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Discussion: Tactics spam & angry comments

Sharing ideas on how to keep this place fun and welcoming for everyone when it comes to tactics.
Started on 16 January 2026 by Stam
Latest Reply on 18 February 2026 by Tikitaka Master
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ME should be shown as ME 26.2 is harder than 26.1

Evidence that the editor has not been used should be shown

Failure to disclose both should mean removal of tactic until information supplied.

Testing has its own issues but unrealistic results should perhaps be challenged.

P106 with Lpool is resonable the Sunderland results by another poster is unbelievable.
The proposed guidelines for tactic sharing appear to overlook the most critical metric for transparency: the Game Status screen. Without verifying whether the in-game editor has been used, and what match engine has been used, the community lacks a level playing field, which is the foundation of any true meritocracy.

While I understand the administration’s desire to implement new rules, I believe the focus should be on accountability for high-profile creators. When users across other platforms like Reddit and Sortitoutsi consistently fail to replicate 'miraculous' results, the lack of verifiable evidence—specifically the Game Status—suggests a case of favoritism or cronyism rather than merit-based success.

Instead of introducing complex regulations for the entire community, FM Scout should make an example of those who cause the issue in the first place. By taking a firm stand against prominent figures like Josh Daly, the platform would send a powerful message: no creator is above the rules. This targeted enforcement would act as a strong deterrent, discouraging others from manipulating results and ultimately restoring the site's long-term credibility.
As an old Chinese saying : 杀一儆百 Shā yī jǐng bǎi in English to punish one to teach a hundred.

Protecting a popular creator at the expense of transparency only damages the reputation of the tactical analysis scene. It is time to prioritize performance-based results over personal status."
While I'm still going to implement certain measures (starting with a thumbs up/down feature later today), I think everyone in this thread agrees that certain evidence should be provided for transparency.

As the unrealistic results continue, we can start by requiring a screenshot of the Game Status screen which will showcase the ME version and if IGE was used. Not for every tactic, but for those with unbelievable claims.

The 70/30 testing is not acceptable. It will either need to be 100% holiday or 100% manual. For example, Knap tested the most recent tactic but could never get 220 season goals with Liverpool, best result was nearly 100.

Effective immediately, the right to bypass the queue has been revoked and the next tactic submission will need to go through moderation. I'll assign tactic validation to luk4sh31 if he's up for it.
Thanks Stam
Finally the decision I was waiting for
Exactly, game status screenshot or video is the only proof needed.
luk4sh31 is a great choice for tactic validation, he is very trustable.
Thanks
Can you make it compulsory to show editor has not been used on the table screenshot. The little pen icon should not show.

Because there can be negative RNG, it would be best to run tactic twice with any test.
@Tikitaka Master: I've had a chat with luk4sh31 and he agreed to handle tactic validation. This also ensures I won't be involved, and therefore removes any doubt of personal bias that some of you believe I might have (I don't).

@Knap: The little pen icon can be hidden by changing a setting in preferences. That means you can use it and then hide it when taking screenshots. Just saying it's not a reliable factor. But sure, seeing the icon means the user has paid for the IGE.
luk4sh31's avatar Group luk4sh31
15 hoursEdited
I have agreed to take part in the process of tactic validation, and I will pay close attention to the claims users make when posting their content or tactics. Realistically, I will not have the time to test every tactic. However, if a tactic appears questionable to me — and possibly to other users who reach a similar conclusion — I would be willing to carry out testing myself. Other users could also share their own test results.

If someone else carries out the testing, proper proof should be submitted to justify the results, not just overall statistics. (screenshots).

If we are talking about testing someone else tactics, we need set clear rules on what forms of testing are acceptable.
As previously mentioned, holiday testing or full manual play seems to be the more logical choice. The 70/30 testing method cannot be properly justified, as testers would not know which matches were hand-played and which were not. For that reason, I believe there is a strong case for banning this method.

I will be less strict with new content creators, as they will need time to learn the process. We should therefore be more understanding and forgiving at the beginning.

I have always viewed tactic emulation as something slightly different. The aim is not simply to create a winning tactic at any cost, but to analyze the playing style of a real-life coach and replicate that style within the game as accurately as possible.

I would also like to see Game Status Windows and Managerial Stats included in tactic submissions. Nowadays, technology makes it much easier to edit screenshots than it was years ago, and because of this there will always be a risk of foul play.

There are two main reasons why I am particularly keen on including game status information:
1. It would show how many times the game was saved during testing. Excessive saving could potentially indicate foul play.
2. Managerial stats would indicate whether the game was hand-played and to what extent. As far as I am aware, holiday testing is not reflected in marginal stats, whereas instant results and manual play are.

From the limited testing I have conducted recently, I have the impression that holiday testing is more consistent under the new match engine. However, I have only completed 15 tests, which is not enough to draw a firm conclusion. If other users also conduct testing, we would be able to gather broader and more reliable data.

This is important because I personally always compare league statistics rather than focusing solely on cup wins, as cup success can be influenced heavily by random factors. Sometimes you may win several cups simply because you faced weaker opposition, while in another simulation you might draw a top team early and be knocked out.

Some members here, such as Knap, have been testing tactics for much longer than I have, so they would likely have valuable insight into this process.

I will try to create a structured list outlining what needs to be submitted with a tactic.

I have also noticed that some users submit a tactic and then disappear for a month without logging in. I have attempted to contact some of them but received no response. If someone makes a submission, they should at least remain available to engage in discussion and answer questions.
1
I would introduce the Game Status screen immediately.

I post 4 screens

Tactic showing IP and OOP

Cups Won

Table

1st team squad

additional screens can be provided

Above can also be shown on video

Testing is only for quality control, after implementing above.
I think that, for clarity, a tactical upload should include the following (but I am open to suggestions):

Tactical Overview — BOTH (IP and OPP)

Team Instructions (IP / OPP) — this can be optional, giving some content creators a form of flexibility. However, if someone plays on console, they need to manually input them, so they have to be uploaded. I do not have a console, but I assume there are also Player Instructions in almost every tactic, so they would need to do that themselves as well.

League table (at least one season)

Cups overview

Team squad — but I would like to see the Assistant Manager star ratings (if someone is using the editor, they would be very high; they can always go back to the previous one, but this is extra work)

Game status and managerial statistics

Is there anything else?
@ luk4sh31
I am very happy that you take part in the process of tactic validation and I agree with all the points that you explained in your previous post especially for tactic emulations that are more focused on replicating the playing style of a certain manager rather than achieving great results.
I agree also to your last post, in fact when I post my tactics on youtube I always show tactic creation process step by step including player instructions because I have been asked to do so by many people who play on console or mobile and can't download the FMF file from my patreon.
except for that and the other needed elements in a tactical upload, maybe data hub could also be a good addition? And for tactic emulations to be as realistic as possible, transfers should not be allowed (that's why I and also other creators test tactic emulations only in one season because in the second and following seasons there are many factors that can influence how the tactic perform: new transfers, players age increase and consequent deterioration of physical values, etc)
I don't want to say it proves anything, but now that it's been decided here that the tactics will be examined more closely, this guy is on Twitter looking for a website where he can upload his tactics... COINCIDENCE???? Who knows!!!!
1
@ that's a good news

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Stam
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