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FMMLoader26 - A cross-platform Mod Loader for Football Manager

A cross-platform mod manager for Football Manager 2026, enhanced with mod store, BepInEx support, and Discord integration.

By Updated on Nov 05, 2025   23750 views   8 comments
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Downloads: 2722 / Size: 11.0 MB / Added: 2025-11-04
Football Manager 2026 Tools - FMMLoader26 - A cross-platform Mod Loader for Football Manager
FMMLoader26 — Cross-Platform Mod Manager for Football Manager 2026
by Justin Levine (JALCO / notJalco)


Download: Latest Release (Windows • macOS • Linux)
Discord: Join the community for help
Wiki/Docs: GitHub Wiki

What is it?

FMMLoader26 is a simple, safe mod manager for FM26. Drag-and-drop mods, auto-detect your FM folder, apply or roll back with one click, and resolve conflicts automatically. Supports UI bundles, tactics, graphics, skins, and more.



Key Features

  • Zero install (portable EXE on Windows / App bundle on macOS / binary on Linux)
  • Drag & drop imports (.zip, .bundle, .fmf, or folders)
  • Auto-detects Steam & Epic FM26 paths
  • Type-aware install (UI/Tactics/Graphics → correct folders)
  • Restore points before every Apply (easy rollback)
  • Conflict Manager (shows winners by load order)
  • Load Order control (last-write-wins)
  • Detailed logs for troubleshooting
  • Manifest support (dependencies, conflicts, metadata)

System Requirements

  • Windows 10/11, macOS 10.14+, or Linux 64-bit
  • ~100 MB free (plus space for mods)
  • Football Manager 2026 installed (Steam or Epic)

Installation


Windows
  • Download FMMLoader26.exe
  • Double-click to run (portable, no installer)
  • If SmartScreen warns → “More info” → “Run anyway”

macOS
  • Download and unzip FMMLoader26.zip
  • Drag FMMLoader26.app to Applications
  • First launch: Control-click → Open (bypass Gatekeeper once)

Linux
  • Download FMMLoader26-Linux.tar.gz from the latest release page
  • Extract it anywhere (e.g. your home folder)
  • Make it executable if needed:
  • chmod +x FMMLoader26
    
  • Run it:
  • ./FMMLoader26
    
  • No Python setup or dependencies required — it’s a standalone binary build.

Tip: Create a desktop shortcut or add FMMLoader26 to your Applications menu for quick access.

First Run: Set Your FM Folder
Try Detect Target first. If needed, set manually. Common paths:

Windows (Steam)
C:\Program Files (x86)\Steam\steamapps\common\Football Manager 26\fm_Data\StreamingAssets\aa\StandaloneWindows64

Windows (Epic)
C:\Program Files\Epic Games\Football Manager 26\data\StreamingAssets\aa\StandaloneWindows64

macOS (Steam)
~/Library/Application Support/Steam/steamapps/common/Football Manager 26/fm.app/Contents/Resources/Data/StreamingAssets/aa/StandaloneOSX

macOS (Epic)
~/Library/Application Support/Epic/Football Manager 26/fm_Data/StreamingAssets/aa/StandaloneOSXUniversal

Linux (Steam Proton prefix)
~/.steam/steam/steamapps/common/Football Manager 26/data/StreamingAssets/aa/StandaloneLinux64

How to Use

  • 1) Import: Drag a .zip/folder/.bundle/.fmf into the app (or use “Import Mod…”). If no manifest is found, FMMLoader prompts and creates one.
  • 2) Enable: Select a mod → “Enable (mark)”.
  • 3) Order: Move Up/Down if multiple mods touch the same files.
  • 4) Apply: Click Apply to install mods (FM must be closed).
  • 5) Rollback: Use “Rollback…” to restore from backups (keeps last 10).

Supported Mod Types & Formats
  • UI / Bundle → Game data folder (UI tweaks, stadium/match UI)
  • Tactics → User tactics folder (4-4-2, gegenpress, KNAP sets)
  • Graphics → User graphics folder (kits, logos, faces)
  • Skins → User skins folder (custom themes)
  • Misc → User folder (other mods)
Formats: .zip (auto-extract), .bundle, .fmf, or folders (with or without manifest)

Troubleshooting

  • “No valid FM26 target set” → Detect Target or manually select the Standalone folder.
  • Mods not appearing → You must click Apply and restart FM26.
  • “FM is running” warning → Close the game completely (Task Manager / Activity Monitor).
  • macOS won’t launch → Control-click the app → Open (first time only).
  • Linux permissions → Use chmod +x FMMLoader26 if it won’t start.

For Modders (manifest.json)
Use a manifest to define metadata, dependencies, and install paths.
{
  "name": "My Awesome Mod",
  "version": "1.0.0",
  "type": "ui",
  "author": "YourName",
  "homepage": "https://yoursite.com",
  "description": "A brief description of what your mod does",
  "files": [
    { "source": "ui-stadium.bundle", "target_subpath": "ui-stadium.bundle" }
  ],
  "compatibility": { "fm_version": "26.0.0" },
  "dependencies": [],
  "conflicts": [],
  "license": "CC BY-NC-SA 4.0"
}
Full guide: Modders Guide (GitHub)


License & Disclaimer

Licensed under CC BY-NC-SA 4.0 (non-commercial share-alike with attribution).
Not affiliated with Sports Interactive or SEGA.

Download Now
Downloads: 2722 / Size: 11.0 MB / Added: 2025-11-04
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Discussion: FMMLoader26 - A cross-platform Mod Loader for Football Manager

8 comments have been posted so far.

  • fmpaul's avatar
    Would this work for stadium files which need Bepinex?
  • notjalco's avatar
    @notjalco: Fair enough, when I tried to upload a skin file it just said that there was no manifest.json - Is that also fixed now or?

    Yes, it is fixed.
  • GfxJG's avatar
    @notjalco: Fair enough, when I tried to upload a skin file it just said that there was no manifest.json - Is that also fixed now or?
  • notjalco's avatar
    @AlexThe7, try now with the new version.
  • notjalco's avatar
    @GfxJG it does.
  • GfxJG's avatar
    This software doesn't support skins, is that correct? Those still have to be handled manually?
  • AlexThe7's avatar
    When trying to import a mod in Mac (a skin), message pops up saying "Selected folder does not contain a manifest.json".

    Am I doing something wrong?
  • RepeatSZN's avatar
    This is so Bespoke
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