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FM20 Match Physics Patch by Billgates

The beautiful game patch is a mod that changes, adds and removes strings or numbers from the variations of how we see physics in 3D and 2D graphics. In short, it changes how the game looks, feels, and is illustrated to us.

By Updated on Oct 28, 2020   221309 views   121 comments
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Downloads: 39770 / Size: 2.6 kB / Added: 2020-10-03
Football Manager 2020 Mods - FM20 Match Physics Patch by Billgates

FM Engineers – Billgates (The beautiful game patches)

The beautiful game patch is mods that changes, adds and removes strings or numbers from the variations of how we see physics in 3D and 2D graphics – In short – It changes how the game looks, feels, and is illustrated to us. These changes are done from Inside the file called physical_constraints.

Different versions
Billgates v6.0 (Official)
Verge 6.9 (betal)
Billgates v7.0 (Official)
Hongik v3.0 (Official)
Thiago 2.0 (Official)


What do Thiago 2.0 do compared to Billgates 7.0 and what about Hongik 3.0?

That is an often asked question. And there is no clear answer. Statistically speaking, the numbers are too similar to say “This does more crosses, this creates more of that, and less in this.” In that sense are they simply, way too similar.

We all see and feel differently, and everyone trying the different versions, knows there's a difference, but explaining it, is a whole other thing. Placebo is also in play, when we talk about what someone felt was different compared to another version. Some few even still claim that it's all a hoax. tsk tsk

So all we can say about choosing a version, is to try them for a few games yourself, and see how it makes you feel. That is the best indicator for you, your tactics, your team, the league, for the players, and for the overall experience for a long term save. No one can tell you how you feel.


What have we changed?

  • We have changed numbers and values in the strings.

  • We have added new strings, that adds new delay, speed, acceleration and deceleration with possibilities in delays, theoretical, min, max, and potentials having a different outcome on players' physical behavior.

What are we not changing?

  • We are not changing AI behavior. This is controlled by attributes, tactics, roles, instructions, and possibly more things that we are not in control of. But we are not saying that those things are not indirectly influenced by physics.

  • It does not change animations. Animations got their own speed values and time signatures. This however is possible to change, but we sincerely doubt we are going to do it with a small team. +200k lines of coding. Just alone “Pass Ball - Standing” make up for 368 strings and variation of passing the ball while standing. Anyone still saying SI did not spend a lot of time on the ME? You are wrong.

How does it impact what you see?

  • Depending on what physics we change, will it affect what you see on the pitch.

  • Our key words are Balancing, subtlety, realism, flow and fluidity, when we are trying to find the correct changes in physics to implant. These words are subjective, and how we see the beautiful game, adding to that, each developer also sees these things possibly differently.

Will it change the stats?

  • Yes. Is the short answer.

  • The numbers we have changed, will not impact your results in any noticeable way. Only extreme numbers in the strings would heavily influence the statistics and results.

  • Old fixtures are already done and dusted, and are therefore not influenced.

  • This means, depending on what numbers and strings we change, the outcome of games compared to the normal json is altered.

  • @Sports interactive – “Making changes to the match engine is an incredibly complex balancing act to try and find the most enjoyable but yet also completely realistic representation of real life football.”

  • We agree with SI, that it is hard to find the correct balance between enjoyable football to watch and realisme in the outcome of results. We believe that enjoyable football to watch is a tiny bit more important than perfectly balanced tables, and specific teams having the same goals scored each season.

  • We have claimed the opposite, “no statistic changes,” this was due to corrupt data input. We are sorry for this misunderstanding. We could definitely 100% change the Match engine and the results if we wished to do it.

  • We, the players, are the deciders of what realisme is to the majority. Not a small staff at SI. And we say that realistic gameplay is subjective. Therefore multiple ME versions.

Plans for the future?

  • That depends entirely on Sports Interactive. We have no inside information about FM21, or if this will be patched in a way, where people no longer can apply it.

  • IF they allow us to continue this work, would we of course start working on FM21’s json file, when released. Same goes for keeping FM20’s json files up to date, with new stuff we learn and can apply to it.

How to apply the mod:

  • Close football manager 2020, download the mod, unzip the file, (backup original file) and replace it with the new (physical_constraints) file, in:

  • Steam: Local disk:/Program Files (x86)/Steam/steamapps/common/Football Manager 2020/data/simatch/physics

  • Epic games: :/Program Files/Epic Games/Football Manager 2020/data/simatch/physics

  • Mac steam: Library/application support/Steam/steamapps/common/Football Manager 2020/data/simatch/physics

  • Mac epic games: Users/Shared/Epic Games/FootballManager2020/data/simatch/physics

If you change to a newer/older json file, the game might crash in the load up. This is due to adding or deleting strings. The game has a hard time with such changes. It takes 1-2 tries before the game recognizes the changes. The maximum we have seen is 5 crashes in row when trying to load FM20.exe. When it works, will it do so, until you change the json file to another version again with new or deleted strings. This behavior also seems to be different from machine to machine, and platform to platform. Many never experience this.

Showcases:

We do not wish to showcase this ourselves (modding team), at least not directly. We let the community not involved with the modding, do it for us. And we believe the community is the best to deliver a fair assessment of this mod. Anyone that wishes to showcase this, can do so.

We hope some content creators, and others with commentary gifts will make videos. Bad or good, or in between, all reviews are welcomed. We consider it good feedback in any case.

Feedback & Donations:

This is a completely free mod of course. No strings attached. But we would love feedback from anyone interested in making this mod better. We started this project with only one intent, to have more enjoyable content to watch in our favorite game. But we have come to the realisation that we are interested in creating, and not only editing. Whatever that means, and toward what purpose, is too early to tell. So with that in mind, are donations welcomed, and open to whomever that wish to donate to the FM Engineers:
Donate via PayPal
FM Engineers discord server



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Downloads: 39770 / Size: 2.6 kB / Added: 2020-10-03
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Discussion: FM20 Match Physics Patch by Billgates

121 comments have been posted so far.

  • shafiz's avatar
    What popular tactics are still great on this engine?
  • YAMS's avatar
    It goes it your C drive Steam Apps folder not your My docs FM20 folder.
  • simsimmabrfc's avatar
    Hi i have downloaded but i don't have a data folder only editor data?
  • Stam's avatar
    @Richardcharlston: Well, I never took it down actually. I'm seeing some ridiculous claims about pressure from SI (or worse). The page just moved back to validation queue until I could see and approve the changes. It happened twice (in the last 2 days) because the author edited the text above. Latest changes were the removal of the FIFA related statement and the addition of 2 links (PayPal donation and discord server).

    I'm having to spend a lot of time with my kids during the day, and unfortunately I'm the only admin working on the queue. That explains the delay. So to keep the page available at all times (and avoid unnecessary drama), I've given the author editing rights to bypass validation for future updates.
    3
  • Leeds-1919's avatar
    Well done Stam for putting this patch back on. Let’s hope the super talented guys continue to develop and tweak this mod.
    1
  • jendo's avatar
    That's better. Good job!
  • crackvictor's avatar
    It is an incredible job ¡¡¡¡¡More dynamic matches and much improved ball physics. Thank you for being geniuses!
    1
  • RellomQ's avatar
    @welshace

    It change the physics, in the ME file. The play should not be faster, rather the opposite with more obstruction, deflections, blocks and such.

    What you might deny, and what SI staff surly will, is that physical changes also change how animations react to it. But I'm guessing realisme is objective, but 95% of all +500 or so unique users with comments across many forums seems to agree, that this do feel more realistic. You are the odd case, and I think the real first complete negative review I have seen outside of reddit.

    I'm a aware of the description is bad. Billgates is aware of it too, but I can't force his hand, into changing it. As I am the first to say, this is nothing like FIFA. As FIFA is not realistic at all. He used a forbidden word in the FM community, and reap the havoc from it.

    "massively unrealistic events in the engine..."

    Now that, I would like to see some proffe of. I'm testing this thoroughly. And I'm gonna call BS here. I have played football games for +25 years, and just on FM editions at least 20k hours. I'm seeing nothing unrealistic or immersive breaking, either in 3D the longer simulations I have made, compared to the normal ME file, actually rather the opposite.
  • Jabluvious's avatar
    Didn't see mich change in the videos I've watched. But I don't often watch matches
  • nexusz111's avatar
    I just wanna download the tactics from FM Korea that why I'm registering with FM Korea
  • YAMS's avatar
    Why don't you just try it for yourself, it's a simple file change.
  • welshace's avatar
    Oh come on.... stop making claims like it changes everything about the match engine...

    i've looked through the single file this changes and the only thing it affects is a slight tweak to the acceleration of players in the physics engine.....

    people think it looks amazing because the play is faster and frankly more erratic... it also causes some massively unrealistic events in the engine...

    waste of time if you are looking for realism over fifa-esque hollywood football
  • YAMS's avatar
    Just download it from here... Why are you registering with FM Korea?
  • nexusz111's avatar
    How to register membership of fmkorea.com without mobile comfirmation ?
  • nexusz111's avatar
    Can someone upload Match Engine v6 (final version) because I cant register membership on fmkorea.com website
  • strionxz's avatar
    @RellomQ
    alr, thanks
  • RellomQ's avatar
    @strionxz

    Hopefully later tonight, but could be delayed for tomorrow. Billgates are working on fine tuning some stuff. But yeah an update will come soon enough.
  • strionxz's avatar
    there was something about an update to this. has it been updated?
  • cmpunk68's avatar
    >playing will be realistic and like playing FIFA series.

    realistic FIFA? Its antonym
  • YAMS's avatar
    @MacZidane

    Try it for yourself, you'll see. It's an easy download even for the most challenged.
  • Billgates's avatar
    I edit my last comment*

    I posted about match engine patch on SI forum. They deleted because Neil replied on my comment in other person’s thread. Here you can see screenshot I’ve wrote and what message I got, in English though it’s Korean website:

    https://m.fmkorea.com/?document_srl=3131331421&mid=fm20free

    https://m.fmkorea.com/3131394204
  • MacZidane's avatar
    @Si49 Behave man, it's the biggest placebo effect going. But please feel free to share any footage showing something this 'amazing' thing can do that the official match engine can't. I'll wait.
  • YAMS's avatar
    @Stam

    IMO SI are protecting themselves and FM21 with this statement to put players off using this mod.

    The fact they've never done this themselves despite all the protestations over how poor the ME game day experience appeared speaks volumes. Quite frankly they are embarrassed by this release, particularly by the timing which is admittedly unfortunate.

    This patch is an excellent improvement on the FM20 ME & I've seen no conclusive evidence of strange behaviors at all. It seems to enhance the ME no end to me and actually makes the visual side appealing again & thoroughly watchable.
  • Billgates's avatar
    I posted about match engine patch on SI forum and it got deleted Here you can see screenshot I’ve wrote and what message I got, in English though it’s Korean website: https://m.fmkorea.com/?document_srl=3131331421&mid=fm20free
  • Stam's avatar
    I noticed an official response by SI's Neil Brock last night. Quote below.
    We had it raised to us previously a few months back and the match engine development team took a look at it. It doesn't actually change any of the match AI, just changes some of the physics within the engine.
    We would very much recommend not using it. During our investigation it was found to cause very strange behaviours and alter the balance of play outside real life parameters.

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