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Team instructions Vs. player instructions

Tactical questions
Started on 15 July 2021 by Sheldrake
Latest Reply on 8 August 2021 by YAMS
  • POSTS4
  • VIEWS1867
 
So I'm trying to create a direct counter-attacking 4-4-2 for the Vanarama leagues. As part of that, I want my players to tackle hard, mark tight, hit through balls, run with ball etc.

But what's the interplay between player and team instructions here? If I choose "mark tight" as a team instruction, is there any point to giving the same player instruction to individual players? Do one cancel out the other, or do they mark even tighter if I have both? And which players does the team instruction affect? All of them, or just players within certain positions?

Same goes for "tackle harder". What's the interplay between team and player instructions here?

Same for "run with ball".

And how about "pass into space"? Is that the same as just giving a few players the "take more risks", or is that an instruction in its own right, that says something about where to aim passes?

Some specifics:

I want my two fullbacks, my two wingers and one of my central midfielders to run with ball. They all have player instructions for this. But do they need that if I have the team instruction to run at defence?

I want one of my midfielders to hit through balls. He's a cm-support, so doesn't have any default instructions. Do I need to give him the "take more risks" if I also have "pass into space" as a team instruction?

Do I want my defenders and bwm to tackle hard and mark tight if I already have these as team instructions?

Basically what I want is to create a "clean" tactic with no overlapping or unnecessary instructions.

Thanks in advance for any help.

Formation and roles:

------------P-------TM(s)---------

W(a)---CM(s)---BWM(d)----W(a)

FB(s)---CD-------CD---------FB(s)

My instructions/issues right now:

- Fullbacks + CM have "run with ball". Wingers have it by default. On top of that, I have team instruction "run at opposition". Pointless with both?

- All players have "tackle hard" + "mark tight". Pointless with team instructions as well?

- My CM and TM have "take more risks". Pointless with team instruction "pass into space"?

- All midfielders, fullbacks and wingers have "shoot less". Pointless with team instruction "work ball into box"?
Long ass post there fella but as a general rule I work to this.

Player traits overrule everything.
Team Instructions boost/negate the entire team for the particular choice.
Player instructions boost/negate the player/role for the particular choice.

There's far too much choice there & totally over complicated for sure but that is what we are dealing with in the ME.
1
One of the reasons why I choose players without any trait, but with high Work Rate & Teamwork; is to follow more - better his PI & TI. For example, having a Shadow Striker with "Comes Deep to get Ball" is no no.
2021-07-28 00:44#284301 fc.cadoni : One of the reasons why I choose players without any trait, but with high Work Rate & Teamwork; is to follow more - better his PI & TI. For example, having a Shadow Striker with "Comes Deep to get Ball" is no no.

Agreed. Nothing more annoying than trying to close out a game with a FB on defend duty & his 'Get forward whenever possible' trait leaves that flank totally exposed. It's one of many huge flaws in the current tactical engine.

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