Search
On FM Scout you can chat about Football Manager in real time since 2011. Here are 10 reasons to join!
fm26 cheap - download steam key

The Definitive Guide to Current Ability in Football Manager

In this guide, we'll show you how current ability (CA) is calculated based on a player's attributes and position. We also provide a handy chart showing the attribute weights for all positions and a tool for calculating your squad's current ability.

By Updated on Jan 05, 2021   458832 views   26 comments
Football Manager Guides - The Definitive Guide to Current Ability in Football Manager
Once we have the weight of each attribute, we should just be able to calculate the CA by multiplying the players attribute values by the appropriate weight and adding them all up? Unfortunately no. Adding up all of the weighted attributes can give a much higher value than 200. It turns out there is not a direct relationship between the total attribute points and CA. So a player does not get to a CA of 200 by having 20 for every attribute. The graph below shows the RCA for players with the same value for all attributes (the experiment was carried out using the IGE).


It can be seen that a player with 16 for all attributes (including weaker foot) has a CA of 199. Anything above saturates at 200. Similarly, a player with 6 or below for everything has an RCA of 1. So how do we convert the total attribute points into CA?

Well, we can fit an equation to the linear part of the graph above. This links the 'average' attribute value to the CA.

Next, using the weights shown on the previous page, we can calculate the total atttribute points of a players and divide by the total weight points for their position. This gives a weighted average attribute value.

We then plug this into the equation we created from the graph to get their CA.

In order to test this method, we calculated the attribute points for 30+ players in the game, calculated their CA and compared it to the RCA given by the in-game editor. The results are below.


As you can see, the agreement is generally excellent. There are a few outliers. These are typically wingers with exceptional pace and acceleration (remember, these are the highest weighted attributes). Based on some staff posts on the SI Games forum, it appears that as an attribute value increases, it gets harder to improve further. So it takes less development to increase Finishing from 9 to 10 than it does 19 to 20. In terms of CA, this means that very high attributes will cause a bigger boost to CA which the calculation above does not take into account. Based on some experiments, it appears this additional CA cost starts to occur around 17+.



Your content on FM Scout

We are always looking for quality content creators, capable of producing insightful articles. Being published here means more exposure and recognition for you.

Do YOU have what it takes?

Discussion: The Definitive Guide to Current Ability in Football Manager

26 comments have been posted so far.

  • GfxJG's avatar
    Interesting article! I've always thought that Teamwork was a "free attribute", so to speak, as well, but apprently I was wrong!

FMS Chat

Stam
hey, just wanted to let you know that we have a fb style chat for our members. login or sign up to start chatting.