It's time for our list of Football Manager 2024 new features we’d like to see.
While FM23 is yet another commercial success for Sega, the game still has potential to fulfil going forward.
Published: 25 May
Updated: 26 May
Be sure to like our dedicated Football Manager 2024 Facebook page!
FM24 FactsThe people at Sports Interactive use the official forums to collect feature requests and evaluate them for inclusion on the next FM. The feature meetings usually start in January.
FM 24 is already under development, but the developers are always keen on checking out interesting suggestions they could integrate to the game.
As usual, we won't be having any official announcements regarding FM 2024 until September.
FM24 Release DateThe game is expected to arrive during the last quarter of the year, around late October or early November.
What do YOU want to see in FM 2024?There are 3 ways for you to make your own feature requests:
- Leave a comment here on this article
- Reply to the FM 24 wishlist thread
- Post on our FM24 Facebook page
Our FM24 WishlistJake looks at a number of improvements we'd like to see in the next instalment of Football Manager, ranging from minor improvements to major changes!
Now let's get to the list of features YOU want to see!
Most Interesting Community Feature Requests
Tactics / Match EngineOverhaul set pieces to offer more advanced options, such as picking player runs.
More in-depth player instructions, such as cut inside when ball is on opposite wing but hug the touchline when ball is on your side.
Add the False 8 player role.
Make a dugout camera angle (view from the touchline) available.
Be able to send players to warm up before bring them on.
Save opposition instructions to quickly reuse in more matches..
Have an option to interact with players once they have been subbed.
InteractionIntegrate AI technology such as ChatGPT to make press conferences more varied and interesting. That could also mean getting meaningful responses to the custom messages you type.
Involve more of the players' private life and its impact on them and introduce more interactions discussing their personal problems.
When managing a national team, be able to talk to the players about which next step would be good to take, or tell them they need to play to be considered.
Be able to speak to a player you have on loan about making their move permanent and ask the parent club for it.
Get more board privileges as years go by or as you accomplish more for the club. Be able to see where you stand in that regard and have the option of picking where you prefer the funds to go (e.g. stadium or players).
Have media interviews that remain focused on the topic and don't deviate. For example, it makes no sense to get asked about the relegation team of your domestic league when you're having an interview about the Champions League final.
Get an opportunity to speak to players who say they want to seek new challenges when their contract expires to try and persuade them to stay.
Option to say goodbye when leaving a team.
When negotiating a contract to sign a player, have the option of discussing your ambitions and style of play in the hope of impressing the player as the deciding factor in these talks.
User ExperienceIntroduce profiles for stadiums / fan bases with attributes such as home team bias, atmosphere, % of ultras.
Decrease job security for AI managers to better reflect real life.
Better tactical representation of AI managers setting up their teams in-game closer to their real life style of play.
National team management needs more love. For example, a better way of managing the camp, the team selection, intra-friendlies, etc.
Improve newgen faces by utilizing a better facegen technology. It's disappointing seeing newgen faces have gotten worse compared to previous years.
Better match day sounds and stadiums, so that if actually feels different managing a top club vs a smaller one.
More realistic stadiums, so they look as close to the real thing as possible.
Be able to see a player's full history (match ratings, assists, etc) after retiring, rather than just games and goals.
Speed up the time between matches by streamlining the process or providing options to turn off pre-match news and other screens.
Save staff responsibilities, so you can quickly load them when changing club or easily sharing them with the community.
Game ModesIntroduce women football. It's an officially confirmed addition and likely to debut this year.
Be able to play as a technical director. Hire the staff and head coach, do the scouting, buy and sell players, fire the head coach when needed.
Relive historic seasons and rewrite history. This could start with more recent seasons when FM took its current form commercially (2004/05).
Revive and expand the challenge mode. At least the short term ones.
Be able to start as the manager of the U21 / U19 / U18 team and work your way up.
Play as an existing manager if you don't want to push them out of their jobs.
FinancesHave the option to get more involved in ticketing prices and merchandise through the board.
Be able to pay off debt using your transfer budget or balance via a board meeting.
When playing at a lower level club, be able to move to a nearby stadium that suits your needs better. Perhaps you'd need to rent a smaller stadium due to high rent and not able to fill up the current stadium, or if you often sell out your home ground and need to rent a bigger stadium.
Bring options to modernize stadiums, ranging from expanding the smallest stands to building VIP skyboxes.
Possibility to manage infrastructure at more levels, but with an option to automate this for players who don't want to go into such detail.
More realistic and adaptive sponsorships and tv revenue as you rise or fall in the competitions your team participates.
TransfersMake it easier to sell players you don't want. It's not realistic to get zero interest when transfer listing players with international caps, even if you significantly lower their asking price.
Agents to have a more important role in transfers. For instance, signing with an agent of a certain reputation will get you offers from clubs or leagues he works with. The same goes for players; signing with a new agent should attract new interested clubs.
Introduce a preset shortlist of Waiting for WP targets that can be filled with players failing their WP or knowing they can't get one after a discussion with their agents.
Iron out bugs in transfer bids in relation to instalments and accepting lower AI bids.
Adjust the impact of reputation when players choose which team to move to. It makes no sense for a young player to move to Man City on a low salary just to go on loan to Doncaster Rovers instead of playing for Sassuolo in the Conference League.
Lower wage demands for veterans if they're offered to come back to their favored clubs.
More balanced AI transfers in order to see relevant replacements for sold players. This would prevent AI clubs breaking up due to poor squad building.
Loan manager plays a bigger part and works with data analysts to provide feedback on potential loan moves.
When a player isn't wanted by any team for over a year, big clubs shouldn't become interested all of a sudden right after we submit a bid.
TrainingIntroduce live training sessions where you can pick drills and have a chance to speak to your players. For example, be able to set attacking patterns, pinpoint movement on defence and define expectations for players in the drill.
Late peak development should be possible for players unable to reach their potential soon enough because of moving to a big club and not finding sufficient playing time.
Introduce specialist coaches, such as set piece coaches.
Streamline next day training to be more relevant for match day squad based on minutes played.
Set training schedules according to your fixtures, so you have options such as day before match, day after match, more than a day before match.
Introduce training management to international football.
Restore the old mentoring system because the new system that requires a minimum of 3 players per mentoring group seems unrealistic.
Youth / NewgensHave a way to target / influence the youth intake based on what type of players we are looking for. In other words, have more control of the youth program.
Introduce academies abroad (to nations of your choice) for clubs who have or reach a certain fan base and financial ability.
More dynamic youth ratings. These were introduced a couple of years ago, but they don't seem to be dynamic enough.
Allow for a random golden generation that could appear in any country every few years with PA over the overall national youth ranking.
VariousIntroduce profiles for referees with attributes (e.g. strictness) and preferred style (e.g. free flowing).
Introduce a stadium editor tool to enable the community to contribute stadium designs, so the developers wouldn't have to spend time/resources there.
Implement more historical stats, such as league specific top scorers and use that to generate milestones for players.
Add psychologists and dietitians as new staff roles.
Introduce official DLC packs for real fixtures and results, as well as player stats for the winter update.
Option to request postponing matches in case of fixture congestion.
Human ManagerIntroduce a manager skill tree with perks that can be unlocked using the wages you earn. For example, be able to unlock languages or else you'll get a "fog of war" on conversation when you start off not knowing a language. Other options to unlock could be related to training, finance or agent discounts.
Spend your wages on coaching badges and language classes without having to go through the board. That could be very useful for journeyman saves and in general for those managing in lower leagues.
Hire an agent to get access to more info about club owners and a higher wage when looking for your next managerial job.
Use/equip titles based on your career so far. For example, you could pick between options such as nomadic, aggressive, legendary, etc.
Add your birthplace without having to change the same country.
Your FeedbackThat sums up all interesting suggestions people posted in our community. Please keep in the mind, the order is random.
If you spot any errors or you feel a suggestion should be removed from the list, feel free to point that out.
Are you still playing FM23?
How many long term save-games have you had with FM23?
Do you think FM23 is the best version to date?
Leave a comment to let us know, alongside your FM2024 feature requests of course.
Discussion: Football Manager 2024 New Features We Want
14 comments have been posted so far.
Scouting to be better. A lot of club teams nowadays rely heavily on DoF and Chief Scouts to find hidden talent and smart signings. This just does not happen on FM23, most of the recommendations are irrelevant.
Also, auto export. F.e., after the game, append in a CSV file all (or data selected in preferences) data from that game.
1. I don't know if this is already something u can do I have never actually tried, but I would like to have the option to offer a player to a club on a loan. say u have a really promising 18 year old that isn't good enough to start for ur main team u put him on the loan list and offer him out but all u get back is Arsenal, Chelsea, Real Madrid teams from Brazil etc and u would like them to be loaned to say Brighton or Southampton a team u know would start them every game.
2. I think the staff section of the game should be completely revamped and changed. new staff roles given and more to make it unique!
also something that should be removed from the game is ur Brighton and u want to sign lets say Mudryk on a season long loan every single loan u go in for they always ask for either a Optional Future Fee or a Mandatory Future Fee most of the time when u remove and exclude them they then are not interested in loaning u there player it gets on my nerves
Tactical options need a deep look into: 1) closing down have been a mess through the years limited to close down more or less; 2) Mentality has several interpretations, without SI caring for community enlightment. All the tactical setup should be based on the 4 moments of football: defence building, defence transition, attack building, attack transition. In each moment / phase how do I want my players to behave (roles and duties).