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Calculation of CA

Started on 11 February 2012 by Djoser
Latest Reply on 11 February 2012 by Djoser
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Not sure if this helps but this is how I think of current ability in relation to attributes.

I think of it as being an allocation of how many points you can put into your attributes, however 150 CA doesn't mean you have 150 points to put into attributes. It makes more sense if you multiply that 150 by 10, meaning 150 CA gives you 1500 points to spend. Then 1 attribute point costs a number of these CA points (for example 1 point into finishing costs 10 points, or 1 point in pace costs 20).

It's true that the weak foot strength takes a lot of CA points up. A player with 200 CA and who is very good with both feet will likely have a worse attribute profile than a player with 180 or lower CA but who is very weak with one foot.

I imagine many people create a player with the attributes they want and put in a CA that is too low and when they start a new game those attributes have been reduced. I recommend comparing a real player in the database with the same current ability to the one your creating to get a good idea of what level of attributes that CA will allow your created player.

Note: edited the post title to correct spelling.
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