I think there are a few features that I wonder how SI has not yet introduced them in the game:
- A player, having the space, trying to dribble the goal-keeper, followed by: a) scoring; b) goalkeeper defends; c) goalkeeper makes a penalty;
- Fouls without the ball, including the possibility of a player being sent off for violent conduct;
- Fouls (offensive and defensive) inside the area, example, during / after a corner:
- Indirect free kicks inside the area;
- Revamp of the team pressing system through different settings of pressing (hybrid, man, space, ball)
- Revamp or upgrade of player treats (why isn't there treats such as "Likes to Press the Opponent" or "Does not Like to Press the Opponent"
- Include a player attribute for pressing (if there is one for Marking...)
- Make the engine of the game much more sensible to player attributes (a player with a passing score of 10 or 12 has to make more errors than a player with a score of 15 or 16)
- A player, having the space, trying to dribble the goal-keeper, followed by: a) scoring; b) goalkeeper defends; c) goalkeeper makes a penalty;
- Fouls without the ball, including the possibility of a player being sent off for violent conduct;
- Fouls (offensive and defensive) inside the area, example, during / after a corner:
- Indirect free kicks inside the area;
- Revamp of the team pressing system through different settings of pressing (hybrid, man, space, ball)
- Revamp or upgrade of player treats (why isn't there treats such as "Likes to Press the Opponent" or "Does not Like to Press the Opponent"
- Include a player attribute for pressing (if there is one for Marking...)
- Make the engine of the game much more sensible to player attributes (a player with a passing score of 10 or 12 has to make more errors than a player with a score of 15 or 16)
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