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Knap Tactics help

Started on 1 November 2024 by DMFM24
Latest Reply on 4 November 2024 by DMFM24
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Hi,
I have been playing FM for years but only rececntly come across & started using Knap tactics, which are hugely helpful & time saving!

My query however, which I have not been able to find out elsewhere is understanding the various codes used in Knap tactics ie; what counts as elite, sub top, underdog etc? Im newly promoted to Prem' with Bristol City; will likely struggle to stay up as real promoted teams do; does this make me sub top, underdog or something else?

Also, down the side of Knap table are codes for the 'Set', eg EF, HGF, A etc. I'm not sure what this means or it's relevance?

Apologies if this type of query asked many times before!
Thanks, D
If you are likely to struggle to stay up, then you should be looking for Underdog tactics.

The set icons are to easily know which set the tactic belongs to. EF, HGF etc are acronyms. EF stands for Electric Funeral, HGF stands for Holy Ghost Fire, and so on.
The names don't mean anything in particular for the game, it's just a personal choice by Knap who usually likes to name his tactic sets after rock songs.
Thanks Stam; really helpful & much appreciated!

One more thing if I can pick your brain please: would I expect to use the underdog tactic much of the season or would I switch for, eg playing other promoted & weaker sides (eg Norwich) or if I'm drawn against lower league in cups? ie; do you stick mostly with 1 tactic or chop / change & if chopping / changing, surely not too frequently or would confuse the players & diminish their familiarity? Or is that less important as of course its a sim & I'm playing a game engine at end of day rather than actually going up against Man C, Arsenal, Spurs etc?

Thanks again for your reply :)
D
2024-11-01 16:16#299441 DMFM24 : Thanks Stam; really helpful & much appreciated!

One more thing if I can pick your brain please: would I expect to use the underdog tactic much of the season or would I switch for, eg playing other promoted & weaker sides (eg Norwich) or if I'm drawn against lower league in cups? ie; do you stick mostly with 1 tactic or chop / change & if chopping / changing, surely not too frequently or would confuse the players & diminish their familiarity? Or is that less important as of course its a sim & I'm playing a game engine at end of day rather than actually going up against Man C, Arsenal, Spurs etc?

Thanks again for your reply :)
D

There is a Maidstone in PL test 2000-1(VNS to PL) and Southampton test (FMS update).
Changing is up to you - there are SAVE ENERGY and WASTE TIME Tactics to use in match
Thanks Knap & thanks for your excellent effortd & sharing of all these tactics!
GOOGLE DOCS
Knap FM2024 - Google Sheets



YT Channelhttps://www.youtube.com/channel/UCILCgjDOjzTjS2OjaTpwxJg


KEY ATTRIBUTES



GK Handling Reflexes (Acceleration Agility Decisions- Train)

DRL Acceleration Pace Decisions ( Stamina Agility Acceleration - Train)

DC Decisions Positioning Marking Acceleration Pace Strength Jumping (Decisions Marking - Train)

WBRL Acceleration Pace Decisions (Stamina Acceleration - Train)

DM Acceleration Pace Decisions (Agility Decisions Tackling - Train)

MRL Acceleration Pace (Agility Acceleration - Train)

MC Acceleration Pace Vision Passing (Decisions Stamina - Train)

AMRL Acceleration Pace Dribbling (Stamina Pace Acceleration - Train)

AMC Acceleration Pace Vision ( Stamina Agility Acceleration- Train)

ST Acceleration Pace (Finishing Acceleration Heading Jumping - Train)

GENERAL Acceleration Pace Anticipation Agility Balance Concentration work rate

Guide to test results

PSG Elite

Man City / Lpool top

MU/Arsenal

CA 160 top 4-10

Spurs

140 10 - 15

CA 120 15 -20

relegation

AWAY GAMES CONTROL and SUS ( SUS Tactic on Docs is a 4231)

With regard to Away games it depends upon your own risk factor. I am gung ho and prefer to attack and perhaps win 1 game in 3. If risk adverse then use a defensive tactic and perhaps draw all 3 games.

As a defensive formation I would use4231 451/ 4141 as it has a DM and protects wings.



AWAY GAME TWEAKS -

Defensive /Balanced Mentality DM on Defend or HB WB on support

The LOE can be adjusted to MID BLOCK
CONTROL TACTIC

Remove Counter Press and/or Counter

For a SUS these are ideas to use.
Remove counter press counter

Stop WB runs by going to defend or no nonsense FB

Change mentality cautious/Defensive

full SUS would be to regroup and hold shape

Adjust SPs for more players to stay back

I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SUS
Attribute_Weights.pdf.pdf35.17 kB · 59 downloads

MARTINHO Shouts guide:

Score: 0-0; after 15 mins the first shout is always 'encourage'. If still 0-0 at 25 mins shout 'demand more' (in 90% of matches). If you are a small team against a top team, use 'no pressure'. If still 0-0, at 37 mins shout 'encourage' again. Repeat this cycle in the 2nd half if still 0-0.

Break from this cycle if at any point if you score. Praise the individals who scored the goal, and player that gave the assist. If the match continues 1-0 to 90 mins, no further shouts will be needed. Ive not found any shout consistently effective when 1 nil up.

If you score a second goal, again praise the individals who scored the goal and the player that gave the assist. If you score a 3rd goal, then 'priase' the entire team. (4th goal = priase goalscorer and assister, 5th goal 'praise' entire team and so on.)

If the opponents equalise, revert to the cycle of 'encourage' and 'demand more' as above, but be cautious not to use the same team shout twice in a row.

If 2 nil up or 3 nil and the opposition bring it back to 2-1 or 3-1, dont use any shout.

If ever a goal down, instead of cycling 'encourge' and 'demand more', cycle 'demand more' and 'show some passion', except however as soon as you concede the first shout should be 'encourage' (unless you had previously used the 'encourage' shout last when you were drawing).

If 2 goals down, the first shout (on immediately condeding the 2nd goal) should be 'berate'. If you continue to be 2 goals down, cycle 'berate', 'show some passion' and 'demand more'.

When you equalise, immediatley after the equalising goal goes use either 'encourge' or 'demand more' (based on your previous shouts in the match (you never want to use 'encourge' or 'demand more' twice in a row as you wont get as a good a rection), then go back to cycling these 2 shouts. Only stop this cycle if you go in front, at which time you will revert to praising the goalscorer and assister (except if you go in front to make the score 3-2, you should use that opportunity to 'praise' the entire team).

Exceptions: 2nd leg of 2 legged ties. The 2nd leg of a tie only follows these rules above if you are drawing or behind. If winning from the 1st leg, do not use any shouts as they will have poor results, that is, unless you score, then follow the above shouts for going 1-0, 2-0 and 3-0 up, or if your opponent equalised the tie on aggregate (or takes the lead on aggregate) then go back to following the above suggestions.

Hope that is clear !

Cadoni recommended shouts or use AM for Shouts

FM22 Shouts - Encourage (0-0; 20 min mark) - Calm Down (win 1-0 after you scoring) - Demand More (draw) - Praise (win by 2 goals) - Berate (loss by 2 goals



o judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

TRAINING SCHEDUES

Explanation:
- Two Match Practice sessions per week because they are the most efficient.
- Full day of rest after matches, paired with "No pitch or gym work" for super rest (it has increased effect). Keep in mind that super rest only works with a complete day of Rest sessions, and sending the players to rest at home.
- As many Physical sessions as possible, because Pace and Acceleration are the most effective attributes. Quickness has similar results.
- Attacking and Defending sessions are the most efficient to train non-physical attributes, and they are used to complete the days without reaching red intensity.
- I also set additional focus of all players to Quickness and GK Reflexes.

credit Zaz

ZaZ.fmf19.14 kB · 0 downloads

CADONI BLOG

Football Manager 2024: Training. Hej / Hey | by fccadoni | Medium


SCREENSHOTS

CADONI TRAINING

**Download:** Documents/Sports Interactive/Football Manager 2024/schedules

**Load:** Training/Schedules/Select Schedule (drop down menu)/Custom Schedules/Import Schedule ->

Select the file (eg. Season - One Match) > Click "Load" > Confirm > Click "Save" (really important, bottom right corner)




Cadoni_0_matches.fmf19.17 kB · 131 downloads

Cadoni_1_match.fmf19.17 kB · 127 downloads

Cadoni_2_matches.fmf19.17 kB · 129 downloads



Screenshot (995).png
Hi Knap,
This is super, super helpful! Huge thanks for this detailed help which I'll get on & use... thank you :)
Daniel

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