We won't be having any official announcements regarding FM 2013 until late August. This is common procedure from Sports Interactive and goes like that every season. However we do know FM13 is under development as we speak and the developers are always keen on checking out interesting suggestions they could integrate to the game.
I intend to keep this article updated with fresh ideas as they come up, so make sure to post your suggestions in the comments below, in our forums or on our FM2013 facebook page.
At the end of this article you will also find a fake FM 2013 box art I designed on April 12th.
FM 2012 currently needs improvement in various areas. I'll just go ahead and name them real quick:
* press conferences
* transfer system
* player complaints
* 3D match engine fakes & bugs
* AI squad building (trading, youth dev)
* training system
* match engine set-pieces delays
* manager interaction and networking
* scout assignments
Let’s get down to details now...
Training
We should be able to see how our players have been doing with a measure of attitude. So, on the Team Selection screen, I'd like a little visual indicator of how players have done in training over the past week; just a little green plus/red minus, or nothing if there's no real notable effort.
~ by Dave C
Introduce more answer options tied with training in press conferences, also in player interaction.
~ by Dave C, Sheffield Sunday
When a player becomes 'natural' in a new position, he shouldn't need to continue training that position to remain natural.
~ by sixsecondsleft
Complaints about "too much training". OK, but please include a button that says "request coach to sort this out".
~ by bolulu
Pre-season training camps abroad.
~ by Adam Frosties Frost
Transfers
Change the board hiring AI because it’s currently poaching from within your league most of the time instead of going for some "world class" coaches who are unemployed.
~ by Dr. Cheesesteak
The transfer rumours page should be a little more vague because in reality 90% of transfer fees are undisclosed, so the press speculate wildly about the fee and wages.
~ by brightonrock
I'd like to see more interest when you offer players on loan. I offer some talented youngsters, easily capable of starting for plenty of lower league teams, and offer to pay 100% of their wages, yet still get either no bites or only 2-3 teams with plans to use them as cover only.
~ by Jehiel
Give an option to offer groups of players on loan with your specifics - wage %, recall option, etc - to avoid repetition.
~ by joannes3000
Add favourite and disliked attributes for managers and apply that in AI transfers. And likewise add favoured preferred moves. For example Guardiola likes small, intelligent, quick, technical players but also players that like to play one-twos, and will be likely to try to teach that preferred move to his players.
~ by noikeee
The board should restrict how many 48 monthly payments you're allowed.
~ by Eugene Tyson
The possibility of buying a player and loaning them back to the club you’ve bought them from for the rest of the season would be greatly received I think.
~ by coopie54
Offer players to clubs with wage percentage.
~ by Matshit
Dramatically increase variation between AI bids for players. Player is worth different amount of money to different teams in relation to their specific needs, ambitions, available resources, intelligence, willingness to risk, marketing opportunities... Also AI doesn't seem calculate the expanse of the whole transfer (transfer fee + player wages & bonuses + agent fees) when deciding whether to bid for certain transfer target or not.
~ by Govnar1
Contracts
Added clauses when buying a player, like extra fees to pay the selling club if the player keeps your side up (sort of like the promotion bonus), or the ability to loan a player back (I know you can set 'end of season' but it's not the same thing!
~ by brightonrock
Have one screen where you can negotiate with all players/coaches/scouts that fall within a specified date range - e.g. contracts expiring within 1 year, 6 months, etc. It’s a HUGE pain to negotiate tons of contracts one by one.
~ by joannes3000
How about an option in the holiday settings to automatically offer a contract extension to any member of your backroom team is approached by another club.
~ by Barside
Additional bonuses such as an assists bonus, a man of the match bonus, etc.
~ by PineappleBlender
"Pay as you Play" contracts for players like Hargreaves sound like a good idea.
~ by Shevchenko
Remove players/agents ability to see your wage budget and demand wages and fees relative to it.
~ by Govnar1
Offer players incentive for not just scoring goals, but also for tackles, crosses, passes, etc or even overall rating at the end of the season.
~ by Craig Harrison
Match Engine
The dugouts are stretching across 2/3rds of the pitch and 5 or 7 subs sitting a mile apart from each other. They should be smaller and the subs closer together; likewise have the physio sitting in there for when he's needed, and when a player is stretchered off, have him actually get stretchered off (by the shortest possible route!!). Its a bit of a farce when a player gets a broken leg and walks off ahead of the physio.
Also the ball goes through the stand when it's cleared; it should bounce around or something within the stadium, to make it feel more 'solid' and realistic.
~ by brightonrock
When I change to a saved formation during a match, all the opposition settings and shouts are reset. Fix that, please.
~ by Blinkenlights Faxlore
Ability to choose penalty taker once a pk is awarded.
~ by sixsecondsleft
Introduce ball boys, as it’s annoying having to watch your player run 20-30 yards to fetch the ball.
~ by J-ROSE
Or just make the ball teleport to the corner spot when it goes out. Also cut the delay when getting booked (ref-player strolling) and in case of injury (physio delays).
~ by Porthos
Lower league stadiums with seats only on 1 side of the pitch.
~ by b_raven
Pace and acceleration are too overpowered.
~ by Coentrao
Set up the Widgets where you want. Then hit the TAB key or something to hide them all automatically. Hit the key again and they come back up again.
~ by Eugene Tyson
Make changes in pressing dynamics and implement various types of pressing (such as classic hunting pack, one on one pressing (or mirror formation), space flooding, single pivot pressing, brick/variable pivot hybrids...). Improve/introduce dynamic repositioning of players according to ball position. This is necessary to enhance effectiveness of pressing.
~ by Govnar1
Reduce excessive precision of long passes. Only the best passers (Scholes, Carrick, Xavi, Beckham etc) should find targets consistently over 25+ yards.
~ by Govnar1, CityAndColour
Implement teams losing shape (formation disintegration) toward half time and/or full time as a result of exhaustion or lack of discipline.
~ by Govnar1
In-Game Shouts. I'd like the opportunity to communicate with players or team during a match, much like the pre match/half time team talk.
~ by Weezer
Scouting
I'd love to see FM go back to the previous method of scouting. The current system and the whole "one day report" really irks me. I've found it better to send scouts out to any country other than ones they have "full" knowledge of.
~ by looknohands
Scouting is definitely overpowered at the moment in my opinion. We get to see player attributes way too fast and they are always 100% accurate regardless of scout used. Not even the best scouts should be able to give such an accurate picture of players ability and certainly not on such a short notice. This should be much more hit and miss, even for best scouts out there. Also please implement option to completely hide players attributes.
~ by Govnar1
Competition scouting is the way forward.
~ by Barside
You could instruct your scouts and/or youth academy to search for players and develop players with the traits that you want: attributes and preferred moves. noikeee
A way to edit scouting filter without removing the assignment and recreating a new one.
~ by Eugene Tyson
When setting scout assignments, can we have "Continent" options, so I can just set a scout to Asia or Africa, as opposed to having to set them to portions of the continent? Or, can we set a time scale ourselves, and stack up assignments?
~ by Dave C
Would be nice if I could choose to not get these mass scouting reports. Maybe instead there could be some kind of list with recent scout reports which I could look into when ever I want to.
~ by kizaru
Give an option to automatically follow up regional scouting reports with a specific scout. I send random scouts out to areas but I want my best PA scout to verify how good/bad a player truly is.
~ by joannes3000
User Interface
Drop or redesign the training level bars. In all the years they've been in the game, no one has been able to figure out just what the heck, if anything, they're supposed to represent.
~ by Blinkenlights Faxlore
Display more about manager's playing style on his profile based on TC concepts.
~ by noikeee
A staff shortlist.
~ by Stam
The chairman i would like to be able to see a profile for a chairman, that shows his weath,bio on him,age ect. This is just a small feature. I'd also like to see a list of people looking to buy buy clubs.
~ by toon army 06
What about adding a Spoken Language(s) area for the manager?
~ by jj1974
I’d love to see Maps implemented into FM.
In the build up screen before the match it would be really cool to see the location of the two teams, especially in Europe. It gives you the distance when playing in Europe but would love there to be a map with each team 'Pinned' where they are in the world. I like to know where I'm playing and when managing abroad I haven't really got a clue when playing obscure teams in Eastern Europe.
~ by stretts
There could be a "Statistics corner" or something where one could enter to look for stats. The point is that I have always been missing the opportunity to see these "total stats" for my club or competition, and have had to satisfy with the records.
~ by Calvincito
Can we have a trophy cabinet? Display and show off all the things your club has won, and a personal one to show the things you've won in the game?
~ by Marc Kemp
Interactions
You should have a job interview so you could usurp slightly more prestigious candidates by answering questions about your ambition for the club, the ways in which you intend to carry out your job, your ruthlessness in removing dead wood or loyalty to players etc. One board may require you to keep certain players on the wage bill far beyond their sell by date or another may want you to play an attacking brand of football whether you are successful on the scoresheet or not. Have the option to bring your staff from the team you’ll be leaving.
~ by Jack27, Magnakai Haaskivi, Mr.Bojangles
There could be a board meeting every 6 months or so where you are asked to make yourself accountable for the performance of the team and other issues whilst maybe getting the chance to ask questions of your own.
~ by S2008
So far, all we have is "Feels the two of you could become good friends". How about we become good friends and I can call on you when I want to sign a player that has worked under you and I can ask you what his character is like before signing him? And then can you introduce me to an agent friend of yours so I can offload a "duffer" or sign my next striker? Or even ask you tips on how you beat a certain opponent, etc.
~ by RorysRocketThrow
There are so many questions that don't have suitable answers and being repetitively asked the same things over and over is just plain annoying. Either revamp it so it's not long an annoying chore or otherwise delete it.
~ by Niebiescy
Allow managers to ask for specific stadium improvements such as undersoil heating, a roof, improving the capacity by X thousand seats.
~ by PineappleBlender
Why give me the option to request feeder clubs when it is obvious that the chance of actually forming a link is close to zero? Just grey the damn thing out until the board actually have real options.
~ by BiggusD
In FM handheld, when you tell a player that they have to wait for their turn in the first team, the fans give their opinion, as do the board. this should be brought into the PC version.
~ by coopie54
When I have a news item about disciplining a player due to them being sent off in the last game, it'd be easier for there to be a box at the bottom of that news ietm telling me if and when they were last disciplined and what for, and how many cards they have received this season.
~ by coopie54
Finances
Improve the modeling of sponsorships. As it stands the rate of increase can be extremely slow. You can the biggest club in the world yet rake in a pathetic level of sponsorship money.
~ by PineappleBlender
Allow managers to suggest that loans are paid off when you have sufficient funds.
~ by PineappleBlender
Administration & being in debt needs to be a much bigger deal than it currently is. Wage slashing, selling players cheaply, a real risk of panic. It's a huge deal in real life, but in FM it doesn't mean too much.
~ by PineappleBlender
For small teams or teams in debt to ask fans for cash donations (like Rangers FC's fans idea "Rangers Fighting Fund").
~ by Jake Dickson
Editor
More features in the editor that will allow us to tailor the games "difficulty" i.e. things like the impact of morale, fitness, newgen quality, AI transfer aggressiveness. Basically anything that allows the user to tweak some of the inner workings so they can make their databases as hard or as easy as allowable.
~ by Erimus1876
Tactics
Trends in tactics. If a team proves to be very successful with a certain tactic for seasons, then that tactic should become more popular and more AI managers should try to play similar. And it would be even more interesting if AI managers could copy your extremely successful tactics and eventually use your own tactics against you.
~ by kizaru
Separate defensive and attacking formations (+ ideally implement fully dynamic formations).
~ by Govnar1
General
Add or Remove certain features you don’t want or set the ratio of what you do want within the game. E.g. Have press conferences set to 1 a month. Agents? Don’t like these, remove the feature. Maybe have options named so if people choose 'complete' then it'll be the complete game, other options would remove certain features based on their name.
~ by !Steve1977
Allow us to 'tag' certain clubs. So during holiday if a vacancy comes available either the game stops or the job is automatically apllied for.
~ by jozza800
Being able to increase the limit on how many items remain in your news from 225 would be a very welcome option. Possibly make it an option in the Preferences section?
~ by PineappleBlender
I'd also like dynamic rivalries. As clubs evolve, change leagues, play in international competitions, etc, rivalries can grow or diminish.
~ by cerud
How about travel having an affect on fatigue so that draws for competitions can actually have some sort of relevance e.g. players are more fatigued on the weekend after a journey to Russia in the week than they would be if the game was in France.
~ by Johnson993
Introduce a crossing-related PPM, something like "puts ball into box often" that would cause the player to try crosses regardless of his passing setting.
~ by Chochip, 5uare2
Yearly list of the worlds biggest talents not based on Potential ability, that would be spoilerific, but based on a mix of reputation, ability and age. It would be really great if this list would be saved like other awards, so you can see who makes it and not.
~ by Matshit
Make FM 13 64 bit, and give it proper support for multi-core processors.
~ by thomit
Less emphisis on results for managers of lower league clubs. More onto financial stability, long term building for future.
~ by Matt Scratchley
Youth Academies in game like on FMOnline. Any country you like, 1 to 5 stars and only if its financially stable.
~ by Sam Tiago Cartwright
A scenario mode would be good. Adds a bit of variety to the game. Starting with a relegation based team under a transfer embargo with there star player injured etc.
~ by Sam Tiago Cartwright
That sums up all interesting suggestions people posted in our website, the SI forums and our facebook pages. I tried to organize everything into categories, but please keep in the mind the order is random. If you spot any errors or you feel a suggestion should be removed from the list, feel free to comment.
I will be constantly updating this article until the first official FM13 announcement gets out, so most likely the feature requests will get populated in the next couple of months.
A big “thank you” to everyone who contributed to this list.






Discussion: Football Manager 2013 Feature Requests
204 comments have been posted so far.
We should receive more job offers, the contract negotiations with the board should be developed to a higher level and to meet the fans!
Managing all national teams.
We should be able to manage all national teams from the world. For example if you want to manage exotic countries like Malawi, Guatemala, Taiwan, FarOer etc... you should be able to do that. Again with expectations from the federation for the team etc...
More leagues for Germany, Spain or Italy. To manage there as well in the 5th or 6th leagues. Maybe this year we will have the extension for the English 7th and 8th tiers from the game release date. Should be fun for us who enjoy working in the lower leagues.
youth camps all over the world can be built in the new fm13 and send scouts to see how the youths are progressing...
2. Manager can reduce transfer spending to pay off loans (agree that financial problems need to be made a bigger issue) or have more control over how debts are paid off.
3. Match engine improvements:
i. Build up too match i.e. team a vs team b (with stadium name underneath) and teams coming out of tunnel etc.
ii. Agree with ball boys idea.
4. Training: overseas camps, more options for training and coaches to have more freedom putting players on regimes (such as it being completed automatically).
5. Build up to press conferences i.e. flashing cameras, shouting reporters before question appears, shaking hands with new signing, new signing holding shirt with name on back at end.
6. Complete an interview when applying for a new job with same format as press conferences.
7. Reputation should link to how good sponsors are- at the moment, they are very slow to increase when you look at the kind of money teams such as Manchester Unites receive.
1.the manager should be able to interact directly with players of other teams or their agents about transfer. In that way some players with no intentions to join one club can be convinced,may
be by offering very high salary.
2.when a club shows interest in one player,the manager should be able to offer the player directly to the interested club,instead of offering him to all clubs in general.In fm12,many clubs showing interest in a player often ends up not bidding for the player.But if the player can be offered directly to the interested club ,there is greater chance of a deal..
Also, the national selector should have a salary.
Even if you don't choose the kit design sponsor (which is a chairman's job) get the chairman to say at the end of every season or so "We have changed our kit designer, we need your opinion on a new kit design for next season," then give a multiple choice of random designs using the primary, secondary and outline colours of the team's home kit, and random colours for the away/third kits (like AFC Wimbledon did for their kits for 2012/14 this year) and then give the chairman a chance to accept or reject your decision. In real life the manager has input on the design of a kit so even if you don't select the kit designer, you can at least have some control over kit changes.
Another option I think should be included is a feature that was included in Ultimate Soccer Manager 98 and even the LMA Manager series. The upgrading of your stadium was fully controllable with the user being able to choose the design of their stands and how many seats were in each stand.
Also I think that you should be able to ask the chairman if they can increase or decrease the ticket prices to try and attract more fans to the stadium or provide a cash boost for big, important games.
More Stadium upgrade options including number of bars kiosks type of stadium
more fomation freedom including runs etc
Also I think your manager profile should be more in depth. Maybe adding favoured personnel when you constantly compliment a manager and disliked personnel for the opposite. Also the same with clubs but when you've managed them for years.
Just a few ideas there, hope you like them
Hope to hear what you make of this suggestion
"Leading on from that this player should in turn generate interest from top clubs or aspiring clubs. right now in FM transfers ae generated by static attributes regardless of how poor a season he has had and this is not reflective on real world transfer which are stimulated by the season a player has had, in turn this will add an element of risk to transfers- should i sign emile heskey because he has bagged 20 goals this season and his attributes are up or should i sign torres who hasnt netted a single goal but he is a player of reputation.(ofcourse nt all transfers are genrated by merit) "
"Transfers have always been an issue on the game, If you want a teams best player 9/10 your going have to pay over 25 million for a 10 million rated player. However your best player unless you've started with Santos and have Neymar they will pay only 5/6 million above and thats if they don't withdraw" - by samuelbabes
i COMPLETELY agree! i mean i have to pay 30million for a player when he goes out to a club for 15-20million. absurd -.-
I have a suggestion for the next version it should allow you synchronise your coaches settings for first team and reserve team for the same coach. As each time I hire a new coach I have assign them in both training sections, it would simpler just link a coach who does both first and youth team.
Also a feature to allow you to ask the chairman /board to go over on maximum wage if a player you are signing, wants a small increase so if a player wants £2000 per weak and you limit is £1900 per weak you can ask for the limited to be starched after all the negotiations have reached an impasse.
Where you £1900 and the player wants £2000 in real life the board might stretch the limit in such cases.
I look forward to hearing your thoughts.
Yours
Farhan
This is what id like to see. some more spatial control over tactics. One for attack, one for defence with boxes to show where you want them to go.
2. more realistic training were you can make the schedule and plan the training for your players
3. introduce arrows in set-pieces were you can create set pieces better and have a plan for set pieces
4. be able to control youth teams
5. open academies in various countries
It annoys me how when you are a goal down or level late in a game, your keeper takes his time with goal kicks and even just out of his hands. I would like to see some urgency, i.e. if he catches it off of their corner he kicks it almost immediately, maybe not that accurate but at least he gets it up the field.
Secondly, i don't like that as a lower league club so many of the acceptable loanees have high loan fees have to pay full wages even for players that wouldn't play for them. I like to play as plymouth argyle who are bad financially, i generally find that i have no transfer budget and very little wages so finding loanees is hard and frustrating.
I do agree with other people that a job interview would be good.
Also i like the idea of starting as an U18 or reserve team manager and doing well, then getting approached.
Could there possibly be an option to scout the players without a contract, especially as a lower league team, sometimes you get lucky with an agent looking for a club for his client, but sometimes you see a club has signed someone for a free that you could have got and needed.
Would it be possible to have more interaction with the fans, i.e. actually hold agms to get their opinions, also if you take on board their suggestions then their opinion of you goes up.
I want to be able to re-take the reigns at a club I left if I acheived some success at the club beforehand. These days it is very hard / Impossible to take over at a former club.
The game recognising your achievements more. Say, I love taking over teams that are struggling and taking them to promotion gives me the nickname "Promotion King". If you always do well in cups but not leagues "Cup Expert", if you always go to the richest clubs or are always tempted by a large increase in money "Sellout", if you're good at balancing clubs' budgets "adminstrator" or "accountant." You get the idea.
An extra phrase or two for "Had a short spell at" or whatever it is. Makes reading biographies painfull sometimes.
More information on how the media is treating you. At the moment, you can just see if they like you or not. I want to hear about scandalous headlines, I want them to ask questions that are tough to answer satisfactoraly. I want all parts of my news conference to be relevant, not just the one one journalist chooses, especially if there's more than one news station or whatever there.
An animation where I can watch my team lift a trophy, PLEASE. Them standing in standard winners' pose with their cute little regen faces or whatever, camera flashes etc. Confetti everywhere, in lower leagues fans storming the pitch after a surprise win, and the mention of it in the news. Add a little emotion. Just let us skip it as well just in case some people dont want to see it. Yes it's gimmicky but for gods' sake even Fifa 97 did it.
Also, I think there should be an option to be player-manager.
There should be an option to bring somebody back from retirement as a player or member of the backroom staff.
I think there should be less injuries during matches as they happen too often.
I think there should be awards like "a statue of you outside the stadium" or "a stand named after you."
I think you should be able to choose the details of your playing career (caps, goals, teams played for)
now if in FM13 a striker who had avarage attributes at the start of the game had 2 very good season scoring 20 goals plus his attacking attributes should go up according to how he scored those goals e.g. if 15 goals were from headers heading attributes should go up accordingly.
Leading on from that this player should in turn generate interest from top clubs or aspiring clubs. right now in FM transfers ae generated by static attributes regardless of how poor a season he has had and this is not reflective on real world transfer which are stimulated by the season a player has had, in turn this will add an element of risk to transfers- should i sign emile heskey because he has bagged 20 goals this season and his attributes are up or should i sign torres who hasnt netted a single goal but he is a player of reputation.(ofcourse nt all transfers are genrated by merit)
It also annoys me in the first season when you take over a new job and can't sell players who were signed within the last year as you get stuck with players you dont want