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��<html> <!-- COPYRIGHT SPORTS INTERACTIVE 2009 --> <head> <title>Training: Overview</title> <meta name="description" content="Gives you an overview of your player's performances in training"/> <meta name="keywords" content="Training,Overview,Schedule,Level,Progress,Info,Position,Coach,Report"/> </head> <body> <p> This is a slightly deceptive screen as it not only deals with your player's overall <a href="training_players.htm">training</a> performance, but also gives crucial insight, from the point of view of your <a href="training_coaches.htm">coaches</a>, into the quality and future worth of your <a href="squad_menu.htm">squad</a> members. <br> <br> You can use each of the panels (<a href="#info">info</a>, <a href="#schedule">schedule</a>, <a href="#level">training level</a> and <a href="#progress">training progress</a>) to not only see how you can improve a player, but also to analyse his <a href="finances.htm">worth</a> to you and the wisdom of your selection and <a href="tactics.htm">tactics</a>. </p> <p> <font color="heading"><a name="info">Overview</a></font><br> This is your absolutely key panel. It breaks down what <a href="training_players.htm">schedule</a> your <a href="player.htm">player</a> is on and tells you how fit your player is and how <a href="personal.htm#happiness">happy</a> he feels about his training programme. These latter snippets should help you to judge whether you are pushing your player too hard, in which case you can modify the intensity of his training in the <a href="#schedule">schedule</a> panel. If a player is <a href="personal.htm#happiness">unhappy</a> with his schedule it may pay to switch him to another programme or modify his regime on the <a href="training_players.htm">training</a> screen. <br> <br> The New <a href="player.htm#positions">Position</a> drop-down is a superb tool for developing your player within the framework of the <a href="squad_menu.htm">squad</a>, or for focusing a <a href="glossary.htm#util_player">utility player</a> on a specific <a href="player.htm#positions">position</a>. It enables you to train a player to play in a new or specific <a href="player.htm#positions">position</a>, but will inevitably damage his ability to play elsewhere. <br> <br> Turning a left-back into a right-winger might take many years, and never fully succeed, so such dramatic changes should not be attempted. However, a DL/C could be <a href="training_players.htm">trained</a> into becoming an out-and-out centre-back with relatively little difficulty and could prove to be a far more useful member of your <a href="squad_menu.htm">squad</a>, uninhibited by his conflicting <a href="player.htm#attributes">talents</a>. <img src="help/pc/english/screenshots/36_1_training_overview.png" alt="Coach Reports" align="right" hspace="8"> <br> <br> Without doubt the most useful aspect of this panel is the <a href="training_coaches.htm">Coach</a> report breakdown. Use the Coach drop-down menu to alternate between your coaching <a href="squad_menu.htm#staff">staff</a> and you'll get an overall picture of your player. <br> <br> This report will be split into up to three main chunks: an analysis of the player's role in the team, an overview of the player's performance and a look ahead to how the player should fit into your future plans. Take heed of the advice here, which will often hint that the player is not being utilised correctly, and therefore may be playing <a href="tactics.htm">out of position</a>. <br> <br> Crucially, the coach reports will give an indication of the player's attitude, suggesting that he may be giving less than 100% effort for the club or that he is not as committed to your cause as he should be. Such information should be taken into account alongside a player's <a href="personal.htm">character</a> before the successful football manager tackles the issue head-on, rather than avoids it. </p> <p> <font color="heading"><a name="schedule">Schedule</a></font><br> This information corresponds with the data on the <a href="training_players.htm">training</a> screens and enables you to choose the intensity of your player's training. You'll not be able to modify the balance of his training here, however, only his workload and, in the <a href="#info">info panel</a>, his assigned schedule. <br> <br> You can use this information in conjunction with the training level and progress boxes to analyse the effectiveness of the player's scheduled regime. </p> <p> <font color="heading"><a name="level">Training Level</a> and <a name="progress">Training Progress</a></font><br> <img src="help/pc/english/screenshots/36_2_training_overview.png" alt="Training Level" align="right" hspace="8"> These two graphs are closely connected. Training level shows the progress made this month in all of the training disciplines. Click on one of the bars and the training progress graph on the right will show a historical break down of the player's performance in the highlighted discipline over recent months. <br> <br> This is a slightly time consuming, although extremely accurate, way of measuring the effects of a change in a training <a href="training_players.htm">regime.</a> If you set a player to train in a certain pattern one month and another the next, this direct comparison will enable you to see which is the most effective method for improving each individual. <br> <br> For a more detailed breakdown of the statistical effects of your training you can examine the <a href="player.htm#attributes">attributes</a> chart. </p> <p> <font color="heading"><a name="match_prep">Match Preparation</a></font><br> At the end of the day, you train in preparation for a match. This is where the Match Preparation screen comes in. Whilst the Training tab deals with the technical and physical side of things, this will allow you to focus on your tactical approach for your next match. <br> <br> You will be able to select up to three tactics to prepare for use in the upcoming fixture, allowing your squad to gain greater familiarity with the system they re about to use. There will also be the opportunity to focus on one particular area or style of play, designed to take advantage of your opponent s flaws. For example, if they re particularly prone to conceding from set pieces, you might want to focus heavily on Attacking Set Pieces. This will come at the expense of Team Cohesion and Attacking Movement, which will instead receive your usual levels of attention, but the extra time spent on Attacking Set Pieces may be the difference between winning and not winning. <br> <br> You are able to use the specific focus even if you have no immediate fixture  which is perfect for honing an area of your squad and style. Spending a longer period of time working hard on executing a plan correctly will pay dividends. </p> </body> </html>
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