Summer is closing in and like every year some of us start thinking of the next iteration of the FM series; in this case it's Football Manager 2023. New features we’d like to see, as well as improvements to various aspects of FM2022 that may have let us down.
While the urge to play FM is usually fading this time of the year, the upcoming World Cup should keep the interest in the game at high levels, and possibly provide the spark for some international management saves too.
Surely FM22 is not perfect, and the improvements it brought on the table seemed a bit underwhelming to a number of fans. But that's the point of this article really; to sum up all the interesting suggestions our community has expressed.
Published: 17 May
Updated: 31 August
Be sure to like our dedicated Football Manager 2023 Facebook page!
FM23 Facts
The people at Sports Interactive use the official forums to collect feature requests and evaluate them for inclusion on the next FM. The feature meetings usually start during January and are concluded during February.Having said that, FM23 is already under development as you can understand. But of course the developers are always keen on checking out interesting suggestions they could integrate to the game.
In the past, they had voted for over 3,000 features to work on, and Miles Jacobson stated (more than once, if I remember correctly) that the annual goal is to add 1,000 features in every new version. Now that amount might be a bit exaggerated because even a change of a text string for a press conference is counted as a feature.
As always, we won't be having any official announcements regarding FM 2023 until September. This is pretty standard and goes like that every season.
Release Date
FM23 is expected to arrive during the last quarter of the year, around late October or early November.What do YOU want to see in FM23?
There are 3 ways for you to make your own feature requests:- Leave a comment here on this article
- Reply to the forum topic
- Post on our FM23 Facebook page
This is a massive community work and I’m very proud to present this wishlist of FM23 features here.
Our FM23 Wishlist
Jake looks at a number of improvements we'd like to see in the next instalment of Football Manager, ranging from small changes to feature overhauls!Now let's get to the list of features YOU want to see!
Most Interesting Community Feature Requests
Tactics / Match Engine
More realistic portrayal of tactical systems and player roles, especially when trying a simple crossing for header approach. The match engine fails to perform what's expected, while attacking and passing tactics always seem to be overpowered.More player instructions, as well as positional options in formation and set pieces, so you can set where you want players to be when the ball is in a certain area of the pitch.
Add a dugout camera angle. That was possible using an unofficial mod a few years ago (meaning the option existed in-game) but got disabled since.
Have an out of possession formation and not just instructions for that phase.
The ability to save opposition instructions could prove a time saver.
Be able to remonstrate with officials and interact with the other manager on the sideline.
More useful staff feedback during a match, so instead of "X isn't playing well today" to provide suggestions on how to help fix it.
More effective touchline shouts.
Add a new player role: False 8.
Introduce a rating system for referees.
Goalkeeper ratings often seem unfair (to them) and could do with an adjustment.
Interaction
A wider scope of media questions, and possibly the option to give unique responses on top of preset replies.Stop players from coming to you to demand more first team action when you only rest them for a game or two because your medical team told you they need a rest.
Fix the poor reactions from players when you praise them for their recent form or international call-up. It makes no sense that doing something positive would backfire at you and cause problems out of the blue.
Get rid of players asking for new contracts every couple of months. That never happens in real life.
More social media stuff with the bigger clubs having social media managers.
New staff roles for psychologists and dieticians to handle discussions about personal problems.
When team underperforms, fans may visit the training ground to talk to you and the team.
User Experience
Speed up the time between matches by streamlining the process more or providing options to turn off pre-match news and other screens, in order to decrease the clicks and the time that passes after pressing continue.An option to change kits at the beginning of each season. While that's not really something a real manager has a say for, it would increase the sense of control and the overall enjoyment for long-term saves.
When upgrading a stadium, show the stadium building process at all times, so you can graphically see the progress.
When holidaying let us know if important things are coming up (player registration, squad numbers selection, etc) and give the option of returning from holiday when there’s a deadline, or deferring until return.
Introduce a stadium editor tool and/or add more real stadium models to enhance the match day experience.
Bring back a default light skin.
Add a screen with all-time stats per competition.
Option to save staff responsibilities, so you can quickly load them when changing club.
Make the instant result button part of the default skins.
Games Modes
Provide an option for a more streamlined experience, so you can play the game closer to the way FM Touch was like. That could probably mean automatically setting certain staff responsibilities and a couple of skin changes in show/hide fashion.Introduce scenario based short simulations / challenges. For example, 10 games left, injury crisis - avoid relegation.
Using data from older CM/FM games, offer retro DLC in the current game. For example, be able to play the 2004/05 season using the FM05 database but on the newest FM version.
Finances
More realistic and adaptive sponsorships and tv revenue. If you start in a league outside the top 20 leagues and your club becomes one of the best in the world, while your league rises to the top 6 of leagues, you should get more money from tv rights and sponsors.Have the option to clear loans and debt off quicker when there's money in the bank.
Bring back the club value option as detail.
Introduce a new staff role Commercial Director who could help increase revenue through sponsorships, etc.
Adjust ticket pricing to a more realistic scale based on the club's recent achievements and growth.
Transfers
More realistic AI transfers, as that remains a massively frustrating aspect of the game after so many years. Not only in terms of the bids involved, but also how club DNA doesn't influence transfers as much as it should. This problem breaks up clubs and is especially pronounced when strong newgens appear.Better player pricing depending on contract length. If player has 1 year left, team should consider selling for less then player had 2 or 3 or 4 year contract, not to lose for free.
Optimize agent player referrals. If I'm looking for a left-back, there's no point receiving dozens of agent referrals for a 32 year old journeyman striker.
Fix estimated value for own players, as it can't be going down during the season when the team is doing well and winning.
Partial payments are flawed/bugged. The AI will favor bids that involve instalments over direct up front bids, even if the amount is exactly what the team is asking for.
Regulate rival players / managers moving between their respective clubs more robustly.
Training
Introduce live training sessions, so you can actually watch your training sessions like you would a game. That should help make training more realistic and the in-game day to last longer.A set piece creator in the training section, where you can see the set piece created in training before using it in a match. That could change the way players manage set pieces.
To capitalize on the set piece creator feature, introduce set piece coaches as well.
Streamline next day training to be more relevant for match day squad based on minutes played.
Set training schedules according to your fixtures, so you have options such as day before match, day after match, more than a day before match.
Introduce training management to international football.
Option to tell your assistant to always put a match review in training for people who don’t always manage training themselves.
Scouting
Outsource scouting to a small team if you're low on scouting budget, so you can still find foreign player without sending your pro scouts. The advantage could be finding good foreign players on a budget, while the disadvantage could be the risk of scam (flop or injury prone players).Option to streamline scout reports in the inbox by combining emails into a weekly scouting summary.
Match Scheduling
Nail the basics such as the match calendar to avoid fixture congestion when it comes to important games. You shouldn’t have most of your squad missing on international duty for big matches and finals like the Super Cup and Champions League final as that doesn’t happen in real life.Option to request postponing matches in case of fixture congestion.
Youth / Newgens
Make youth recruitment more interesting somehow, rather than dumping a bunch of players on a set date.Make it clear (via staff recommendation) if it's better for a 15 year old with a 5-star potential to go on loan at a third division club rather than stay at your club's youth team with 5-star youth facilities.
Data Updates
Introduce official DLC packs for real fixtures and results, as well as player stats for the winter update.Ability to add historical data in the pre-game editor. For example, add season stats of 21/22 to all competitions and cups and be able to set a proper start date to play new season 22/23.
You, The Manager
Option to work as a manager for under 20/18/B squad only (not concurrently with the senior squad). While that'd likely be limited in terms of responsibilities, when we are able to climb into managing the senior squad later on, then it is considered an achievement. A recent example would be van Nistelrooy, who got promoted into PSV manager for the senior squad from the B squad.Ability to enter a backstory; what is your history, your favorite club, if you have international caps, and so on. For example, you could become a club hero who might go back there one day, later on in that same save. That could improve immersion further.
Deeper relationships with your staff would be a nice touch, as that never seems to improve even if you move clubs and take them with you.
Have a better way of checking historical achievements by real managers and how you compare to them.
Possibility to manage infrastructure at more levels, but with an option to automate this for players who don't want to go into such detail.
Option to utilize your salary to organize events that can boost team cohesion.
Ability to hire an agent to increase your chances of landing manager jobs.
Your Feedback
That sums up all interesting suggestions people posted in our community. I tried to organize everything into categories, but please keep in the mind the order is random.If you spot any errors or you feel a suggestion should be removed from the list, feel free to point that out.
Are you still playing FM22 with passion or has it gotten stale for you by now?
How many long save-games have you had with FM22?
Are you happy with the game?
Leave a comment to let us know, alongside your FM2023 feature requests of course.



![FM26 Data Tweaks [v1.0 | v1.6]](assets/downloads/fm26/fm26-data-tweaks-by-sirtavares-v2.th.png)



Discussion: Football Manager 2023 Feature Requests
62 comments have been posted so far.
Another wish of mine for many many years, is the ability to play as an existing manager. I love FM for being very realistic and I only want to play the game because of it. I find it very disappointing not to be able to play as, for example, Ten Hag or Schreuder since I don’t want to push them out of their jobs and mess up the real life/ realisticness of the game
*Loan manager plays a bigger part and works with data analysts to provide feedback on potential loan moves, for example brighton would suit this player because they play positive football and 5 at the back etc etc.
* I also feel you should be able to have a conversation with a player you're in talks with to discuss you ambitions and style of play, of course wage is a big thing but if you impress the player in these talks this could be the deciding factor. Joao felix is an incredible player but I feel simeone limits his game so if you play defensive football certain players might not want to come to you if that makes sense.
*An option to pay for private jets for players travelling for international duty may be a good option to, to give them more time to prepare for the next game.
when you advertise a job position it stays open until all positions are filled
The new mentoring (the one introduced a few years ago, I don't remember exactly) is something that I have been unable to understand and accept for several editions and that I find extremely annoying and amusing at the same time.
In my opinion, the previous idea (I do not remember in which exact edition of FM mentoring was changed) was more more more realistic.
A simple example - a new, young player comes to the team.
A more experienced footballer establishes some kind of friendship-mentoring relationship with him, maybe even at the request of the club manager (that's us :-)). For example, he drives him to training, trains with him in tandem during training sessions, gives him small tips, etc. etc.
Does this happen in reality? Yes or no? Of course it does! It was realistic in previous FM editions.
Nowadays in FM it looks like this: an experienced player wants to mentor a new player, but the President or Director of the club comes to him and shouts that "this is not possible, because the mentoring group must consist of a minimum of three players!!!" :-)
Then a resigned Cristiano Ronaldo spreads his hands and apologizes to the young player from the academy, while forcefully looking and wondering who could be the third in the mentoring group.
Does this happen in reality? Yes or no? Of course it does not!!! It is completely unrealistic!
After all, this is totally strange and I don't understand where this ridiculous idea comes from.
This absolutely must be changed.
Alternatively, there should be an option that an experienced player can have more than one player under his mentorship, say two would make sense.
In my opinion, there should also be two options: the manager directly asks for mentoring, or the player himself on his own initiative takes care of a younger player.
What do you think about this?
It's not realistic to leave a without saying goodbye to your players...
world is changing, look how often clubs in Bundesliga or Premier League are modernizing their stadiums, stands.
Bring option of:
- building VIP skyboxes
- expanding one of smallest stands
- and for stadiums which have track around pitch allow manager to suggest to board to either totally modernize stadium or just partially
would also be nice for long time saves to see one of your regens to see how they do against all time greats and how many games they have left.
Same for champions league.
improve that stupid ridiculous different transfer fee between our team and AI team. whenever i try to bid star player or even squad player, AI always put high price for those players. but if the bid come from AI team, the price is ridiculous low.
A random generation of newgens that could appear in any country with PA over the overall national youth ranking.
This could happen for 3-4 years and after this period the global newgens statistics will normalize.
2.Implement the real stadiums graphics
3. More realistic grass
1. Absolutely inadequate AI purchases. Has anyone seen in real life that a club buys a player for 30 million, so that he would sit on the bench for one season and be sold for 10 million the next season? Because of this policy, AI simply breaks up many clubs. This problem is especially pronounced when strong newgens appear. Because of this, in many saves, clubs like Napoli, for example, are trudging in the relegation zone.
1.1 Also, clubs are breaks up due to the fact that AI sells players, but does not buy a replacement for them, instead for some reason he buys 4 strikers, 2 of whom, of course, do not play, and sells them much cheaper for the next season than he bought (back to point 1).It is necessary for the club to look for relevant replacements for the sold players.
2. It is unclear what the estimated value is based on. No matter how well the team and the players themselves play, all players become cheaper during the season. This does not happen with AI players, but my players change the estimated value 3-4 times per season. How can players who perform well in all tournaments in the season become cheaper?
3.If the players have a minimum amount of compensation, AI will not sell you below this value under any circumstances. Even if they are interested in my team's players. But AI is almost never ready to pay the amount of compensation to the manager.
4. AI teams with money not ready to pay an extra 10% of salary if they want to rent your player. It's just ridiculous and terribly unrealistic.
5. It is necessary to make the impact of reputation less when players move to another team. More variables are needed. Salary, playing time, performances in continental cups... The player must evaluate his prospects as in real life. Why would a young player move to Manchester City U23 on a lower salary and then go on loan to Doncaster Rovers, instead of playing at the start in the Conference league with Sassuolo?
6. Recently I came across such a case that a player was put up for a transfer for 7.5 million. They offered 4 at once and 4 partial payments for it. I offered 7.5 right away - the AI refused. I rebooted the save, offered 8 at once and 8.5 in partial payments, and the AI agreed. This is just a killer flaw from SI.
7. Putting a player on a transfer list, if the player believes that the amount is overstated, he begins to express dissatisfaction. Every time. Every player. This is complete nonsense. The club and the manager should not reassure each player and indulge his vision of his own value. But in this problem we come back to point 2 again, because when a player changes his estimated value several times a season, then it is possible to understand his real value only subjectively by skills.
The need to really do something about the transfers. It's a joke and has been for a long time.
You need to pay around 500 million more then a players value to get a bid accepted. On the other hand they always bid 500 million under value on your own players.
It's so out of reality it's laughable.