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Genie Scout attribute colors in FM11?

Started on 26 January 2011 by jc2mars
Latest Reply on 26 January 2011 by jahlex
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jc2mars's avatar Group jc2mars
13 yearsEdited

I would like to use FM Genie scout's attribute colors in the game. This system is way better than the system in the game.

Where can i find the coding to put in the skin XML file ? If it's possible of course.

I am french so i hope i made myself clear if not just tell me i will try to find a way to make my point ;).

By the way, you won't be able to have the same colours repartition in FM than in Genie Scout.

Genie Scout uses 5 colours, in FM you can only use 4 :
low attribute 1 -> 5
normal attribute 6 -> 10
good attribute 11 -> 15
excellent attribute 16 -> 20

For the colours used in Genie Scout (R G B no need to specify the alpha) :
gray : 165 165 200
yellow : 255 255 100
orange : 240 150 0
red : 255 0 0
green : 0 255 0

Make your choice ;-)
thank you for such a quick answer.

I was wondering if you could change the system to make it like in Genie scout.

It's not much for the 5 colours but for the "intelligent color" for the reverse attribute (in which low means good and high means bad).

But if you can't change the number of colours you probably can't change that either...

Thank you for the codes anyway i'll use that.
I've never heard about a way to change colours repartition system but maybe someone else does ?

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