GOOGLE DOCS
FM 26
Knap FM2026 - Google Docs
TIs and PIs for console users are on YT Channel
YT Channelhttps://www.youtube.com/channel/UCILCgjDOjzTjS2OjaTpwxJg
KEY ATTRIBUTES
GENERAL Acceleration Pace Dribbling Stamina Anticipation Jumping Balance work rate Determination Position
HIDDEN Important matches, consistency
GK Agility Reflexes Aerial
DRL Concentration Pace Jumping Acceleration Anticipation Dribbling Stamina
DC Concentration Jumping Pace Acceleration Work rate Anticipation
WBRL Concentration Pace Acceleration Jumping Composure Vision
DM Acceleration Anticipation Stamina Jumping Composure Passing
MRL Pace Acceleration Dribbling Technique Jumping Vision Concentration
MC Anticipation Acceleration Composure Pace Dribbling Jumping
AMRL Pace Acceleration Anticipation Crossing Dribbling Jumping Technique Composure
AMC Pace Acceleration Concentration Composure Technique
ST Jumping Pace Acceleration Concentration Dribbling Vision Balance OTB Finishing
ATTRIBUTE UPDATE credit inappropriate user name.
Summary
Pace and Acceleration ,
It remains the most important attribute. However, due to the enhancement of other attributes, their dominance is not as absolute as that of fm24
Finishing , Long Shots , Agility ,
It has been significantly enhanced (compared to fm24) . "Finishing" has been approximately enhanced by 2 times. "Long Shots" has been approximately enhanced by 3 times.
Work Rate ,
It is very similar to the characteristics of fm24. The period from 1 to 12 has a very significant impact. It can be inferred that it must have more than 6 points; otherwise, it will greatly drag down the team's performance .On fm26 , Its importance has slightly declined .
Jumping Reach
Compared with fm24, it has been slightly enhanced
Concentration ,Composure
Compared with fm24, "Composure " has been approximately enhanced by 2 times.
Concentration , Its importance has also been slightly enhanced
Stamina , Strength
Stamina Decline in importance
Strength Increased in importance
Aggression , Determination
Increased in importance
If I were to give a ranking of importance:
1.Pace , Acceleration
2.Work Rate ,Jumping Reach , Agility
3.Finishing ,Dribbling , Concentration
4.Anticipation , Composure , Long Shots , Determination
5.Balance , Strength , Stamina , Aggression
All other attributes can be ignored
8.Position proficiency
FM26 has added a two-stage tactic of "with the ball and without the ball"
This indicates that if players want to play in different formations in the two stages, their players need to have all the proficiency in the corresponding positions
Jadedness doesn't matter much, but match sharpness is crucial. It's somewhere up there with tactic choice and pace/acc in terms of effect on performance. So don't discount 'natural fitness', don't overuse rest in your training, and make sure your players are 100% match fit through reserves matches or friendlies before playing them.
Captain - GK should be captain or vice captain. Your wonderkids will have low leadership and age/reputation, GK wonderkids are less likely, and GK is the only player that can be there 90min every match. High leadership is rare for all positions, but makes minimal performance difference, so if you select say ST captain you are likely sacrificing ST performance for it. DM, or to a lesser extent, DC, is a good captain/vice pairing option.
Dual position exploit - Train 2nd position up to '12' for 0 CA cost, i.e. ST20/DM12 with ST stats. Useful emergency sub but 5%< use. DM20/ST12 with ST stats to get 130 CA instead of 150 CA WILL NOT WORK, not even with min-max. It will become ST when you hit 131 CA ST role. You've gone too far when it shows 'DM/ST' instead of 'DM'. Only do with existing DM20/ST8, or DM20/ST1 with 15+ versatility, due to training opportunity cost. Do not do ST+DC/DL/DR (+8 CA) nor 3 positions (+3 CA) but up to ~10-12 proficiency is fine.
ME
Before the match starts the game will calculate the score based on a multitude of factors
This should be the Instant result or holiday result.
When playing
Every time you make a change like a substitution or a tactical change then the game recalculates the score... as an example... if you make a tactical adjustment in the 20th minute, that means the game will recalculate the score from that moment until the 45th minute, and then from the 45th minute to the 90th minute and then this happens with every sub and so on
AWAY GAME TWEAKS -
Defensive /Balanced Mentality
The LOE can be adjusted to MID BLOCK
CONTROL TACTIC
Remove Counter Press and/or Counter
For a SUS these are ideas to use.
Remove counter press counter
Change mentality cautious/Defensive
full SUS would be to regroup and hold shape
Adjust SPs for more players to stay back
I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SUS
Attribute_Weights.pdf.pdf35.17 kB · 59 downloads35.17 kB · 13,391 downloads
TRAINING
Rest exploit - Full day of rest (3 periods) + 'No pitch or gym work' for first 3 condition options in training > rest. Gives boosted rest effect.
The set up is basically a full rest day after any match, then
Screenshot 2026-02-18 120127.png
Example
Screenshot 2026-02-24 184837.png
Screenshot 2026-02-24 184859.png
Assistant manager exploit - Set up your training calendar for the season, then delegate 'general training' to a staff member. No more training unhappiness complaints.
TRAINING SCHEDUES
Pace Acceleration training
Training Schedules
@doru228
TwoGames-WED-SAT (1).fmf
471 B · 2,185 downloads
SaturdayGame (1).fmf
458 B · 1,964 downloads
TwoGames Thu-Sun.fmf
431 B · 1,315 downloads
Go on Calendar -> Training and click any schedule that is on the side
Click "Create new Schedule" on bottom left corner
Go to "New Schedule" -> Custom Schedule -> Load
Files must be here: \Documents\Sports Interactive\Football Manager 26\schedules
Create " schedules " folder if needed
Pictures Attached
image_2025-11-06_182927124.png
image_2025-11-06_183324975.png
https://community.sports-interactive.com/forums/topic/451185-knap-fm24-and-fm23-fm22_fm-21-fm-20-fm-19-tactic-list/?do=findComment&comment=14827445
https://community.sports-interactive.com/forums/topic/451185-knap-fm24-and-fm23-fm22_fm-21-fm-20-fm-19-tactic-list/?do=findComment&comment=14612837
https://community.sports-interactive.com/forums/topic/451185-knap-fm24-and-fm23-fm22_fm-21-fm-20-fm-19-tactic-list/?do=findComment&comment=14604127
Explanation:
- Two Match Practice sessions per week because they are the most efficient.
- Full day of rest after matches, paired with "No pitch or gym work" for super rest (it has increased effect). Keep in mind that super rest only works with a complete day of Rest sessions, and sending the players to rest at home.
- As many Physical sessions as possible, because Pace and Acceleration are the most effective attributes. Quickness has similar results.
- Attacking and Defending sessions are the most efficient to train non-physical attributes, and they are used to complete the days without reaching red intensity.
- I also set additional focus of all players to Quickness and GK Reflexes.
credit Zaz
ZaZ.fmf19.14 kB · 0 downloads19.14 kB · 1,182 downloads
Screenshot (995).png