FM 24 Knap Tactics
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2024-06-25 12:41#296948 floter01 : Boas ,devo usar instruções adversária do assistente ou n fazer nd enquanto a isso
I don't use OIs
2024-06-27 20:00#296964 anka : Can you share the links?
Here and search table
https://docs.google.com/spreadsheets/d/1mIFcq-o6hjMufG3auirgAkmp_MNsrOaE_xyN-gkcX18/edit?gid=1756452270#gid=1756452270
Hello Knap, using EF 451 V10 SLOX MC P107 ALL CUPS is going very well in the league but first game in champions league lost 3-0 against inter. Completely dominated. I can’t fina a tactic that I’m superior against any opponent, don’t know what to do. No OI’s, set pieces azure, scoring some goals on corners, but bigger teams it’s very hard to win and be completely superior. Any advise? Thanks
And again, my sub 19, sub 23 and B are flying, always winning 6,7,8, 10. Don’t understand
2024-06-29 15:52#296985 CARIA : Hello Knap, using EF 451 V10 SLOX MC P107 ALL CUPS is going very well in the league but first game in champions league lost 3-0 against inter. Completely dominated. I can’t fina a tactic that I’m superior against any opponent, don’t know what to do. No OI’s, set pieces azure, scoring some goals on corners, but bigger teams it’s very hard to win and be completely superior. Any advise? Thanks
Can try dropping mentality for difficult games or use a HB
GOOGLE DOCS
Knap FM2024 - Google Sheets
KnapFM24HUBTEST - Google Sheets
YT Channelhttps://www.youtube.com/channel/UCILCgjDOjzTjS2OjaTpwxJg
KEY ATTRIBUTES
GK Handling Reflexes (Acceleration Agility Decisions- Train)
DRL Acceleration Pace Decisions ( Stamina Agility Acceleration - Train)
DC Decisions Positioning Marking Acceleration Pace Strength Jumping (Decisions Marking - Train)
WBRL Acceleration Pace Decisions (Stamina Acceleration - Train)
DM Acceleration Pace Decisions (Agility Decisions Tackling - Train)
MRL Acceleration Pace (Agility Acceleration - Train)
MC Acceleration Pace Vision Passing (Decisions Stamina - Train)
AMRL Acceleration Pace Dribbling (Stamina Pace Acceleration - Train)
AMC Acceleration Pace Vision ( Stamina Agility Acceleration- Train)
ST Acceleration Pace (Finishing Acceleration Heading Jumping - Train)
GENERAL Acceleration Pace Anticipation Agility Balance Concentration work rate
Guide to test results
PSG Elite
Man City / Lpool top
MU/Arsenal
CA 160 top 4-10
Spurs
140 10 - 15
CA 120 15 -20
relegation
AWAY GAMES CONTROL and SUS ( SUS Tactic on Docs is a 4231)
With regard to Away games it depends upon your own risk factor. I am gung ho and prefer to attack and perhaps win 1 game in 3. If risk adverse then use a defensive tactic and perhaps draw all 3 games.
As a defensive formation I would use451/ 4141 as it has a DM and protects wings.
AWAY GAME TWEAKS -
Balanced Mentality DM on Defend WB on support
The LOE can be adjusted to MID BLOCK
CONTROL TACTIC
Remove Counter Press and/or Counter
For a SUS these are ideas to use.
Remove counter press counter
Stop WB runs by going to defend or no nonsense FB
Change mentality cautious/Defensive
full SUS would be to regroup and hold shape
Adjust SPs for more players to stay back
I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SU
Attribute_Weights.pdf.pdf35.17 kB · 59 downloads
MARTINHO Shouts guide:
Score: 0-0; after 15 mins the first shout is always 'encourage'. If still 0-0 at 25 mins shout 'demand more' (in 90% of matches). If you are a small team against a top team, use 'no pressure'. If still 0-0, at 37 mins shout 'encourage' again. Repeat this cycle in the 2nd half if still 0-0.
Break from this cycle if at any point if you score. Praise the individals who scored the goal, and player that gave the assist. If the match continues 1-0 to 90 mins, no further shouts will be needed. Ive not found any shout consistently effective when 1 nil up.
If you score a second goal, again praise the individals who scored the goal and the player that gave the assist. If you score a 3rd goal, then 'priase' the entire team. (4th goal = priase goalscorer and assister, 5th goal 'praise' entire team and so on.)
If the opponents equalise, revert to the cycle of 'encourage' and 'demand more' as above, but be cautious not to use the same team shout twice in a row.
If 2 nil up or 3 nil and the opposition bring it back to 2-1 or 3-1, dont use any shout.
If ever a goal down, instead of cycling 'encourge' and 'demand more', cycle 'demand more' and 'show some passion', except however as soon as you concede the first shout should be 'encourage' (unless you had previously used the 'encourage' shout last when you were drawing).
If 2 goals down, the first shout (on immediately condeding the 2nd goal) should be 'berate'. If you continue to be 2 goals down, cycle 'berate', 'show some passion' and 'demand more'.
When you equalise, immediatley after the equalising goal goes use either 'encourge' or 'demand more' (based on your previous shouts in the match (you never want to use 'encourge' or 'demand more' twice in a row as you wont get as a good a rection), then go back to cycling these 2 shouts. Only stop this cycle if you go in front, at which time you will revert to praising the goalscorer and assister (except if you go in front to make the score 3-2, you should use that opportunity to 'praise' the entire team).
Exceptions: 2nd leg of 2 legged ties. The 2nd leg of a tie only follows these rules above if you are drawing or behind. If winning from the 1st leg, do not use any shouts as they will have poor results, that is, unless you score, then follow the above shouts for going 1-0, 2-0 and 3-0 up, or if your opponent equalised the tie on aggregate (or takes the lead on aggregate) then go back to following the above suggestions.
Hope that is clear !
Cadoni recommended shouts or use AM for Shouts
FM22 Shouts - Encourage (0-0; 20 min mark) - Calm Down (win 1-0 after you scoring) - Demand More (draw) - Praise (win by 2 goals) - Berate (loss by 2 goals
o judge what to use by how the game is progressing as you may just to want to control game rather than a full SU
TRAINING SCHEDUES
SCREENSHOTS
CADONI TRAINING
**Download:** Documents/Sports Interactive/Football Manager 2024/schedules
**Load:** Training/Schedules/Select Schedule (drop down menu)/Custom Schedules/Import Schedule ->
Select the file (eg. Season - One Match) > Click "Load" > Confirm > Click "Save" (really important, bottom right corner)
Cadoni_0_matches.fmf19.17 kB · 131 downloads
Cadoni_1_match.fmf19.17 kB · 127 downloads
Cadoni_2_matches.fmf19.17 kB · 129 downloads
Screenshot (995).png
Knap FM2024 - Google Sheets
KnapFM24HUBTEST - Google Sheets
YT Channelhttps://www.youtube.com/channel/UCILCgjDOjzTjS2OjaTpwxJg
KEY ATTRIBUTES
GK Handling Reflexes (Acceleration Agility Decisions- Train)
DRL Acceleration Pace Decisions ( Stamina Agility Acceleration - Train)
DC Decisions Positioning Marking Acceleration Pace Strength Jumping (Decisions Marking - Train)
WBRL Acceleration Pace Decisions (Stamina Acceleration - Train)
DM Acceleration Pace Decisions (Agility Decisions Tackling - Train)
MRL Acceleration Pace (Agility Acceleration - Train)
MC Acceleration Pace Vision Passing (Decisions Stamina - Train)
AMRL Acceleration Pace Dribbling (Stamina Pace Acceleration - Train)
AMC Acceleration Pace Vision ( Stamina Agility Acceleration- Train)
ST Acceleration Pace (Finishing Acceleration Heading Jumping - Train)
GENERAL Acceleration Pace Anticipation Agility Balance Concentration work rate
Guide to test results
PSG Elite
Man City / Lpool top
MU/Arsenal
CA 160 top 4-10
Spurs
140 10 - 15
CA 120 15 -20
relegation
AWAY GAMES CONTROL and SUS ( SUS Tactic on Docs is a 4231)
With regard to Away games it depends upon your own risk factor. I am gung ho and prefer to attack and perhaps win 1 game in 3. If risk adverse then use a defensive tactic and perhaps draw all 3 games.
As a defensive formation I would use451/ 4141 as it has a DM and protects wings.
AWAY GAME TWEAKS -
Balanced Mentality DM on Defend WB on support
The LOE can be adjusted to MID BLOCK
CONTROL TACTIC
Remove Counter Press and/or Counter
For a SUS these are ideas to use.
Remove counter press counter
Stop WB runs by going to defend or no nonsense FB
Change mentality cautious/Defensive
full SUS would be to regroup and hold shape
Adjust SPs for more players to stay back
I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SU
Attribute_Weights.pdf.pdf35.17 kB · 59 downloads
MARTINHO Shouts guide:
Score: 0-0; after 15 mins the first shout is always 'encourage'. If still 0-0 at 25 mins shout 'demand more' (in 90% of matches). If you are a small team against a top team, use 'no pressure'. If still 0-0, at 37 mins shout 'encourage' again. Repeat this cycle in the 2nd half if still 0-0.
Break from this cycle if at any point if you score. Praise the individals who scored the goal, and player that gave the assist. If the match continues 1-0 to 90 mins, no further shouts will be needed. Ive not found any shout consistently effective when 1 nil up.
If you score a second goal, again praise the individals who scored the goal and the player that gave the assist. If you score a 3rd goal, then 'priase' the entire team. (4th goal = priase goalscorer and assister, 5th goal 'praise' entire team and so on.)
If the opponents equalise, revert to the cycle of 'encourage' and 'demand more' as above, but be cautious not to use the same team shout twice in a row.
If 2 nil up or 3 nil and the opposition bring it back to 2-1 or 3-1, dont use any shout.
If ever a goal down, instead of cycling 'encourge' and 'demand more', cycle 'demand more' and 'show some passion', except however as soon as you concede the first shout should be 'encourage' (unless you had previously used the 'encourage' shout last when you were drawing).
If 2 goals down, the first shout (on immediately condeding the 2nd goal) should be 'berate'. If you continue to be 2 goals down, cycle 'berate', 'show some passion' and 'demand more'.
When you equalise, immediatley after the equalising goal goes use either 'encourge' or 'demand more' (based on your previous shouts in the match (you never want to use 'encourge' or 'demand more' twice in a row as you wont get as a good a rection), then go back to cycling these 2 shouts. Only stop this cycle if you go in front, at which time you will revert to praising the goalscorer and assister (except if you go in front to make the score 3-2, you should use that opportunity to 'praise' the entire team).
Exceptions: 2nd leg of 2 legged ties. The 2nd leg of a tie only follows these rules above if you are drawing or behind. If winning from the 1st leg, do not use any shouts as they will have poor results, that is, unless you score, then follow the above shouts for going 1-0, 2-0 and 3-0 up, or if your opponent equalised the tie on aggregate (or takes the lead on aggregate) then go back to following the above suggestions.
Hope that is clear !
Cadoni recommended shouts or use AM for Shouts
FM22 Shouts - Encourage (0-0; 20 min mark) - Calm Down (win 1-0 after you scoring) - Demand More (draw) - Praise (win by 2 goals) - Berate (loss by 2 goals
o judge what to use by how the game is progressing as you may just to want to control game rather than a full SU
TRAINING SCHEDUES
SCREENSHOTS
CADONI TRAINING
**Download:** Documents/Sports Interactive/Football Manager 2024/schedules
**Load:** Training/Schedules/Select Schedule (drop down menu)/Custom Schedules/Import Schedule ->
Select the file (eg. Season - One Match) > Click "Load" > Confirm > Click "Save" (really important, bottom right corner)
Cadoni_0_matches.fmf19.17 kB · 131 downloads
Cadoni_1_match.fmf19.17 kB · 127 downloads
Cadoni_2_matches.fmf19.17 kB · 129 downloads
Screenshot (995).png
Was there machine engine changes to 24.4 or will tactics labelled 24.3 still work well?
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