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Mustermann v3.02 FM23 Light Skin

A light skin taking a radical approach to the way Football Manager 2023 can be played. Overview pages got overhauled whilst player profile focuses on analytic stats.

By Updated on Apr 13, 2023   113521 views   142 comments
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Downloads: 22073 / Size: 41.3 MB / Added: 2022-11-25
Football Manager 2023 Skins - Mustermann v3.02 FM23 Light Skin

Mustermann23

A light skin taking a radical approach to the way Football Manager can be played. Overview pages have been overhauled with a sparse UI, prioritising key information and reducing clutter, whilst the new analytic stats added in this year's edition are given prominence on the player profile to help those who like to take a "Moneyball" approach to their careers.

Mustermann23 Light v3.02


























Credits

Quite a few to mention, and I'm sure there will be some that I've missed. If I've inadvertently used something you believe I haven't credited please let me know!

bluestillidie00
sebastian_starttrbts
Tyburn
_Ben_
Michaeltmurrayuk
wkdsoul
keysi
Wozzie
Heffem
Olas Nick
Jellico
vonTrips
RDF Tactics 
Dan Gear/Cleon Hobson/View From The Touchline
FM_Grasshopper
Rashidi
TheFFM
13thMan
SixPointer
Snowofman

FAQs and Patch Notes available here: https://community.sigames.com/forums/topic/569678-fm23skin-mustermann-23-v211-updated-190323-dark-version-out-now/


Download Now
Downloads: 22073 / Size: 41.3 MB / Added: 2022-11-25
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Discussion: Mustermann v3.02 FM23 Light Skin

142 comments have been posted so far.

  • gimn85's avatar
    @Vxxvitra - same as other skins.
    Extract the one you want into your Football Manager 2023/Skins folder, go to preferences, select the chosen skin from the drop down and click Confirm.

    I would advise also unchecking "Use caching to decrease page load times" and check "Reload skin when confirming changes in Preferences" when you initially load the skin. Once you've loaded the skin, you can go back into preferences and reverse those changes.
  • Vxxvitra's avatar
    how do I install the skin is it different from normal?
  • gimn85's avatar
    @Lego_nidas - You'll want to add style="semi_bold" to all of the attribute_label widgets inside player/mustermann/performance/player performance attributes numerical.xml
    1
  • Lego_nidas's avatar
    The font of numerical attributes has been changed. Did you do it intentionally? It is too thin and slightly hard to read. Please revert it or tell me how to do it.
  • gimn85's avatar
    @niolop - the colours are controlled in the settings file. Right at the end, there are three defined colours: pizza_attack, pizza_defend and pizza_possess. These currently point to other colours already defined within the file, but can be replaced with rgb values (you'll see the format inside the file)

    The parameters are defined within the individual classes in the classes folder. These were defined using 13,500 data points from the Top 20 leagues across multiple seasons, and then slicing at every 10th percentile.
  • niolop's avatar
    @gimn85 - Yes, not a single match in the save yet. Hmm, so this is a normal situation. I was afraid that this is a bug :)

    Can you tell me more point please. What parameters and in what file are responsible for the colors of the Pizza Chart?

    I am also glad to thank you for the best skin. In my opinion :) I am a designer so it's a good look)
    1
  • gimn85's avatar
    @niolop - not necessarily a bug, just an oddity. Obviously it's better for a player to lose possession less often. Technically never losing the ball is the best a player can be! So if they haven't played any games, that specific metric will be maximum (whilst all the others are at the minimum).
  • niolop's avatar
    Hello! Downloaded the new version 3.0. And I found this thing. I do not know whether it's a bug or not. There were no matches yet, that is, the statistics have nowhere to come from

    Screenshot: https://ibb.co/1Lskn6S

    What could be the problem? The new version is even better, thanks!
  • Lego_nidas's avatar
    Thank you for explaining it. I managed to add player portraits to Locker Room Screen.
  • gimn85's avatar
    @Lego_nidas - It's possibly:

    for tactics - panels/tactics/tactics overview side panel
    for subs bench - panels/tactics/sub bench panel
    for locker room - panels/match/match team talk person info panel

    For the tactic panel this will likely refer to an tactics icon panel that will actually need to be edited; but if you have found a version you like you can copy the associated tactics icon panel across and just add that in as the tactics icon file to look up.

    Not all these files will necessarily be in the skin and you'll need the Resource Archiver to extract them. There are also some files (for example the tactics ones, where there will be a separate version named similarly in the match folder as well).
    1
  • Lego_nidas's avatar
    Can you tell me which xml files I need to edit for those three. Just names. I will try to figure out rest myself.
  • gimn85's avatar
    @Lego_nidas - I have no plans to add player portraits, but if you check the post here it might help you add it yourself: https://community.sigames.com/forums/topic/568644-i-need-help-trying-to-add-players-faces-on-tactics-screen/#comment-13768690
  • Lego_nidas's avatar
    Please add player portraits to tactic, Locker Room and sub bench
  • gimn85's avatar
    @rmago - this will be addressed in the update, planned for release this evening.
  • rmago's avatar
    Any way to have hidden attributes pros and cons show at the same time constantly instead of them switching back and forth? Also great skin man.
  • gimn85's avatar
    @jodekpl - that suggests something is missing or there is a clash with another file, quite possibly a class or graphic.

    I would recommend downloading again and trying with only the 1 skin in the file. (You'll need to tick the option to turn off cache when reloading the skin)
  • jodekpl's avatar
    Nothing changed to me.
  • gimn85's avatar
    @jodekpl - thank you for sending that across. That is very odd, as the scrolling layout means that area is a fixed size (500 pixels). If you can edit the following file in a text editor: panels/player/player overview panel.xml.

    At line 588, it should say: <container class="horizontal_adaptive_container" mode="distribute_equally" gap="0" default_height="500">

    Try changing 500 to 550, saving and reloading the skin. Let me know if that works?
  • jodekpl's avatar
    Here is screenshot of my screen. This is full hd and 95% hud size but its same on different hud sizes. Nothink in the place where attributes should be
    https://iv.pl/image/GZHMRUe
  • gimn85's avatar
    @jodekpl - please can you share a screenshot? Either link in the comments, or send me a DM.
  • jodekpl's avatar
    But i dont have anything in the place where numerical stats should be. Only numerical skin works propertly
  • gimn85's avatar
    @jodekpl - the graphic has been changed with a circle for a cleaner look, but screenshots have not been updated. There will be a new release this weekend (just going through and fixing things that have changed with the patch) - and I will be updating screenshots at that time.
  • jodekpl's avatar
    Hi. I don't see this rectangles in graphical version. Im playing at 1920x1080 and trying different sizes.
  • gimn85's avatar
    @winger - I'm afraid not. I don't believe it is possible with the approach I have decided to take, and is kind of antithetical to the play style this is designed for.
  • winger's avatar
    Any plans for using ingame editor to change attributes with this skin ?

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