4-2-4 Maldini Doesn’t Tackle is a cavalier attacking system based on a sturdy defence and attacking line with blistering pace. You will concede goals but you will score an awful lot more.
Deeper analysis in the video below.
What to expect from this FM18 tactic
- Incredibly attractive Counter Attacks
- Low Possession (40-45% for most games)
- Despite its focus on Pace and Counter attacks, is only a moderate “intensity” tactical system.
- Counts as “Play Attacking Football” Board promise.
- Huge threat from countering Set Pieces
- Expect to be within a chance of Top Scorer
- Very High Shots from inside Penalty Area
- Crosses and Cut backs
- Due to Defence composition, high scoring threat from Corners
Team MakeupFour Defenders who all should be essentially Centre backs. Midfield with great all round stats with a defensive focus and an attacking four built on high Acceleration, Pace and movement.
ProTip: If your looking to hold onto a Lead or counter, go attacking and leave everything else as is.
Key Attributes and PPM's and per positionI know you're not able to click your fingers and buy Messi for your team but 'try' to get players who fit the roles with AT LEAST one of the required PPM's in each position and have them learn the missing ones asap.
Aerial Ability, Command of Area, Communication
RWB: Get forward Whenever Possible, Tries Long Ranged Passes
Crossing, Tackling, Work Rate, Positioning, Anticipation, Strength, Height
CD/BPD: Likes to switch ball to opposite flank, Tries Long Ranged Passes (Low Priority)
Composure, Concentration, Positioning, Tackling, Bravery, Heading, Anticipation, Strength, Jumping Reach, Heigh
tFB: Tries Long Ranged Passes
Composure, Concentration, Positioning, Tackling, Bravery, Heading, Anticipation, Strength, Jumping Reach, Height
BWM: Dives Into Tackles
Tackling, Bravery, Positioning, Teamwork, Marking, Stamina, Aggression, Anticipation
DLP: Comes Deep to get ball, Tries Killer Balls Often, Tries Long Ranged Passes, Switch Ball to other Flank
Composure, First Touch, Passing, Vision, Anticipation, Positioning, Teamwork, Stamina, Balance, Work Rate
WG/IF Right: Knocks Ball Past Opponents
Acceleration, Pace, Dribbling, Off the ball.
AP/IF Left: Tries Killer Balls Often, Shoots from Distance
Long Shots, Passing, Vision, Composure, Decisions, First Touch, Teamwork, Flair, Acceleration, Pace
Acceleration, Pace, Off the ball, dribbling, teamwork, decisions, heading
AF: Likes to try to beat offside trap
Acceleration, Pace, Off the ball, Finishing, Work Rate, Anticipation, Composure, Heading, Crossing
Remember, the above list is the IDEAL and you should aim for one or two of the PPM's at 'weaker' teams.