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FM26 Mod Manager

A cross-platform mod manager for Football Manager 2026, enhanced with mod store, BepInEx support, and Discord integration.

By on Nov 04, 2025   5363 views   2 comments
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Downloads: 600 / Size: 24.0 MB / Added: 2025-11-04
Football Manager 2026 Tools - FM26 Mod Manager
Originally developed by Justin Levine / notJalco. Enhanced by GerKo with mod store browser, BepInEx management, Discord integration, and auto-update features.

Core Features

  • Cross-platform GUI (Windows & macOS)
  • Automatic FM folder detection
  • Drag & drop import of .zip or folder-based mods
  • Enable / Disable mods with one click
  • Load order control (last-write-wins system)
  • Conflict Manager — detects overlapping files before applying
  • Restore points & one-click rollback
  • Type-aware installs:
    • Bundles → Game data folder
    • Tactics → Documents/Sports Interactive/FM26/tactics
    • Graphics → Documents/Sports Interactive/FM26/graphics
  • Detailed logs stored per run
  • No install required — standalone executable

Enhanced Features (v0.5.0)

  • Mod Store Browser — Browse and install mods from trusted repository
  • Automatic Update Checking — See when mods have updates available
  • BepInEx Manager — One-click installation and configuration
  • Discord Integration — Report bugs and submit mods via webhooks
  • Mod Template Generator — Create properly formatted mod templates
  • App Auto-Update — Check for new app versions automatically
  • Tabbed Interface — My Mods, Mod Store, and BepInEx tabs
  • Smart Version Comparison — Semantic versioning tracking

Usage Guide



1 - Detect or Set Your Target Folder

  • Click Detect — the app finds your FM data folder automatically.
  • If that fails, click Set… and choose it manually:
macOS (Steam):
~/Library/Application Support/Steam/steamapps/common/Football Manager 26/fm.app/Contents/Resources/Data/StreamingAssets/aa/StandaloneOSX
Windows (Steam):
C:\Program Files (x86)\Steam\steamapps\common\Football Manager 26\fm_Data\StreamingAssets\aa\StandaloneWindows64

2 - Import a Mod

From File:
  • Drag a .zip file or folder directly into the app window, or click Import Mod… and choose your file.
From Mod Store:
  • Open the Mod Store tab
  • Browse or search for mods
  • Click on a mod to see details
  • Click Install Selected to download and install
  • Mods are staged in the FM Reloaded workspace; click Enable to deploy files to the Football Manager directory (for example BepInEx/plugins for DLLs or the Documents graphics folders).

3 - Enable / Disable

  • Select a mod and click Enable (mark) or Disable (unmark).
  • Enabled mods show yes in the "Enabled" column.
  • Disabled mods remain in %APPDATA%/FM_Reloaded_26/mods/ (or the macOS equivalent) so you can re-enable them later.

4 - Adjust Load Order

  • Select a mod and use Up (Order) or Down (Order).
  • The last mod in the list wins if multiple mods modify the same file.

5 - Apply Mods

  • Click Apply Order to write changes to the FM folder.
  • You'll get a warning if Football Manager is running, or there are file conflicts between mods.
Warning:
You may need to allow FM Reloaded "App Management" permissions under System Preferences → Privacy & Security → App Management (macOS).

6 - BepInEx Installation

  • Open the BepInEx tab
  • Click Install BepInEx
  • Configure console logging (disabled by default)
  • View logs or edit config as needed

7 - Check for Updates

  • Mods with updates show ⬆ in the Update column
  • Go to Help → Check for Updates… to check for app updates
  • Auto-check on startup can be configured in Settings

8 - Rollback

  • Use Rollback… to restore a previous backup. (A backup is created automatically before each Apply.)

9 - Open Folders / Logs

  • Open Mods Folder — view your installed mods
  • Open Logs Folder — view detailed logs for each run
  • Copy Log Path — copy the current log's file path to your clipboard


Download Now
Downloads: 600 / Size: 24.0 MB / Added: 2025-11-04
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Discussion: FM26 Mod Manager

2 comments have been posted so far.

  • AlexThe7's avatar
    When trying to import a mod in Mac (a skin), message pops up saying "Selected folder does not contain a manifest.json".

    Am I doing something wrong?
  • VeeDotGaming's avatar
    This is so Bespoke
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