We won't be having any official announcements regarding FM 2013 until late August. This is common procedure from Sports Interactive and goes like that every season. However we do know FM13 is under development as we speak and the developers are always keen on checking out interesting suggestions they could integrate to the game.
I intend to keep this article updated with fresh ideas as they come up, so make sure to post your suggestions in the comments below, in our forums or on our FM2013 facebook page.
At the end of this article you will also find a fake FM 2013 box art I designed on April 12th.
FM 2012 currently needs improvement in various areas. I'll just go ahead and name them real quick:
* press conferences
* transfer system
* player complaints
* 3D match engine fakes & bugs
* AI squad building (trading, youth dev)
* training system
* match engine set-pieces delays
* manager interaction and networking
* scout assignments
Let’s get down to details now...
Training
We should be able to see how our players have been doing with a measure of attitude. So, on the Team Selection screen, I'd like a little visual indicator of how players have done in training over the past week; just a little green plus/red minus, or nothing if there's no real notable effort.
~ by Dave C
Introduce more answer options tied with training in press conferences, also in player interaction.
~ by Dave C, Sheffield Sunday
When a player becomes 'natural' in a new position, he shouldn't need to continue training that position to remain natural.
~ by sixsecondsleft
Complaints about "too much training". OK, but please include a button that says "request coach to sort this out".
~ by bolulu
Pre-season training camps abroad.
~ by Adam Frosties Frost
Transfers
Change the board hiring AI because it’s currently poaching from within your league most of the time instead of going for some "world class" coaches who are unemployed.
~ by Dr. Cheesesteak
The transfer rumours page should be a little more vague because in reality 90% of transfer fees are undisclosed, so the press speculate wildly about the fee and wages.
~ by brightonrock
I'd like to see more interest when you offer players on loan. I offer some talented youngsters, easily capable of starting for plenty of lower league teams, and offer to pay 100% of their wages, yet still get either no bites or only 2-3 teams with plans to use them as cover only.
~ by Jehiel
Give an option to offer groups of players on loan with your specifics - wage %, recall option, etc - to avoid repetition.
~ by joannes3000
Add favourite and disliked attributes for managers and apply that in AI transfers. And likewise add favoured preferred moves. For example Guardiola likes small, intelligent, quick, technical players but also players that like to play one-twos, and will be likely to try to teach that preferred move to his players.
~ by noikeee
The board should restrict how many 48 monthly payments you're allowed.
~ by Eugene Tyson
The possibility of buying a player and loaning them back to the club you’ve bought them from for the rest of the season would be greatly received I think.
~ by coopie54
Offer players to clubs with wage percentage.
~ by Matshit
Dramatically increase variation between AI bids for players. Player is worth different amount of money to different teams in relation to their specific needs, ambitions, available resources, intelligence, willingness to risk, marketing opportunities... Also AI doesn't seem calculate the expanse of the whole transfer (transfer fee + player wages & bonuses + agent fees) when deciding whether to bid for certain transfer target or not.
~ by Govnar1
Contracts
Added clauses when buying a player, like extra fees to pay the selling club if the player keeps your side up (sort of like the promotion bonus), or the ability to loan a player back (I know you can set 'end of season' but it's not the same thing!
~ by brightonrock
Have one screen where you can negotiate with all players/coaches/scouts that fall within a specified date range - e.g. contracts expiring within 1 year, 6 months, etc. It’s a HUGE pain to negotiate tons of contracts one by one.
~ by joannes3000
How about an option in the holiday settings to automatically offer a contract extension to any member of your backroom team is approached by another club.
~ by Barside
Additional bonuses such as an assists bonus, a man of the match bonus, etc.
~ by PineappleBlender
"Pay as you Play" contracts for players like Hargreaves sound like a good idea.
~ by Shevchenko
Remove players/agents ability to see your wage budget and demand wages and fees relative to it.
~ by Govnar1
Offer players incentive for not just scoring goals, but also for tackles, crosses, passes, etc or even overall rating at the end of the season.
~ by Craig Harrison
Match Engine
The dugouts are stretching across 2/3rds of the pitch and 5 or 7 subs sitting a mile apart from each other. They should be smaller and the subs closer together; likewise have the physio sitting in there for when he's needed, and when a player is stretchered off, have him actually get stretchered off (by the shortest possible route!!). Its a bit of a farce when a player gets a broken leg and walks off ahead of the physio.
Also the ball goes through the stand when it's cleared; it should bounce around or something within the stadium, to make it feel more 'solid' and realistic.
~ by brightonrock
When I change to a saved formation during a match, all the opposition settings and shouts are reset. Fix that, please.
~ by Blinkenlights Faxlore
Ability to choose penalty taker once a pk is awarded.
~ by sixsecondsleft
Introduce ball boys, as it’s annoying having to watch your player run 20-30 yards to fetch the ball.
~ by J-ROSE
Or just make the ball teleport to the corner spot when it goes out. Also cut the delay when getting booked (ref-player strolling) and in case of injury (physio delays).
~ by Porthos
Lower league stadiums with seats only on 1 side of the pitch.
~ by b_raven
Pace and acceleration are too overpowered.
~ by Coentrao
Set up the Widgets where you want. Then hit the TAB key or something to hide them all automatically. Hit the key again and they come back up again.
~ by Eugene Tyson
Make changes in pressing dynamics and implement various types of pressing (such as classic hunting pack, one on one pressing (or mirror formation), space flooding, single pivot pressing, brick/variable pivot hybrids...). Improve/introduce dynamic repositioning of players according to ball position. This is necessary to enhance effectiveness of pressing.
~ by Govnar1
Reduce excessive precision of long passes. Only the best passers (Scholes, Carrick, Xavi, Beckham etc) should find targets consistently over 25+ yards.
~ by Govnar1, CityAndColour
Implement teams losing shape (formation disintegration) toward half time and/or full time as a result of exhaustion or lack of discipline.
~ by Govnar1
In-Game Shouts. I'd like the opportunity to communicate with players or team during a match, much like the pre match/half time team talk.
~ by Weezer
Scouting
I'd love to see FM go back to the previous method of scouting. The current system and the whole "one day report" really irks me. I've found it better to send scouts out to any country other than ones they have "full" knowledge of.
~ by looknohands
Scouting is definitely overpowered at the moment in my opinion. We get to see player attributes way too fast and they are always 100% accurate regardless of scout used. Not even the best scouts should be able to give such an accurate picture of players ability and certainly not on such a short notice. This should be much more hit and miss, even for best scouts out there. Also please implement option to completely hide players attributes.
~ by Govnar1
Competition scouting is the way forward.
~ by Barside
You could instruct your scouts and/or youth academy to search for players and develop players with the traits that you want: attributes and preferred moves. noikeee
A way to edit scouting filter without removing the assignment and recreating a new one.
~ by Eugene Tyson
When setting scout assignments, can we have "Continent" options, so I can just set a scout to Asia or Africa, as opposed to having to set them to portions of the continent? Or, can we set a time scale ourselves, and stack up assignments?
~ by Dave C
Would be nice if I could choose to not get these mass scouting reports. Maybe instead there could be some kind of list with recent scout reports which I could look into when ever I want to.
~ by kizaru
Give an option to automatically follow up regional scouting reports with a specific scout. I send random scouts out to areas but I want my best PA scout to verify how good/bad a player truly is.
~ by joannes3000
User Interface
Drop or redesign the training level bars. In all the years they've been in the game, no one has been able to figure out just what the heck, if anything, they're supposed to represent.
~ by Blinkenlights Faxlore
Display more about manager's playing style on his profile based on TC concepts.
~ by noikeee
A staff shortlist.
~ by Stam
The chairman i would like to be able to see a profile for a chairman, that shows his weath,bio on him,age ect. This is just a small feature. I'd also like to see a list of people looking to buy buy clubs.
~ by toon army 06
What about adding a Spoken Language(s) area for the manager?
~ by jj1974
I’d love to see Maps implemented into FM.
In the build up screen before the match it would be really cool to see the location of the two teams, especially in Europe. It gives you the distance when playing in Europe but would love there to be a map with each team 'Pinned' where they are in the world. I like to know where I'm playing and when managing abroad I haven't really got a clue when playing obscure teams in Eastern Europe.
~ by stretts
There could be a "Statistics corner" or something where one could enter to look for stats. The point is that I have always been missing the opportunity to see these "total stats" for my club or competition, and have had to satisfy with the records.
~ by Calvincito
Can we have a trophy cabinet? Display and show off all the things your club has won, and a personal one to show the things you've won in the game?
~ by Marc Kemp
Interactions
You should have a job interview so you could usurp slightly more prestigious candidates by answering questions about your ambition for the club, the ways in which you intend to carry out your job, your ruthlessness in removing dead wood or loyalty to players etc. One board may require you to keep certain players on the wage bill far beyond their sell by date or another may want you to play an attacking brand of football whether you are successful on the scoresheet or not. Have the option to bring your staff from the team you’ll be leaving.
~ by Jack27, Magnakai Haaskivi, Mr.Bojangles
There could be a board meeting every 6 months or so where you are asked to make yourself accountable for the performance of the team and other issues whilst maybe getting the chance to ask questions of your own.
~ by S2008
So far, all we have is "Feels the two of you could become good friends". How about we become good friends and I can call on you when I want to sign a player that has worked under you and I can ask you what his character is like before signing him? And then can you introduce me to an agent friend of yours so I can offload a "duffer" or sign my next striker? Or even ask you tips on how you beat a certain opponent, etc.
~ by RorysRocketThrow
There are so many questions that don't have suitable answers and being repetitively asked the same things over and over is just plain annoying. Either revamp it so it's not long an annoying chore or otherwise delete it.
~ by Niebiescy
Allow managers to ask for specific stadium improvements such as undersoil heating, a roof, improving the capacity by X thousand seats.
~ by PineappleBlender
Why give me the option to request feeder clubs when it is obvious that the chance of actually forming a link is close to zero? Just grey the damn thing out until the board actually have real options.
~ by BiggusD
In FM handheld, when you tell a player that they have to wait for their turn in the first team, the fans give their opinion, as do the board. this should be brought into the PC version.
~ by coopie54
When I have a news item about disciplining a player due to them being sent off in the last game, it'd be easier for there to be a box at the bottom of that news ietm telling me if and when they were last disciplined and what for, and how many cards they have received this season.
~ by coopie54
Finances
Improve the modeling of sponsorships. As it stands the rate of increase can be extremely slow. You can the biggest club in the world yet rake in a pathetic level of sponsorship money.
~ by PineappleBlender
Allow managers to suggest that loans are paid off when you have sufficient funds.
~ by PineappleBlender
Administration & being in debt needs to be a much bigger deal than it currently is. Wage slashing, selling players cheaply, a real risk of panic. It's a huge deal in real life, but in FM it doesn't mean too much.
~ by PineappleBlender
For small teams or teams in debt to ask fans for cash donations (like Rangers FC's fans idea "Rangers Fighting Fund").
~ by Jake Dickson
Editor
More features in the editor that will allow us to tailor the games "difficulty" i.e. things like the impact of morale, fitness, newgen quality, AI transfer aggressiveness. Basically anything that allows the user to tweak some of the inner workings so they can make their databases as hard or as easy as allowable.
~ by Erimus1876
Tactics
Trends in tactics. If a team proves to be very successful with a certain tactic for seasons, then that tactic should become more popular and more AI managers should try to play similar. And it would be even more interesting if AI managers could copy your extremely successful tactics and eventually use your own tactics against you.
~ by kizaru
Separate defensive and attacking formations (+ ideally implement fully dynamic formations).
~ by Govnar1
General
Add or Remove certain features you don’t want or set the ratio of what you do want within the game. E.g. Have press conferences set to 1 a month. Agents? Don’t like these, remove the feature. Maybe have options named so if people choose 'complete' then it'll be the complete game, other options would remove certain features based on their name.
~ by !Steve1977
Allow us to 'tag' certain clubs. So during holiday if a vacancy comes available either the game stops or the job is automatically apllied for.
~ by jozza800
Being able to increase the limit on how many items remain in your news from 225 would be a very welcome option. Possibly make it an option in the Preferences section?
~ by PineappleBlender
I'd also like dynamic rivalries. As clubs evolve, change leagues, play in international competitions, etc, rivalries can grow or diminish.
~ by cerud
How about travel having an affect on fatigue so that draws for competitions can actually have some sort of relevance e.g. players are more fatigued on the weekend after a journey to Russia in the week than they would be if the game was in France.
~ by Johnson993
Introduce a crossing-related PPM, something like "puts ball into box often" that would cause the player to try crosses regardless of his passing setting.
~ by Chochip, 5uare2
Yearly list of the worlds biggest talents not based on Potential ability, that would be spoilerific, but based on a mix of reputation, ability and age. It would be really great if this list would be saved like other awards, so you can see who makes it and not.
~ by Matshit
Make FM 13 64 bit, and give it proper support for multi-core processors.
~ by thomit
Less emphisis on results for managers of lower league clubs. More onto financial stability, long term building for future.
~ by Matt Scratchley
Youth Academies in game like on FMOnline. Any country you like, 1 to 5 stars and only if its financially stable.
~ by Sam Tiago Cartwright
A scenario mode would be good. Adds a bit of variety to the game. Starting with a relegation based team under a transfer embargo with there star player injured etc.
~ by Sam Tiago Cartwright
That sums up all interesting suggestions people posted in our website, the SI forums and our facebook pages. I tried to organize everything into categories, but please keep in the mind the order is random. If you spot any errors or you feel a suggestion should be removed from the list, feel free to comment.
I will be constantly updating this article until the first official FM13 announcement gets out, so most likely the feature requests will get populated in the next couple of months.
A big “thank you” to everyone who contributed to this list.






Discussion: Football Manager 2013 Feature Requests
204 comments have been posted so far.
Sure, I could use the editor and create whatever leagues I want or just download a mod if someone else created it, I would prefer it to be 'officially' in the game.
2- give more realistic transfer budgets e.g. psg and anzhi should be higher
3- give reasons why a player doesn't want to join your club e.g. lack of ambition, no European football
4- maybe make the players stats determine their ability more! on many games strikers with low finishing and composure end up getting over 20 goals
5- change the press conferences and private chats instead of saying the same thing over and over again
6- every time i play and need a late goal i'll get to the 80th minute and then never get any chances, especially in extra time! very rarely score late in the match
7- be able to see how players perform in training
8- be able to change the kit every year
- In FM2012 many players and coaches are staying years at the same club. In reality you'll see in 5 years a complete other selection and another trainer
- There must be a possibility to sign a contract as coach by another club, but join the new club in a couple of months (example: sign a contract in january 2014 a contract at your new club en join them in july 2014)
- Send your assistants en trainers to a workshops where they can improve their skills
- Some clubs are buying buting and buying, but when you join them there's no money?!
- Join TV shows and answer questions.
- Choose your own sponsors, or help with it.
- Organise a Open Day in the pre-season
- Change the kits every year? Let supporters or us choose the colors
- When the score in the 1st half is 5-0, the 2nd half is always very boring and the score stays 5-0 or maybe 6-1... why? Let them make 10-0 or something
- Scouting is to easy now. The scouts are making rapports with lots of players. But you must send them to search for a player with sort of profile. For example: you are searching for a right winger who is fast or a right winger who is left footed and shoots on goal
- There must be an option where you start as a youth-coach (u21-team) and build up reputation.
- An option where you could exchange a game with somebody else (I always play with a friend of me)
- After a couple of years every team as so much foreigners. In FM2012 Ajax has only 3 dutch players left and PSV only 1. This is not realistic and only happens at the Chelsea's of this world.... Ajax works always with lots of youth players, but they are buying only foreigners
- You must do someting with your money you earn in the game
- When a good and important player retires, there must be an option to give him a goodbye-game and where other retired players would come to play
Some things to consider:
Training - we can see the game being played in 3D, so why not training sessions? Interacting with the training sessions will give you an insight into how well (or poor) your players are preparing for games. Hopefully, having seen what they are doing in sessions, you can change the intensity of training as well as tasks carried out.
Cheats - ok, this might get the blood of some up, but there are some people who need an 'extra edge' when playing. These players might not be very lucky or tactically aware, or just might feel that the game is against them and is conspiring to ruin their fun (sounds mad, but I have seen a grown man break down on a train because he kept getting beaten on his game - yes, there were tears!)
My solution is that if a player needs a cheat to get past a sticky part of the game then for a donation to Warchild (say £1 for 5 cheats at 20p each) he/she can beat the game and carry on playing. Charging for these cheat 'bundles' will help Warchild and also possibly prevent a player from smashing up his/her laptop and going batsh*t insane.
In the game, by pressing CTRL and C, a box would pop up in the game and entering the following codes would result in:
'ARSENAL' - you automatically win the next game 1-0 regardless of opponent
'HEAL' - you can heal a player out injured
'COMMONSENSE' - actually, I wouldn't charge for this cheat... makes your team use their brains when passing/tackling/shooting/heading etc. so they don't give a 60 yard back-pass every game...
'FORCEFIELD' - your defence will keep a clean sheet.. could be handy in tough games and in certain pre-season games where the computer always seems to beat your team.
'HONEYTRAP' - if you are after a player, but he isn't interested in joining you, you can use this cheat to persuade him. He'll agree to join you everytime!
'GOLDENHARVEST' - your Youth Team will resemble a nursery full of budding Lionel Messi's!
'HANDSOFF!' - blocks teams from bidding on your players for 30 days
'THOUSHALTNOTPASS' - your midfield becomes more boss than Sir Alex Ferguson
'BOOTONTHEOTHERFOOT' - had a bad result, want to shove it to the game? This cheat reverses the result (use it before you quit a game!)
'BLANKSHEETOFPAPER' - another one I'd give away for free. Want to plan your own pre-season in the first season, without having to trek up to rural Scotland with Truro City for a game? This cheat will delete your schedule and allow you to pick your own opponents for pre-season.
'PYRAMID' - another free one - allows you to start in Football Manager at Step 6 (6 leagues below the Football League)
'MILESTUNES' - download some I-Tunes/MP3 Tracks to a new FM Radio (bad pun I know!) in the game which Miles Jacobsen has chosen. The FM Radio would be opened from the General Menu, and you would choose which format to receive tunes - I-Tunes for Mac users and MP3 for PC users. As with YouTube, players could compile their own playlist of tunes, downloadable as bundles (again proceeds go to Warchild) or individual songs for £0.09 a song. That way, it's cost effective and as Tesco says 'every little helps.'
Oh, and I cannot say this enough....
PLEASE do not assume that Cardiff City fans will want to play in the new RED kit, please give them the option of playing in BLUE - otherwise not many fans of Cardiff City will want to buy the game this year.
ps: sorry.... if my english is bad,i should call the cops
There used to be a game called 'the boss' for the spectrum where players were involved in nightclub altercations etc.
In real life players can be dropped for their behaviour off the field.
This could be applied to regenerated players if it's a legal issue.
It also annoys me that you know when you're in a game that your team will not score in.
It would be great to extend the English league pyramid playability of the game for those of us that love the challenge of taking a small club to the dizzy heights of league football.
1. Please can we have the stadiums represent the actual ones as this adds dynamic to the game when you recognise the various stadiums.
2. Please can they make the ball immediately appear at the corner flag with player ready to take the corner, as its tedious waiting for this, as it is with any yellow cards.
3. When a player gets injured whilst playing and shows the green cross, you should get a report and advice from your physio. Surely thats why you hired them?
4. Press conferences are extremely repetitive. If you are going to do this sort of thing, then its worth going the whole way and creating a full experience.
5. Newspapers!! Have a 'Monday' edition of fictional newspapers with Headline quotes from press conferences, news, transfer gossip etc. Would be great to see your name and team on the backpage when you have completed a giant-killing or won a cup etc. Could even show adverts which could bring revenue for FM.
6. I think their needs to be a little more team tactic involvement. I.e. pressing game in certain areas or one-two passing for zones etc.
7. Rivalries due to various incidents within the game should be added, as this will instill a unique game each time.
8. Please start the game with a realistic transfer kitty when at a large club. I know you can do this in editor but why??? Start Prem team and get £3-4m ???
SB
Also i like the new team report page but i would still like to see the best full starting 11 on this page report from your assitant, the best 11 in his eyes not just who is the best player for that postion
james
I have only one suggestion and from my opinion it will give much significant & also crucial improvement for the better of the game to becoming more realistic.
PHYSIO
It would be much better in FM13 if a physio could give their opinion & suggestion in a live match when our player having a knock/injury indicator whether to substitute or keep him playing and give an injection. Also the prediction from the physio about future damage that could happen if we decide to keep the player playing.
In the real football world, a physio had established very important role to a football club especially in live matches. I hope in FM13 the game developer could give more important & strategic role to these unsung heroes of modern football. cheers!