings of the base game are only balanced between clubs in their country / league, and they are not balanced globally, so they don't translate well in the context of a Super League. Some of them are controversial, like the Nation Youth Ratings and Youth Recruitment files, which together should increase the number of wonderkids created. I personally enjoy having a lot of wonderkids, because the league structure, the number of clubs and all the prize money available still makes it very challenging to sign them because there is a lot of competition between the clubs.


Rebalance Nation Youth Ratings


Rebalances all the nations Youth Ratings, based on a sliding scale derived from the nations average position in the official FIFA World Rankings.
You are welcome to test/simulate the game to determine the effect this has on the overall youth production and distribution.


Rebalance Transfer Values


Because there is more money for the top clubs in the game world, there is also higher demand for top class players.
This increased demand pushes up the global transfer value of the elite players.

171-180 - 70,000,000 (£) -> 80,000,000 (£)
181-190 - 80,000,000 (£) -> 105,000,000 (£)
191-200 - 90,000,000 (£) -> 140,000,000 (£)


AI Managers Boost


12 managers get a minor boost to their stats, including Jurgen Klopp and Pep Guardiola. This is just a minor boost, to make them a little more competitive.
The scenario is actually very difficult for AI Managers, as even the slightest slip up and they get sacked. It's just a few tweeks, usually about 5 changes.


FM21 Transfers (by FMTU)


This is the transfers file extracted from FMTU. This file was valid upto 10th January, and includes Mauricio Pochettino to PSG.
There are other files available, all credit goes to FMTU and pr0!
Not all the files are compatible with WSL.
FM21 Transfers & Data Update Packs by pr0 + FMTU


New Wonderkids (by pr0) Maxed


The pr0 + FMTU file includes a small "wonderkids" file that includes 11 new real life wonderkids. I've just taken that file and boosted the 11 wonderkids PA rating to -10 (170~200). If you want the original file, please download it from the FM21 Transfers & Data Update Packs by pr0 + FMTU!


Boost Training Facilities


This gives a boost to most of the training facilities of the other clubs. I just don't understand how Club Brugge and Benfica have level 20 training facilities, but Real Madrid and Barcelona have level 18. The issue is that the AI managers will almost never upgrade their facilities. So it's a bit unfair when you can take a lower league club, and have world class facilities better than Real Madrid and Barcelona within a few years. I would prefer to be on equal terms with those clubs. This update just gives the AI managers and clubs a better chance to develop players.


Boost Youth Recruitment to 20


This is one of the most controvertial updates I usually include.

It will max-out the Youth Recruitment of almost all clubs. There are HUGE imbalances in the base game with-regards-to Youth Recruitment between the countries. Each country's clubs are just balanced between the clubs in that country and not globally (I think each country has editors that have different opinions and ideas). It's a huge issue when you create a super league, because now all the clubs compete together, and they have not been properly balanced against each other. And, because I like to have a lot of "wonderkids" in my game, if you don't like that, then just don't include this file when you start a new save!

For example, Beşiktaş and Galatasaray have a Youth Recruitment of 6 and 8 respectively. These are the top 2 clubs in Turkey with a reputation over 7000.

Then you have 155 clubs with a 20 Youth Rating in the base game, some of those clubs I've never even heard of. Only 6 clubs of the 155 clubs have a reputation better than Beşiktaş and Galatasaray. 97 of those clubs have a reputation below 4000, which is League Two level. If you look at how the clubs in Turkey have been rated, they are completely under-rated and imbalanced.

Because there are other factors involved when generating Youth players, I just prefer to set this to 20 for all the clubs over 4000 reputation.

Here is a table to show the difference in the number of youth players generated in the first year.

RatingDefault gameWith my addons
PA > 19024
PA > 180733
PA > 1702971
PA > 16070137
PA > 150185327

Please note that these numbers decrease significantly the following year. (There are a lot of newgens created in the first year, but this number decreases significantly with time).

Also take into account how many clubs there are. There are A LOT more clubs than your typical game, and a lot more competition for young talent.

And just because the game generates a high PA player, doesn't mean that player will be any good.
For instance, the default game generated a full-back player with 199 PA, but he had high injury rate, low concentration, low consistency and very slow.
I would rather have more wonderkids generated, so some of them might actually be good. A high PA doesn't mean the player will actually be any good!

What most people don't realize is that the way that "humans" manually optimize players (in the editor), is actually very different to how the game generates and trains newgen / regen players. For example, you could play the game for 1000 years, and you would NEVER create a player like Messi or Ronaldo. Their stats have been so heavily optimized, and carefully fine tuned, that the game itself will never be able to create a player like that, even if you had a million players with 200 PA and 200 CA, the game's player generation algorithm and the way it trains players just cannot create another Messi or Ronaldo.

There are some stats that just don't develop properly. So I would rather have a larger pool of players, so that a few of them actually generate a player worth buying.





Updates


Minor Update - v1.1 - 12 January


1) Made some minor scheduling improvements. Mainly to the top Super League Cup.
2) Rebalanced all Super League Cups prize money.


Minor Update - v1.2 - 13 January


NO changes to the core files, only a few more "addons" added and a few more mini stadium photos.

Critical Update - v1.3 - 14 January


The issue found by RetraC has been resolved, where clubs in the lower league get income from the Premier League.
This had to do with the "Last Division" of the clubs being in the top tier of their countries, now the clubs are in a different country and league.
Even though their "Last Division" was a completely different league, the game was incorrectly giving them income from the Premier League.
I just cleared all the clubs previous / Last Division values and positions.

Thanks again to RetraC for reporting the issue.

Minor Update - v1.4 - 15 January


Added a custom facepack of the wonderkids addon. There are 8 wonderkids, 2 photos are real, the others are fake images because some of the kids are extremely young, and there not many photos available online.
This also includes a small fix to the wonderkids file, where 2 players were assigned to clubs that don't exist in the WSL, so they are not always loaded.
The wonderkids facepack can be added to previous versions, if you started a save on a previous version, because the ID's will be the same.


Please check this page regularly for any further updates!






Countries & Clubs Included






Credits


I would like to credit the following graphics packs:



Recommended & Compatible mods








How to Install WSL FM21







Donations


This mod was made possible by those that donated to last years version.
Thank you to everyone that donated, your kindness and generosity made this possible.

If you love my work, then please consider a small donation, any amount is welcome!

https://www.paypal.me/therselman


Final thoughts


This mod has taken hundreds of hours of my free time, so I really hope you appreciate the effort and my attention to detail!
Please leave a comment if you enjoyed it! I like seeing feedback, it motivates me to keep doing this!
Please remember to visit this page regularly over the next few weeks to see if there are any updates; and please leave a comment if you enjoyed the mod, and also if you found any issues.

Good luck, I hope you enjoy the challenge and may the football gods be with you on your journey to world domination!

Download Now
Downloads: 8845 / Size: 21.8 MB / Added: 2021-01-11
Darthfurion's avatar
About Darthfurion

C/C++ developer working in the embedded automotive industry.

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Discussion: World Super League (WSL) - FM21 edition

98 comments have been posted so far.

  • mircopozzo's avatar
    you probably misunderstood what I said.
    I am absolutely not angry with you in fact I congratulate you for what you did.
    I just hope there are no other bugs but I'm sure that's not the case.
    I still apologize for the inconvenience
    1
  • Darthfurion's avatar
    Sorry mircopozzo,

    I do everything possible to ensure the quality of my work, but sometimes an issue like this can slip through my regular testing.

    I do have a kind of disclaimer to "check this page regularly" in the event that something like this happens. Normally any issues are found in the first few days. At least I have plans to use the exact same files in the next version after the official January transfer patch is released.

    I also hope there are no further issues, because I will also start a new game now.

    Sorry again about this!
  • mircopozzo's avatar
    we hope that no other bugs appear otherwise I will always be forced to restart my career
  • Darthfurion's avatar
    @RetraC

    I've updated the file, v1.3
    Thank you for very much for reporting the issue!
  • RetraC's avatar
    @Darthfurion

    Thats good to hear, was going to suggest it my be something to do with their last division, but wasnt sure if thats was possible.

    Anyway good to hear that you might have found a fix

    Thanks for all the hard work you do in createing the database :)
  • Darthfurion's avatar
    @RetraC

    I think I found the issue. The game might be handling the "Last Division" differently. I will need to clear all the "Last Division" entries of ALL the clubs. Because the "Last Division" entries represent leagues that are not used anymore, the game was taking the "level / tier" of the "Last Division" and giving the bonus from that tier to the clubs.

    This is my current working theory, I've done a small sample update of clubs in Scotland and it seemed to fix the issue. I will need now roll this change out to all clubs.

    Thank you so much for picking up this issue!
  • RetraC's avatar
    @Darthfurion

    I've noticed other clubs have the same thing a few other examples i've seen

    Kawasaki Frontale (Regional East Division) received £38m in TV revenue from the Premier league

    San Antonio (National League South) recieved £104m in TV revenue from Super League 1

    While i haven't checked every club, i have yet to see a native English club recieve tv revenue like this.
  • Darthfurion's avatar
    @RetraC

    I've seen what you are talking about, but think it has anything to do with the WSL. Alloa Athletic FC actually starts the game with a budget of 105M. Not sure where that value comes from, it's nothing that I've changed that I'm aware of, so I'll have to investigate. Other clubs also have similar values, so I'm trying to find the common denominator. I've checked all the comps they are in, and cannot find anything unusual. But they get 105M even before starting any comps!
  • Darthfurion's avatar
    @RetraC

    Not intentional, can you tell me what competitions they are playing in, the 1st team squad.

    I've double checked all the TV revenue for all the leagues, and I don't see any issues.
  • RetraC's avatar
    @Darthfurion

    I noticed after the first season some lower division teams are getting tv revenue from a top league.

    Eg. Alloa athletic playing in the national league south recieved £104m as tv revenue from super league .

    There are other like this aswell. Is this intended or a bug
  • mircopozzo's avatar
    Ok thanks for this recommedations
  • mircopozzo's avatar
    anyway thank you so much for this fantastic mod
  • Darthfurion's avatar
    @mircopozzo

    Sounds epic! I've started in SL6 with Sheffield FC.
    My recommendation is to "spend more time" on the 2nd season.
    Don't feel bad if you don't get promoted in the first season, it's extremely difficult to get out of the league in the first season.

    But maybe I'm just not that good ;)

    After the first season, you'll get some league prize money to help with transfers.

    Also, it's a bit easier to loan players from outside England. I just make hundreds of loan offers to clubs outside the WSL in Spain, France, Germany, Italy, Portugal etc. From a few hundred loan offers, you might get 5 very good loans, but they will help you a lot. Send loan offers for players at about your clubs level of skill, so players below 50K.

    glhf
  • mircopozzo's avatar
    Ok, thank you very much. I'm ready to start in super League 6 with Dulwich Hamlet FC
  • Darthfurion's avatar
    @mircopozzo

    Yes, it should be compatible with those as well.

    If you are ever in doubt, just run a simulation (go on vacation) for 2 years and see if the game crashes. But I don't see any issue with them.
    It's compatible with real name fixes, and agents, media files etc.
    Only other league expansion / update files will have an issue.
  • mircopozzo's avatar
    I wanted to ask you if these mods are compatible with this: no fake by sortitoutsi
    media Press
    real agency
    starter pack
  • Darthfurion's avatar
    @nickrufc

    I will release another version after the January transfer update, usually at the end of February. But the structure of the leagues and cups will probably be the same (or very similar) in that version, it will probably only include the transfers. So this is the final version until that time and I will be playing this version for the next month. I've structured this file in a way that I can re-use it when the January update comes out. But you can also get the latest transfers from the Transfers & Data Update Packs by pr0 + FMTU.
  • nickrufc's avatar
    hi pal will there be a extreme edition like on fm20 or is this the final version great work thanks
  • Darthfurion's avatar
    @az

    I can add a club from every country, but I don't know what value that will add. A lot of countries have terrible clubs. Also, a lot of the clubs from smaller nations don't really have a lot of information about their players, so they are just empty clubs. And also not many people make logo packs for the smaller countries. I think 72 countries is enough for me. I have every major club in the world. I regularly scan the database every year to make sure I'm adding all the top clubs in the DB.

    @nickrufc

    Yes, this is the DB you asked for! This is the fastest I've ever created the WSL, only 3 weeks work.
  • nickrufc's avatar
    is this the db i wasa asking for before xmas if so great work carnt wait .
  • dnzg66's avatar
    I'm looking forward to playing with this! However, I might wait until the new database version comes out, in part because I'm already deep into another save at the moment.

    For anybody who hasn't tried one of these Darthfurion super leagues, I can't recommend it more highly. His work is without parallel.
  • poom's avatar
    Wow
  • az's avatar
    Hi Darthfurion, thank you again for this mod in this year edition!

    One small request, is it possible for you to include 1 club ( top, current league champion ) from each country?

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