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FM21 Increase Realism Megapack by Daveincid FINAL VERSION (Update 26.03.21)

This megapack improves several values for all Nations in-game to increase realism in FM 2021 to a whole new level.

By Updated on Mar 26, 2021   85051 views   93 comments
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Downloads: 13859 / Size: 2.0 MB / Added: 2021-01-05
Football Manager 2021 Data Updates - FM21 Increase Realism Megapack by Daveincid FINAL VERSION (Update 26.03.21)
This megapack improves several values for over 220 Nations in-game to increase realism in FM 2021 to a whole new level!
It was fulltime-project over several months and it will remain a ongoing project.
All files are made with my own created db to ensure consistency in the changes.


  • Give me a follow on twitter and check out my YouTube channel to get the latest information about the whole project :brock:
  • You like my work and you are interested in some extra content? Take a look at my Patreon.
  • If you have used my previous versions please remove all the files from the editor-data-folder before installing the final version!

Do not use other mods which may conflict with my megapack at the same time. This includes files which changes:
- Youth Ratings
- Market Values
- Transfer Preferences
- Sponsorship
- Finances
- Languages (only Switzerland)
- League Reputations

All files are tested over 5-years in-game at minimum to ensure there aren't game-breaking bugs.

It is compatible with all league-files, transfer-updates, all graphical mods etc.
There is also a cooperation ongoing with @davie77 on SI-Forum with his "Arround the Globe- Megapack". I highly recommend it as it fixes youth-contract and sponsorship-problems in several custom-Nations which I can't fix with my files!

Please note: For more realism I recommend to disable the first transfer window. In real life the transfers already happened, so should it be in the game-setup too for optimal balance. However, it also works with the first transfer window enabled!

FM21 Increase Realism Megapack by Daveincid FINAL Version

This realism megapack contains following files:

What does each file do?

Daveincid's Alternative Youth Rating + Game Importance and others v2.0 NEW

- Newly set National Youth Ratings
- Game Importance adjustments
- State of development adjusted according to DAC-List

The ratings are based on a huge database of personal research about all Nations, which includes but not limited to:

- HDI (Human Development Index)
- Population of a Country
- How popular football is in the country
- Worldwide success national team
- Continental success national team
- Success U-national team
- Which Confederation they are in (ex. UEFA, CONCACAF)
- Value National Team
- Record attendance National Team
- Average league attendance from top league (as far as I could find them)

The combination of these changes will lead to:

- Less newgens with world-class talent as per default
- More worldwide diversification of talent
- Easier to improve smaller nations where football is popular in long-term saves
- Fight about the biggest talents, so the AI tries to keep their talents at the club, because there are less of them

Daveincid's Salaries, MW values and Sponsors v2.3 NEW

This file brings a lot of dynamic in a more static FM-World by default:

- Adjusted market-values worldwide to replicate transfer fees better
There are Nations which are generally sell their players too cheap (for example Brazil) or too high, I have done several
adjustments to replicate the current situation as well as implement a reasonable increase of values if a Club or the whole league gained a higher reputation.

- Increased potential salaries for top-players
Default salaries are too low in Top-5 Leagues in the future. Less money on salary spent has a inflating effect for bank balance overall.
This money increases transfer fees in smaller leagues and causes problems there because these Clubs will get much higher transfer-fees as they usually get.

- Decreased salaries for some Nations
Some Nations are paying much more money in the future as they do at the start of the save, without understandable reasons (No new Sugar-Daddy or overall success).
This was again a complicated balancing-act to find the "sweet-spot". It's based on actual data as far as I could find them.

- Improved Sponsors
This file will give you a more natural progress of Sponsorship-behaviour in line with your success. Most Nations only see a marginal increase sponsorship, even with a strong increase of success. This file changes this behaviour for all Nations according to my calculated economic potential of the Nation. So poor Nations won't have a huge increase, even if you win the Champions League. Most Sponsors are local, or national connected, so the financial power is mostly down to the economics of a Nation. (Sugar-Daddy's excluded).

Please keep in mind:
The shown market values are not directly linked to what is getting paid for a player or how good he is. This is also the case in default, but more tweaked in my file.
Wonderkids without first-team-match-experience have usually a really low market-value, due they haven't shown their talent under senior football conditions yet, like IRL.
The value also decreases when the player is running out of contract.
Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesn't mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them.

Daveincid's current currency exchange values v1.0

I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela.
This file will replicate the financial situation of all Nations more accurate to their current situation IRL.

Daveincid's League reputation change v2.0

This file lowers the gap slightly between the Top-Nations and all the others in Europe. It also boosts Top-Nations outside of Europe slightly and should increase the competition globally.

Daveincid's financial behaviour improvement v1.1 NEW

I tweaked v1.1 to be able to remove the finances file from my previous version completely.

The problem I see in Football Manager is, that it's always clear that all money from a transfer goes to the Club, the Player and his Agent. By default, when a Club is getting 90m for a player, the Club will get 90m. I think it's fair to say that this is sometimes not in line with the situation in reality. In some Nations the problem is bigger as in others.

The point is, that some Nations are well represented financially, so they are stable by default. Due legal issues I won't say what the main problem is, but I am sure you guy's know what I mean :brock:

So how do I stopped the constant gain of money?
As already Benjamin Franklin said: «nothing is certain, except death and taxes«
With this file all Nations are getting taxed by a certain percentage on their transfer-income immediately.

How should you interpret this tax in the game?
If a player from Club A moves to Club B for 50m, and Nation A has a transfer-tax-rate of 30%, they will immediately pay 15m of taxes as soon the player moved to Club B.
So the transfer-fee is 50m, but the selling Club only gets 35. This way I was able to avoid that Nations who buy cheap and sell high will be represented badly in the future, because theese teams are going to pay extremely high transfer-fees and salaries which they would never do in reality, not even close.

For a better imagination for what the taxes stands for:
- general bad financial behaviour by default
- overall transfer-costs
- unknown receivers of money (please don't feel offended, I am just objective)
- other advantages in transfer negotiations (Houses, cars, Jobs for family-members etc.)

I know it's kind of a controversial interpretation, but this way I was able to balance so many things in FM much better, and it will be as effective in short as in long-term-games.

Please keep in mind:
There will be still some weird transfers without any influence on my side. This is mostly down to a new takeover of a Club. Sometimes the new Owner pays so much money for a player as a promise for his election-campaign.

Daveincid's Transfer Preferences v2.1 NEW

This file gives you a more accurate behaviour of transfers. Most Nations are linked together in some way.
An example for Africa:
The best players from Malawi are getting poached by Zambia, due it's a better league and geographically close. If they are overperforming in Zambia they might get transfered directly to Europe. But often they need to take a further step, so they get poached by DR Congo.
This league is again stronger and more in the focus of Europe and the biggest Nations of Africa. So they might move to Tunisia, Egypt, South Africa, Morocco or Algeria.
This system is done for all 227 Nations!

Daveincid's club transfer preferences v1.2 NEW

I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club.
So these Clubs should buy more players from these Nations. It will be in most cases a criteria of your board to follow these transfer preferences. It's part of the clubs philosophy.

Following teams have been edited:

FC Nordsjælland – Ghana (is ongoing Club Vision)
Wellington Phoenix FC – New Zealand (is ongoing Club Vision)
Ludogorez Razgrad – Brazil (is ongoing Club Vision)
Wolves – Portugal (is ongoing Club Vision)
NPS Volos – Argentina (is ongoing Club Vision)
AGS Asteras Tripolis – Argentina and Spain (is ongoing Club Vision)
PSV Eindhoven – Germany (no permanent Club Vision)
Kristiansund BK – Senegal (no permanent Club Vision)
RB Salzburg – Several affiliated Clubs send their youth players now to Salzburg
Union Técnica de Cajamarca – Argentina (is ongoing Club Vision)
FC Porto – Brazil (is ongoing Club Vision)
Benfica Lissabon – Brazil (is ongoing Club Vision)
Sporting Lissabon – Brazil (is ongoing Club Vision)
Sporting Braga – Brazil (is ongoing Club Vision)
Sevette FC – France (is ongoing Club Vision)
FC Sion – France and Brazil (is ongoing Club Vision)
FC Lausanne-Sport – France (is ongoing Club Vision)
AS Trencin – Nigeria and Netherlands (is ongoing Club Vision)
MFK Zemplin Michalovce – Greece (is ongoing Club Vision)
Dunjaska Streda – new affiliation (CD Universitario Panama)
Konyaspor – Bosnia and Herzegowina ( no permanent Club Vision)
Schachtar Donezk – Brazil (is ongoing Club Vision)
FK Lwiw – Brazil (is ongoing Club Vision)
Ujpest Budapest – Serbia (no permanent Club Vision)
Kisvarda FC – Ukraine (is ongoing Club Vision)

Daveincid's RBS change v1.0

RB Salzburg and RB New York had a small mistake that they were enabled for a takeover through other Investors. This file fixes this.

Daveincid's language fix Switzerland v1.0 NEW

In Switzerland we have 3(4) main languages. German, French and Italian. By default, when a Newgen gets generated, he is always capable of speaking all 3 Languages fluently, which isn't the case IRL. I edited all Regions and cities, according to official sources.
For example Basel:
Mother-language: 82% german, 5% Italian, 4% French and 9% English Instead of 100% german, french and italian

Daveincid's sugar daddy fix v1.0 NEW

- There are Sugar-daddy's which have the option ticked in the editor to boost starting-balance at the start of the game. The problem is, this will be for all Seasons. The money is sometimes really high (100m+), which is leading to a inbalance over the years. This affects mainly China but also some russian teams.

- I also included a small change for Wellington Phoenix (New Zealand but playing in Australia). They are always deeply in the reds as their travel costs are incredibly high (Flight from New Zealand to Australia for every away-game). They now receive a "Parachute Payment from the government of 2m a Season to avoid this issue. (Difference travel-cost compared to Australian teams)

Daveincid's Ticket price adjustments v1.0 NEW

Worldwide ticket-adjustments to avoid weak teams in financial poor Nations are paying too high ticket-prices.

Please Note:
Ticket-Prices are a really tough task, because the game generates ticket-prices as soon as you set value too low in the editor, even if the value would be correct for a specific Club. It makes it impossible to set the correct values. The main goal of this fix is to avoid way too high ticket prices. There is also a big chaos as soon as a Club get's relegated or promoted.
In some cases a second division team has the highest ticket prices after promotion. This is also the case in default version. It happends less with my files but it still occurs.

HOW TO INSTALL "Increase-Realism Megapack" in FM21

Place the file in: Documents/Sports Interactive/Football Manager 2021/editor data


If you have any questions, do not hesitate to ask me! If you find any mistakes, please send me a PM!

If you really read the whole text until this point, you have my deepest respect: lol:


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Downloads: 13859 / Size: 2.0 MB / Added: 2021-01-05
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Discussion: FM21 Increase Realism Megapack by Daveincid FINAL VERSION (Update 26.03.21)

93 comments have been posted so far.

  • VSpec20's avatar
    Daveincid my bro, let me take your time to say: this should be in-game already by default. Before this megapack the game generated a ton of player with 195-200 CP, it isnt every day we get a new maradona/messi/ronaldo. And well this pack does a fine job correcting this issue (and ofc other things too like finances stuff). i applaud you :)
  • Daveincid's avatar
    There is now a Beta-Test-Save available on my Patreon with over 200+ Nations playable in year 2025.

  • Daveincid's avatar
    When you load the files before you start your save, then it works ;)
  • kingjp3's avatar
    How do I know this is working?
  • Daveincid's avatar
    The previous version is also good, so if you enjoy your ongoing save, just move on :)
  • gGlc's avatar
    Hi Daveincid, do I need to start a new career with your latest update for a long term save or the previous one is OK (I'm on 21.4 and using the previous version atm)?
  • Daveincid's avatar
    You are welcome! I'm glad you like it! :)

    Interessting! I am going to do some research and compare it with ingame. It sounds similar to the switzerland-issue. If it's really incorrect I'm going to correct it. As I have just released the final version this might be released quite late (When davie77 released his whole megapack).

    Thank you for you time! This kind of feedback is very helpful!
  • Alexanderkhr's avatar
    Hey Daveincid,

    First of all, thanks for the mods. I enjoy them very much :)

    Now the reason for my message. I have a request. Maybe you could make a language fix for the Scandinavian countries (Denmark, Norway, and Sweden) as you did for Switzerland? I do not find it very realistic that regens from the Scandinavian countries (for example Denmark) can speak the language of the other countries (for example Swedish) fluently. It's correct, that the languages are very similar and many people from Scandinavian can communicate with each other, however, most people are not fluent in the other languages and this applies especially to the younger generation. Also, in my experience, people living in Copenhagen can understand Swedish much better than people living in for example Aarhus simply because the geographical distance from Copenhagen to Sweden is much lower.

  • Daveincid's avatar
    Thank you!
    They can't I'm afraid.

  • Poerbaya's avatar
    Wow, Awesome, Very interesting, can those features work on fm touch?
  • Daveincid's avatar
    EARLY-ACCESS to my FINAL VERSION of my "Increase-Realism"-Megapack for #FM21 to all supporters which have donated at least 1£ on patreon or paypal during my whole process to show you my gratitude :)

    Have a nice weekend!

  • Daveincid's avatar
    I have only made a quick test, because I'm working on a general update. It should work, but without a longterm-test for 21.4. There is a BETA-Version available on my Patreon which definetly works for long-term-saves already. If you can't wait and want to support my project I would be very happy to welcome you as a new Patron ;)

  • IvanBa01's avatar
    Will this work with the new 21.4 update
  • Daveincid's avatar
    I remember you! It's great to have german speakers in the FM-Community! This game should have a much wider audience in Germany, Switzerland and Austria:)
    You are welcome!
    Enjoy :)
  • AgentGarcia's avatar
    Hi Daveincid! We changed a few words on the german MTF Forum a few days ago...Thanks for your new files, I will try them when I have the have the time these days :-)
  • Daveincid's avatar
    BETA-Version of my «Increase-Realism-Megapack» is now available for all my «Rotation-Player»-Supporters on my Patreon
  • Daveincid's avatar
    simply check finances of clubs with a ingame-editor, Genie-Scout or FMSE. If most clubs have a negative balance it worked.
  • andm's avatar
    how do you know if this pack has been installed correctly and is working ?
  • Daveincid's avatar
    Like GfxJG said, it won't work properly on FM19 I'm afraid.

  • GfxJG's avatar
    @Kaniuk: Not the creator, but I can answer that for you - More than likely not, too many ID changes, it will be affecting the wrong things. You can try, but expect it to be a clusterfuck of epic porportions.
  • Kaniuk's avatar
    Hey Man! :) I have a Question. Can I use, this pack in Football Manager 2019? Will be working good? :)
  • Daveincid's avatar
    Thank you!
    It won't affect FFP, as you don't spent more money.
    Yeah the first half year ingame is tough to spend money on wages, but usually the board will give you some budget after a few months.
    Expanding facilities is tough too, but again if you manage smart, it's not impossible after a few months, depending on the club you manage.
    Stadium expansions are partly paid by the board, so they might take a credit for it, the other part is your bank balance, so especially smaller clubs will need more time to expsnd their stadium. But if you checked my videos you will see, that most clubs will have money after 1-2 seasons again but it will remain a challenge.

  • dingdong84's avatar
    Great work!!!. If we have a negative bank balance, will that affect the club's FFP? How about how much we can offer for wages and if the board is willing to expand the stadium and spend on training facilities etc.? I understand that the transfer budget is separate but won't the club draw on their bank balance to fund stadium expansions, facilities, wages etc.?
  • Daveincid's avatar
    Thanks mate! improves a lot, but I can only speak for myself. I would start a new save ;)
  • downlow85's avatar
    great work @daveincid
    just wondering how much is this different to the last version? just started a new game yesterday and was wondering if you recommend starting a new one to use this update.

    thanks again bud

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