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training set up

Started on 15 September 2011 by gjgunner / First Post
Latest Reply on 8 October 2011 by zokvvv / Last Post
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personally i would love to see an overhaul of the training options.
one idea would be to play a in-training match and be able to influence/program your players to concider certain moves and passes. for instance if your right winger has the ball and has time you should be able to click onto a player with space and right click a run and left click a pass. so that your not just using the characters a.i. but also moves you want them to follow. because to many times i have had players in space and the game chooses to faff around instead of creating a chance.
this idea can also be used to aid defender overlaps, one centerback covering another, possible flick-on's as well as one two's.
you could also train whole moves to give more movement to your team especially if you offer the chance to make more than one move. you would be able to make a slightly static midfield into a more creative one with out having to buy in stupidly expensive players. for instance. stoke city are very creative for the type of players they have. they rely on height, power one or two nice touches and the odd moment of finesse. though not having anywhere near as much skill and technical abilty of an arsenal or man utd. but with a few moves can compete with the bigger clubs. it would be down more on clever tactics rather than who has messi or rooney. you would have to come up with tactics to tackle everyone.
This seems sort of a good idea although personally I think that its not for this gaming generation. Also I would state realistic terms, that getting players to do exactly what you want is largely impossible, unless what you are asking them to do is very very close to their natural game.
The idea is great, because I personally would like to see more developed training part of the game. Maybe if they focused on the training from FM 2005 which was a little bit confusing in its emphasis on realism. But I liked it. And, it would be great if you could be able to have greater impact on players' movement schemes.
However, it could prove to be very demanding and I think that numerous gamers wouldn't bother with training schedules (as it is case now already with this simplified system)

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