Football Manager 2017 Base SkinsAs with most recent Football Managers for you to make certain changes in Football Manager 2017 you need to create a new skin.
So to make things easier for people michaeltmurrayuk has put up some base skins that are identical to the default skins that come with the game, so you can add new files/graphics to these without messing up the original skins, and anything that isn't located in these new skin folders will be taken from the default locations within the game.
For Football Manager 2017 you have three skins to choose from the Default (Greenish) with Background Support skin, the Light skin and the Dark skin.
Base2017 Skin - This is the Greenish Background Support skin and is based on the Default Football Manager Skin.
Base2017 Dark Skin - This is the Dark Base Skin and is based on the Football Manager Dark Skin.
Base2017 Light Skin - This is the Light Base Skin and is based on the Football Manager Light Skin.
How to install FM 2017 Base SkinsWhen you extract the file you have downloaded you should have 3 folders (with a name starting base17...) and a readme.txt file for each of them.
Now copy the folder/skin you want into your skins folder within your User Data Location, by default this is:
C:\Users\[Your Windows Username]\Documents\Sports Interactive\Football Manager 2017\
/Users/[Your Mac Username]/Documents/Sports Interactive/Football Manager 2017/
/home/documents/Sports Interactive/Football Manager 2017/
If done right your skins folder should look something like this:
And inside for example the base17 folder you should have the following folders:
When you load the game up if the skin cache is off any skins in the skins folder should appear in the skins menu like the below image:
NOTE: FMT skins will only appear when you are playing the FMT mode and normal skins will only appear when playing the normal mode.
If the skin cache is on you'll need to turn it off, exit the Preferences menu and re-enter it and any new skins should appear, if not tick 'Always Reload Skin on Confirm' and change skins, click confirm and go back in and your skin should appear.
FM 2017 Skinning Tips
How To Stop the Blurring Effect when ProcessingFM 2016 introduced a new feature where when the main screen isn't the focus of the screen it blurs out, however if you don't like this effect it is simple enough to disable it, to do this simply browse to the following location within the Base Skin you are using:
Inside will be a paper.xml file open that and locate this line:
<boolean id="blurred" value="true"/>
and change it to read:
<boolean id="blurred" value="false"/>
FM 2017 has made a slight change to this, as the default graphic file used to blur the screen has been made darker, so if when you disable the blurring the background content still isn't clear enough, all you need to do is look in the above folder and rename the two graphic files from !paper to paper, and then reload the skin and the background content should now be clearer.
How To enable Background ChangesFM 2017 again supports background changes directly this year, however if you are using the Dark or Light Base skins there is a file you need to edit as they have a solid overlay over the background meaning that whilst the background is displaying you cannot see it. (You can do the same with the Default Base Skin as well if the backgrounds aren't clear enough by default).
Inside the Base skin that you have downloaded you need to browse to these two locations:
And edit the paper.png file from each folder in an image editing program to increase the transparency of the image. The level of transparency depends on your preference as it is a balance between seeing the background and making the skin readable.
If you need further help on editing the transparency of the images then have a look at this guide - its for FM2015 but the editing of the graphics is the same.
How To Replace GraphicsTo get the 2D pitch icons (balls, nets, players) into the game they no longer need to go into the skins folder and can instead now be installed directly into the graphics folder.
How To Edit the FontsThe font settings are now controlled by the various files located inside the fonts folder. For the base skins I have included all the default font files to save you having to go look for them. To edit the fonts its just a case of changing the various variables declared in the xml files, whilst to change the actual font you copy the font you want to use to the font folder and then update the font names in the xml files to match your new font.
How To Edit the Font ColoursThe colour settings for each skin are controlled by the settings.xml file located inside the settings folder.
For the base skins I have copied in the relevant coding for you to change the various colours used by the skin – you just need to open the settings.xml file and locate the relevant line for the colour setting you wish to change – the colour names and comments should explain what the majority of the colours control.
The colours are declared in RGB values, that range from 0-255 where Red=255 Green=255 Blue=255 is white and Red=0 Green=0 Blue=0 is black.
To locate the RGB value of a colour you want to use you can either use a image editing program to obtain the RGB Value of the colour or type rgb values into google and it will bring up several websites that list the RGB Values for various colours.
Note that whilst this file contains most of the text colour settings, some items are hardcoded, others are determined by the individual xml files and some others are set by the xml files in the fonts folder.
Also if you have the Skin Cache on you can change some of the colours directly through the game from the Preferences -> Interface-> Skin Colours screen
How to Recolour the Game ColoursThe colours of the various graphics that make up the skin are controlled by settings.xml file located inside the settings folder.
For the base skins you just need to open the settings.xml file and locate the relevant line for the colour setting you wish to change – the colour names and comments should explain what the majority of the colours control.