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How to Change the 3D Match Pitch Textures on FM18

A brief tutorial that outlines how to replace the default pitch textures of the 3D match viewer. This guide is specific to Football Manager 2018.

By on Apr 16, 2018   5625 views   0 comments
FM Tutorials - How to Change the 3D Match Pitch Textures on FM18
FM 2018 introduced a couple of changes in regards to the way assets of the 3D match viewer work. This brief guide explains how to replace the default pitch textures in four steps.

1. Locate the Default Textures

NOTE: You only need to follow this part if you want to create your own pitch textures as it's easier to edit the existing files instead of creating others from scratch. If you have downloaded a texture pack from another source, then just ignore this part and skip to step 2.

One of the main changes on Football Manager 2018 regarding the 3D graphics is that they are now packed into fmf files, so to get to them you need to extract them first (using the Resource Archiver).

The textures you need are located in the 'simatchviewer-pc' fmf file which can be found inside the \steamapps\common\Football Manager 2018\data\ folder (where you have installed FM18).

You can either extract the full contents of this fmf file or you can just extract the contents of the textures\pitch folder, as this is the only folder we are interested in.

2. Install your Custom Textures

Once you have downloaded or extracted the default textures (if you are creating your own) browse to your User Data Location which by default is:

\Documents\Sports Interactive\Football Manager 2018

Inside this folder you now need to create a new folder called 'textures'.

Next open your new textures folder and create another new folder this time called 'pitch'.

Now open the pitch folder and this is where you need to place your pitch graphics.

If you have extracted the default files to edit yourself then copy the files called detail_grass_1 through to detail_grass_7 into this folder as these are the files that FM18 uses for the pitch. The other files in this folder aren't important as you shouldn't need to edit them, because the files in the various weather sub-folders aren't used by FM18 so you can ignore them.

Though the game does still use the files in the clay, gravel, sand and synthetic folders for the rare occasions when you use one of those pitch types so you can copy those folders over as well if you want. Note that the mixed type still uses the general grass files.

If you have downloaded a texture pack from the internet what you need to do depends on what version of FM the texture pack was made for.

If you have downloaded a FM18 texture pack then you should just need to extract the contents of the download and place the detail_grass dds files into the pitch folder as the pack creator should have already given them the correct names.

If you have downloaded a pack made for a previous version then you will need to modify it. First extract the files and depending on the pack you'll likely have several sub-folders with a grass file inside each folder. What you need to do is copy the grass file directly to the pitch folder and then rename it.

For FM18 your files need to be named 'detail_grass_1', 'detail_grass_2' through to 'detail_grass_7'.

Unfortunately I don't have the full details of when each pitch type is used, but as best as I can tell they seem to reflect the condition of the pitch with 'detail_grass_1' being used for perfect pitches, 'detail_grass_2' being used for slightly worse condition pitches etc.

In England at least pitches 1, 2 and 4 seem to be the ones being used most commonly.

If done correctly your pitch folder should look something like this:

3. Edit the Pitch Patterns

The other thing you can do is edit the pitch patterns used by the game. However it isn't possible to assign patterns to certain teams nor can you create new patterns all you can do is edit or replace the existing patterns.

To edit the patterns when extracting the pitch files you should have a 'patterns' folder inside the pitch folder, all you need to do is copy this folder and it's contents into the pitch folder you created above and if done correctly it should look like the above screenshot.

4. Finish Up

Now that you have installed your custom pitch files load up the game and your new pitches should now be used by the game.

If they aren't showing, then from the Preferences -> Interface screen, hit the "Clear Cache" button, and then exit and restart FM18 to force it to reload the textures.

If that doesn't work, check what pitch type your stadium uses as if you aren't using a grass pitch the files for the other types will override them, and have a check of the other matches to see if any of them are being used. If none are showing, then go back through this tutorial as you have made a mistake somewhere.


This tutorial is written by Michael Murray. He is a moderator at the official forums of Sports Interactive and has been sharing his skinning knowledge on Football Manager since late 2006.
If you appreciate his work, then feel free to send him a donation via PayPal.

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About Stam

I started FM Scout for fun in the distant 2004. I'm proud of how this place has grown into a vibrant community and I try my best to improve it every year. Husband and father of two.

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