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Slow processing in match day

Started on 22 April 2013 by F J
Latest Reply on 22 April 2013 by cena
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I have this problem and I see others in our Brazilian FM Site with the same problem.

In the match when I change a player position, make a substitution and others tatics changes the processing is too slow, 1,2 minutes just to processing a substitution. I thought was a problem with 3d, but I tried to use 2d and the problem continues.

Other situations that needs processing like passing days, simulates IA games is fast but in a match day…

PS: I`m just changed Interface Rendering Mode to Software
This is the same for everybody. The reason is that the game needs to create what happens next in the match, which subs and tactical changes will change. This isn't an issue as it is almost impossible for any computer to create matches instantly. I hope that this answers your question. :)
But it is very slow compared to FM2012

I saw other people with the computer better than mine with the same problem, I don't think that is a computer issues because situations that need a big data processing (like when ends a season and starts a new season with generation newness, new calendar etc...) is fast
Yeah, the Match Engine itself requires a lot more loading time this year due to all the changes and variables, etc. I am hoping that it will improve for next year's edition.
I've experienced this also ,than I start praying it doesn't crash which it did once but that was due to my anti-virus ,patience is key it will process ,somewhere on this site if I not mistaken are tips to make your game faster .

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