
Philosophy
Written by wellsy1498Within Football Manager the philosophy of play is overlooked by some people and how important it is can vary between different players. Your philosophy (style) can be set to either Very Rigid, Rigid, Balanced, Fluid or Very Fluid.
The more fluid your style of play, the more your players will try to contribute to both attacking and defensive phases of play and will break from any tactical restrictions to give more flair in attack.
A more rigid style of play will make players stick to their own position and obey their tactical instructions. This will grant you more tactical control over your players and give the team more shape and stability.
Now, lets have a look at each one of them individually:
For a more fluid style, individual mentality instructions will be closely matched across all players in the team, while each player's creative freedom instruction will be higher than in less fluid styles. This means that the team will attack and defend as a unit with more interchanging of positions, while also allowing for more movement and flair when attacking. Tactical intelligence attributes such as anticipation, decisions, flair, off the ball, positioning, teamwork and creativity will be very important and defensive players should have good enough technical attributes to be able to help out in attack, and vise versa for attackers.
A more Rigid style will see your players stick to the formation set. The players in more defensive positions will be given more defensive mentalities and so they will focus on defending rather than attacking. Those in attacking positions will be given more attacking mentalities and they will mainly focus on attacking. Therefore, a more rigid style is suitable if your players’ mental attributes are lower and if they are not gifted technically. Since your players have to stick to their position, attributes such as Positioning and Anticipation are important in helping the team to keep shape. If players have high flair and creativity, a rigid style will not suit them.
In a balanced style, players mentalities will depend on their assigned roles and duties. Those with more defensive roles will be given more defensive mentalities, and the same goes for attacking players. This allows you to set a team structure whilst also allowing for more fluid movement in attack by effectively choosing roles and duties for each position. This gives you far more control over exactly who defends, who attacks, and who supports play at any point during each match simply by adjusting roles and duties according to the match scenario.
Discussion: How to create a successful tactic on Football Manager
19 comments have been posted so far.
Change Log 27/05/2017
5. Team Instructions - Completely revamped to reflect recent changes in FM
14. Sideline Shouts - Page added to reflect importance of sideline shouts
but anyway, I still confuse. about attack near post and near post flick on,what kindof player should be suite? I mean, if we have good header,then why we ask him to flick instead of attack directly to the goal?and if we have player at far post who great header,why we didnt give the ball to him,but flick from near post instead?
and what about stand on far post? I quite didnt understand. so this just distraction? not the goal scorer?
how about attack from deep?
Freekicks:
I'm afraid that you're unable to have two free kick takers for the time being ( at least, to my knowledge), so you would have to suffice with having one of Ronaldo / Bale taking both free kicks around the box, as well as further up field.
Aiming a free kick towards the best header is normally used when a shooting opportunity is not on - so, for example, if a free-kick is from a wider position, the free-kick will be aimed towards the player who has the best heading attributes.
Taking a long free-kick means that if you have the ball deep in your opponents half, the ball will be passed up field in a more direct manner, instead of passing the ball short, and keeping hold possession. Choosing a long freekick is best if you're playing a more direct tactic, where as a short free kick is best if you have players that can play with a fast tempo and small passes.
Corners:
A near post flick would require a player to essentially 'flick' the ball backwards towards either the center of the box, or towards the far post - a good example of this in real life could be seen with Manchester City. Often during matches Demichelis flicks the ball backwards for someone else to score. If you were to use this, then make sure to have players placed both centrally and attacking the back post.
Attacking near post is where the player attack the ball at the near post in an attempt to score. This differs to the near post flick on as the near post flick on does not try to score - simply move the ball on in order to allow someone else to score. If you're going to use this, then make sure the player who's attacking the near post has good attributes in the following areas: Heading, Jumping reach and strength. Other attributes that can be included are Balance and Bravery.
I hope this cleared things up for you! :-)
I don't think that there is a way of setting different players to take long and short range free kicks. Usually, the players that are good at free kicks tend to be
corner kicks too. Also, long will play a long ball into the box as far as they can, whereas best header will go higher, for the best header of the ball to jump up and head it as no one else can reach,
The difference between each of these is actually quite big. Attack near post will make your player run to the near post and attempt to head the ball in. On the other hand, near post flick on will make the player at the near post head the ball to the far post over the defenders instead of shooting himself. Attack far post is similar to attack near post, as the players will try to head the ball in at the far post, and I think Stand on far post will attempt to distract other team defenders and create space in the area.
Free Kick
my problem on this set piece ,is , FM is sometime unreasonable. for the free kick from very long distance,where player would pass it to another team mate instead of shot on goal, they put my free kick taker here,which is not effetive. I mean,if you see real madrid , they would put cristiano ronaldo or gareth bale as free kick taker ,from reasonable range to shot on goal. if the free kick place is too far to be shooted, then xabi would take instead ,so he could aim the ball better. but in fm, this doesnt happen. all free kick would taken by ronaldo ,except the free kick from touchline..
any souliton?
I also didnt understand,what is "long" option on free kick aim optin mean?
couldnt it become "long and to best header"?
corner kick
any explanation about the different between "near post flick on" and attach near post?
how about "atack from deep and lurk outside area'?
and "attack far post" with "stand on far post"?
I didnt know which is the right time to chose them.
Kudos!
@Bert: Thank you for contributing. We have some new guides in the works, I'll ask you for more contributions soon
Thanks for this fantastic guide.
Just one thing I would like to mention... earlier, according to my experience it is not the best option to mark tightly a pacey opponent as they will be able to lose your defender who is not that fast...
what do you think?
Good read for the other sectors, and really good help in the parts that I'm not as comfortable with.
Nice guide all round!