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Is Football Manager 2012 realistic?

Is football management really like the game?
Started on 7 November 2011 by paul1576
Latest Reply on 6 September 2012 by rush2513
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paul1576's avatar Group paul1576
8 yearsEdited
Do real football managers have stats to show a players skills etc. i know the in-game stats are really recorded like passes and shots etc but is FM2012 realistic?
wtf

certainly in the higher leagues they have stats of players. not that they get the stats for the players and judge them like that.

i know in ice-hockey they use stats more.

but in FM i only look at stats when im scouting between 2-3 players and im unsure on which one to get then i will look at stats like passing and such to see where it has the edge over the other player(s).

but otherwise its mostly based on what they see in matches and trainings. they make their own judgement.
depending what player i buy
if its defenders its like strength, aerial ability, headers, tackling, marking

midfielders its passing,inspiration, crossing, corners,influence

strikers its just most things
I guess managers and scouts use statistics provided by Opta, if thats what you mean? But I think a player's ability is judged on actual performance in training and on the pitch, not on a sheet with numbers ranging 1-20 on it :P
In some aspects FM does a good job mimicking real football, but I do agree that one of the most essential parts of FM, the attributes overview, is a bit unrealistic. In fact, even the potential ability overview provided by scouts and assistants is a thousand times more information than a real manager has and this might make the game too easy (which it is in my opinion!). I understand that people don't want to invest lots of time in a game to then see everything go wrong, however I think there should be options to make that game more challenging for those who seek it.


Maybe it could be considered to add a feature when you start a game, to have a less detailed overview of your players. An Idea could be to scale the attributes down from 1-20 to 1-5, or simply use the star-system that is already implemented in many features of the game. Another way is to give a 95%-confidence range for each attribute that tells the manager that there is a 95% chance that the player's real attribute value is within the range. This range can then decrease over time, once the player has played for your team longer or your scout has followed the player long enough.

Additionally, I would rather see much less information about youngsters' potentials so you have to focus more on analyzing their current performance.
there is an option to not see the players stats i thinks its mask attributes in the preferences section...
I have the same problem with man city (tevez, aguero, dzeko and balotelli)
i have figured out that the game pretty much decides on the game score way before it ends so it has much time to spend - and what is the best way to spend time? missing chances, which means that ur whole team just isnt good enough to beat the other team by 4 goals for example.
in my opinion it has nothing to do with the strikers (assuming they have a normal rate of finishing, composure etc..)
might sound weird but thats the conclusion i came to.
A lot of FM is very realistic bu like all football :) :D games it is impossible to make them completely realistic.
Well, the presence of attributes - numerical may fool us into giving more weight to them as very precise evuluations, which we shouldn't - compensates for the fact that we don't actually see the players regularly. You know an awful lot in real life about players you see in practice daily, and in matches - what they do well, what they don't, how unpredictable they are, what kind of vision they have, etc. We can't see anywhere near the same from watching FM's simulation of a game - and it IS only a simulation of what the computer has actually generated, often the descriptions don't match the words at all and on-screen events don't make sense.

So perfect it's not, but it's a fair tradeoff: we have to have some way of evaluating. So I do look at attributes, and then I mentally adjust for what gets accomplished. So like I'd see a player is a superb free kick taker or crosser in practice, but if they don't do it in games I'd devalue that "mark". Maybe we're not trying to give numerical ratings, but we'll know who's good in what skills and who isn't. So in FM I'll make some initial choices based on attributes, and then discount them if it's not carried out in match situations. In both cases, one player might look a stronger free kick taker than another, but then you find out the second player has more positive results when it counts - and maybe it's down to making a better choice to drop the ball off to an open shooter at a key moment instead of always blasting.
#65396 mwichmann : Well, the presence of attributes - numerical may fool us into giving more weight to them as very precise evuluations, which we shouldn't - compensates for the fact that we don't actually see the players regularly. You know an awful lot in real life about players you see in practice daily, and in matches - what they do well, what they don't, how unpredictable they are, what kind of vision they have, etc. We can't see anywhere near the same from watching FM's simulation of a - and it IS only a simulation of what the computer has actually generated, often the descriptions don't match the words at all and on-screen events don't make sense.

So perfect it's not, but it's a fair tradeoff: we have to have some way of evaluating. So I do look at attributes, and then I mentally adjust for what gets accomplished. So like I'd see a player is a superb free kick taker or crosser in practice, but if they don't do it in I'd devalue that "mark". Maybe we're not trying to give numerical ratings, but we'll know who's good in what skills and who isn't. So in FM I'll make some initial choices based on attributes, and then discount them if it's not carried out in match situations. In both cases, one player might look a stronger free kick taker than another, but then you find out the second player has more positive results when it counts - and maybe it's down to making a better choice to drop the ball off to an open shooter at a key moment instead of always blasting.

I agree with this somewhat, but I think the bit you're forgetting is the player preferred moves effects a players performance a lot. As well as attributes combining together. For me a good free kick taker has to have good finishing, free kicks, long shots, composure and decisions. But also not to have hits free kicks with power, I find this often results in shots over the bar again and again. Prime example Ronaldo, we all know he's amazing with a dead ball situation but in FM at least 90% seem to go flying over the bar
Sure, I didn't leave that out because I thought it didn't matter. There are various factors that weigh in, and then those are only inputs into a "random" chance. Other factors are confidence/jadedness ... a player who's a great free kick taker can get into a funk and always miss, and at other times have a superb run where they seem to score almost every time. We see that in real life too, in many teams (maybe not the Ronaldo case!!!), someone steps up twice and blows both tries, someone else may be taking the next for all the first guy is the primary taker.
#65413 mwichmann : Sure, I didn't leave that out because I thought it didn't matter. There are various factors that weigh in, and then those are only inputs into a "random" chance. Other factors are confidence/jadedness ... a player who's a great free kick taker can get into a funk and always miss, and at other times have a superb run where they seem to almost every time. We see that in real life too, in many teams (maybe not the Ronaldo case!!!), someone steps up twice and blows both tries, someone else may be taking the next for all the first guy is the primary taker.

Yeah maybe the game needs to introduce some "quirks" like that. For example I'm a Newcastle fan, watching them the other day and Ben Arfa won a penalty. Although Demba Ba is the regular penalty taker and stepped up to take it, Ben Arfa refused and took it himself. Thankfully he scored! But what if he missed (in an FM situation could you give him a dressing down?) Maybe select players never to take penalties even if they're on a hattrick because you know they're poor. Or like you say with free kicks, if someone misses twice then the 2nd choice taker steps up

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