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Football Manager 2013 Feature Requests

The most interesting suggestions from the community on how to improve FM 2012.

By Updated on Jun 09, 2012   214338 views   204 comments
News - Football Manager 2013 Feature Requests
Summer is around the corner and like every year some of us start thinking of the next arrangement in the FM series, in this case it's Football Manager 2013. Our "Football Manager 2012 New Features we'd like to see" article last year was a huge success, receiving more than 335,000 views. As a result it makes perfect sense to have another go at it this year.

We won't be having any official announcements regarding FM 2013 until late August. This is common procedure from Sports Interactive and goes like that every season. However we do know FM13 is under development as we speak and the developers are always keen on checking out interesting suggestions they could integrate to the game.

I intend to keep this article updated with fresh ideas as they come up, so make sure to post your suggestions in the comments below, in our forums or on our FM2013 facebook page.

At the end of this article you will also find a fake FM 2013 box art I designed on April 12th.



FM 2012 currently needs improvement in various areas. I'll just go ahead and name them real quick:
* press conferences
* transfer system
* player complaints
* 3D match engine fakes & bugs
* AI squad building (trading, youth dev)
* training system
* match engine set-pieces delays
* manager interaction and networking
* scout assignments

Let’s get down to details now...


Training


We should be able to see how our players have been doing with a measure of attitude. So, on the Team Selection screen, I'd like a little visual indicator of how players have done in training over the past week; just a little green plus/red minus, or nothing if there's no real notable effort.
~ by Dave C

Introduce more answer options tied with training in press conferences, also in player interaction.
~ by Dave C, Sheffield Sunday

When a player becomes 'natural' in a new position, he shouldn't need to continue training that position to remain natural.
~ by sixsecondsleft

Complaints about "too much training". OK, but please include a button that says "request coach to sort this out".
~ by bolulu

Pre-season training camps abroad.
~ by Adam Frosties Frost

Transfers


Change the board hiring AI because it’s currently poaching from within your league most of the time instead of going for some "world class" coaches who are unemployed.
~ by Dr. Cheesesteak

The transfer rumours page should be a little more vague because in reality 90% of transfer fees are undisclosed, so the press speculate wildly about the fee and wages.
~ by brightonrock

I'd like to see more interest when you offer players on loan. I offer some talented youngsters, easily capable of starting for plenty of lower league teams, and offer to pay 100% of their wages, yet still get either no bites or only 2-3 teams with plans to use them as cover only.
~ by Jehiel

Give an option to offer groups of players on loan with your specifics - wage %, recall option, etc - to avoid repetition.
~ by joannes3000

Add favourite and disliked attributes for managers and apply that in AI transfers. And likewise add favoured preferred moves. For example Guardiola likes small, intelligent, quick, technical players but also players that like to play one-twos, and will be likely to try to teach that preferred move to his players.
~ by noikeee

The board should restrict how many 48 monthly payments you're allowed.
~ by Eugene Tyson

The possibility of buying a player and loaning them back to the club you’ve bought them from for the rest of the season would be greatly received I think.
~ by coopie54

Offer players to clubs with wage percentage.
~ by Matshit

Dramatically increase variation between AI bids for players. Player is worth different amount of money to different teams in relation to their specific needs, ambitions, available resources, intelligence, willingness to risk, marketing opportunities... Also AI doesn't seem calculate the expanse of the whole transfer (transfer fee + player wages & bonuses + agent fees) when deciding whether to bid for certain transfer target or not.
~ by Govnar1

Contracts


Added clauses when buying a player, like extra fees to pay the selling club if the player keeps your side up (sort of like the promotion bonus), or the ability to loan a player back (I know you can set 'end of season' but it's not the same thing!
~ by brightonrock

Have one screen where you can negotiate with all players/coaches/scouts that fall within a specified date range - e.g. contracts expiring within 1 year, 6 months, etc. It’s a HUGE pain to negotiate tons of contracts one by one.
~ by joannes3000

How about an option in the holiday settings to automatically offer a contract extension to any member of your backroom team is approached by another club.
~ by Barside

Additional bonuses such as an assists bonus, a man of the match bonus, etc.
~ by PineappleBlender

"Pay as you Play" contracts for players like Hargreaves sound like a good idea.
~ by Shevchenko

Remove players/agents ability to see your wage budget and demand wages and fees relative to it.
~ by Govnar1

Offer players incentive for not just scoring goals, but also for tackles, crosses, passes, etc or even overall rating at the end of the season.
~ by Craig Harrison

Match Engine


The dugouts are stretching across 2/3rds of the pitch and 5 or 7 subs sitting a mile apart from each other. They should be smaller and the subs closer together; likewise have the physio sitting in there for when he's needed, and when a player is stretchered off, have him actually get stretchered off (by the shortest possible route!!). Its a bit of a farce when a player gets a broken leg and walks off ahead of the physio.
Also the ball goes through the stand when it's cleared; it should bounce around or something within the stadium, to make it feel more 'solid' and realistic.
~ by brightonrock

When I change to a saved formation during a match, all the opposition settings and shouts are reset. Fix that, please.
~ by Blinkenlights Faxlore

Ability to choose penalty taker once a pk is awarded.
~ by sixsecondsleft

Introduce ball boys, as it’s annoying having to watch your player run 20-30 yards to fetch the ball.
~ by J-ROSE
Or just make the ball teleport to the corner spot when it goes out. Also cut the delay when getting booked (ref-player strolling) and in case of injury (physio delays).
~ by Porthos

Lower league stadiums with seats only on 1 side of the pitch.
~ by b_raven

Pace and acceleration are too overpowered.
~ by Coentrao

Set up the Widgets where you want. Then hit the TAB key or something to hide them all automatically. Hit the key again and they come back up again.
~ by Eugene Tyson

Make changes in pressing dynamics and implement various types of pressing (such as classic hunting pack, one on one pressing (or mirror formation), space flooding, single pivot pressing, brick/variable pivot hybrids...). Improve/introduce dynamic repositioning of players according to ball position. This is necessary to enhance effectiveness of pressing.
~ by Govnar1

Reduce excessive precision of long passes. Only the best passers (Scholes, Carrick, Xavi, Beckham etc) should find targets consistently over 25+ yards.
~ by Govnar1, CityAndColour

Implement teams losing shape (formation disintegration) toward half time and/or full time as a result of exhaustion or lack of discipline.
~ by Govnar1

In-Game Shouts. I'd like the opportunity to communicate with players or team during a match, much like the pre match/half time team talk.
~ by Weezer

Scouting


I'd love to see FM go back to the previous method of scouting. The current system and the whole "one day report" really irks me. I've found it better to send scouts out to any country other than ones they have "full" knowledge of.
~ by looknohands

Scouting is definitely overpowered at the moment in my opinion. We get to see player attributes way too fast and they are always 100% accurate regardless of scout used. Not even the best scouts should be able to give such an accurate picture of players ability and certainly not on such a short notice. This should be much more hit and miss, even for best scouts out there. Also please implement option to completely hide players attributes.
~ by Govnar1

Competition scouting is the way forward.
~ by Barside

You could instruct your scouts and/or youth academy to search for players and develop players with the traits that you want: attributes and preferred moves. noikeee
A way to edit scouting filter without removing the assignment and recreating a new one.
~ by Eugene Tyson

When setting scout assignments, can we have "Continent" options, so I can just set a scout to Asia or Africa, as opposed to having to set them to portions of the continent? Or, can we set a time scale ourselves, and stack up assignments?
~ by Dave C

Would be nice if I could choose to not get these mass scouting reports. Maybe instead there could be some kind of list with recent scout reports which I could look into when ever I want to.
~ by kizaru

Give an option to automatically follow up regional scouting reports with a specific scout. I send random scouts out to areas but I want my best PA scout to verify how good/bad a player truly is.
~ by joannes3000

User Interface


Drop or redesign the training level bars. In all the years they've been in the game, no one has been able to figure out just what the heck, if anything, they're supposed to represent.
~ by Blinkenlights Faxlore

Display more about manager's playing style on his profile based on TC concepts.
~ by noikeee

A staff shortlist.
~ by Stam

The chairman i would like to be able to see a profile for a chairman, that shows his weath,bio on him,age ect. This is just a small feature. I'd also like to see a list of people looking to buy buy clubs.
~ by toon army 06

What about adding a Spoken Language(s) area for the manager?
~ by jj1974

I’d love to see Maps implemented into FM.
In the build up screen before the match it would be really cool to see the location of the two teams, especially in Europe. It gives you the distance when playing in Europe but would love there to be a map with each team 'Pinned' where they are in the world. I like to know where I'm playing and when managing abroad I haven't really got a clue when playing obscure teams in Eastern Europe.
~ by stretts

There could be a "Statistics corner" or something where one could enter to look for stats. The point is that I have always been missing the opportunity to see these "total stats" for my club or competition, and have had to satisfy with the records.
~ by Calvincito

Can we have a trophy cabinet? Display and show off all the things your club has won, and a personal one to show the things you've won in the game?
~ by Marc Kemp

Interactions


You should have a job interview so you could usurp slightly more prestigious candidates by answering questions about your ambition for the club, the ways in which you intend to carry out your job, your ruthlessness in removing dead wood or loyalty to players etc. One board may require you to keep certain players on the wage bill far beyond their sell by date or another may want you to play an attacking brand of football whether you are successful on the scoresheet or not. Have the option to bring your staff from the team you’ll be leaving.
~ by Jack27, Magnakai Haaskivi, Mr.Bojangles

There could be a board meeting every 6 months or so where you are asked to make yourself accountable for the performance of the team and other issues whilst maybe getting the chance to ask questions of your own.
~ by S2008

So far, all we have is "Feels the two of you could become good friends". How about we become good friends and I can call on you when I want to sign a player that has worked under you and I can ask you what his character is like before signing him? And then can you introduce me to an agent friend of yours so I can offload a "duffer" or sign my next striker? Or even ask you tips on how you beat a certain opponent, etc.
~ by RorysRocketThrow

There are so many questions that don't have suitable answers and being repetitively asked the same things over and over is just plain annoying. Either revamp it so it's not long an annoying chore or otherwise delete it.
~ by Niebiescy

Allow managers to ask for specific stadium improvements such as undersoil heating, a roof, improving the capacity by X thousand seats.
~ by PineappleBlender

Why give me the option to request feeder clubs when it is obvious that the chance of actually forming a link is close to zero? Just grey the damn thing out until the board actually have real options.
~ by BiggusD

In FM handheld, when you tell a player that they have to wait for their turn in the first team, the fans give their opinion, as do the board. this should be brought into the PC version.
~ by coopie54

When I have a news item about disciplining a player due to them being sent off in the last game, it'd be easier for there to be a box at the bottom of that news ietm telling me if and when they were last disciplined and what for, and how many cards they have received this season.
~ by coopie54

Finances


Improve the modeling of sponsorships. As it stands the rate of increase can be extremely slow. You can the biggest club in the world yet rake in a pathetic level of sponsorship money.
~ by PineappleBlender

Allow managers to suggest that loans are paid off when you have sufficient funds.
~ by PineappleBlender

Administration & being in debt needs to be a much bigger deal than it currently is. Wage slashing, selling players cheaply, a real risk of panic. It's a huge deal in real life, but in FM it doesn't mean too much.
~ by PineappleBlender

For small teams or teams in debt to ask fans for cash donations (like Rangers FC's fans idea "Rangers Fighting Fund").
~ by Jake Dickson

Editor


More features in the editor that will allow us to tailor the games "difficulty" i.e. things like the impact of morale, fitness, newgen quality, AI transfer aggressiveness. Basically anything that allows the user to tweak some of the inner workings so they can make their databases as hard or as easy as allowable.
~ by Erimus1876

Tactics


Trends in tactics. If a team proves to be very successful with a certain tactic for seasons, then that tactic should become more popular and more AI managers should try to play similar. And it would be even more interesting if AI managers could copy your extremely successful tactics and eventually use your own tactics against you.
~ by kizaru

Separate defensive and attacking formations (+ ideally implement fully dynamic formations).
~ by Govnar1

General


Add or Remove certain features you don’t want or set the ratio of what you do want within the game. E.g. Have press conferences set to 1 a month. Agents? Don’t like these, remove the feature. Maybe have options named so if people choose 'complete' then it'll be the complete game, other options would remove certain features based on their name.
~ by !Steve1977

Allow us to 'tag' certain clubs. So during holiday if a vacancy comes available either the game stops or the job is automatically apllied for.
~ by jozza800

Being able to increase the limit on how many items remain in your news from 225 would be a very welcome option. Possibly make it an option in the Preferences section?
~ by PineappleBlender

I'd also like dynamic rivalries. As clubs evolve, change leagues, play in international competitions, etc, rivalries can grow or diminish.
~ by cerud

How about travel having an affect on fatigue so that draws for competitions can actually have some sort of relevance e.g. players are more fatigued on the weekend after a journey to Russia in the week than they would be if the game was in France.
~ by Johnson993

Introduce a crossing-related PPM, something like "puts ball into box often" that would cause the player to try crosses regardless of his passing setting.
~ by Chochip, 5uare2

Yearly list of the worlds biggest talents not based on Potential ability, that would be spoilerific, but based on a mix of reputation, ability and age. It would be really great if this list would be saved like other awards, so you can see who makes it and not.
~ by Matshit

Make FM 13 64 bit, and give it proper support for multi-core processors.
~ by thomit

Less emphisis on results for managers of lower league clubs. More onto financial stability, long term building for future.
~ by Matt Scratchley

Youth Academies in game like on FMOnline. Any country you like, 1 to 5 stars and only if its financially stable.
~ by Sam Tiago Cartwright

A scenario mode would be good. Adds a bit of variety to the game. Starting with a relegation based team under a transfer embargo with there star player injured etc.
~ by Sam Tiago Cartwright



That sums up all interesting suggestions people posted in our website, the SI forums and our facebook pages. I tried to organize everything into categories, but please keep in the mind the order is random. If you spot any errors or you feel a suggestion should be removed from the list, feel free to comment.

I will be constantly updating this article until the first official FM13 announcement gets out, so most likely the feature requests will get populated in the next couple of months.

A big “thank you” to everyone who contributed to this list.



Football Manager 2013 Box Art [fake]


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About Stam

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Discussion: Football Manager 2013 Feature Requests

204 comments have been posted so far.

  • ryancook21's avatar
    I think it would be a good idea that if a team has an accurate kit complete with sponsor and badge etc., that the kit can be edited in the editor, and stay as you changed it, rather than reverting to the real-life strip and the club colour remaining edited, giving a high chance of kit clashes. Also, can you have a peaceful meeting with zee germans and get them to agree to having their national team in the game? Long shot i know, but worth a try...
  • hamsik armino's avatar
    I would like to see my own ability as a manager and also be able to see another human manager's ability.This would help because i would try harder to win leagues,cups and to see my ability shoot to 19's and 20's.
  • shimi's avatar
    team can lift trophy after win league,cup etc
  • shimi's avatar
    manager have personal life...the wage can buy car,house,club....can married and can get child....
  • Milkman_96's avatar
    ...And even then the actual layout of many features to the FIFA game is better- Football Manager looks quite flat at times whereas FIFA have created a colourful and more interesting design. No criticism to Football Manager, just trying to be constructive.
  • Milkman_96's avatar
    Something that has definitely got to be improved upon is the graphics of the football matches- with all the computer gaming experts out there, it can't be that hard to find someone that can improve the current system. If you look at FIFA Manager, the graphics are so much better for the matches themselves even if the rest of the game is atrocious. Please sort this out!
  • C.Wilkinson's avatar
    Players like Hazzard and Aguero receive lots of praise from other managers but how come when you sign a player like that suddenly all managers stop commenting on them.
  • C.Wilkinson's avatar
    Can merchandise bring in more money for clubs and each player on his information screen or his history screen can it say how much money they made for the club that season through things like shirt sales etc. when you sign a payer like Ronaldo you do get a big 'windfall' but you dont know how much.
  • jonnydevaney's avatar
    LIKE TO GET THIS NOTICED, IT HAS ALL YOUR IDEAS!!!

    ADD PERSONAL LIFE - relationships, house, cars, children, mobile, personal sponsors, spend your wages etc

    REALISTIC TRANSFER PRICES! - No £50m negotiations for mediocre players for example
    PLEASE LIKE THIS TO GET NOTICED IT HAS A LOT OF THINGS YOU ALL COMMENT ON WANTING! ...

    STADIUM DESIGNING - (copied from Fifa manager :P ) Build your own stadium from scratch in 3D.

    MORE MEDIA - More media conflicts and rumours and stories. These will effect your players morale, team morale and your own or your families.

    WATCH MY SEASON - create a social network timeline of your season, so as you play games, the scores are uploaded on your choice of social network.

    SIGNIFICANT ATTRIBUTE CHANGES EACH QUARTER/SEASON - Each season, players attributes change significantly depending on the season they have just completed. In real life for example, Torres finishing will drop some digits but work rate and determination will increase.

    PLAYER AND MANAGER INTERACTION MORE COMPLEX - Each player or manager have their own personality. When interacting with them, depending on the answers and questions you supply, their reactions will depend entirely on how you ask them and their personality type.

    ADVANCED 2D GAMEPLAY - more animations, more people around the pitch, players move the ball more realistically and not so linear, maybe see the crowd in 2D format like the players (see them bounce when their team score for fun :) )

    RUN YOUR CLUBS ACADEMY - Bigger teams have an academy in which you help run, play charity matches for to increase the youngsters attributes, make sure they are keeping up to date with school grades and discipline, training regimes etc.
  • windace's avatar
    Football Manager is the best manager game but need to innovate, and today I see just one thing that could make a HUGE difference from others FM like: the possibility to build your career from manager to Chairman or Football Director.
    This should allow players to take charge of the bussiness of football, like modernizing the club, hunting new partners of sponsorships, interacting with managers suggesting players to buy or formations to addopt and all those thing that a Board member must do help club achieve its objectives.
  • windace's avatar
    1 - Match Engine:

    Would be pretty real if we could see more NPC interactions, in example:

    - manager shouting to player to get forward (based on shouts)
    - 4th referee showing extra time display and substitutions display
    - supporters waving flags or photo flashes
    - player impacts

    2 - User Interface

    - when creating a Manager, option to choose (or randomise) his personality and physical attributes like weight, height, skin colour, hair colour, if he would be wearing formal suit or sporting (this option is mandatory to apply more reality to the game in case we are able to see the manager interaction with players on-field, as I've mentioned before)
    - Board objectives like aiming to make money selling players or achieving trophies

    3 - Finances
    - UEFA Financial Fair Play system could be added to the game or something like it. It's very unreal if richest clubs never get bankruptcy even if you spend £100 millions in 48 monthly payments every year. In this case, club or manager should be penalised with demission and have lowered reputation
  • leeds92's avatar
    Just realised another annoying thing, when selling a player they often ask you to pay the difference in the wages to the end of their contract, when buying a player, you should be able to ask the player or agent to ask this of their current club. This would be especially useful when trying to sign a player from a higher league who is interested in joining but demanding top league wages.
  • leeds92's avatar
    I always like to keep track and break as many records as I can for the club i'm managing such as league goal scorer or fastest goal etc. It really annoys me that I can't compare these to other clubs or nations, I would love to see a 'World Records' screen. If my keep keeps 15 clean sheets in a row, has he broken a world record?? Can I beat Messi's 72 goal record etc.?

    Why does the career history only show league games, if Messi's world record of 72 goals is for all comptetitions and that is widely accepted in the 'real' world then why can't we see the total stats for all competitions in a player history screen. Surely they could change it to show totals with league figures in brackets, such as, games 62 (37) goals 30 (17).

    Another suggestion is when making substitustions, you can't give the same 'team talk' to multiple players, this is especially annoying in friendlies if you make 5 or 6 subs in one go and you have to do each team talk individually.

    In the information screen it shows how good your teams coorporate facilities are but doesn't give you an option in the boadroom to improve them, so why tell us how good they are? Either show it and let us improve them or don't bother as it is currently irrelevant.
  • gert78's avatar
    * When you get promoted/relegated there should be an extra backroom staff meeting to tell you what your team is worth in the new league. Just an approximation off course (no spoilers). Things like our left back position is vunerable in the new league or even player x is to slow for the league (like in a sort of scouting report. This way you can start filling in the gaps in ryour squad rather than have to wait for the pre-season backroom staff advise at the official start of the league

    * When you get promoted all new scouting reports should start saying player x is a good signing for teams in (newley promoted league) from day 1 after the promotion and not at the official start off the season.
  • bigfan2012's avatar
    Hi, I have been playing this game for years now and this is the first time I have made suggestions. I would like to see more in the match engine with winning a trophy. Once you get to a final i think there should be the trophy ceremony at the end and you can either choose to watch it or not, and you can watch your little 3D men get all excited and watch them hoist the trophy high above the head and have a really good celebration (depending on if you win it, cause lets face it who wants to watch someone else pick up the trophy) also I would like to see better interviews and make them more like press conferences with a camera crew and a person, this would make it really realistic and add something new and exciting to the game. Just a though but would like to see them. Thanks
  • LAS_VEGAS's avatar
    SCOUTING: A separate scouting pool for coaches, now I have to request scout reports manually from each coach.

    PLAYER SEARCH: It should be possible to filter players who have not been scouted yet

    MATCH ENGINE: Voice commentary (There is already text commentary so just need to record voice for each text)
  • r_johnners's avatar
    I find that when you have used a tactic for several weeks, and no matter how successful it has been, in some cases very, i get a message saying how my next opposistion know what system i'm going to play. This is fair, but i think thye teams abilities are exaggerated as i was top of the league, and after i recieved that message, i was thrashed 5-1 by the team in 18th place.
  • Christhomas...'s avatar
    When substituting a player on you can give them instructions to say what you want from them. It would be very useful if you could see how they react to what you say 'Looks fired up' or 'looks relaxed'
  • TimH's avatar
    Interaction: I think that FM should implement an Interview process when trying to get another job as it is far to easy to get a job. You should be able to gain you licences as well for been a manager.

    I also feel that FM should get a new way of team bonding. Maybe be able to set up special events using the calender etc.
  • shwan71's avatar
    1- MATCH AI:
    - speed acceleration need to be more showing in the game, the difference is really not showing .. don't you guy watch modern football? i can't beleive some asking it to be reduced !! i bloody can easily stop CR or walcott runs in my FM they rarely bother my full backs .. so unrealistic

    2- Tactic:
    - crossing type: high - mix- low (currently my wingers send high balls when my strikers are bad in air !!)

    - players run: bring back run direction ..so i can ask my players where they should run .. that is basic football management instruction .. i play with 2 wingers and want them to go towards box instead running to flanks .. i have no bloody good header .. so crossing is pointless

    3- player profile:
    put the height and weight and which his his fav foot at his main profile page .. rather than clicking to go to more detailed pages .. tey should be their in main page

    4- team moral : for GOD sake.. if a team who should be struggling end up in play off zone,.. why when they lose to top club no.1 in league 1-0 away .. confidence and moral go down that much .. is totally unrealistic.. we do want harder game but not in this way
  • Atreidas's avatar
    Please, a 'Scout all' Option or an option where you can scout more players at once.
    scouting 15 year olds one at a time is horrid.
  • RzLegend's avatar
    Some retired footballer who we can't find in FM 12 should be shown in FM 13 , but with no attributes , we can only see their attributes if we sign him , in real life , if they got job offer , wouldn't he accept it ? it will be fun with more staff , but IMO , their attributes should be random as regens
  • Alfred Gnomely's avatar
    Staff in FM (and formerly CM) have remained pretty much unchanged since the game began. I would like to see this modernised, with new types of staff brought in, including Financial/Commercial Managers, Sports Psychologists, and Directors of Football that actually do something!
    Commercial Managers would be able to involve themselves with the various financial aspects of the club, including raising money, negotiating better sponsorship deals and generally using their financial acumen (assuming they have some!) to benefit a club's financial standing.
    Sports Psychologists could attend to players with low morale, or work on a player's mentality to strengthen a required trait such as Ambition, Professionalism, Determination etc, or attempt to eradicate or reduce unwanted traits. Also, they could help mould a required squad mentality. The psychological aspect of the game has been long overlooked, and it would be beneficial to have some element of control over it, even though any attempt to alter a player's natural disposition should represent something of a gamble.
    As for Directors of Football, why not make them a bridge between Manager and Board who can be contacted when the Manager requires, regarding a variety of relevant club matters. At the moment, they seem to do very little for the vast sums clubs are paying them.
  • Sporting_23's avatar
    I DO HAVE a suggestion. why not make the atributes of the players higher. instead of 20, why not 50? that would give a lot of more range!
  • bananaman92's avatar
    This is a bit out there but i think it would be good if you had the option to play as an active manager, so instead of being yourself you could play as Sir Alex Ferguson or Jose Mourinho etc This would give you their stats, background knowledge and reputation. So if you really love your team and it's manager, you could be them rather than nick their job and put them unemployed!

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