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True Sim 1.5 (Final) for FM24

A True FM24 Simulation Project made with love (Stats & Gameplay Fixed).

By Updated on Apr 11, 2026   20097 views   45 comments
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Downloads: 2295 / Size: 1.4 MB / Added: 2026-03-10
Football Manager 2024 Mods - True Sim 1.5 (Final) for FM24
Hey everyone,

Like many of you, I love FM and i didn't like fm26 tbh so i returned to fm24, but I’ve been getting really frustrated with the arcadey feel of the default Match Engine. I got tired of seeing laser-guided ping-pong passes and shots, defenders doing random suicidal slide tackles, and goalkeepers acting either like Prime Buffon or completely forgetting how to dive.

So, I decided to take matters into my own hands. I've spent the last few weeks digging deep into the ME files, running endless tests (simulating full seasons in Full Detail across different leagues like the Portuguese Primeira Liga and German 3. Liga), and comparing the in-game stats directly with real-life Opta data.

The goal wasn't just to make the game "harder"; I wanted to make it play like actual, real-life football.

What’s changed:

Ball Physics & Passing: The ball actually has "weight" to it now. Short passes aren't hit like powerful shots anymore, and long cross-field balls have a realistic, natural trajectory. Build-up play finally looks like real football.

Defending Behavior: Defenders are much smarter. They stay on their feet, jockey properly, and only commit to tackles when it makes sense. Say goodbye to those ridiculous, game-breaking red cards from mindless sliding tackles.

Goalkeepers: I've tweaked their reaction times and agility so they behave normally. They make the saves they should, but they won't pull off superhuman, teleporting dives every single time.

Direct Free Kicks: I found the sweet spot for this. Set-piece specialists can actually score now, but at a lower realistic rate. Top teams and specialists will get around 0-5 free-kick goals a season (exactly like real life), instead of 15.

The Results: I didn't just eyeball this. After running multiple full-season simulations, the match stats are virtually a 1:1 match with real-life league averages. Pass completion (around 82-84%), shots on target, foul counts, and set-piece goals are exactly where they should be for modern football.

If you enjoy winning 6-5 every weekend with 40 shots a game, this ME is definitely not for you. But if you want to feel like a real manager where your tactical tweaks matter, player attributes actually show on the pitch, and the game flows realistically, give this a try.

I want to give a massive shoutout to the guys in the modding community who have been digging into the ME files and sharing their findings and raw data freely. I didn't discover all these variables myself. I basically took their incredible groundwork and decided to go one step further using Gemini 3.1 Pro & ChatGPT 5.4.
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I hope you enjoy and i would love some feedback so we can improve it together. Btw I use it alongside with Daveincid realism pack + my injury pack.

Installation instructions: make a backup and then delete the simatch.fmf file in the installation data directory. Then put the simatch folder as it is without chaning anything in the name in data installation folder. Enjoy. New save is not required.
MacOS file also included.


I runned my final Simulation test and my new results were stunning. i am gonna give them to you so you can check what TrueSim has achieved.
Where i have put the R7, it means the reale top 7 europe leagues average number.

**** Direct freekick goals R7: 0,75 goals/team/season VS TrueSim_1.1: 0,77goals/team/season
**** Cross Success Rate R7: 16%-23% with an average 19% VS TrueSim_1.1: 18,8%
**** Goal ratio from Headers Ration R7: 16% VS TrueSim_1.1: 15,9%
**** Successfull Pass Percentage R7: 78%-90% with average 84,5% VS TrueSim_1.1: 85%
**** Shots per game R7 11-16,5 with an 13,5 average VS TrueSim_1.1: 10,5-17,2 with an 13,8 average
**** Shot conversion rate R7: 9%-15,6% VS TrueSim_1.1: 8,8%-15,4%
**** Fouls per game per team 11-13 R7 Vs TrueSim_1.1: 12,3 average
**** Yellow Cards per team per game average R7: 2,1-2,4 VS TrueSim_1.1: 1,8-2,6
**** Goals from corners R7: 5,5-7,5: VS TrueSim_1.1: 5,9 average (I could boost this a bit but because i know how corners could be exploited, i left it there)
**** Indirect Freek kicks goals R7: 3,5-4,5 per team per season VS TrueSim_1.1: 4,2 average.



Update 1.4:
Sacrificed a bit of delivered stats in order to Improve the match flow and motion feeling.
Now the game motion feels more natural and smooth, more attacking & beautifull football is being played.
To keep scoring realism up as much as i could, because FM24 overperforms in scoring, i had to pump the GKs just a bit.

Update 1.5
Fixed some visual bug headings occured after a cross has happened.
Fixed some really powerfull driven crosses that were impossible to defend.
Lower the effectiveness of gegenpress a bit, now being punished more if used when you shouldn't.
A txt with installation instructions is also placed inside the zip file.

For the optimal visual experience, it is recommended to play at +1 speed.

The version 1.5 will be the last till late May since i think only a lot of feedback can make me change things.

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Downloads: 2295 / Size: 1.4 MB / Added: 2026-03-10
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Discussion: True Sim 1.5 (Final) for FM24

45 comments have been posted so far.

  • weblife's avatar
    Thanks for your work!!!! – you can’t please everyone: some people want the players to struggle in midfield and for there to be few goals. For me, it’s important to have a variety of goals: beautiful combinations from technically gifted teams and a ‘hit-and-run’ style for athletic teams, and some bloody brilliant dribbling from Messi, Yamal and Olise... But Miles always fixes something and breaks something else, and it’s impossible to fix the game engine.
    1
  • xrisqio's avatar
    @Fwled, you mean you have all this leagues in full detail and still having more goals than the vanilla? Send me your save if you want.
  • Fwied's avatar

    https://ibb.co/0jvyRjL4
    Posted this screen shot. Look like there way too many goals per game. I put those leagues in detail and seem like the top team are getting 3-5 goals per day in my save.
  • xrisqio's avatar
    @Daniel_FN exactly mate. This affects only the full detail leagues/cups.
    1
  • Daniel_FN's avatar
    Well, the second impression is even better than the first. This is a must-have mod for FM24. One question: this mod only affects leagues/cups with full details, right?
    1
  • xrisqio's avatar
    @CountVronsky Appreciate the feedback.

    Just to be clear — I’m not a professional modder, nor am I trying to present myself as one. I’m just someone who’s been playing FM since 1998 and enjoys experimenting with the game for personal enjoyment.

    I worked on the physics side simply because that’s what the community tools currently allow people like us — non-developers, hobbyists without a programming background — to actually work with. I used what’s openly available (like the physics editor from sortitoutsi) and focused on that area, not because it’s the only thing that matters, but because it’s what’s accessible.

    I also tested various mods, including Match Lab. I respect the amount of work behind it, but it didn’t quite match what I was personally looking for in terms of feel, which is why I decided to try something on my own.

    On injuries, I tracked season averages and they were in line with the default simatch (which already has higher injuries/season). I didn’t zoom in injuries so much. I only suggested my injury pack because it gave me the most consistent results alongside this setup. But since you say that I truly believe you.

    I’m not trying to replicate a full-scale project or commit to long-term modding. I took something already available, approached it in my own way, and shared it in case others might enjoy it too.

    The editor exists so people can experiment and explore different ideas — that’s all I’m doing here.

    If people like it, great. If not, there are plenty of other options available.

    All the best.
    2
  • CountVronsky's avatar
    @xrisqio, this is good work but some stuff doesn't make any sense especially since you used AI and AI can't understand what the files do. Comparing your post with what are the actual variables in the file you changed, some of your descriptions don't match what actually each variable does. That doesn't help you training the AI and it will lead to wrong interpretations.

    At the same time your work is being hampered because only changing one file, although brings instant changes, those changes need to be substantiated with more work being done in other files and outside of the simatch file.

    There's a reason as to why our mod, FM Match Lab, needed a team of almost 30 people working full time on the mod. Because it needs a small team to make changes that can impact all types of saves, that can impact different types of tactics, not only in the first two seasons, but also for 10/20 even 50 seasons down the line.

    The best advice I can give you so you can offer something even better is to mimic the structure we had and go all in. Competition is nice and I personally love seeing other mods coming to life. But at the same time, I hope you and others have the same honesty and commitment to long term testing since players deserve options they can choose from. And this means making sure your promises of gameplay can be backed by the changes you make.

    Edit: to add that your work will impact injuries directly. You cannot say it doesn't because it does.

    Good luck and I wish you all the best.
  • xrisqio's avatar
    Thank you guys I am glad you like it.
    @no1likeus New game not needed. Just download, import and play your normal save
    2
  • no1likeus's avatar
    new game or download ?
  • tylerbode's avatar
    Fantastic work. The results are much more realistic than all other mods that I’ve tried. So good to watch too: the curled cross field passes, the sideways thru balls, the way the ball moves in general is magic
    1
  • Daniel_FN's avatar
    First impressions are great! Thank you for the tremendous and high-quality work!
    1
  • xrisqio's avatar
    @HKL, injuries has nothing to do with that ME. im sure it is just coincidence.
    @tylerbode i tried my best to make this ME (1.5version) antimeta so we can go as realistic as we can. only testing and feedback can show if i succeed. Hope i get feedback. Final version 1.5 is up. Fixing some visual header bug and some super fast driven crosses that made defenders impossible to defend.
  • HKL's avatar
    It could just be a coincidence; but after upgrading to vers 1.4, injuries just skyrocketed in my Brenford save.
    2-3 injuries pr. match...
    I have added the new Injury add-on yesterday. Maybe that helps a bit.
  • tylerbode's avatar
    What tactics has everyone found that work well with this ME?
  • xrisqio's avatar
    thank you very much, im pretty small compared to other ppl in our community, i just took ready food and delivered it differently, and i try even more to improve it. For the thing you are mentioning, we cannot alter anything since it's pure codding. We just can alter some variables about movement and ball physics/speed etc... all the rest is hard codded programming and we can do nothing about it. But don't forget the game is great and we are looking for details here and there. Soon the TrueSim 1.5 will be out and will be the final version for the month. I hope you test it and leave your feedback.
  • michaelandrews's avatar
    @xrisqio, thank you. I don't know if that is a bad thing because it is something that fits my other question. My perception about the original ME is that differences in player attributes are not substantially different expressed, I mean if you have players with poor physical attributes, so the difference should be more noticeable or if the players have poor marking attribute, it also should be more visible, just thinking in these two examples. Nevertheless, it is really awesome to have people like you enhancing the fm24 experience.
    1
  • xrisqio's avatar
    @michaelandrews this is something that will be partially imported in 1.5. but after many tests I have seen that boosting too much the closing down ends in too much higher scores because of poor defender’s errrors when playing from the back and being closed down by attackers. So I have to do it as little as I can.
    1
  • michaelandrews's avatar
    @xrisqio thank you for your work to make FM24 a better and enhanced experience. Were you / will you be able to tweak thight marking and closing down? Were you / will you be able to better reflect player attributes on player performance during matches?
  • xrisqio's avatar
    @cristobalite sadly this is something we cannot put hands on. We just can change whatever has to do with physics.
  • cristobalite's avatar
    Are full backs still bombing down the flanks into the box to shoot despite having dont shoot option on? I hardly have this guys squaring the ball to the center for the strikers to shoot.
  • weblife's avatar
    Thanks for your reply. I’ve been playing FM Match Lab v1.4 for a few seasons. The stats show dribbling is there, but I haven’t seen it in the game. Perhaps it’s a visual glitch, as dribbling looks much better in FM26 (perhaps the only plus point of that version of the game), but in FM24 it’s just a sideways move away from a single defender without any forward momentum. I honestly can’t recall anyone even dribbling past a defender and running away – in FM03–07, that wasn’t such a rarity))
  • xrisqio's avatar
    @weblife you tried the 1.4 and you can't see what you saying? the dribbles/game is averaging a 17,5/match while in reality it's near 15/match. i can upload videos showing many times a skilled attacker going past a defender on 1v1. do you have enabled things like run win ball or roles that allow 1v1? i will maybe make a minor tweak to lower a bit the recovery sprint but i must test that in order not to mess up with counterattacks. I only boosted a bit the GKs but just to counter the overperform of Goals in fm24. I appreciate the feedback, it's the only way to improve it.
  • weblife's avatar
    What really drives me crazy in FM24 is that skilled dribblers can’t get past defenders. What can be done about this aspect? Thanks for your work.
  • xrisqio's avatar
    i have no idea but i highly doubt it will have not any effect on 26 rather than random crashes
  • arrogance's avatar
    I uploaded the files to FM26 and it didn't give any errors. I wonder if the changes affect the game; have you tried it?

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