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FM 2011 Blog with Miles - Summaries

Day 20 - The new user interface revealed

By Updated on Nov 06, 2010   18732 views   3 comments
News - FM 2011 Blog with Miles - Summaries
Miles Jacobson, the studio director at Sports Interactive, started and finished his FM2011 blog on Mirror Football.
Like last year, Miles provided insight into the new features for this season’s release.


This page was updated almost daily whenever a new blog post got out, providing a summary of the original blog post. We summarized a total of 24 blog posts.

The 24th and final blog posts is: The new user interface revealed...

Day Twenty (3) - How the stars of tomorrow are created... today
[original source @ mirror football]
The twenty fourth post of the new blog talks about the changes to the user interface.
Here are the most important points:
  • Roughly 100 new user interface features. Some notable ones are:
    • New skin
    • Improved usability: easier to get around the game screens
    • Redesigned the News and Inbox system, and expanded the News Subscription system
    • New Set Piece Creator: customising your corners, free-kicks and throw-ins became easier
    • Redesigned Contract Offer screen and introduced the Conversation screen
    • Many little tweaks including the won/drawn/lost indicators in the Fixtures screen, the player on/off indicators when you make a substitution, the penalty shootout bar, or the ability to minimise and maximise all the match widgets with one button click.
    • Various other improvements 'under the hood'

Day Twenty (2) - How the stars of tomorrow are created... today
[original source @ mirror football]
The twenty third post of the new blog continues the talk about newgens.
Here are the most important points:
  • Another key improvement with regards to newgens is the modelling of youth recruitment for the clubs
  • Previously SI had information for the club youth facilities and a possible youth academy in the database and this information was used in combination with the club reputation to decide what level of newgens would be generated for the club each year.
  • Better modelling small clubs with established grass roots youth systems who have a pedigree of producing players that end up moving to bigger clubs
  • Modelling the big clubs who may be well funded and have a strong first team based on players bought from elsewhere but are struggling to find quality first team players through their own youth systems
  • Introduction of the youth recruitment rating - and as a result revised the way newgen players get their potential ability calculated
  • Improved the way the game keeps track of the match experience gained by the players
  • The newly revamped training module allows AI managers to train their players more efficiently, resulting in more lifelike development
  • A lot of fine tuning this year to the way newgen player names are created
  • A lot of work that has gone into improving the modelling of players turning into non-players as they age

Day Twenty (1) - The rise of the newgens!
[original source @ mirror football]
The twenty second post of the new blog talks about the changes on newgens this year.
Here are the most important points:
  • Once real players retire, the game must go on with newgens (newly generated players)
  • They are created by the game each year to simulate a new generation of youth intake for the clubs
  • New addition this year is the use of newgen templates.
  • That gives the game a guideline on how the player attributes for different types of players should be spread out, to ensure their attributes look and feel more lifelike and that the key attributes that are essential for the type of player being created are all realistic.
  • Set of templates based on the player nationality, position and height... for each position for each nation with an active league selected
  • For all the inactive nations the player templates are split into continental sets, so South American newgens will use their own templates that will be different to the ones used by European newgens for example

Day Nineteen (2) - The new data editor revealed
[original source @ mirror football]

Day Nineteen (1) - Steam, achievements and the new Trophy Room
[original source @ mirror football]

Day Eighteen - Upcoming patches revealed
[original source @ mirror football]

Day Seventeen - Download the FM2011 Demo
[original source @ mirror football]

Day Sixteen (2) - The new Twitter and YouTube features
[original source @ mirror football]

Day Sixteen (1) - Introducing the agents!
[original source @ mirror football]

Day Fifteen - New transfer features explained
[original source @ mirror football]

Day Fourteen - How to get your free FM 2011 demo
[original source @ mirror football]

Day Thirteen - New match day training options revealed!
[original source @ mirror football]

Day Twelve - The new training regimes revealed!
[original source @ mirror football]

Day Eleven - More new graphics enhancements for the match viewer
[original source @ mirror football]

Day Ten - Improved match animations and the debut of emotions
[original source @ mirror football]

Day Nine - FM 2011 TV advert
[original source @ mirror football]

Day Eight - League rules updated
[original source @ mirror football]

Day Seven - How player movement analysis will make you a better boss
[original source @ mirror football]

Day Six - New options for boardroom, backroom advice and manager mind games
[original source @ mirror football]

Day Five - Interaction with players
[original source @ mirror football]

Day Four - New press conference questions revealed!
[original source @ mirror football]

Day Three - You want more news? You got it!
[original source @ mirror football]

Day Two - What's new in this year's game?
[original source @ mirror football]

Day One - What is Football Manager?
[original source @ mirror football]
 

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Discussion: FM 2011 Blog with Miles - Summaries

3 comments have been posted so far.

  • macdab55's avatar
    I really like this. I read every new blog there is and I really enjoy reading this so I think this is brilliant but dont know how you can improve it.
  • Stam's avatar
    Even though this page is not as popular as I would like it be, given the amount of time it takes to process each blog post and come up with a summary... I think it's the best way to have all the important points raised in the official blog posts in one place. And by choosing to show/hide each summary it saves space and time.

    However, it's the first time I'm doing this, so I'd want to see some feedback regarding the way my summaries are composed and how I can do it better. Whether you guys like this effort or don't care about it. Any well-intentioned comments are welcome.
  • macdab55's avatar
    Good stuff
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