Long ass post there fella but as a general rule I work to this.
Player traits overrule everything.
Team Instructions boost/negate the entire team for the particular choice.
Player instructions boost/negate the player/role for the particular choice.
There's far too much choice there & totally over complicated for sure but that is what we are dealing with in the ME.
Player traits overrule everything.
Team Instructions boost/negate the entire team for the particular choice.
Player instructions boost/negate the player/role for the particular choice.
There's far too much choice there & totally over complicated for sure but that is what we are dealing with in the ME.
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