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Football Manager 2013 Hints and Tips

The complete set of hints and tips exactly as they appear in FM13. First seen here on fmscout.com :)
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Football Manager 2013 Hints and Tips

FM13 GUI HINTS AND TIPS (Graphical User Interface)

Beginner

You can now see individual coach reports for each position a player can play in. To do this go to the player's 'Reports' screen and select the position from the dropdown box. [New in FM13]

You can customise the keyboard shortcuts used in the game by selecting 'FM' -> 'Preferences' from the menubar, then the 'Shortcuts' sub-tab on the 'Preferences' screen. [New in FM13]

Various statistical information such as the best passer in your team is kept on the 'Information' screen and can be seen by selecting 'View' -> 'Stats'. [New in FM13]

At your fixtures and results screen you can opt to view specific competitions by clicking the 'Competitions' dropdown and choosing the required competition. [New in FM13]

You can view all the past goalscorers from a previous match by selecting 'Views' -> 'Goalscorers' while at your team's fixtures and results screen. [New in FM13]

The coloured dots on your tactics pitch show you how natural the player is at playing their selected position. A bright green dot denotes that a player naturally plays that position, whereas a red dot reveals that a player cannot play that position. [New in FM13]

It is now easy to repeat any incidents missed in a match or relive those excellent moments. Use the timebar to simply scroll backwards and forwards through the match time. [New in FM13]

In order to submit an international squad you can select 'Confirm Squad' from either the news item that asks for the squad submission, or by the actions menu available on the squad screen itself. [New in FM13]

You can keep an eye on what your club's board think of the job you're doing by visiting the board room screen. Select the 'Team' dropdown and then 'Board Room' from the menubar.

You can place job advertisements for staff on the jobs screen by selecting 'Manager' -> 'Jobs' from the menubar and then 'Place Advert'.

When adding a manager to the game you can take control of a random team by clicking on 'Pick a Team for Me'.

When adding a manager to the game you can choose your past footballing experience by selecting the 'Past Experience' dropdown menu.

When viewing a player profile you can take a look at his injury history by selecting the 'Injuries' sub-tab from the 'History' tab.

You can view all the transfers from around the game world by selecting 'World' -> 'Transfers' from the menubar and then selecting a continent.

When viewing a league table you can look at a graph of a team's progress throughout the season by clicking on the team's position.

You can view the annual player awards in the game by selecting 'World' -> 'Awards' from the menubar and then selecting a continent.

To compare attributes and statistics between two players, go to the first player's profile, navigate to the 'Comparison' tab and choose a player from the drop-down menu.

When viewing a player's profile you can check to see what positions he can play in by selecting the 'Positions' sub-tab.

When viewing a player's profile from your team you can view a coach report by selecting 'Reports' from the menubar.

When playing with more than one human manager you can switch users by selecting 'Manager' -> 'Switch User' from the menubar.

When playing with more than one human manager you can switch users by selecting the pop-up arrow next to 'Home' on the breadcrumbs menu.

You can add a new human manager to the game at any time by selecting 'Add New Manager' from the 'FM' menu.

You must respond to all news items that require a response before you can continue the game.

You can find out where a team plays, its stadium capacity and lots of other information on the Information tab.

You can go on holiday and choose various holiday options by selecting 'Actions' -> 'Go On Holiday' from the 'Manager' Menu.

To quit the game go to 'FM' -> 'Quit Game' from the menubar. Why would you want to do that though?!

You can change the look of the game by selecting 'FM' -> 'Preferences' and then the 'User Interface' sub-tab.

When viewing a profile of a player from your team you can select any of his attributes and view his training history for that attribute over the past 12 months.

You can view notes and reminders that you have created on the notebook screen by selecting 'Manager' -> 'Notebook' from the menubar.

When viewing a player profile you can view and create notes on the player by selecting 'Misc' -> 'View Notes' from the actions menu.

Full player status information can be seen by selecting the 'View' menu and then 'Full Player Status' when on the squad screen.

When viewing the team screen, if a player has an icon in the 'Inf' column you can go directly to the related status details section by selecting the icon.

You can retire from the game and remove your manager completely from the game world, by selecting the 'Manager' menu and then 'Actions' -> 'Retire'.

You can resign from your current team by selecting the 'Manager' menu and then 'Actions' -> 'Resign'.

When viewing a team screen you can check the club's past competition history by selecting 'Competitions' from the 'History' tab on the menubar.

When viewing your manager Home screen you can customise which panels are visible by selecting another panel in the dropdown menu on each of the panels.

When viewing the team screen you can see the player's current season statistics by selecting 'View' -> 'Stats' and selecting the desired competition type.

When viewing your tactics screen you can set or change player runs by right-clicking and dragging the arrow to the desired position on the pitch panel. Please note that this option is only available in Classic Tactics mode.

When viewing your tactics screen you can set or change player runs by selecting [%shift#1] and the left-mouse button, and dragging the arrow to the desired position on the pitch panel. Please note that this option is only available in Classic Tactics mode.

When viewing your tactics screen you can swap two players' positions around by dragging the position button of the player you want to swap onto another player.

When viewing the tactics screen you can save the current tactic to your list of custom tactics by selecting 'Options' -> 'Save...' from the panel on the left of the screen.

When viewing the tactics screen, customise your formation by selecting the 'Overview' sub-tab before dragging and dropping players into various positions the pitch.

When viewing your team screen you can hide the goalkeepers from the squad list by selecting 'Show Filters' and deselecting 'Goalkeepers' from the 'Squads' section.

When viewing your team screen you can hide the defenders from the squad list by selecting 'Show Filters' and deselecting 'Defenders' from the 'Squads' section.

When viewing your team screen you can hide the midfielders from the squad list by selecting 'Show Filters' and deselecting 'Midfielders' from the 'Squads' section.

When viewing your team screen you can hide the attackers from the squad list by selecting 'Show Filters' and deselecting 'Attackers' from the 'Squads' section.

When viewing your team screen you can hide the players unavailable for the next game by selecting 'Show Filters' and deselecting 'Unavailable' from the 'Hide Players' section.

When viewing your team screen you can hide the players who are on loan or on trial at the club by selecting 'Show Filters' and deselecting 'On loan or trial' from the 'Hide Players' section.

When viewing player profiles, you can see a graphical representation instead of numbers by enabling 'Display attributes as bar chart instead of 1-20' on the 'User Interface' screen in the 'Preferences' section.

You can add other teams' players to your shortlist by right-clicking on them and selecting 'Add To Shortlist' from the pop-up menu.

When viewing a team screen you can view a list of staff at the club by selecting the 'Staff' tab on the menubar.

You can save your game by selecting 'FM' -> 'Save Game'.

You can save your game by holding down [%control#1] and pressing the 'S' key on your keyboard when default keyboard shortcuts are enabled.

When viewing your tactics screen, if an individual player instruction is not ticked he will automatically carry out the equivalent team instruction.

When viewing your tactics screen you can remove a picked player by selecting the position from the 'PKD' menu and choosing 'Remove From Position'.

When viewing your team screen you can remove a picked player by selecting the position from the 'PKD' menu and choosing 'Remove From Position'.

When viewing your team screen you can drag a player from the squad list 'PKD' button onto the positions in the top row to select or swap a player in that position.

When viewing your team screen you can select a position in the top row to remove a player from that position.

When viewing the 'Add New Manager' screen you can set a favourite club by using the 'Favourite Team' option.

You can continue the game by pressing the spacebar on your keyboard.

Hovering your mouse cursor over column headings on any screen will pop-up a tool-tip with further information.

When viewing the preferences screen you can change the currency displayed in the game by changing the 'Currency' option in the 'General' section of the 'Overview' tab.

You can access the in-game Help and How To system at any time by pressing F1 on your keyboard.

You can access your home screen at any time by pressing F2 on your keyboard when default keyboard shortcuts are in use.

You can access your first-team squad at any time by pressing F3 on your keyboard when default keyboard shortcuts are in use.

You can access your Inbox at any time by pressing F4 on your keyboard when default keyboard shortcuts are in use.

You can access the player search screen at any time by pressing F5 on your keyboard when default keyboard shortcuts are in use.

You can access your shortlist screen at any time by pressing F6 on your keyboard when default keyboard shortcuts are in use.

You can access your scout search screen at any time by pressing F7 on your keyboard when default keyboard shortcuts are in use.

You can access your staff screen at any time by pressing F8 on your keyboard when default keyboard shortcuts are in use.

You can access your transfers screen at any time by pressing F9 on your keyboard when default keyboard shortcuts are in use.

You can access your first-team fixtures screen at any time by pressing F10 on your keyboard when default keyboard shortcuts are in use.

You can access your club information screen at any time by pressing F11 on your keyboard when default keyboard shortcuts are in use.

You can access the game status screen at any time by pressing Shift and the G key at the same time on your keyboard when default keyboard shortcuts are in use.

When viewing a player profile, you can analyse his performances for the season in more detail by selecting 'Stats' from the tab menu.

When viewing a player profile, you can view their favoured personnel and the players they have good relationships with by selecting the 'Personal' section from the tree menu.

When viewing the Main Menu, selecting 'Load Last Game' will load the most recently saved game.

When viewing the game introduction screen, selecting 'Check for Updates' will automatically search for the latest official updates for the game from Sports Interactive. Please note, you must be connected to the internet for this to work.

The quick flicks, located in the title bar, allow you to scroll through like items. For example, using them on the player profile screen will cycle through all the players associated with the player's team.

When viewing the match overview screen, selecting on the number indicating the minute a goal was scored will show a replay of the goal. Please note, this is only available if the match has been played in a competition (or appropriate stage) set to use Full Detail.

When viewing the match report screen, selecting the time of an event in the match report will show a replay of the incident(s).

When viewing the match preview screen you can view all of the statistical and historical events which may happen over the course of the game by selecting 'View' -> 'Milestones'.

The split view panel enables you to select which two panels you wish to view on the match screen. You may change the type of panel displayed in the split view by using the drop-down menus at the top of each panel.

When viewing your team's fixture screen you can view past meetings against opponents by selecting the table row indicator and then clicking on the 'Past Meetings' button.

When viewing a national team screen you can find out who is considered a star player for the nation by selecting 'Information' from the tree menu.

You can change your default home page by selecting 'Bookmark' -> 'Set this page as home page' from the 'Manager' menu.

If you prefer your bookmarks to not be sorted alphabetically, you can turn off the 'Sort your bookmarks alphabetically' setting in the 'User Interface' section of the 'Preferences' screen.

You can find out the average age of a squad on the team information screen.

You can find out the general personality of a squad on the team information screen.

You can find out the estimated value of a club on the club information screen.

You can find out a club's fierce rivals and other rivals on the club information screen.

You can find out the kit colours of a club on the club information screen.

You can compare yourself with other managers, and view a wealth of managerial statistics, by selecting 'World' -> 'Managers' from the menubar.

When viewing your team screen you can add scouting assignments by selecting 'Assignments' from the 'Scouting' tab on the tab menu.

When viewing the 'Add New Manager' screen you can set a second nationality for your manager by using the 'Second Nationality' option.

Clicking on the national flag icon on any screen will take you to the nation overview screen.

When a player is listed in dark red, it indicates he is currently on your shortlist.

When a player is listed in faded blue, it indicates he is currently on loan at a club.

When a player is listed in brown, it indicates he is currently co-owned by another club.

When viewing a team screen, players listed in a faded blue are currently out on loan at another club.

When viewing the 'Preferences' screen, you can set up your game to save automatically after a specified amount of time by using the 'Saving' section on the 'Overview' tab.

When viewing a team screen or person list, a 'Wnt' icon indicates that a club is interested in the player.

When viewing a team screen or person list, a 'Bid' icon indicates that a club has made a transfer offer for the player.

When viewing a team screen or person list, a 'Trn' icon indicates that the player has a future transfer agreed with another club.

When viewing a team screen or person list, a 'Req' icon indicates that the player has been placed on the transfer list at his own request.

When viewing a team screen or person list, a 'Unh' icon indicates that the player is currently unhappy.

When viewing a team screen or person list, a 'Fut' icon indicates that the player is unsure about his future.

When viewing a team screen or person list, a 'Ctr' icon indicates that the player is currently out of contract at the club.

When viewing a team screen or person list, a 'Ine' icon indicates that the player is ineligible to play in the next match.

When viewing a team screen or person list, a 'Loa' icon indicates that the player has been made available for loan.

When viewing a team screen or person list, a 'Int' icon indicates that the player is currently away on international duty.

When viewing a team screen or person list, a 'Lst' icon indicates that the player has been placed on the transfer list by the club.

When viewing a team screen or person list, a 'Lmp' icon indicates that the player is lacking in match practice.

When viewing a team screen or person list, a 'Fgn' icon indicates that the player is foreign.

When viewing a team screen or person list, a 'Inj' icon indicates that the player is currently injured.

When viewing a team screen or person list, a 'Frt' icon indicates that the player is leaving on a free transfer at the end of his contract.

When viewing a team screen or person list, a 'PR' icon indicates that the player has reacted to a media comment.

When viewing a team screen or person list, a 'Cup' icon indicates that the player is cup-tied and ineligible to play in the cup match.

When viewing a team screen or person list, a 'Rst' icon indicates that the player is in need of a rest.

When viewing a team screen or person list, a 'Sus' icon indicates that the player is currently suspended.

When viewing a team screen or person list, a 'Yel' icon indicates that the player is one yellow card away from picking up a suspension.

When viewing a team screen or person list, a 'Yth' icon indicates that the player is on a youth contract.

When viewing a team screen or person list, a 'Hol' icon indicates that the player is currently away on holiday.

When viewing a team screen or person list, a 'Wdn' icon indicates that the player has been withdrawn from international duty by his club manager.

When viewing a team screen or person list, a 'Unf' icon indicates that the player is not fully fit.

When a 'Wp' icon appears next to a player's name, this indicates that the player requires a work permit before he can play.

When viewing a team screen or person list, a 'Slt' icon indicates that the player has a slight concern about something.

When viewing a team screen or person list, a 'Tut' icon indicates that the player is currently acting as mentor for a youngster at the club.

When viewing a team screen or person list, a 'Lrn' icon indicates that the player is currently learning from an experienced player at the club.

Advanced

You can now see how many minutes it has been since a goalkeeper last conceded on their 'Stats' screen. [New in FM13]

To restore column sorting on the Squad and/or Tactics screens to their defaults, simply hold down the Shift button on your keyboard before clicking 'Pkd', 'Position', and then finally 'Name'. [New in FM13]

You can select more than one player and perform multiple actions on them by holding down [%control#1] and clicking the table row indicator to the left of a player's name.

FM13 GENERAL HINTS AND TIPS

Beginner

If your club have not been packing out the stands, the board will consider allocating a match a 'fan day', where offers are made to allow fans into the stadium cut-price. [New in FM13]

When setting club competition bonuses, a higher bonus is likely to motivate your players more, but be careful not to stretch the finances too thinly. [New in FM13]

You can check out what past club stars and favourites are doing now by clicking the 'Where Are They Now' option from the 'Best Eleven' screen. [New in FM13]

You can now ask your board to relay the pitch if it has fallen into a poor state. [New in FM13]

When choosing your captain, the most important attribute to consider is his influence.

A player with a high penalty-taking attribute is likely to be a good choice to take your spot-kicks.

A player with a high corner attribute would be a good choice to take your corners.

If you want to be a danger from throw-ins, choose a player with a high long throws attribute to take them.

With the right guidance a youngster described as a 'Wonderkid' could become a world class player.

Withdrawing a player from international duty with his national team may adversely affect his morale, or worse, cause the player to dislike you.

Rejecting a job offer from another club will improve your popularity with your club's board and the fans.

Players with high adaptability are less likely to get homesick as they are better able to adjust to new countries and cultures.

Teams in a strong financial position who consistently fill out their stadiums are prime candidates for stadium expansion.

The board may decide to build a new stadium if you don't own your current ground or if you are unable to expand it further.

Sending youngsters out on loan is a great way for them to get competitive match experience.

When a player has just returned from injury it's a good idea to build his match fitness up through reserve fixtures and then slowly reintroduce him back into the first-team.

The ratings for reflexes, handling, communication, jumping and positioning are generally a good indicator for how good a goalkeeper is.

If you're looking for a good wing-back pay special attention to an individual's positioning, tackling, stamina, pace and acceleration.

Positioning, tackling, pace and anticipation are just some of the important characteristics that make for a good full-back.

A good centre-back will usually have high ratings for tackling, jumping, positioning, heading, strength, marking, bravery and team work.

Pace, dribbling, passing, off the ball, creativity, stamina and crossing are just some of the important characteristics that make for a good winger.

Passing, off the ball, creativity, technique, dribbling and stamina are just some of the important characteristics that make for a good attacking midfielder.

A good defensive midfielder will most likely have high ratings for tackling, work rate, stamina and positioning.

Pace, acceleration, dribbling, technique, finishing and off the ball are just some of the important characteristics that make for a good pacey striker.

Jumping, heading, strength and off the ball are just some of the important characteristics that make for a good target man.

The better a physio the more able he is to accurately predict how long a player will take to recover from injury.

When a player is outraged over something it can indicate that he is quite temperamental and maybe has a low level of professionalism.

When a player is worried or upset over something it can indicate that he doesn't handle pressure very well.

Be wary when declaring an interest in another job. Your current employers may not take too kindly to you casting glances elsewhere.

You can increase your popularity with your club's board if you deny speculation in the media that links you to another job.

If your players are picking up lots of injuries in training, keep a close eye on the type of injury that has occurred and think about reducing the intensity of your strength or aerobic training.

You can improve squad morale by winning football matches or rewarding them with new contracts.

You can damage a player's morale if you continuously make offers for players at other clubs who play in the same position.

Be careful when asking an injured player to take an injection and play through the pain barrier for a game. There is a risk that you may upset him so save these instances for really important matches.

Think carefully before issuing your board with an ultimatum as there is a good chance they will remove you from your position as Manager if they think you're being unreasonable.

One of the best ways to ensure you do not run into debt is by keeping an eye on your total wage budget. The board will be more appreciative if you stay within the limits set.

When managing a low profile club, arranging friendly games during the pre-season against high profile teams is a great way to boost your club's finances through additional gate receipts.

Having players in your squad who list one another as favoured personnel will generally benefit the team.

When negotiating contract terms with a player, you should consider how additional bonuses may impact your club's finances.

Sometimes placing a left footed striker in the right attacking slot increases the chances that he will score goals. Swapping strikers also makes them hard to man-mark.

When consulting your Groundsman over pitch dimensions, it is important to keep in mind how your team plays. Having a wide pitch may suit teams that play with wingers whereas it may have a detrimental effect on a team that plays narrow and through the middle.

It is possible to make a player 'Available For Reserve Squad'. This could prove useful for players in your first-team squad who are just on their way back from an injury lay-off.

You will now be asked by your reserve team manager for the first team players you wish to be available for reserve game. This will allow for the first team players to stay fit and match practised.

Advanced

When setting club competition bonuses, a low bonus may save the club a lot of money, but it may also upset or demoralise your players. [New in FM13]

You can manually balance the funds allotted to you between the transfer and wage budgets. To do this select 'Edit Budgets' from the Budget Adjustment panel in the Boardroom. This is particularly useful if your board are unwilling to give you any more transfer or wage funds. [New in FM13]

A forward arrow on the tactical screen indicates a player has been instructed to make forward runs often. Consider the player's positional responsibilities and his level of fitness when making these instructions. Please note that this is only applicable when using the 'Classic' Tactics mode.

When joining a new club as Manager, staff who were at the club before you joined will always accept 'Mutual Termination' of their contract.

Frequently altering the squad status of a player risks unsettling him and may make him unhappy.

Players aged 24 and above are less likely to see dramatic improvements to their attributes through training or natural progression.

Goalkeepers will generally peak and enjoy their best footballing years between the ages of 31 and 35.

Defenders will generally peak and enjoy their best footballing years between the ages of 27 and 32.

Midfielders will generally peak and enjoy their best footballing years between the ages of 27 and 32.

Strikers will generally peak and enjoy their best footballing years between the ages of 26 and 31.

Players will naturally develop their mental attributes through experience as they get older.

Physical attributes decline naturally and sometimes dramatically towards the end of their playing careers.

FM13 TRANSFERS HINTS AND TIPS

Beginner

All incoming and outgoing transfer dealings can be handled within the 'Transfer Centre', which easily allows you to see all the important transfer details on one screen. [New in FM13]

When managing a lower league club, you may be invited to an exit trials match. At this match, players released by their club will be playing to showcase their talents and hopefully pick up a new club. [New in FM13]

When you receive news that you have successfully signed a player, you can immediately place them in the correct training schedule by clicking the 'Player Training' button at the bottom of the news report. [New in FM13]

You can find out which players a club is prepared to loan out by browsing to their Overview screen and clicking 'Get Loan Report' from the actions menu. [New in FM13]

Players who are transfer listed are generally available at a knock-down price and are easier to sign.

When approaching to sign a player on a free-transfer who is under the age of 24, the buying club will have to pay the selling club compensation.

Signing a player with a massive reputation can provide a commercial windfall through shirt sales.

A player may be more willing to sign for a club if they are one of his favourite teams.

If you offer an injured player to clubs, they are less likely to show interest until the player is over his injury.

A club may have more luck in signing a player if they are one of his favoured clubs.

Praising another manager in the media and building friendships with other managers may help your chances of having a transfer bid accepted for one of their players.

Making enemies with other managers by openly criticising them may damage your chances of having a transfer bid accepted for one of their players.

Should you wish to sign a player who is also interested in joining your club, you can sometimes unsettle him by 'declaring interest', which can make it easier to sign him in the long run.

Be careful when declaring interest in a player as you can unsettle those at your club who play in the same position.

When sending a player out on loan, with the 'Can be recalled' clause active, a club can recall the player at 24 hours' notice.

If you are heavy favourites for an upcoming match, casting doubts on your team can sometimes make your side even more determined to prove you wrong.

When sending a player out on a loan which involves a fee, the club cannot recall the player for the duration of the loan.

When sending a player out on loan, a club can prevent him from becoming cup-tied by ensuring the 'Can play in cup matches' clause is not active.

When trying to sign a player from another club who is on a long-term contract, be prepared that you may have to pay more than his estimated value to land him.

To avoid losing your players to other clubs on free transfers, you should look to renew contracts for those who are in the final year of their deal.

Advanced

You can reject or accept multiple transfer bids for the same or different players at the transfer centre. Use [%control#1] or [%shift#1] to select the desired players and select 'Accept' or 'Reject'. [New in FM13]

You can sign a player that has played competitive matches for two different clubs in the space of a year, but he will not be eligible to play until that year has passed. [New in FM13]

You can offer contracts to virtual 'greyed out' players from your own team. This is particularly useful if you're a low profile club and in need of players.

To increase your chances of selling a player, go to his profile and click 'Offer To Clubs' from the 'Transfers & Contracts' button.

If you offer too many of your players to other clubs in a short space of time, you may damage your team's morale as other players become worried that they're next in line.

Setting a player's squad status to 'Not needed by the club' will increase the chances of the player agreeing terms with another club.

The game clock will stop at more regular intervals on transfer window deadline day to give clubs a chance to rush through last-minute deals.

Trialists are not allowed to play in competitive matches. They are only eligible to play in friendly games or reserve team fixtures.

FM13 ASSISTANT MANAGER HINTS AND TIPS

Beginner

Your assistant manager will give you up-to-the-minute feedback when in a game, providing analysis on tactics, performance, statistics and his pre-match observations. [New in FM13]

It is possible to keep up with all the transfer gossip and rumours for each league. To find out the latest news and reports simply go to the relevant league screen and click the 'Transfer Rumours' sub-tab under the 'News' tab. [New in FM13]

You can get your Assistant Manager to arrange pre-season friendly games by clicking 'Team' -> 'Team Policy' from the menubar and ticking 'Arrange friendly matches'.

You can get your Assistant Manager to renew your players' contracts by clicking 'Team' -> 'Team Policy' from the menubar and ticking 'Contract renewals handled by Assistant Manager/coach'.

When viewing your squad screen you can get your Assistant Manager to pick your squad for a match by clicking the 'Ask To Pick' option from the 'Selection' button.

The relationships that form between the backroom staff can now be stronger. This can mean that backroom staff, who have each other set as favourite staff, may leave the club together when the manager is sacked or gets a new job.

FM13 TRAINING HINTS AND TIPS

Beginner

When viewing your players' profile you can check his progress in training over the past 12 months by selecting his name whilst on the 'Individual' sub-tab on the 'Training' screen.

Players who are very versatile are more likely to successfully retrain to a new position.

Players who are very versatile are less likely to lose new positions they've learned through retraining when they're not playing or retraining the position.

When managing a semi-professional club, it's a good idea to try and tie down key players to full-time contracts to maximise their training time.

Staff on part-time contracts have less time to train players than full-time staff.

Intense physical training is best carried out in pre-season, before the domestic season is under way.

Too much intense physical training during the season is likely to tire your players out faster and increase the risk of injuries.

Player's attributes will naturally decrease during the off-season, when they are away on holiday or doing very little training.

The strength training category covers a player's natural fitness, stamina, strength and work rate.

The aerobic training category covers a player's acceleration, agility, balance, jumping, pace and reflexes.

The goalkeeping training category covers a player's aerial ability, handling, kicking, throwing and one-on-ones.

The tactics training category covers a player's anticipation, decisions, positioning, movement, team work and command of area.

The defending training category covers a player's tackling, marking and concentration.

The attacking training category covers a player's passing and creativity.

The shooting training category covers a player's finishing, long shots and composure.

When assigning coaches to training schedules, take care not to overwork them. Even the best coaches can't give the players the attention to detail they want if they've too much to do.

Remember that your youth players are still developing and as such will tire quicker. Be considerate with your workloads when devising youth schedules.

Youth team coaches only train youth players, they do not work with or train senior players.

Goalkeeping coaches work with and train both senior and youth goalkeepers.

Fitness coaches work with the senior and youth players, but only deal with the physical aspects of training.

First-team coaches only work with and train the senior players, they do not work with or train youth players.

General coaches work with and train both senior and youth players.

Retraining a player to play in a new position can be a cost-effective way of providing additional cover for your team without having to make a new signing.

When training players for lower league clubs, it would be important to focus more on the physical aspects such as pace and stamina.

SCOUTING

Beginner

When viewing your club screen you can find out the level of scouting knowledge your club has by viewing the 'Knowledge' sub-tab from the 'Scouting' tab.

Your club's level of scouting knowledge can be increased by either signing scouts who already have a large knowledge base, acquiring an affiliate club or by sending your existing scouts out to investigate new territories.

Scouting your next opposition will give you an insight into their tactics and key players and help you plan your tactical approach for the game.

If you are managing a national team, it is now possible for you to scout players eligible for selection.

Advanced

You can change which scout closely tracks and follows the progress of any of your players out on loan by clicking 'Team' -> 'Team Policy' and then choosing your desired scout in the 'Scouting' tab. [New in FM13]

To scout a team, select the 'Scout' menu from the Actions area of their 'Overview' screen and choose the member of staff you wish to compile the report. [New in FM13]

To scout a competition, select the 'Get Scout Report' item from the Actions area of its 'Overview' screen and choose the member of staff you wish to compile the report. [New in FM13]

Parent clubs automatically expand their scouting network by using scouting knowledge from feeder clubs.

When signing scouts from a foreign country, your team will benefit from the scout's knowledge of players from that nation.

Scouting a player more than once will increase the likelihood of the scout finding out more about his strengths and weaknesses.

The more scouting knowledge your club has, the more players will appear on the player search screen.

Assigning a scout to 'Scout Next Opposition' and to a country/region in another continent will result in that scout spending a lot of time travelling rather than actually scouting players.

FM13 MATCH HINTS AND TIPS

Beginner

When an icon with a green cross appears next to a player it indicates he is carrying a knock.

Using easy or normal tackling in a match will reduce the risk of your team picking up cautions or red cards, particularly if the game is being officiated by a strict referee.

Be aware of how the weather can affect your team's performances. Bad conditions are more likely to penalise those who play a short passing game, try adopting a more direct style at times like this.

Players with low stamina may tire and struggle to play at their best, particularly in poor weather conditions or high tempo games.

When watching a match you can keep an eye on the opposing team's formation and changes made during the game by selecting 'Formations' from the 'tree' menu in the side-bar.

When using the 'Use Playmaker' tactic, your players will generally look to try and pass the ball to the person you've assigned to that role.

A playmaker is someone who generally looks to receive the ball and dictate play.

A target man is someone who will look to bring others into play via flick-ons or holding up the ball.

Constantly changing your tactic and making dramatic alterations to the style of play will not help your players settle or find their rhythm and is likely to have an adverse affect on the team's performances.

Allowing too many players to have a high level of creative freedom will likely see your team fail to adhere to your tactical instructions. Use creative freedom sparingly for full effect.

Passing style and tempo are linked. A short passing game works best with a slower tempo, whilst a direct, counter attacking style needs to be swift and quick.

If you like to play possession football and dictate the tempo setting your goalkeeper's distribution to short and to a near player may help you succeed.

Time-Wasting is useful late in the game but be sensible - employ it too early it can backfire and cost you the game.

Taking the time to set up player positions on set-pieces can be very rewarding. Taking advantage in these situations is often the difference between a draw and a win.

Allowing your players to close down often will naturally put the opposition players under duress, but be aware that good players will find ways to avoid pressure and expose your team.

Players who pick up knocks but have no injury indicator may be able to shake off their injury and return to a good level of fitness later in the game.

Determination can be a key attribute. Players with low determination usually react badly to going a goal down.

Advanced

If you find you're leaving too much space behind your defence, try setting your centre-backs mentality to 'Ultra Defensive' or using a deeper defensive line.

When playing against a strong team, you may get some success by playing on the counter attack. This can be particularly effective when playing away from home.

When trying to hang onto a result, a good way to wind down the clock is to employ time wasting tactics in the latter stages of a game.

Defenders with low concentration are more prone to making costly mistakes in defence.

Strikers with low composure are more prone to buckling under the pressure and missing one-on-one opportunities to score.

New signings need time to settle in and gel with their new team-mates.

Too many new signings in a short space of time can upset the balance and rhythm of your team.

Foreign players with a distinctly different football cultural upbringing may take a while to settle into playing a different style of play.

The 'Get Ball Forward' touchline instruction will encourage your players to move the ball into the opponent's territory with greater urgency. This is ideally used when your team is chasing the game and needs a goal.

The 'Retain Possession' touchline instruction will encourage your players to keep hold of the ball and play a low-risk strategy, with the emphasis on controlling the game. This is ideally used when your team is looking to protect a lead.

The 'Pass Into Space' touchline instruction will encourage your players to look to pass the ball into open areas of the pitch, rather than directly into a teammate's feet. This is ideally used when your team possesses quick players who will be able to reach the ball ahead of the opponent and can take advantage of the extra space.

The 'Pass To Feet' touchline instruction will encourage your players to look to pass the ball into the feet of their teammates, rather than into space or away from the body. This is ideally used when your team possesses agile, capable technicians who can move the ball accurately and at speed, drawing the opposition towards them in an attempt to create pockets of space.

The 'Pump Ball Into Box' touchline instruction will encourage your players to ignore their basic tactical instructions and adopt a direct approach to get the ball into the opposition's penalty area as quickly as possible. This is ideally used when your team is chasing the game and needs a goal.

The 'Clear Ball To Flanks' touchline instruction will encourage your players to look towards the sidelines when clearing the ball from danger, rather than keeping it in a central position. This is a sensible approach as the ball is further away from the goal, and can be an effective counter-attacking strategy if you possess quick wide players who can swiftly transition into attack.

The 'Shoot On Sight' touchline instruction will encourage your players to take a shot at goal as soon as an opportunity presents itself. This can be effective if your team includes a number of capable finishers, but also increases the chances of scoring simply by 'buying a ticket'.

The 'Work Ball Into Box' touchline instruction will encourage your players to attempt to play their way into attacking positions with patience and creativity. This is ideally used when your team features quality attacking playmakers and effective passers, but is a strategy which may struggle to break down well-organised teams that defend deep.

The 'Exploit The Flanks' touchline instruction will encourage your players to stretch the pitch and use their wide players to make an attacking impact. This is ideally used when your wide players are amongst your most effective, or when the opposition is struggling at full-back.

The 'Exploit The Middle' touchline instruction will encourage your players to contract the pitch and play the majority of the game in central areas. This is ideally used when your central players are amongst your most effective, or when the opposition is struggling at centre-back or in central midfield.

The 'Look For Overlap' touchline instruction will encourage your wider players to hold onto the ball and wait for the full-back to overlap them into an attacking position. This is ideally used when you have a very effective attacking full-back and can be an additional tool in breaking down tough defences.

The 'Take A Breather' touchline instruction will encourage your players to keep hold of the ball with no specific intention other than to rest with it and recover some of their energy. This is ideally used when you ask your team to adopt a high-intensity pressing game or a high-tempo attacking game which have a greater impact on fitness levels.

The 'Play Wider' touchline instruction will encourage your players to stretch the pitch even further in a bid to draw a well-organised defence out of their comfort zone and take advantage of the wider spaces between defenders.

The 'Play Narrower' touchline instruction will encourage your players to contract the pitch even further and play the majority of the game in central areas. This is ideally used when your central players are amongst your most effective, or when the opposition is struggling at centre-back or in central midfield. It can also help solidify your defensive structure and force teams to play on the periphery, further away from the goal.

The 'Push Higher Up' touchline instruction will encourage your defenders to adopt a higher defensive line, and in turn force your team to play closer to the opposition's goal. This has the effect of putting your team on the front foot and forcing the opposition to play in a compact, congested area.

The 'Drop Deeper' touchline instruction will encourage your defenders to collapse towards their own goal and play a much deeper line, which in turn encourages the rest of the team to drop into their own half. This makes it harder for opponents to break you down and can be used either as a strategy to preserve a lead late in a game, or as a tactic used against much better teams in order to frustrate them.

The 'Hassle Opponents' touchline instruction will encourage your players to set about winning the ball back from the opposition with relentless hassling and pressing. Adopting this strategy requires players with high levels of stamina in order for it to be most effective.

The 'Stand Off Opponents' touchline instruction will encourage your players to work in a cohesive and organised fashion when defending, with the focus on a solid formational shape and making it hard for the opposition to find space. This makes it harder for opponents to break you down and can be used either as a strategy to preserve a lead late in a game, or as a tactic used against much better teams in order to frustrate them.

The 'Get Stuck In' touchline instruction will encourage your players to be more aggressive in the tackle and assert themselves on the opposition in a bid to get the upper hand psychologically and physically.

The 'Stay on Feet' touchline instruction will encourage your players to stay on their feet when tackling rather than diving in and going to ground. This reduces the chances of an opponent hurdling an attempted tackle and leaving your team outnumbered in defence.

The 'Take More Risks' touchline instruction will encourage your players to gamble in pursuit of a goal and not worry about their defensive responsibilities. This is largely intended as a strategy for use late in games when chasing a goal as it will almost certainly leave your team short of numbers at the back (including the goalkeeper at set-pieces when used in conjunction with the 'Overload' team strategy in the closing minutes of a match).

The 'Run At Defence' touchline instruction will encourage your players to dribble at defenders when attacking. This is most effective when your team possesses quick and agile dribblers who can beat their man and take full advantage of their abilities.

The 'Play Out Of Defence' touchline instruction will encourage your defenders to look to build attacks from the back with shorter passing rather than a more primitive long-ball forward.

The 'Hit Early Crosses' touchline instruction will encourage your players to put crosses in almost as soon as they pick the ball up in wide positions. This can be an effective strategy if you also have forwards with high off the ball and anticipation ratings, as they will be able to take full advantage by reacting first.

The 'Play Through Defence' touchline instruction will encourage your players to look to break down opposing defences with passing and movement rather than pace and dribbling. This can be an effective strategy if you are fortunate to have good quality passers with the vision and technique to break down a defence.

FM13 PLAYER INTERACTION HINTS AND TIPS

Advanced

A player is more likely to agree to a rest if he is starting to feel jaded, especially after a tough prolonged period of games.

When resting a player, choose the length of rest carefully as many players don't enjoy being out of action for too long.

FM13 UNSORTED HINTS AND TIPS

Beginner

It is possible to check on your fans' confidence. This can be an important indication of whether your team is heading in the right direction and producing the expected results.

Advanced

Parent clubs are more open to accepting loan offers from their feeder clubs than other teams.

Players at parent clubs are more open to accepting loan offers from feeder clubs where a loan agreement exists between the teams.

During an impending board takeover, an enforced transfer embargo will prevent clubs from signing new players until the takeover is complete.

Criticising referees too often could land you a touchline ban, forcing you to leave the next match in the hands of your Assistant Manager.

You can move any player into your Reserve team squad by selecting 'Squad' and 'Reserve Squad' from their actions menu or from their right-click actions menu.

You can request that your Assistant Manager compiles a list of potential loan targets for a position within your team by selecting 'Compile Loan Players Availability Report' and the desired position from the 'Assistant Advice' button on the 'Overview' screen.

You can see a detailed form breakdown for any player in your squad by selecting the 'Stats' tab and then the 'Form' sub-tab.

You can get feedback on the effectiveness of your team talks either by selecting 'Reports' from your Assistant Manager's profile screen and then 'Team Talk Feedback', or selecting the same option from the 'Last Match' option on the 'Team Report' screen.

You can request a coach or a scout report on any player by selecting 'Scouting' from their actions menu and then clicking 'Coach/Scout Report'. If a report has already been filed, the 'Reports' tab will already be active for that player. This is also the case for any player at the team you are currently managing.

You can take control of your reserve and/or youth teams at any time by visiting the 'Team Policy' screen and clicking the 'Control Team' box on the appropriate team's sub-tab.

You can move a player to an affiliated club by visiting their actions menu and selecting 'Squad' and 'Move to Affiliate' before choosing the desired team.

You can offer any non-player a role amongst your international team's backroom staff by selecting the 'National Team' action menu from their profile and choosing the desired role.

You can view the international world rankings by selecting the 'World' menu, followed by 'Overview' and 'World', and finally the 'Nations' tab and the 'World Rankings' sub-tab option.

As an international manager, you can keep up with how potential call-ups and current squad players are faring at club level by selecting 'Request Match Reports' from the 'National Team' menu on their player profile.

You can request an injury report from your physio by selecting 'Request Injury Update' from the 'Interaction' menu on their profile.

You view statistical information and a post-career biography of any high-profile retired player by visiting the 'Retirements' screen from the 'World' menu. You can also use the search option to check if the player has been retained and can be viewed in retirement.


pushI speak my mind and I speak the truth. FM Scout is my brainchild and I try to make it a better place every year. I consider myself a lucky man for being able to turn this website into an engaging and vibrant community.


6 Comments

Discussion on "Football Manager 2013 Hints and Tips"

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Machtkern2013-08-06 09:00
Thanks man for putting time and efforts to give us those tips :)

Diazepamll2013-06-07 02:36
nice.. thanks!

Avatar
Kraiden2012-12-15 16:37
Really good stuff. Thanks for putting this up.

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np66uh2012-10-23 10:31
I love this game 2008 2012 2013 an more to came :)

Group Stam2012-10-19 18:25
Thanks Petro :)
I want to tweak the navigation a bit to make it easier to change chapters and search stuff within while reading. Perhaps I'll have time to do that tomorrow.

petranqq772012-10-19 18:16
Well no words. Very very useful !

Regards,
Petros

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