He has now announced that this new feature is about Brexit in a recent interview.
Alistair Tweedale from The Telegraph had the chance to talk to Miles about this new element of realism that was added to this Football Manager 2017.
http://www.telegraph.co.uk/content/dam/football/2016/10/18/Brexit_FM17_Big_Changes1-large_trans++CVUZkBwq4EHTAw0uDHH_62yv4h7Y-dqhV4mSI8uj9gA.jpg
Here are some key quotes from the interview.
This is the first time a computer game has tried to predict the future of a country.
We have included every possible Brexit outcome in the game, using artificial intelligence and percentage chances to make every game different. There are 3 main scenarios.
Preparing for the Brexit aspect of the new game has taken a lot of research, too: a lot of reading, a lot of talking to politicians and people in football.
At the moment the rules for work permits for non-EU players uses a points system and we could see similar rules for all recruitment from outside the UK.
If we already had these rules in place, players such as N’Golo Kante and Dimitri Payet would not have been able to gain work permits to move to the Premier League.
If there is a limit on non-UK players in England, then that isn’t going to help the Premier League. English players are not of the same quality as top foreign players.
You can read the full interview at the Telegrath.
Here's an example of how it can work.
FM 2017 Features Video AnnouncementThe official features announcement video of Football Manager 2017 with a full properly edited transcript! |
Discussion: Miles Jacobson: Brexit is simulated in FM17
1 comments have been posted so far.
The training system and opposition scouting need an overhaul.
Training is piss poor and it infuriates me how there is no concentration on training when that is the main thing of the manager's job. Ask any manager and the word is always, your decisions on Saturday aren't what you win you the game, it is the work done from the previous Monday till that point that makes you win the game.
You don't just, let your players train on attacking or defending set pieces for the week and prepare for the game a couple of days beforehand, you don't just have your players concentrate on one thing, players work on their fitness all the time, etc. Also the way the backroom staff is done, means that you will need an army of a backroom staff so that your players improve in their training when it is not the case at all in real life.
Opposition Scouting went to shit since 2014. The whole, best formation to play against, worst formation to play against and all that crap, doesn't give you much. There are a lot of 4-4-2 variables, there is a shit ton of roles for each position, there is a set piece routine the opposition uses, subs their managers usually make, etc. In real life, you get a detailed version of everything like that, and then you should plan accordingly in your training (that is not existent) in this game to counter these threats.
Before adding stupid things like last year's Movember or this year's Brexit, they should improve a shit ton of stuff like these two & set piece routines (another one that just needs a lot of work) before wasting their time on scenarios where no one knows what the fuck is going to happen there.