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OVERVIEW
This 3-4-2-1 system was designed to maximise pressing intensity, vertical compactness, and goal output while remaining adaptable across different squad qualities. The tactic was tested over a full FM26 season with Crystal Palace and delivered elite-level results despite the club not being pre-season favourites.
Across all competitions, the system averaged over 3 goals per game and proved capable of dominating both domestic and cup fixtures, culminating in a quadruple-winning season.
Key Features
Aggressive high-press with compact defensive structure
Three-at-the-back system that supports sustained pressure
Dual attacking midfielders creating central overloads
Wing-backs providing width without sacrificing defensive solidity
Designed to be flexible across different opposition styles
Tactic Testing
Club: Crystal Palace
Season Length: Full season
Competitions: League + Domestic Cups + Europe
Outcome: Quadruple winners
Goals Scored: 3+ goals per game on average
Testing was carried out across all competitions to assess consistency rather than short-term form spikes.




KEY PLAYER PERFORMANCE
Eddie Nketiah was the standout performer throughout the season, thriving as the focal point of the system. His movement, pressing, and finishing made him ideally suited to the role, and he finished as the team’s top goalscorer across all competitions.
The system is designed to get consistent service into the striker through central combinations rather than relying purely on crossing volume.


TACTIC



Testing Methodology
Testing was carried out using a roughly 70/30 split between holiday and manual play. The majority of league fixtures were holidayed to ensure consistency, while all cup matches and key top-four league battles were played manually.
Set pieces and training were managed in the same way I would during any of my livestream saves, with no changes made purely for testing purposes.
During testing, a small rotation of three closely related variants was used, each being a slightly tweaked version of the default tactic to account for game state and opposition. This mirrors how I naturally manage matches in long-term saves rather than relying on a single static setup. The variants are also shown in more detail in a separate video for those interested.
FINAL NOTES
I’m Josh Daly, a full-time Football Manager content creator, working with the game on a daily basis. Because this is my full-time role, I spend 12–14 hours a day on Football Manager across testing, livestream saves, tactical development, and content production.
I have 40,000+ YouTube subscribers, have worked on the FMScout YouTube channel for over two years, and currently support a community of 7,000+ Patreon members — the largest Patreon page dedicated to Football Manager content. This demonstrates the loyalty and trust people have in my work.
The tactics I share here are built and tested using the same approach I apply to my long-term saves and live content, not one-off simulations.
I’m proud of the community around my work and the level of discussion it creates, and I’m always open to constructive feedback and genuine tactical debate.
If you have any questions or tactical issues, feel free to message me on any of my socials listed above.





![FM26 Data Tweaks [v1.1 | v1.9]](assets/downloads/fm26/fm26-data-tweaks-by-sirtavares-v2.th.png)

Discussion: 3-4-2-1 | Meta-Inspired System | Works For ALL TEAMS!
2 comments have been posted so far.
I’ve already made my opinion on his tactics clear enough. I don’t accept the claim that you can holiday-test a tactic 70/30 and then play a real simulation season using the same formation + variants to emulate the results. Then you have time to make another tactics + variants to post every two days (sometimes every day). That would take far too long, especially considering that you also do live streams, YouTube content, and other FM-related work.
Considering the fact that you’ve created 39 tactics for FM26, plus two additional variants for each tactic, you would need to start a 78 (39 simulation holiday test and 39 simulation playing) simulation every time a tactic is created. It mean at least 2 simulation each time + more if you testing with more teams. It also takes a couple of in-game months for a team to become familiar with a tactic. So why hide the other testing results if you claim the tactics were actually used? I’m past the point in my life where I believe in fairy tales.
I guess the admin is satisfied with his explanation and has decided there’s no need to address the issue further. The fact that Josh works for this website doesn’t help either.
I'm curious to see how the tests of the current Match Engine go.