Hi all.
First of all, apologies if this is a stupid or obvious question. I searched around but couldn't find anything.
I'm trying to perform some analysis on FM24's full database (latest official update). For this, one thing I'd like to do is export the available data for all players in FM Genie Scout.
However, I've noticed that there's a significant player count difference between FM Scout's export and the actual game.
Here are the numbers I've gathered:
Pre-game editor - filter every person of "Player" type: 476,154 players
Database size estimation when creating a new game: 477.980 players
FM24 HTML export - all players: 508,822 players (incl. regens)
FM24 HTML export - excl. regens (UIDs starting with "r-"): 477,024
FM Scout player search - no filters: 509,071 (incl. regens)
FM Scout player search - excl. regens: 465,669
As you can see, numbers are mostly aligned until we get to the regen filtering.
My understanding is that since recent versions of FM, regens have a UID starting with "r-", followed by the actual numerical ID (real players just have the numerical ID).
So in order to exclude regens from FM24's HTML export, I filtered out all players whose UID starts with "r-". This yields 31,858 regens, which leads to the above figure of 477,024 human players, very close to the estimated database size.
In FM Scout, however, the built-in "Is Regen" filter yields 43,402 regens, so this is clearly where the difference is coming from.
Unfortunately, FM Scout doesn't show the "r-" in front of regen UIDs, so I don't have any quick way to check if non "r-" players are falling inside this filter.
Does anybody know how FM Scout detects regens? Could it be incorrectly flagging some real players as regens?
First of all, apologies if this is a stupid or obvious question. I searched around but couldn't find anything.
I'm trying to perform some analysis on FM24's full database (latest official update). For this, one thing I'd like to do is export the available data for all players in FM Genie Scout.
However, I've noticed that there's a significant player count difference between FM Scout's export and the actual game.
Here are the numbers I've gathered:
Pre-game editor - filter every person of "Player" type: 476,154 players
Database size estimation when creating a new game: 477.980 players
FM24 HTML export - all players: 508,822 players (incl. regens)
FM24 HTML export - excl. regens (UIDs starting with "r-"): 477,024
FM Scout player search - no filters: 509,071 (incl. regens)
FM Scout player search - excl. regens: 465,669
As you can see, numbers are mostly aligned until we get to the regen filtering.
My understanding is that since recent versions of FM, regens have a UID starting with "r-", followed by the actual numerical ID (real players just have the numerical ID).
So in order to exclude regens from FM24's HTML export, I filtered out all players whose UID starts with "r-". This yields 31,858 regens, which leads to the above figure of 477,024 human players, very close to the estimated database size.
In FM Scout, however, the built-in "Is Regen" filter yields 43,402 regens, so this is clearly where the difference is coming from.
Unfortunately, FM Scout doesn't show the "r-" in front of regen UIDs, so I don't have any quick way to check if non "r-" players are falling inside this filter.
Does anybody know how FM Scout detects regens? Could it be incorrectly flagging some real players as regens?