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Base Skins for FM13

Base skins that are identical to the default skins that come with Football Manager 2013, so you can add new files or graphics to these without messing up the original skins.

By on Nov 04, 2012   57567 views   1 comments
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Downloads: 8026 / Size: 146.4 kB / Added: 2012-11-04
FM 2013 Skins - Base Skins for FM13
To make certain changes in Football Manager 2013 you need to add files to the skin folders. Whilst this isn't a problem for fan-made skins, it is a slight problem if you are using the Default Skins included with the game.

So to help people out I have again made some Base Skins for FM2013 that allow you to add and modify the default skins without breaking your game.

The main change this year is the introduction of the Football Manager Classic Mode (FMC), the main difference skinning wise is it has it's own skin but other than that it seems to be edited in the same way as the normal skins.

Currently there are two versions of the Base Skin - one for normal FM13 and the other for the Classic Mode (FMC). Click the big red "Download Now" button at the top to find links for both skins.

Base Skins don't support background changes this year as the skins are different from previous ones, and to see the background you need to edit pretty much all of the box files rather than just a handful of files, which won't really make it a base skin.

But to make things easier for people, I have again included:
  • All the files included in the Default FM13 Skins Folder.
  • The Default Fonts for the FM13 skin.
  • Some commonly edited files. (Though not for the FMC skin)


Step 1

Extract the file you have have downloaded. You should have one folder called base2013 or base_fmc2013 for the FMC Skin, plus a file called readme.txt.

Step 2

Move the folder base2013 or base_fmc2013 into your skins folder:

Win Vista/7/8: C:\Users\<username>\Documents\Sports Interactive\Football Manager 2013\skins
Win XP: C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 2013\skins
Mac OS X: /Users/<username>/Documents/Sports Interactive/Football Manager 2013/skins

Create the folder "skins" if it doesn't exist.

Step 3

Start the game and go to Preferences screen and Interface tab.
You should see "Base 2013 Skin" or "Base FMC2013 Skin" as option in the skin drop down of the Overview box (depending on the game mode of choice).
Select that and hit the Confirm button.

Note that FMC skins will only appear when you are playing the FMC mode and normal skins will only appear when playing the normal mode.

Please note this skin is provided as is. It has nothing to do with Sports Interactive or SEGA and won't be supported by them.

To Replace Graphics

To replace the following graphics you need to copy the graphics you have made or downloaded into the correct folders within the folder for the skin you are using:

Gold Stars:
My Documents\Sports Interactive\Football Manager 2013\skins\<SKIN_NAME>\graphics\icons\stars\gold

Silver Stars:
My Documents\Sports Interactive\Football Manager 2013\skins\<SKIN_NAME>\graphics\icons\stars\silver

To get the 2D pitch icons (balls, nets, players) into the game they need to go into the following folders within your skin:

My Documents\Sports Interactive\Football Manager 2013\skins\<SKIN_NAME>\graphics\pitch\balls\

My Documents\Sports Interactive\Football Manager 2013\skins\<SKIN_NAME>\graphics\pitch\popup\

My Documents\Sports Interactive\Football Manager 2013\skins\<SKIN_NAME>\graphics\pitch\nets\

Player Icons:
My Documents\Sports Interactive\Football Manager 2013\skins\<SKIN_NAME>\graphics\pitch\icons\kit\


If you were previously using the default FM13 skin and wanted to add some new 2D balls to the game you would add them to:
My Documents\Sports Interactive\Football Manager 2013\skins\base2013\graphics\pitch\balls\
Then select the Base 2013 skin in game, and your new ball would show on the 2D pitch.
NOTE: This is just for the classic 2D view, the 3D view graphics are controlled by different files.

To edit the fonts

The font settings for each skin are again controlled by the <SKIN_NAME> settings.xml file located inside the settings folder.

For the Base 2013 Skin: \base2013\settings\base2013 settings.xml
For the Base FMC2013 Skin: \base2013bg\settings\base_fmc2013 settings.xml

For the base skins I have copied in the relevant coding for you to change the various text settings – style, size etc, you just need to open the <SKIN_NAME> settings.xml file scroll down to the bottom of the file until you see the TEXT SETTINGS text and edit the relevant code below that line.

To change the actual font used by the game, you will first need to copy the relevant font file into the fonts folder for your skin and then change the font name in the settings file.

To edit the game colors

The color settings for each skin are now controlled by the <SKIN_NAME> settings.xml file located inside the settings folder.

The color settings for each skin are controlled by the <SKIN_NAME> settings.xml file located inside the settings folder.

For the Base 2013 Skin: \base2013\settings\base2013 settings.xml
For the Base FMC2013 Skin: \base2013bg\settings\base_fmc2013 settings.xml

For the base skins I have copied in the relevant coding for you to change the various colours used by the skin – you just need to open the <SKIN_NAME> settings.xml file and locate the relevant line for the colour setting you wish to change – the colour names and comments should explain what the majority of the colours control.

The colors are declared in RGB values, that range from 0-255 where Red=255 Green=255 Blue=255 is white and Red=0 Green=0 Blue=0 is black.

To locate the RGB value of a color you want to use you can either use a image editing program to obtain the RGB Value of the color or type rgb values into Google and it will bring up several websites that list the RGB Values for various colors.

To edit the Attribute Threshold

To edit the attribute thresholds you need to edit the player attributes panel.xml (for players) and non player profile.xml (non-players) files that I have included in the panels folder for each of the base skins.

The code you need to change is this, which should appear at the top of the file:

<!-- attribute colouring -->
<integer id="exca" value="16" />
<!-- excellent threshold -->
<integer id="excn" value="11" />
<!-- normal threshold -->
<integer id="excl" value="6" />
<!-- low threshold -->

For your changes to take affect

If you have made any changes to the base skins (colors, fonts, graphics) to get your changes to show you'll need to go into the Preferences -> Interface Menu and hit 'Clear Cache' button, as well as the 'Reload Skin' button. Then your changes should be applied.


Base skins are prepared and edited by Michael Murray who also provided all the skin editing information on this very page. He is a moderator at the official forums of Sports Interactive and has been sharing his skinning knowledge on Football Manager since late 2006.

Download Now
Downloads: 8026 / Size: 146.4 kB / Added: 2012-11-04
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About Stam

I started FM Scout for fun in the distant 2004. I'm proud of how this place has grown into a vibrant community and I try my best to improve it every year. Husband and father of two.

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Discussion: Base Skins for FM13

1 comments have been posted so far.

  • The 510 Series's avatar
    How do you edit the fonts in the settings folder? When I try and edit that, the fonts disappear completely.

    (Windows 7, Location: skins\base2013_dark\settings)
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