
It can be seen that a player with 16 for all attributes (including weaker foot) has a CA of 199. Anything above saturates at 200. Similarly, a player with 6 or below for everything has an RCA of 1. So how do we convert the total attribute points into CA?
Well, we can fit an equation to the linear part of the graph above. This links the 'average' attribute value to the CA.
Next, using the weights shown on the previous page, we can calculate the total atttribute points of a players and divide by the total weight points for their position. This gives a weighted average attribute value.
We then plug this into the equation we created from the graph to get their CA.
In order to test this method, we calculated the attribute points for 30+ players in the game, calculated their CA and compared it to the RCA given by the in-game editor. The results are below.

As you can see, the agreement is generally excellent. There are a few outliers. These are typically wingers with exceptional pace and acceleration (remember, these are the highest weighted attributes). Based on some staff posts on the SI Games forum, it appears that as an attribute value increases, it gets harder to improve further. So it takes less development to increase Finishing from 9 to 10 than it does 19 to 20. In terms of CA, this means that very high attributes will cause a bigger boost to CA which the calculation above does not take into account. Based on some experiments, it appears this additional CA cost starts to occur around 17+.







Discussion: The Definitive Guide to Current Ability in Football Manager
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