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FM23 World Super League (WSL)

Welcome to the long awaited return of the most anticipated and downloaded super league mod in FM history!

By Updated on Nov 14, 2023   63208 views   264 comments
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Downloads: 7616 / Size: 54.4 MB / Added: 2023-08-30
FM 2023 Fantasy Scenarios - FM23 World Super League (WSL)


https://discord.gg/8XrnHJCVGm
Channel: https://discord.com/channels/1154491679940804698

8 November 2023 - FM24 compatible Ultimate Edition


I've verified all WSL Ultimate Edition files with the FM24 editor. This included making some minor changes to get it passing validation.
Please note that I will give MINIMAL support on FM24 in this release!
I do not want to spend any more time on this version than necessary, I want to focus on my official FM24 version.

I have not tested FM24 thoroughly with my FM23 files, I've basically started a game with the 96 club PL edition, and run a minimal set of checks.
The only issue I noticed is that you cannot select the start date, but the game starts in July 2023 by default.

Also note that all addon data files are based on the FM23 data set, including when I moved all the players from their original B teams into the WSL B teams, any players that transferred out during the last transfer window will be moved back into their original club.

Using a transfers update will help with some of these, but not all.
That's one of the things that the official FM24 version will fix, because it's based on the official FM24 data set.

This concludes my support for the FM23 version of the WSL. I have already verified the core 96 club PL file in FM24, so the new version might be out in a month if everything goes smoothly.

Also please note, if you donate for the FM23 version, this does NOT automatically get you the official FM24 version, as I do a lot of work each year to ensure the highest quality for each release.

Use the same password as before to unlock the files, inside the Ultimate Edition zip file, you will see a new folder "WSL FM23 for FM24", copy those files to your FM24 "editor data" folder. You should also be able to use the same graphics pack.


Note to anyone donating just to get the FM24 compatible version: the risk is on YOU if you want to get this version just to play FM24! I DO NOT officially support playing FM24 on this version! I'm busy with an official version for FM24, and you would need to donate again to get it, even if this mod never worked for you on FM24! You have been warned!


Thank you for the amazing support each year!


NOTE: I did NOT verify the Public Edition in FM24!



20 October 2023.


I can confirm that you can continue your FM23 WSL save in FM24.
Just select "Load Game", and select the "FM23" tab to see your FM23 saves.
WSL should import without any issues.
The only drawback is that none of the new players or any of their attributes will be imported,
it will just use the players and attributes from your saved game.

Once the editor is available on 6th November, I will begin creating an official version of the WSL for FM24.
But since I literally find bugs in the editor every year, don't expect a new version for a while!


NEW Update - v2.0 - 16 October 2023.


This version includes a brand new 96 club Premier League version. Something I've been working on for over 1 month.

After the last version, 1.6, I started my personal save on the 48 club PL version, and loved it. It's probably the most difficult WSL version I've ever created, for one simple reason, the "+20 CA to all players" addon. This addon alone changes the dynamic of the game completely, because now, the AI managers have access to MUCH better players. After several seasons, I was still only able to win the Premier League, but not any cups.

One sad fact about having 20, 32 or 48 clubs in the Premier League, is how many PL "worthy" clubs get relegated each year. I just hate seeing good quality clubs getting relegated, because that just lowers the standard of the PL in general. However, adding more clubs to the PL can also dilute the quality of clubs, so it's a tradeoff.

However, since I was still able to win the Premier League, no matter how hard I try and make the PL, I've basically given up on making it as hard as possible, and moved my attention to making it as "fun" as possible. Don't get me wrong, it's still very hard!

The 96 club PL is based off the 48 club PL; if you notice, 48 x 2 = 96. So it's just double the size. However, there are several advantages this has. One advantage, is that ALL the clubs in the UEFA Competitions, (Champions League, Europa & Conference League) are ALL "Premier League" clubs. Since those three comps each take 32 clubs, 32 x 3 = 96. This means that there are only "Premier League" quality clubs in the UEFA comps, and this allows me to increase the clubs in the SL1 to 24 each, because the SL1 clubs (the division below the Premier League) no longer need to avoid playing on the UEFA competition days.

Another advantage is that I can now split 96 into 4 groups of 24 clubs. So just like the 48 club PL version, after 23 matches, the top 4 clubs from each group play in the "Championship Group" for the PL title. This is the exact same format as the 48 club PL, which actually works very well! 23 + 15 = 38 matches in total, which is the same number of matches as the real Premier League which only has 20 clubs. So the nice thing is, that your final 15 matches (from 1 Feb, just after the transfer window closes) will be against the top 16 clubs in the Premier League!

The expanded PL also creates some opportunities to send some high quality Wonderkids on loan to "Premier League" clubs, albeit lower tier clubs.

In addition to the expanded Premier League, the total number of clubs increased to 1,200 in total, and several other general improvements and re-arrangements were made, for example the top B Leagues and U19 leagues were expanded from 16 clubs to 18 clubs etc.

I also added new graphics (league/division logos and backgrounds), so please remember to update your WSL graphics pack, especially if you intend to play the 96 club PL!

This is also the first time I took a very "scientific" approach to the clubs added to the Premier League. What I did was recorded the CA rating of the top 25 players from the top 130 clubs in the game. I then sorted them by "squad strength" (average CA rating of the top 20 players in the squad).

Also, you now have the ability to start the game in 2023, check the start dates when starting your game for the list of dates!

Another important factor is that the 96 club PL is likely to form the basis for the FM24 version of the WSL.

Since this is the first time I'm releasing this variant, please do your regular checks and simulations; and check the forums and Discord channel for any updates!

Have fun!

Features:

  • New 96 club PL.
  • The largest WSL version ever, with 1,200 clubs.
  • SL1 of the 96 club version is also expanded from 6 divisions, to 8 divisions.
  • Several new and updated logos and backgrounds added to the graphics pack!
  • 2023 start date.
  • All real world PL clubs added to the PL, including Luton, but also Leicester and Leeds.
  • Some minor (non-critical) bugfixes done on the 32 club and 48 club PL version.



Introduction


Welcome to the World Super League (WSL) for FM23! The most downloaded, most highly anticipated and acclaimed Super League mod in FM history.

WSL is a total conversion 'Super League' where the best clubs in the world all play together in England. The default league system in England is completely replaced with custom leagues and cups; featuring modified versions of the Premier League, FA Cup, UEFA Champions League, Europa League etc., as well as several other youth and league cups. All 164 playable clubs from the original English league are still included.

There are two "editions" of the WSL; a free "Public Edition" and the "Ultimate Edition". For the first time ever, the "Public Edition" is a modified and stripped down (but fully playable) version of the "Ultimate Edition". The Public Edition features 1,088 clubs, but doesn't include all the advanced features of the Ultimate Edition; such as an advanced Youth (U19) and B League system including U19 and U23 cups, additional playoff places for promotion to the Premier League, extra addons, additional TV money, travel subsidies for lower league clubs etc. Even without these features, the "Public Edition" is probably still the best free super league mod available because of all the other features it has!

There are two versions of the Ultimate Edition this year, a Premier League with 32 clubs (32 club PL) and a Premier League with 48 clubs (48 club PL).
The difference is not only in the number of clubs in the Premier League, the 32 club PL has 1,088 clubs in total, and the 48 club PL has 1,152. They also feature a slightly different, but mostly similar league structure. There is also a difference in the way the Premier League works between them. The 32 club PL has ALL clubs in the same group, but the 48 club PL has 2 groups of 24 clubs each.

Every year, I try to make the WSL more challenging in any way I possibly can; and this year is no exception. I have no doubt that even the most hard-core fans will find this years version, fair, but also the most exhilarating challenge you've ever had playing FM! With a totally new and unique 32 club Premier League, I'm sure you'll find the 40 matches required to win it; fair and fun, but also extremely demanding! Or choose to play the 48 club PL, there the last 15 matches of the season will be against only the best of the best clubs in the world!

This year I believe I've trully created something special and unique for you (and me)! So it doesn't matter if you've played the base game to death, or any other mods including any previous versions of the WSL; because this year's version will stand alone as probably the greatest FM mod you've ever played! Because you've never really played anything like this before!

So if you find the base game too easy, or you just want a new challenge, then this is the ultimate test of your management and tactical skills.

Featuring high quality custom leagues, cups, rules, awards and many custom designed league and cup logos with backgrounds; all adding to the immersion factor.

Written by a software developer with many years of experience and a very high attention to detail, this is one of the highest quality and most advanced FM mods available of any kind!

Previous versions in this series include: (ESL17, WSL18, WSL19, WSL20, WSL20 XE, WSL FM21, WSL FM21.4) and WSL FM22.



Goals for this year


This mod is a true labour of love for me. I don't just create this mod for others to play; I actually create it for my own enjoyment. I do this because I personally don't find the base game enjoyable or challenging at all. If I spend around 2,000 hours of my life every year on a game, I want to have a "world dominating" experience! I want to know that when I've finished it, I've conquered the most difficult challenges I could imagine; by beating ALL the best clubs in the world and win the most demanding competitions the game has to offer! So this mod is my attempt at creating a much more fun challenge for myself and it's the only thing I personally enjoy playing on FM. I literally buy FM every year, just to create this mod and then spend about 2,000 hours playing it myself! So because I spend so much time editing and perfecting the mod before I play it, I thought others would enjoy the time and effort I put into it as well; so a few years ago I started distributing it online for others to enjoy with me. In fact, I actually spend 2x~3x more time creating this mod than I spend playing it.

Previous versions of this mod have given me some of the most enjoyable and memorable moments of my life, and last year was no exception!
I spent about 2,000 hours in the 64 club Ultimate Edition from last year, and it was honestly one of the best FM experiences I've ever had in my life!
And even though after 7 seasons I eventually won everything I could possibly win, all 6 major titles in my final season; the Premier League, UEFA Champions League, FA Cup, Super League Cup, UEFA Super Cup and the FA Super Cup; ALL in the same season; it was honestly an experience I'll never forget. I had so many battles, challenges, injuries, extra time and penalty shootout wins, won awards, promotion on goal differences on the last day of the season. It was just an amazing exerperience for me.
There has honestly been nothing more rewarding for me in gaming than winning all this with a team of players that I scouted, bought and trained myself.
It was trully and honestly the most challenging and enjoyable experience I've ever had playing FM!

So this year, I wanted to at least keep what made last years edition so enjoyable for me, but also try to find ways to make that experience even more challenging, rewarding and as memorable if possible!

Two things stood out as goals for this year:
1) Add more clubs. Lets go big!
2) Make the Premier League harder if possible!


1. Adding more clubs


The first goal was simple, just add more clubs. However, it came at such a HUGE performance cost that after many days and weeks of running simulations, trying different strategies to improve performance, and much consideration, I ultimately decided that quality is still better than quantity!

With over 2,000 clubs, it took 30 minutes just to verify the database after any changes in the editor, and it took 14 hours to simulate just the first season with just 1,400 playable clubs. To give you a comparison, the first season with the current 1,088 clubs takes about 6 hours to simulate, which is less than half the time it was taking. Not only this, but every save file will be much bigger, and it only got MUCH worse after the first season. I think the game would be unplayable after a few seasons with such a large league size!

The processing time for such a large league was just not worth it. So I was forced back to around 1,000 clubs from last year.


2. A new Premier League format


For the second goal; my Ultimate Edition from last year with 64 clubs was extremely challenging; so don't get me wrong, but it had some areas that I could possibly improve!

1. With 64 clubs in the Premier League, you still play a lot of "lower tier" clubs, so can we try reduce that number?
2. Because the 64 clubs are divided into groups, you don't play all the clubs in the other groups.
3. So how do I reduce the number of PL clubs, to make it more challenging, but still competitive.

Why not use a 20 club Premier League?

The main problem with a 20 club PL in a Super League format, is "manager volatility". The clubs and managers are under so much pressure to win or place high in the table, that just a short run of bad results and they are sacked; and because the league is so small, you also have some very big clubs getting relegated. This creates a lot of volatility, and not enough stability in the Premier League which is needed so managers can produce their best results!

I've seen Pep get fired from Man City and Man United get relegated in the same first season with a 20 club PL.
Now this might sound great for some people, but I would like to be challenged and play against the best managers and biggest clubs in the game!

So how do we strike a balance between having enough clubs in the PL to be both challenging and rewarding? Not too many clubs so it feels "watered down", but not too few clubs that is creates too much volatility in the league.

The 32 club PL


A 32 club PL is the largest (reasonably) sized Premier League I can make with only 1 group of clubs. After 1 round of matches (31 matches), the clubs are split into 3 groups depending on their position. The top 10 clubs play the final 9 matches for the Premier League title. 40 matches in total.

You still play all the clubs in the PL at least once, and the league is much more stable compared to a 20 club (super) Premier League!

This will be a much harder challenge than last year's 64 club PL, because you play 2 extra matches in the season, and you are only playing the top 32 clubs instead of the top 64 clubs.

Summary

The 32 club PL solves many problems I wanted to address:

1) Keep ALL the Premier League clubs in 1 group, so they all play each other at least once.
2) Have more than 20 clubs, because 20 is too small for a super Premier League!
3) But don't have TOO many clubs in the Premier League, because that dilutes it.
4) Make it even more challenging than ever before!

So after literally months of testing, I settled on the 32 club PL, as a near perfect balance between having just enough clubs in the Premier League to provide some stability, but not too many clubs, only the best of the best clubs!

The 48 club PL


To be honest, the 48 club PL was actually originally going to be the version of the Ultimate Edition I released this year. However, at some point I switched to a 28 club PL (long story), then slightly increased that to 32 clubs, which became the main version I released and promoted at the beginning of release.

The "size" of the Premier League, is actually a very important consideration for me, not only for the sake of the Premier League, but also for various other reasons (FA Cup structure and schedule is the main factor).

The 32 club PL came along, and it seemed awesome. You get to play ALL the clubs in the Premier League, similar to the original/real 20 club PL, but it's expanded with 12 extra clubs. However, after a LOT of testing, it was still a lot more volatile than a 48 club PL. But MUCH better than a 20 club PL, but it was still very challenging for the AI managers and clubs, because they put too high expectations on the AI managers, so even the best managers still get sacked too regularly.

So literally days before release, I decided to convert the 32 club PL back to a 48 club PL and release both at the same time. I personally was also going to play the 32 club PL version as well. However, while testing more, literally hundreds of gigs of save games while simulating; I still noticed a LOT more manager volatility in the 32 club PL as compared to the 48 club PL.

So about 5 days after the original release, I decided to revert my attention back to the 48 club version; do a league expansion; because of various reasons, a 48 club PL allows a different league structure with 6 divisions in the Super League 1 level, which is the level below the Premier League; and add another 64 clubs.

Right now, I've released the 1.5 version with all these changes, and my current intention is to play the 48 club PL this year. Because I play a long term save from the bottom of the league, there is only really enough free time for me to play one long term save each year.


What's new?


Public Edition


  • A new Premier League with 32 clubs.
  • 1,088 clubs in total.
  • The same league structure as the 32 club PL Ultimate Edition.
  • Some of the advanced rules from the Ultimate Edition have been removed or replaced.

Ultimate Edition


  • Choose between either a Premier League with 32 clubs, 48 clubs or 96 clubs.
  • The 32 club PL has 1,088 clubs, 48 club PL has 1,152 clubs and 96 club PL has 1,200 clubs.
  • New overall league structure, but should still feel familiar.
  • 3 new addons - +20 CA to all players; +20 CA/PA to all staff.
  • Revamped B Leagues and U19 League systems
  • FM24 Compatible (best effort)


Ultimate Edition version32 club PL48 club PL96 club PL
Premier League size:
32
48
96
Total clubs
1,088
1,152
1,200
Round 1 groups
1
2x 24 clubs
4x 24 clubs
Round 2 groups
3 (10+10+12 clubs)
3x 16 clubs
6x 16 clubs
First round of matches
31
23
23
Second round of matches
9
15
15
Total matches
40
38
38
End of 1st round
31 March
31 January
31 January


32 club PL


Pros:
  1. You play ALL the clubs in the Premier League at least once.
  2. ALL clubs are in 1 group.

Cons:
  1. Still slightly more challenging for AI managers. But much better than a 20 club PL. But the 48 club PL is a bit more stable for AI managers.
  2. You only play 9 matches against the top 10 clubs. But it's still going to be extremely challenging!


48 club PL


Pros:
  1. A bit easier for top AI managers. So less AI manager sackings.
  2. You play 15 matches against the top 16 teams instead of 9 matches in the 32 club PL version.

Cons:
  1. Clubs are not all in 1 group (like the 32 club version), there are 2 groups of 24 clubs, so there are 16 clubs in the PL you won't play against.






League Structure



32 club PL




48 club PL






Public Edition
Ultimate
Edition
Premier League
32
32
48/96
Super League 1
96
96
144/192
Super League 2
192
192
288/384
Super League 3
384
384
384/288
Super League 4
288
288
192/144
Super League 5
96
96
96
Total clubs1,0881,0881,152/1,200
FA Cup***
UEFA Champions League***
UEFA Europa League***
UEFA Conference League**
Super League Cups255
Reserve Leagues
basic
advanced
advanced
Youth Leagues
basic
advanced
advanced
Reserve Cups**
Youth Cups**
Youth migration & cleanup ***
Addons**
Travel grant money ***

* Youth migration is where I spend a lot of time each year moving youth playing and staff from their B teams in their local region, over to their parent club and into the Youth system in the WSL. The "Public Edition" doesn't include this very time consuming work. So clubs like Real Madrid still have their Castille team playing in Spain. Real Madrid in the Ultimate Edition has a B Team playing in the new WSL League system and cups. There are NO other mods that feature this very time consuming work of migrating staff and players from all their youth and reserve teams into their super league!

* Travel grants is money for travelling. This helps lower league clubs playing clubs in other continents.

Main cup:

FA Cup

League Cups:

Super League Cup (128 Premier League + Super League 1 teams)
Super League 2 Cup
Super League 3 Cup
Super League 4 Cup
Super League 5 Cup


"UEFA" style continental competitions:

UEFA Champions League
UEFA Europa League
UEFA Conference League

Youth leagues (Ultimate Edition only):

Premier League 2
B League 1~7

U19 Premier League
U19 Division 1~7

FA U23 Cup
FA U19 Cup
UEFA Youth League

Super Cups:

FA Super Cup
UEFA Super Cup



Description:


All clubs play in England, no brexit and no work permits.
All 164 playable clubs from England are included.
5 of 12 subs. 35 registered players.

There are 6 division levels in total from bottom of the league (SL5) to the Premier League (PL).

There is an FA Cup played by ALL teams.

There are "Super League Cups" which is a "league cup" specific to each division level.
The main "Super League Cup" is played by the top 2 tiers, the Premier League and Super League 1 level clubs.

ALL International competitions remain the same, FIFA World Cup, European Championship etc. No changes to them. To remove the FIFA 22 World Cup, there are other mods online I recommend!

The UEFA Champions League, Europa League and Conference League are completely new custom competitions played by any team in the top tiers of the WSL, regardless of what continent they come from.






TV Money


Money received by all clubs in the league (TV Money).

Premier League
80,422,558 (£)
Super League 1
30,560,572 (£)
Super League 2
10,084,989 (£)
Super League 3
2,521,247 (£)
Super League 4
504,249 (£)
Super League 5
40,340 (£)

League Winners


Premier League
150,638,904 (£)
Super League 1
50,212,968 (£)
Super League 2
20,772,343 (£)
Super League 3
6,205,175 (£)
Super League 4
1,191,274 (£)
Super League 5
228,702 (£)


Cup Winners


Winner2nd Place
UEFA Champions League
17,000,000 (£)
13,500,000 (£)
UEFA Europa League
8,600,000 (£)
4,600,000 (£)
UEFA Conference League
5,000,000 (£)
3,000,000 (£)
FA Cup
12,000,000 (£)
8,400,000 (£)
Super League Cup
8,000,000 (£)
6,000,000 (£)
Super League 2 Cup
4,800,000 (£)
3,600,000 (£)
Super League 3 Cup
1,920,000 (£)
1,440,000 (£)
Super League 4 Cup
576,000 (£)
432,000 (£)
Super League 5 Cup
172,800 (£)
129,600 (£)




Features


  • Choose between a 32 club PL with 1,088 clubs, or 48 club PL with 1,152 clubs (Ultimate Edition only).
  • A free Public Edition or full featured Ultimate Edition
  • 68,270 players.
  • 77 countries.
  • 6 tier league structure.
  • Over 1,100 Awards.
  • The top +800 clubs in the world are included.
  • All clubs play in England.
  • No Brexit and no work permits.
  • No changes to the default international competitions.
  • All clubs keep their 'based nation', so youth players will come from their original country.
  • Custom graphics; backgrounds, logos, awards and trophies.
  • Used the editor in Advanced mode, using many advanced rules and features.
  • All clubs have a B team and U19 team with their own leagues and cups.
  • 5-of-12 subs.
  • 35 player squads.
  • U21 players don't need to be registered.
  • League transfer windows between 9 June to 31 August and 1~31 January.
  • All clubs play in one of the Super League Cups.
  • Top 32 clubs play in the UEFA Champions League.
  • Perfect league schedules.
  • Travel grant money should provide some subsidy for clubs travelling from oversees (Ultimate Edition).
  • Highest quality with lots of testing and balancing.
  • Created by a software developer with a very high attention to detail.





Optional "addon" files included in the Ultimate Edition


As with last years edition, I've separated some of the changes I usually make into small "addon" files, included in the Ultimate Edition.
When creating your new game, you will need to add / select these in addition to the core file.

I personally play with all these addons enabled.

Some of these are highly recommended, because some of the ratings of the base game are only balanced between clubs in their country / league, and they are not balanced globally, so they don't translate well in the context of a Super League. Some of them are very subjective, like the Nation Youth Ratings and Youth Recruitment files, which together should increase the overall quality of newgens created. I personally enjoy having a lot of wonderkids or high quality newgens to choose from, because the league structure and number of clubs in the mod with all the prize money available still makes it very challenging to sign them because there is a lot of competition from other clubs.


Boost all players PA by +20


This is probably my favorite addon. I like to play games with a lot of "wonderkids". This just makes the game a lot more fun for me. Also, because clubs generally get much higher income, they can afford players that are 2 levels higher in terms of transfer fees. Obviously, this doesn't really affect "older" players that much, because "older" players don't tend to actually increase in CA (Current Ability) up to the level of their PA (Potential Ability). This change just affects their PA (Potential Ability), NOT the Current Ability! This affects "younger" players the most, to allow them to reach higher levels. This change is also not really evident in the beginning of the game. It takes a few seasons to really kick in, when the younger generation gets older, like Mbappé, Haaland etc.

There are 16 notable players that get a 200 PA rating. They include Mbappé, Halland, Frenkie de Jong, Kai Havertz, Martin Ødegaard, Donnarumma, de Light, Adeyemi, Greenwood (?) (He might be taken out?), Yusuf Demir, Ilaix Moriba, Eduardo Camavinga, Jamal Musiala, Ansu Fati, Jude Bellingham and Youssoufa Moukoko.

Even if you think you might not like playing with a lot of wonderkids, I think you'll enjoy this. Just give it a try!

Boost all players CA by +20


NEW! This will increase the CA of every player in the world by +20. In general, +20 will usually only add +1 to a core stat. For example, a striker will get +1 to finishing. They won't get +1 to everything, just a few stats. I actually created this file for myself last year after I released the mod, and thought maybe others would enjoy it as well. +20 is really not as much as people think, but makes transfers and the overall game much better. This mod actually takes many hours to make, somewhere around 4~6 hours, and the PA +20 mod also takes 4~6 hours.


Boost all staff CA/PA by +20


Sames as for the players. Just increases all the staff CA/PA abilities by +20. Just gives you (and the world) a lot more skilled staff to choose from!


Rebalance Nation Youth Ratings


Rebalances all the nations Youth Ratings, based on a sliding scale derived from the nations average position in the official FIFA World Rankings.
You are welcome to test/simulate the game to determine the effect this has on the overall youth production and distribution.

I personally think that the total number of clubs in the game has a much bigger effect on the newgens generated than this change does.
But it's still a nice rebalance to have.



Rebalance Transfer Values


Because there is more money for the top clubs in the game world, there is also higher demand for top class players.
This increased demand pushes up the global transfer value of the elite players.

171-180 - 70,000,000 (£) -> 80,000,000 (£)
181-190 - 80,000,000 (£) -> 100,000,000 (£)
191-200 - 90,000,000 (£) -> 120,000,000 (£)


Rebalance Training Facilities


This is an attempt to rebalance the training facilities of all the clubs. I just don't understand how Club Brugge, Benfica, Sporting, Aston Villa, Burton Albion in League One have level 20 training facilities, no offense to those clubs, but Real Madrid has level 18, and Barcelona and Bayern have 19? The issue is that the AI managers will almost never upgrade their facilities. So it's a bit unfair when you can take a lower league club, and have world class facilities better than Real Madrid, Barca and Bayern within a few years. I would prefer to be on equal terms with those clubs. This update just gives the AI managers and clubs a better chance to develop players.


Rebalance Youth Recruitment


This is an attempt to rebalance the Youth Recruitment for all clubs of similar level and stature, to similar recruitment values. There are a lot of discrepancies with these values in the base game between all the leagues. It seems each league editor has a different idea about youth recruitment. This is just my attempt to rebalance them accross all the leagues and clubs. It's a huge issue when you create a super league, because now all the clubs compete together, and they have not been properly balanced against each other.

"Youth Recruitment" from my understanding, is used during the youth intake for clubs. I don't necessarily think it increases the youth players values, I think it acts like a "net" to see how far reaching the clubs appeal is, to attract good players from the nation. But I could be wrong on this. In general, you should see a small increase to the youth intake quality in the league.


Rebalance Youth Coaching (NEW) & Youth Facilities (NEW)


Just rebalances the Youth Coaching & Facilities of all the clubs. This might be one of the most significant things that affect newgen generation in the game.


Boost all clubs repuration by +1000 (NEW)


Basically just what it says, all the clubs have +1000 points added to their reputation. The top 4 clubs, Real Madrid (9150), Bayern (9100), Man City (9100) and Liverpool (9000) are set to 10,000 which is the maximum. Barcelona (8950) is now set to 9950 for example.

In general it gives some clubs a higher balance and transfer budget but I don't really know what other effects this has.
It might improve the quality of regens/newgens, but it's very difficult to determine.






Please check this page regularly for any further updates!






Countries & Clubs Included



CountryClubsTop Clubs
Albania
2
Tirana
Partizani
Algeria
3
ES Sétifienne
...
Andorra (NEW)
1
FC Andorra
Argentina
49
Boca Juniors
River Plate
Racing Club
Independiente
San Lorenzo
Club Atlético Lanús
Estudiantes
Rosario Central
Newell's Old Boys
...
Armenia (NEW)
1
Pyunik
Australia
11
Melbourne Victory
Sydney FC
Melbourne City
Western Sydney Wanderers
Austria
15
Red Bull Salzburg
LASK Linz
Rapid Wien
Austria Wien
...
Azerbaijan
3
Qarabag FK
Belarus (sanctioned)
-
Belgium
23
Club Brugge
RSC Anderlecht
Royal Antwerp
KRC Genk
Standard Liège
KAA Gent
...
Bolivia
5
Club Bolívar
The Strongest
...
Bosnia & Herzegovina
5
FK Sarajevo
Zrinjski Mostar
Željeznicar Sarajevo
Brazil
45
Flamengo
Palmeiras
Corinthians
Grêmio
Santos
Internacional
São Paulo
Athletico Paranaense
Atlético Mineiro
Botafogo
...
Bulgaria
8
Ludogorets Razgrad
CSKA-Sofia
Levski Sofia
Botev Plovdiv
...
Cameroon
1
Coton Sport
Canada
5
Toronto FC
CF Montréal
Vancouver Whitecaps
Chile
14
Colo-Colo
Universidad Católica
Universidad de Chile
...
China
5
Guangzhou
Shanghai Port
Beijing Guoan
...
Colombia
24
Atlético Nacional
Junior FC
Independiente Santa Fe
América de Cali
Millonarios
...
Costa Rica
3
Saprissa
Alajuelense
Croatia
11
Dinamo Zagreb
Hajduk Split
HNK Rijeka
NK Osijek
NK Lokomotiva Zagreb
Cyprus
8
APOEL
Apollon Limassol
AEK Larnacas
Czech Republic
14
Slavia Praha
Viktoria Plzen
Sparta Praha
...
Denmark
16
FC København
FC Midtjylland
Brøndby IF
Aalborg Boldspilklub
...
DR Congo
1
TP Mazembe
Ecuador
14
Liga de Quito
Club Sport Emelec
Barcelona SC
...
Egypt
10
Al-Ahly Sporting Club
Zamalek Sporting Club
Pyramids FC
...
England
173
Man City
Liverpool
Chelsea
Man Utd
Tottenham
Arsenal
Newcastle United
West Ham United
Aston Villa
Everton
All 162 playable clubs in England
Finland
5
HJK
SJK
France
48
Paris Saint-Germain (PSG)
Olympique Lyonnais (OL)
AS Monaco
Olympique Marseille (OM)
Lille OSC
Stade Rennais
OGC Nice
AS Saint-Étienne
Bordeaux
...
Germany
53
Bayern Munich
Borussia Dortmund
Schalke 04
Bayer Leverkusen
Borussia M'gladbach
VfL Wolfsburg
Eintracht Frankfurt
RB Leipzig
...
Ghana
3
Hearts of Oak
Asante Kotoko
Greece
13
PAOK
Olympiakos
AEK Athens
Panathinaikos
...
Guatemala (NEW)
1
CSD Municipal
Honduras
2
CD Olimpia
Hungary
14
Ferencvárosi Torna Club
Videoton FC
Újpest FC
Budapest Honvéd
...
Iceland
3
Valur Reykjavík
Knattspyrnudeild KR
India (NEW)
1
Iran (sanctioned)
-
Ireland
8
Dundalk FC
Cork City FC
Shamrock Rovers FC
Israel
7
Maccabi Tel Aviv
Hapoel Be'er Sheva
Maccabi Haifa
Beitar Jerusalem
...
Italy
57
Juventus
Inter Milan
AC Milan
Napoli
Roma
Lazio
Fiorentina
Atalanta
Torino
Sampdoria
Genoa
...
Ivory Coast (Côte d’Ivoire)
1
ASEC Mimosas
Japan
11
Yokohama F. Marinos
Kawasaki Frontale
Sanfrecce Hiroshima
Kashima Antlers
Urawa Red Diamonds
...
Kazakhstan
1
Futbol Klub Astana
Liechtenstein (NEW)
1
FC Vaduz
Mexico
20
Club América
Deportivo Guadalajara
Cruz Azul
Pumas de la UNAM
...
Morocco
7
Wydad Athletic Club
Raja Club Athletic
Netherlands (Holland)
27
AFC Ajax
PSV Eindhoven
Feyenoord Rotterdam
AZ Alkmaar
SBV Vitesse
FC Utrecht
sc Heerenveen
...
New Zealand (NEW)
1
Wellington Phoenix FC
Nigeria
2
Enyimba
Rivers United
Northern Ireland
8
Linfield FC
Norway
17
Rosenborg BK
Molde FK
SK Brann
...
Paraguay
8
Club Olimpia
Club Libertad
Club Cerro Porteño
...
Peru
15
Club Alianza Lima
Sporting Cristal
Universitario de Deportes
...
Poland
14
Legia Warszawa
Lech Poznan
Lechia Gdansk
...
Portugal
27
FC Porto
SL Benfica
Sporting CP
SC Braga
Vitória Sport Clube
Rio Ave
CS Marítimo
...
Qatar
6
Al-Duhail Sports Club
Al-Sadd Sports Club
Romania
10
Fotbal Club FCSB (Steaua Bucure?ti)
CFR Cluj
CS Craiova
Astra Giurgiu
...
Russia (sanctioned)
-
Saudi Arabia
7
Al-Hilal Saudi Football Club
Al-Ahli Saudi Sport Club
Al-Ittihad
Al-Nassr
...
Scotland
29
Celtic
Rangers
Aberdeen
Hearts
Hibernian
Motherwell
Kilmarnock
...
Serbia
5
Red Star Belgrade
FK Partizan
FK Vojvodina
...
Slovakia
6
Slovan Bratislava
MŠK Zilina
Dunajská Streda
...
Slovenia
4
NK Maribor
Olimpija Lublana
NK Domzale
South Africa
6
Mamelodi Sundowns
Orlando Pirates
Cape Town City
Kaizer Chiefs
...
South Korea
10
Jeonbuk Hyundai Motors
Ulsan Hyundai
FC Seoul
Daegu FC
...
Spain
55
Barcelona
Real Madrid
Atlético Madrid
Sevilla
Valencia
Athletic Club
Villarreal
Real Sociedad
...
Sweden
18
Malmö FF
AIK
Hammarby IF
Djurgårdens IF
...
Switzerland
14
FC Basel
Young Boys
FC de Sion
Zürich
Luzern
...
Tanzania (NEW)
1
Simba Sports Club
Thailand (NEW)
1
Buriram United
Tunisia
3
ES Tunis
ES Sahel
Club Africain
Turkey
14
Galatasaray
Besiktas
Fenerbahçe
Trabzonspor
...
U.A.E.
7
Shabab Al-Ahli
Al-Ain
Al-Jazira
U.S.A.
27
LA Galaxy
New York City
Seattle Sounders
LAFC
New York Red Bulls
...
Ukraine
4
Shakhtar
Dynamo Kyiv
Zorya
Vorskla
...
Uruguay
11
Nacional
Peñarol
Defensor Sporting
Danubio
...
Uzbekistan (NEW)
1
Paxtakor Toshkent
Venezuela (sanctioned)
-
Wales
4
Swansea
Cardiff
Newport County
Wrexham
Total
1,088





Ultimate Edition


This is the full version of the WSL which is only available for a small $10/€10 donation. This mod has taken me literally hundreds (maybe even thousands) of hours to create, test/simulate and rebalance. And I believe this small donation is well worth the effort and quality of my work. There is no other mod in the world like this! If you try and create something like this, then you will understand just how much work goes into it and how hard it really is to make.





Updates:


v1.1


An issue with loans was found by user nickrufc.
When you try to LOAN a player, it says "cannot loan this player in as doing so will break one or more of the loan rules. There is a limit of -1 loan transfers per season. (Currently 0)"

-1 in the editor is for NO LIMIT. And it's exactly the same rule I used last year. I honestly think this is a bug in the game, because it wasn't like this last year, and -1 is for NO limits! Anyways, this is just one of so many bugs and issues I've found in FM this year.

So I've set the loan rules to "100" which is the maximum value.


v1.2


Minor rebalance for 48 club PL league prize money. Does NOT appy to the 32 club PL (i.e. no changes to 32 club PL)!


v1.3 - 3 September 2023


MAJOR bugfix!

A game crashing bug was discovered by several players.
The "bug" was a setting in the Super League Cup - called "Odds Announcement Date" and set to 14 days.
This setting is actually used in several leagues and cups, like ALL the league divisions, and ALL UEFA competitions.
But for some reason, it was crashing the League Cups.
I confirmed that it was this setting in many ways, disabled it, test 3 times no crashes, enabled it crashed immediately.
The bug would crash the game on the 13 August (for most clubs), which is exactly 14 days before the Super League Cup starts on 27th August.
I removed the setting from all the league cups.

This bug was also the first bug I've ever seen where you HAD to be an active manager of the club, and click "Next day" on the 12th August to see it crash.
So the bug didn't show up in any testing that I did, both as an unemployed OR employed manager and running simulations; or by simply verifying the DB in the editor.
99% of bugs I've ever had were caught running simulations like this or just the editor verification process, but this is the first time where I literally had to be an active employed manager, and click "Next day" manually on a specific date. So it was always going to be impossible for me to detect during the normal simulations and testing I do.

Special thanks to all those guys that submitted feedback and helped to debug and diagnose the issue! You guys are incredible!

Sorry for any inconvenience caused!


v1.4 - 3 September 2023


MINOR bugfix!

This ONLY applies to the 48 club PL Ultimate Edition version. If you use the 32 club PL, this DOES NOT affect you!
I found a minor issue in the U19 Division 2, where I forgot to expand the division for the expanded 48 club PL.
So U19 Division 2 had a maximum of 64 clubs in 4 groups of 16, but should have been 80 clubs in 5 groups!
So, if you hit the Super League 1 level (Just under the Premier League), there is a small (11%) chance that your U19 club might not be playing in any U19 leagues!
It's an 11% chance because the total size of the top 3 U19 divisions is 144. So 16 / 144 = 11%.
This should mainly affect the 16 lower ranked Super League 1 clubs.

Again, this does NOT affect the 32 club PL version at all! It was introduced when the Premier League was expanded from 32 to 48 clubs!


v1.5 - 7 September 2023


MAJOR update!


  • Fixed the +20 PA addon, was not complete.
  • Minor graphics pack update.

32 club PL (both Public & Ultimate Edition)

  • Fixed award names for SL5 leagues and Super League Cups

48 club PL (Ultimate Edition only)

  • Fixed award names for SL5 leagues and Super League Cups
  • Updated league structure, added 2 divisions below the Premier League, total 6 divisions
  • Added 64 more clubs to fill the new league structure
  • Expanded the B Leagues and U19 Divisions for the new clubs.
  • Many other Cup and League changes to accomodate the changed structure.
  • 48 club PL now has 1,152 total clubs compared to 1,088 in the 32 club PL version.

I will be running tests and doing final QA of the new 48 club PL league structure over the next few days.
This should be my last major update, as I will consider the leagues stable and ready for long term play (after further QA testing), unless I find something in QA testing.
So unless there are any other issues after testing the leagues over the next few days, I will begin playing my own long term save soon.
Please check the forums regularly for any further updates, as I might find something new during final QA testing!


v1.6 - 10 September 2023


semi-MAJOR update!


An issue was found by 'Fwied', where only 4 of the 6 Super League 1 second placed teams enter promotion/lelegation playoffs for the Premier League.



v2.0 - 16 October 2023


MAJOR new update, which includes a new 96 club PL version, with 1,200 clubs in total, this is the largest WSL version I've ever created.

Please read more at the top of the page!





Credits


I would like to credit the following graphics packs:



Recommended & Compatible mods








How to Install WSL FM23








Donations


This mod was made possible by all those that donated money for the Ultimate Edition last year.
Thank you to everyone that donated, your kindness and generosity made this possible!

When you make a $10/€10 donation, please send me a message that you want the FM23 Ultimate Edition, please also include your PayPal name and I will send you the password to unlock the special Ultimate Edition zip file.
Please leave a reference and remember the message that you want the "FM23 Ultimate Edition" in the donation, then send me a direct/private message here on FM Scout that you've donated and you want the "FM23 Ultimate Edition" version!

Please give me at least 24 hours to send your password. I usually send them within 2 or 3 hours if I'm not too busy or sleeping.





Final thoughts


This mod has taken me hundreds of hours of my free time, so I really hope you appreciate the effort and my attention to detail!
Please leave a comment if you enjoyed it! I like seeing feedback, it motivates me to keep doing this!
Please remember to visit this page regularly over the next few weeks to see if there are any updates; and please leave a comment if you enjoyed the mod, and also if you found any issues!

Good luck, I hope you enjoy the challenge and may the football gods be with you on your journey to world domination!

Download Now
Downloads: 7616 / Size: 54.4 MB / Added: 2023-08-30
Darthfurion's avatar
About Darthfurion

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Discussion: FM23 World Super League (WSL)

264 comments have been posted so far.

  • leverkuhn's avatar
    Just some points regarding DaveInci's realistic mods and WSL:

    After some comparative testing (and asking Dave personally), it doesn't seem to make any real difference in the squad-building of AI managers in WSL. From my testing, you can still use some files that don't directly interfere with WSL, like CA/PA changes and new players (as long as you don't use the WSL player PA/CA files), the club morale adjustments, the realistic injuries or the club finances file (which add just some stadium loans/sponsor deals) if you want. Anything else I would not recommend, as Darthfurion already stated.

    As has been already noted below, the most important file regarding youth development and squad building in DaveInci's pack is the Worldwide Awards fixes, which adds a ton of competition awards for youth players that build up their reputation. But as WSL is a fictional database, they don't apply here.

    Last but not least, if someone else is interested (like me) in playing WSL while using FIFA_U17_World_Cup_by_Dave (inluded in DaveInci's pack), which adds all the International U17 competitions to the game, I have noted that you must also add the file OFC_Champions_League_by_Dave or it will conflict with the FA U23 Cup (causing it to disappear). Using both, strangely enough, seems to work (and the OFC Champions League is anyway not in the game if you choose only England).

    Finally, thanks again to Darthfurion for creating such a massive upgrade to the game. Although I would usually choose the 32-team Premier League for the extra games (I really LOVE 60+ game seasons), the 48-team edition is more realistic regarding manager stability. In my saves, the likes of Guardiola, Arteta, Simeone, Klopp and Conte usually remain in their teams after 4 years, which gives a better sense of club project.
    1
  • andriuszka90's avatar
    Hi, has anyone had any issues with Conference League? I finished 12th in SL1 previous season, Conference League is listed in the Competitions tab, but my team is not in any of the groups.




    1
  • JovBlago21's avatar
    Donated and sent you a dm @Darthfurion
  • torvcn's avatar
    @Darthfurion,Hey brother, I've just donated and sent you a pm
  • Jas80's avatar
    @Darthfurion, thanks for your work.
    I have a suggestion for you: why don't you introduce playoffs and playouts for the first and last 8 teams in Premier League? I think that's useless play another 9 matches and sum points to the previous 31. Thanks!
  • dnzg66's avatar
    I should add that I don't use all of Daveincid's add-ons with WSL, since there are add-ons that conflict, as @Darthfurion notes.

    I haven't tested this out extensively, but I am really interested in knowing what others are seeing.
  • Darthfurion's avatar
    The WSL already includes many addons that do similar things. If you want to use the other addons, you'll need to deselect the WSL addons which could potentially conflict (like +2 to all Youth Facilities, +2 to all Youth Coaching, +20 CA to all Staff, Rebalance Youth Ratings etc.), because they would just overwrite each others settings.

    In general, the WSL should offer enough opportunities for youth development.
    With the +20 CA to Staff, youth coaches are boosted, and the +2 to Youth Facilities and Youth Coaching; these are already boosting youth development.

    The issue with "loans" in the WSL, or any other super league, is that clubs have access to a lot of high quality players, so they don't need to rely on loans as much as in the base game. In a normal league system, there are "protections" in place for youth development, like including "home grown" registration restrictions, which I cannot include. This is meant to force clubs to loan players from top tier clubs.

    But, imagine a club from Thailand or India in the WSL, and being forced to include "home grown" talent in your squad registration. It would not be fair on those clubs.

    So I don't think it has anything to do with Daveincid's mods. It has to do with the structure of a Super League, where clubs have access to a lot more talent and fewer restrictions like work permit restrictions or "home-grown" rules. So they simply don't really need to rely on loans.

    In my current save, the following clubs have made the following loans:
    Arsenal: 13
    Juventus: 20
    Man U.: 4
    Tottenham: 7
    Fiorentina: 9
    Barca: 6
    Liverpool: 2
    Man City: 11

    So it's not like they are NOT loaning players, there is simply less demand from lower league clubs.

    It also depends on the manager, loan manager, club philosophy, demand and quality of youth talent etc.

    I have already tried to include a high quality B League and U19 league system with cups and awards; which actually give "reputation" to the (youth) award winners.

    So in summary. I don't think you will see much of an improvement over the addons I have already included. If you take the WSL addons and apply them to a normal game, you'll also see a similar boost. So the issue has more to do with demand from lower league clubs in the WSL; who have access to higher quality players and less registration restrictions compared to their original national leagues.
    1
  • Fwied's avatar
    Forgot to ask which addon did you use "Daveincid's YOUTH AND TRAINING FACILITIES IMPROVEMENTS & OTHERS" that one?
  • Fwied's avatar
    @leverkuhn great now I have to do a new start again to test that one myself.
    1
  • leverkuhn's avatar
    @dnzg66

    Now I can confirm it works wonders also with WSL. I'm in the third season and I see trimmed squads (usually 23 players maximum, often less) with plenty of chances for youth team players from AI managers. Realistic indeed.
  • leverkuhn's avatar
    @dnzg66

    I've tried it and your are right, it gets the squad building spot on. Now I want to try it along with the WSL too.
  • Darthfurion's avatar
    @leesangrim12
    Please send me a private message.
    And tell me your PayPal name.

    Oh, I see you used the FM Scout chat. I didn't see your message.
    You should send me a message to my inbox, not the FM Chat.
    Sorry for that!
    Because the FMS Chat doesn't send me message notifications, and I normally just keep it closed.
    I sent you a message in your inbox, you can reply there. Thanks!
  • leesangrim12's avatar
    I donated 10 dollars, but why aren't you replying?
  • dnzg66's avatar
    Those of you concerned about young player development should look into Daveincid's addons. They help get the computer manager on the right track (though they're not perfect).

    I haven't started a serious save with WSL yet. My only lament is that Hallam is no longer in the league. I'll have to go into the editor and figure out which team now has the lowest reputation for a build-up-from-the-bottom project.
    1
  • leverkuhn's avatar
    @Fwied

    Yeah, it's probably more of an FM23 issue. Overall, teams are not very proficient in their squad trimming and usually end up with big chunky squads (I tried reducing the registered squad size to 23 in the pre-game editor, and although it seemed to help a bit, it didn't make them loan more players out). I hope next year we can have better AI squad building and player development, although knowing how SI works I seriously doubt this will be solved in a single version.
  • Fwied's avatar
    Yeah that just FM23 things, young player who have potential really don't get a chance to develop, hopefully that will be fix in FM24 from what they told us. That why I use the editor for player with potential and give them a boost of +10 for their CA, hopefully that help with them developing.
    1
  • leverkuhn's avatar
    I'm enjoying the Ultimate Edition a lot. Once again it's the best mod addition to this year's version of FM by miles, and well worth the wait and donation fee. One thing I'm finding a bit odd in my simulations is that big teams don't seem to send many players out on loan (specially in the 20-23 yo range), instead opting to keep them unregistered and unused. I find this pretty unrealistic, considering that there are tons of teams in the lower divisions who could use them and help in their development.

    I don't really know if this is more of an FM23 issue and how could be facilitated for the sake of realism, as big clubs today don't really use huge squads (see Man City or Real Madrid).
    1
  • Carlito773's avatar
    I can confirm that every year it's a huge and super work by DarthFurion. Every year I make some personal change to the original work (fpr example, adding some few teams to the Wsl, moving clubs from a League to a different one, changing to 16 years for the first professional contract), but every little change I do, I immediately verify all the job with the editor cause just a little mistake can destroy everything. It's a great and almost perfect work from DarthFurion.
    3
  • Darthfurion's avatar
    @Isospin
    Done. Thanks!
    1
  • Isospin's avatar
    @Darthfurion

    Hey brother, I've just donated and sent you a pm:) Cheers
  • Darthfurion's avatar
    I've created a Discord channel for the WSL.



    https://discord.gg/HFTdeVpP
  • mircopozzo's avatar
    ok sorry thanks
  • Darthfurion's avatar
    @Carlito773
    Thanks Carlito. Done.
  • Darthfurion's avatar
    @mircopozzo
    Dude, why don't you just open the file in the editor and look there?

    For the first year, there are HARD CODED teams in all the UEFA comps.
    After the first year, it uses the position rules.

    I selected these clubs a LONG time ago, even before I created the 32 club or 48 club PL, I had several other versions that I was testing. And I don't think I ever changed them. Because honestly, I never start the WSL in the Premier League, so I don't really care what clubs are playing in the Champions League in the first year anyway. The clubs I selected are all worthy of being there!

    I just added what I thought were the best 32 clubs to the Champions League. If you want to change them, just edit the file.

    So, again, for the 32 club PL, I didn't exactly add the exact same 32 clubs as in the Premier League, because they were added a long time ago. And I think they are the exact same clubs as in the 48 club PL version as well.

    Again, if it bothers you what clubs start in the Champions League, you are more than welcome to edit the file!

    For the Europa and Conference league as well, I just chose what I thought at the time were the next best teams.
    Usually taking into consideration their reputation. Hope this helps you understand it.

    With regards to your rules about what clubs enter the comps, again, you are welcome to edit the file. But I can tell you from experience, it will be VERY hard to make the rules you propose! There are many things you are not considering, and if you don't know the editor, there are many things that will be very challenging to implement. It's much easier to imagine what clubs enter the comps, compared to actually implementing those rules in the editor, and testing them. Like what if the player only selects the Premier League? And yes, that is also something I have to cater for that people don't even consider, and it's very hard to get right! I'm happy with my formula, it works! There are crazy weird things you have to do to select teams from the SL1 division, if it's not active, and you have 3 competitions, where you can't select the same team twice. Trust me, it's SUPER complicated to get these rules right!
    1
  • mircopozzo's avatar
    I would like to understand how you managed these three cups because even looking at the other two I can't understand, can you give me a summary at least I can clarify my ideas?

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