Blisters are treated by physios, pulled wrist ligaments take only a day or two to recover from, injury amount is only 70% of real life, and goalkeepers are invincible.
This file will add a whole new layer of depth and strategy to your game! You will need to:
- Rotate your squad better
- Plan training to prevent injuries
- Sign quality backup Goalkeepers
- Use the Medical Center to watch high risk players
- Hire the best physios
- Balance training, recovery, rehab, and rest
- Budget for injuries requiring a doctor or surgery
- Avoid signing players with high injury risk
- Keep a good second 11 for rotation
- Have a full sub bench for in match injuries
From testing, this year the injuries mod ONLY increases injuries for matches played on full detail.
This can be viewed multiple ways, but if you wish for AI to have the same consequences as you, you must have the league set to full detail.
If you wish for AI to have a break, and you level the playing field a bit, then don't set them to full detail.
Also, injuries seem to be even more realistic and dynamic this year.
- More intense training or tactics will rapidly increase injuries
Possibly due to SI's changes in effects of intense pressing, there is a more noticeable increase to injuries if you run fitness drills during the season, for example.
- Higher, more demanding leagues will see more severe injuries
Along the same lines, a lower league team may still see alot of injuries, but minor and short term. An EPL high-pressing team will see longer and more severe ones.
*NEW for FM21* Real-life Percentages Applied
Using over a dozen scientific studies of professional football players, I've compiled the data and applied it to FM.I performed several tests, by simming a season, then extracting all the injury information, then calculating average percentages.
Real-Life Location Occurrence Applied
Example: For default, about 11% of injuries were located in the hip region. Real life is somewhere around 1%. My current tests have the mod at about 2%. Much closer to reality.Real-Life Injury Severity Applied
Example: Default FM percentages for injuries lasting 2 months or more were about 12%. Real life percentage is about 5%. With Mod, is about 5%.Real-Life In-Match vs Training Injuries Applied
The injury rate during competition at it's lowest is 8.7 per 1000 hours of exposure, vs 1.37 during training. I have increased the in-match injury rate, so that at least in-match injuries are more often.
90 new injuries added, based on research
Added a new grading system
Many injuries in real life are classified by gradeI = minor, a sprain or bruise
II = more severe, likely some ripping or tearing
III = the worst, complete tear
Now, your Club Physio will tell you the "grade" or severity of the injury. For example, is it strained, partially torn, or completely torn?
Realistic Treatment Options
Reduced excessive physio useExample: Way too many injuries are unrealistically treated by a physio. Why is a cold or a cut hand treated by a physio?Reduced amount of injuries able to use injection
Example: In real life, recommended treatment for a bruised thigh is Rest, Ice, Compression, Elevation, and Rehab. It is a minor injury. Doctors say "You may also use a protective device." Yet, FM prescribes either an injection or physio.More injuries allow players to play with protective equipment
Example: Continuing with the bruised thigh - protective equipment is a much better option than injection.
Added Correct Classifications and Sub-Classifications for all injuries
Made injury lengths much more accurateExample: Pulling your wrist ligaments in real life takes roughly 2-4 weeks to recover from. FM had it set at 1-3 days, but now it takes 2-4 weeks.Added Realistic Causes
Example: Sprained knee ligaments were only turning, sprinting, jumping. Added impact, bad tackle, or wear and tear.More medically and anatomically accurate names for injuries
Example: A "broken lower arm" is now a "fractured humerus".Fixed inaccurate seasonal injuries
Example: Shin splints no longer only occur in summer...Removed unrealistic injuries
Example: A stubbed toe, that is treated by physio, but you can't use protective equipment? how many times does stubbed toe leave you unable to walk or run?Removed duplicate "different" injuries
Example: A broken toe (45 minimum days) and a fractured toe (15 minimum days)??
Goalkeepers:
- Increased Goalkeeper injury possibility
- Goalkeepers can now get 47 new injury types
- Fixed injuries with blank Goalkeeper Percentage assigning too many injuries to Goalkeepers
Alternative Version
Reduced Frequency Option (all the fixes, but no increase in amount of injuries)Download Alternative Version
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Discussion: FM21 Realistic Injuries
15 comments have been posted so far.
Then I thought that maybe I was unlucky, so I wanted to try it again because I like that there are so many different injuries. 2 months with an other club in an other league and the stats almost identical. Still at least 1 injury every single match - not one single exception and 5 out of 6 matches I ended with 10 players on the field - no red cards.
Realistic? No. Injuries? Yes!
Going to delete the files now and I will probably not play FM for a while. I am so annoyed because I wasted so much of my time playing with this.
I can't tell why it is reporting several different injuries in this way ("normal" injuries that have been in the game come across in English, otherwise they come across in Russian?)
It's possible it isn't your mod but I figure it is worth a try if you've had a bug report on it?
I guess this is bad luck? But still a little strange.
The AI doesn't manage as good as players can, but yes, they manage, and they are good at setting rehab for a player, as far as I know. For leagues not on full detail, they won't have an increase in injuries, just the new types/setups.
And saying a mod is meaningless is definetly not the right way to show respect to the creator
Cheers
70%-Injuries-rate is correct. People complained about too many injuries, that's why SI changed it. This is also a reason why there are too many good players in the future. Less injuries = better player-development. Too many injuries can have several reasons: Too high workload in training, high intensive tactic, no rotation, bad staff. So there are possibilities to reduce injuries ingame.
Cheers