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FMSE 23 staff attributes broken

Started on 22 October 2022 by vikingleif
Latest Reply on 23 October 2022 by Stam
  • POSTS2
  • VIEWS3404
 
vikingleif's avatar Group vikingleif
2 yearsEdited
So I'm trying to edit a scout determination but after I have edited him and save, i check in-game and his GK attributes are maxed out (wich i didn't touch) and a bunch of other skills have changed, except the Determination that I wanted to change.
I have bought license and activated but editing attributes don't seem to work correctly at all.
Is this because it's beta and the editor can't handle it or is there something I'm missing here?

Edit: after some testing it seems that all attributes are broken in fmse. All attributes don't correlate with in-game attributes.
Changing pa changes mental, fitness is analyze and so on for all attributes. I think the only correct one is adaptability...
I can confirm there's an issue with staff attributes in the first beta.
I've alerted Thanos about it and hoping for a fix asap.
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