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Football Manager 2023 Feature Requests

Suggestions from the community on how to make FM 2023 better than FM22. This is a selection of the most interesting features you have requested.

By Updated on May 21, 2022   20191 views   49 comments
News - Football Manager 2023 Feature Requests
Hello everyone and welcome to the FM23 wishlist article.

Summer is closing in and like every year some of us start thinking of the next iteration of the FM series; in this case it's Football Manager 2023. New features we’d like to see, as well as improvements to various aspects of FM2022 that may have let us down.

While the urge to play FM is usually fading this time of the year, the upcoming World Cup should keep the interest in the game at high levels, and possibly provide the spark for some international management saves too.

Surely FM22 is not perfect, and the improvements it brought on the table seemed a bit underwhelming to a number of fans. But that's the point of this article really; to sum up all the interesting suggestions our community has expressed.

Published: 17 May 2023
Updated: 22 May

Be sure to like our dedicated Football Manager 2023 Facebook page!

FM23 Facts

The people at Sports Interactive use the official forums to collect feature requests and evaluate them for inclusion on the next FM. The feature meetings usually start during January and are concluded during February.

Having said that, FM23 is already under development as you can understand. But of course the developers are always keen on checking out interesting suggestions they could integrate to the game.

In the past, they had voted for over 3,000 features to work on, and Miles Jacobson stated (more than once, if I remember correctly) that the annual goal is to add 1,000 features in every new version. Now that amount might be a bit exaggerated because even a change of a text string for a press conference is counted as a feature.

As always, we won't be having any official announcements regarding FM 2023 until late August or September. This is pretty standard and goes like that every season.

Release Date

FM23 is expected to arrive during the last quarter of the year, around late October or early November.

What do YOU want to see in FM23?

There are 3 ways for you to make your own feature requests:
We'll be updating this article regularly to include fresh feature requests, so make sure to check back often.

This is a massive community work and I’m very proud to present this wishlist of FM23 features here.

Our FM23 Wishlist

Jake looks at a number of improvements we'd like to see in the next instalment of Football Manager, ranging from small changes to feature overhauls!

Now let's get to the list of features YOU want to see!

Most Interesting Community Feature Requests

Tactics / Match Engine

More realistic portrayal of tactical systems and player roles, especially when trying a simple crossing for header approach. The match engine fails to perform what's expected, while attacking and passing tactics always seem to be overpowered.

More player instructions, as well as positional options in formation and set pieces, so you can set where you want players to be when the ball is in a certain area of the pitch.

Add a dugout camera angle. That was possible using an unofficial mod a few years ago (meaning the option existed in-game) but got disabled since.

Have an out of possession formation and not just instructions for that phase.

The ability to save opposition instructions could prove a time saver.

Be able to remonstrate with officials and interact with the other manager on the sideline.


A wider scope of media questions, and possibly the option to give unique responses on top of preset replies.

Stop players from coming to you to demand more first team action when you only rest them for a game or two because your medical team told you they need a rest.

Fix the poor reactions from players when you praise them for their recent form or international call-up. It makes no sense that doing something positive would backfire at you and cause problems out of the blue.

Get rid of players asking for new contracts every couple of months. That never happens in real life.

More social media stuff with the bigger clubs having social media managers.

User Experience

Speed up the time between matches by streamlining the process more or providing options to turn off pre-match news and other screens, in order to decrease the clicks and the time that passes after pressing continue.

An option to change kits at the beginning of each season. While that's not really something a real manager has a say for, it would increase the sense of control and the overall enjoyment for long-term saves.

When upgrading a stadium, show the stadium building process at all times, so you can graphically see the progress.

When holidaying let us know if important things are coming up (player registration, squad numbers selection, etc) and give the option of returning from holiday when there’s a deadline, or deferring until return.

Games Modes

Provide an option for a more streamlined experience, so you can play the game closer to the way FM Touch was like. That could probably mean automatically setting certain staff responsibilities and a couple of skin changes in show/hide fashion.

Introduce scenario based short simulations / challenges. For example, 10 games left, injury crisis - avoid relegation.

Using data from older CM/FM games, offer retro DLC in the current game. For example, be able to play the 2004/05 season using the FM05 database but on the newest FM version.


More realistic and adaptive sponsorships and tv revenue. If you start in a league outside the top 20 leagues and your club becomes one of the best in the world, while your league rises to the top 6 of leagues, you should get more money from tv rights and sponsors.

Have the option to clear loans and debt off quicker when there's money in the bank.

Bring back the club value option as detail.


More realistic AI transfers, as that remains a massively frustrating aspect of the game after so many years. Not only in terms of the bids involved, but also how club DNA doesn't influence transfers as much as it should.

Better player pricing depending on contract length. If player has 1 year left, team should consider selling for less then player had 2 or 3 or 4 year contract, not to lose for free.

Optimize agent player referrals. If I'm looking for a left-back, there's no point receiving dozens of agent referrals for a 32 year old journeyman striker.


Introduce live training sessions, so you can actually watch your training sessions like you would a game. That should help make training more realistic and the in-game day to last longer.

A set piece creator in the training section, where you can see the set piece created in training before using it in a match. That could change the way players manage set pieces.

To capitalize on the set piece creator feature, introduce set piece coaches as well.


Outsource scouting to a small team if you're low on scouting budget, so you can still find foreign player without sending your pro scouts. The advantage could be finding good foreign players on a budget, while the disadvantage could be the risk of scam (flop or injury prone players).

Match Scheduling

Nail the basics such as the match calendar to avoid fixture congestion when it comes to important games. You shouldn’t have most of your squad missing on international duty for big matches and finals like the Super Cup and Champions League final as that doesn’t happen in real life.

Youth / Newgens

Make youth recruitment more interesting somehow, rather than dumping a bunch of players on a set date.

Make it clear (via staff recommendation) if it's better for a 15 year old with a 5-star potential to go on loan at a third division club rather than stay at your club's youth team with 5-star youth facilities.

You, The Manager

Option to work as a manager for under 20/18/B squad only (not concurrently with the senior squad). While that'd likely be limited in terms of responsibilities, when we are able to climb into managing the senior squad later on, then it is considered an achievement. A recent example would be van Nistelrooy, who got promoted into PSV manager for the senior squad from the B squad.

Ability to enter a backstory; what is your history, your favorite club, if you have international caps, and so on. For example, you could become a club hero who might go back there one day, later on in that same save. That could improve immersion further.

Deeper relationships with your staff would be a nice touch, as that never seems to improve even if you move clubs and take them with you.

Your Feedback

That sums up all interesting suggestions people posted in our community. I tried to organize everything into categories, but please keep in the mind the order is random.

If you spot any errors or you feel a suggestion should be removed from the list, feel free to point that out.

Are you still playing FM22 with passion or has it gotten stale for you by now?
How many long save-games have you had with FM22?
Are you happy with the game?

Leave a comment to let us know, alongside your FM2023 feature requests of course.

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About Stam

I started FM Scout for fun in the distant 2004. I'm proud of how this place has grown into a vibrant community and I try my best to improve it every year. Husband and father of two.

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Discussion: Football Manager 2023 Feature Requests

49 comments have been posted so far.

  • Gbraz's avatar
    Golden Generations
    A random generation of newgens that could appear in any country with PA over the overall national youth ranking.

    This could happen for 3-4 years and after this period the global newgens statistics will normalize.
  • ampelaoua's avatar
    1.Being able to decide the ticket prices
    2.Implement the real stadiums graphics
    3. More realistic grass
  • SuBBlog's avatar
    The main problem in FM series is transfers. The same problems in every year.

    1. Absolutely inadequate AI purchases. Has anyone seen in real life that a club buys a player for 30 million, so that he would sit on the bench for one season and be sold for 10 million the next season? Because of this policy, AI simply breaks up many clubs. This problem is especially pronounced when strong newgens appear. Because of this, in many saves, clubs like Napoli, for example, are trudging in the relegation zone.

    1.1 Also, clubs are breaks up due to the fact that AI sells players, but does not buy a replacement for them, instead for some reason he buys 4 strikers, 2 of whom, of course, do not play, and sells them much cheaper for the next season than he bought (back to point 1).It is necessary for the club to look for relevant replacements for the sold players.

    2. It is unclear what the estimated value is based on. No matter how well the team and the players themselves play, all players become cheaper during the season. This does not happen with AI players, but my players change the estimated value 3-4 times per season. How can players who perform well in all tournaments in the season become cheaper?

    3.If the players have a minimum amount of compensation, AI will not sell you below this value under any circumstances. Even if they are interested in my team's players. But AI is almost never ready to pay the amount of compensation to the manager.

    4. AI teams with money not ready to pay an extra 10% of salary if they want to rent your player. It's just ridiculous and terribly unrealistic.

    5. It is necessary to make the impact of reputation less when players move to another team. More variables are needed. Salary, playing time, performances in continental cups... The player must evaluate his prospects as in real life. Why would a young player move to Manchester City U23 on a lower salary and then go on loan to Doncaster Rovers, instead of playing at the start in the Conference league with Sassuolo?

    6. Recently I came across such a case that a player was put up for a transfer for 7.5 million. They offered 4 at once and 4 partial payments for it. I offered 7.5 right away - the AI refused. I rebooted the save, offered 8 at once and 8.5 in partial payments, and the AI agreed. This is just a killer flaw from SI.

    7. Putting a player on a transfer list, if the player believes that the amount is overstated, he begins to express dissatisfaction. Every time. Every player. This is complete nonsense. The club and the manager should not reassure each player and indulge his vision of his own value. But in this problem we come back to point 2 again, because when a player changes his estimated value several times a season, then it is possible to understand his real value only subjectively by skills.
  • MrNextgen's avatar
    This will sound weird but I think a cool feature would be seeing a clubs owners statistics. Say like I'm in a mid table club and I have 3 top 5 clubs looking for a new manager, knowing the tendencies of the owner (patience, resources, and interference in the club). I think the only way this would work is if you had the ability to choose your own agent. The better the agent, the more accurate the owners knowledge and better pay you could get due to your agent working the contract.
  • gillers's avatar
    Can we please have the ability to run training for international teams, makes little sense that it's there for domestic and not international. There are still times for training before friendlies/ at least at a major tournament.
  • GiO-92-'s avatar
    Better AI Staff Wages. For example Guardiola moves to Atletico in my save and his wage is now aprox 2m euros
  • CBP's avatar
    Would love to see a director of football mode but you're responsible for all staff recruitment including manager etc.. in charge of transfers
  • Marooned's avatar
    This has probably been mentioned already one or two times. But I can't underline this enough.

    The need to really do something about the transfers. It's a joke and has been for a long time.

    You need to pay around 500 million more then a players value to get a bid accepted. On the other hand they always bid 500 million under value on your own players.

    It's so out of reality it's laughable.
  • Jamesward294's avatar
    On switch option to let dof do transfers but manager has final say
  • craigrfc72's avatar
    the ability to see a player's full history(i.e match ratings, assists, etc) after retiring, rather than just games and goals. the history tab is an option right until they retire, surely it could just be kept in the player's screen forever?
  • mark51773's avatar
    Can we please have a realistic scale for ticket pricing for home games. Having won the European cup five times with Nottingham Forest and the league twice, match day tickets are still listed at £55. The stadium now seats 45,000 so our catchment area is good. The ability to alter the matchday and season ticket pricing would be good. We certainly have the pulling power with lots of stars in the squad.
  • Footymad_Red's avatar
    Don't know if it's been said in the past but how about a dug out view camera (view from the manager) and/or player camera
  • nikolaosaek's avatar
    Stadium editor !!!!
  • MattCross96's avatar
    Think it would be quite good if they let you have greater maneuverability in negotiating sponsorship deals for the club as you achieve success and gain reputation etc - improve that side of the game more
  • kreiljunior's avatar
    Also be able to use money earned. Why else negotiate?

    I would find it fantastic if you start as a "Journeyman", celebrate success, move to a big club, win many titles and then also use the money you have earned. Use it in the sense of buying your little hometown club and making it big.

    What do you think about that?

    Best regards
  • Jamesward294's avatar
    FFP for fm23 on switch
  • Sponsjr10's avatar
    That you can spend your earned money. For example on diploma's. Now it doesn't matter how much you earn
  • Wolfjet's avatar
    Improve the game engine;

    In the game, players can make dribbles and other technical talent, that is, more real plays;

    More realistic plays, like, the player goes to the line and crosses to the area.... currently, he makes a late pass to the midfield;

    Being able to choose and negotiate sponsorships;

    more real or improved graphics.
  • pmkhang1991's avatar
    I think you should allow to use money I earned to buy small club. so that I have full authority to decide all matters of the team like the president.
  • Bechii's avatar
    opportunity to spend earned money on,
    -private things, like Fifa manager
    -training facilities/ stadium when fx take control over a lower league club after years in a bigger club.

    More realistic and adaptive sponsorships and tv revenue when league rise

    better regans when nation, league and training facilities rise
  • Hercules's avatar
    You should have the power to set up more strict guidelines to your Sporting Director. Maybe interview them before. In todays fotball the Sporting Director is one of the most important staff. In FM22 if you give your SoD the power he buys shitty player you don't need and owerpay and break the financial strategy even if you put some attributes in. The "negotion" value doesn't seem to do anything.

    Like people already said. It's not realistic that 5-6 player demands new contracts every year and want double to what they earn every time.
  • dark warrior™'s avatar
    Option to postpone matches for example
  • leverkuhn's avatar
    The return of a more streamlined version of the game much in line with FM Classic '13 and '14 would be amazing. I really miss the time when you could go through a whole season in a single evening.
  • onurx's avatar
    @KerlonKerlon bro, the name of the game is "football manager" :)
  • danyje's avatar
    Manager entourage.

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