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Best way to use Genie Scout ?

Started on 23 November 2019 by coolestrock
Latest Reply on 25 November 2019 by RandydeB
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Ive been using Genie scout as one of my saves , mainly looking at CA/PA , but there are so many different opinions of whether you look for CA , or position or role attributes

So my question , is what is the best way to buy , and sort out your squad using Genie Scout is it looking for :

Percentage rating for position - so putting the best rated player in the position genie scout says

Role Rating Percentage - not looking at postion , just putting the player in the best role according to Genie scout rating

or sorting players by position on FM , and then just going by the CA - basically ignoring role and position rating on genie scout and sticking in the player with his best position FM says and with the best CA

Ive never been sure the best way to use Genie scout so looking for advice
I started using Geniescout purely by CA/PA with FM10.
But that wasn't the best way of using it :D

Basicly the way I am using it now is as followed:

Sort players by best potential rating.
Look at their positions.
Look at their PA.
Then open their profile and show potential attributes.
Then ingame see if they fit the tactic, role and positions i use.

There can be players with a PA of 150-160 with stats in the correct places, that can give them a very high potential rating for certain roles. Which can make them very interesting players to get.

The reason for looking at positions and PA is cause of retrainability. If a player is a DM but you want him as a MC then due to having a higher PA retraining him will be easier since it will have lesser impact on his overall growth. A player with 200 pa will only lose a bit of his potential, while a player with 150 pa will lose quite a bit.

The role rating like false 9 or complete forward and such, is up to you if you want to use that function of geniescout. it's one of the few things i don't pay attention to.

In the end GS is just a tool to make it easier, to figure out, which players end up being really/or are good for the position you want/need. While doing the rest in FM.

hope this might help
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2019-11-23 11:57#263091 RandydeB : I started using Geniescout purely by CA/PA with FM10.
But that wasn't the best way of using it :D

Basicly the way I am using it now is as followed:

Sort players by best potential rating.
Look at their positions.
Look at their PA.
Then open their profile and show potential attributes.
Then ingame see if they fit the tactic, role and positions i use.

There can be players with a PA of 150-160 with stats in the correct places, that can give them a very high potential rating for certain roles. Which can make them very interesting players to get.

The reason for looking at positions and PA is cause of retrainability. If a player is a DM but you want him as a MC then due to having a higher PA retraining him will be easier since it will have lesser impact on his overall growth. A player with 200 pa will only lose a bit of his potential, while a player with 150 pa will lose quite a bit.

The role rating like false 9 or complete forward and such, is up to you if you want to use that function of geniescout. it's one of the few things i don't pay attention to.

In the end GS is just a tool to make it easier, to figure out, which players end up being really/or are good for the position you want/need. While doing the rest in FM.

hope this might help

Thanks for this , i shall give it a go in one of my saves , i like to have different ways to play FM with different saves , otherwise it just drags if i use the same method all the time , which is why i like the idea of Genie scout , it will show different players i havent bought before
How does Genie scout work out the rating percentage , i know its got its own attribute value for positions , but ho does it work out the Role % , does it use the attributes provided by FM and work it out from there ?

ive tried testing out teams using the attributes that FM provide but tbh it never seems to make a difference , it feels to me that if a player can play in a position and is good enough then it works better than bringing in players based on their attributes

It would be interesting to hear some views on the whole CA?PA vs Position vs Role Attributes argument ???
Basicly it uses all the info/data from FM. FM is the base for it's calculations.
It will then per role check which attributes a role and a position requires. And give you an estimate of how well the player is suited for that position and that role.

In the end Ingame it might not make a big difference or a really big one. since in the game it depends on the familairity of the player with the role and position.

Some strikers can get a great rating for being a complete forward, but ingame be really shit in that role since they never play as it, and need training in that role and gametime in that role to excel before you will see better results. While if you play the same striker as a poacher with which he is familair ingame he perfroms straight away.

CA in GS tells you how far away the player is from reaching his PA. Taking that into account you can start making decisions. I found a left winger with 199PA he had experience as ML/AML, but had some high defensive stats aswell. So i trained him as a DL and played him as a DL his CA went from 89 to 139 and is now rated as a 92% FB instead of a 94% FS, so he dropped some potential attributes for an attacking winger, but got a way better rating for being a defender.

If his PA would have been a lot lower and his stats wouldn't be as they were, i never would have done the thing i did.

IF we are looking at attributes a well rounded player with a lot of 15 or 16's compared to a player with some 18 or 19's fit for the role will get a lower rating, but might turn out to be the better player, since he can adapt easier to a situation within the match.
2019-11-24 20:55#263153 RandydeB : Basicly it uses all the info/data from FM. FM is the base for it's calculations.
It will then per role check which attributes a role and a position requires. And give you an estimate of how well the player is suited for that position and that role.

In the end Ingame it might not make a big difference or a really big one. since in the game it depends on the familairity of the player with the role and position.

Some strikers can get a great rating for being a complete forward, but ingame be really shit in that role since they never play as it, and need training in that role and gametime in that role to excel before you will see better results. While if you play the same striker as a poacher with which he is familair ingame he perfroms straight away.

CA in GS tells you how far away the player is from reaching his PA. Taking that into account you can start making decisions. I found a left winger with 199PA he had experience as ML/AML, but had some high defensive stats aswell. So i trained him as a DL and played him as a DL his CA went from 89 to 139 and is now rated as a 92% FB instead of a 94% FS, so he dropped some potential attributes for an attacking winger, but got a way better rating for being a defender.

If his PA would have been a lot lower and his stats wouldn't be as they were, i never would have done the thing i did.

IF we are looking at attributes a well rounded player with a lot of 15 or 16's compared to a player with some 18 or 19's fit for the role will get a lower rating, but might turn out to be the better player, since he can adapt easier to a situation within the match.

So looking at Genie scout you find a young player with a high PA , he is a AML in the game but on Genie scout the Percentage is higher for wing back than the position FM says , would you say you would then retrain him and play himas a wing back ?

i guess on the flip side of that any player over 24 wouldnt be worth retraining to a new position even though the Genie scout percentage says different ??

There is also something called POD on GS , is that the percentage at which he will make the PA ?

Going back to FM and the role attributes , would you say it would be an idea to add up the attributes and use the player with the higher value ?? , or as just look for a player that has the most attributes above a certain number , so 16 for prem , 14 for champ , and so on ,, so for example based on two attributes , you pick a player with two 14's , than a player with 18 and 9 ??

, its always fascinating to get different ways to play the game , if i dont have time i dont bother with anything in depth , but there are some saves i want where i can have a go at the game using a different way of finding players
The retraining will only be beneficial if the attributes make sense for it.

His highest rating is for a Right Back, but he is missing crossing and dribbling stats. Since he is also fully natural as a Centre Back i would prefer to use him as a ball playing defender.

Something else to keep in mind is, that GS shows the optimal circumstances at the start, and indeed the POD is how likely it will be a player will end up with those stats and if he will reach his PA.
Things like playtime, injuries, training, mentor group all have impact on a player.

You'll see that 1 or 2 years into the game that same generated youth player might end up with higher or lower stats in certain areas. Once they get closer to a certain age, retraining or learning certain things might no longer be as beneficial.

When it comes to teams like City/Barca/PSG/Bayern you want to aim for players around 85% rating or higher. those players will have a lot of key attributes around or above 16.


here you can see the player i linked earlier compared to wan bissaka.
Manzella stands out in a few things which results in the higher rating, but with the roles a right back has he misses a stats, he stays behind quite a bit in the crossing and dribbling section. And thats why i would go with wan bissaka as RB and Manzella as RCB

So even if you would combine attributes and divide them or whatever, some things are just quite simple to decide.

It's as i said in the 1st reaction, it's just a tool that can help you making certain decisions easier especially when it comes to getting the better wonderkid for those positions you need them in. While other things still have to make sense within fm and not within the scout
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