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Mustermann Iconic v1.2 FM24 (Light & Dark)

NOW WITH LIGHT MODE. The most radical FM skin ever. Mustermann Iconic is a pseudo-attributeless skin which completely changes the way you interact with FM.

By Updated on Jul 20, 2024   81809 views   59 comments
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Downloads: 17351 / Size: 80.0 MB / Added: 2023-11-28
Football Manager 2024 Skins - Mustermann Iconic v1.2 FM24 (Light & Dark)

Mustermann Iconic

A dark skin taking a radical approach to the way Football Manager 2024 can be played.



ATTRIBUTES REIMAGINED

Grouped by training category, attributes are displayed in context with the area of the game they impact. Numbers are no more - with simple Icons introduced to represent an attribute range (Excellent, Good, Average & Poor). Untethered from obsessing over the difference between a 13 and 14, Mustermann Iconic puts priority on practical performance.




MONEYBALL IS THE OPIATE OF THE MASSES

With the introduction of even more stats in this year's edition of FM, Mustermann Iconic gives them more prominence within the player profile. A brand new pizza chart helps take analytic data to the next level, whilst the introduction of archetype badges gives you a snapshot of how your players are impacting games.




MATCHDAY EXPERIENCE

Shamelessly stealing the touchline tablet from the Console version of the game, all your match feedback is available in one place. There's a catch, though - you will no longer be able to see the action on the pitch whilst you have your nose buried deep in the data. A new post-match provides a customisable summary of completed games.




OVERVIEW OVERHAUL

Key information pages have been overhauled to give a more natural feel to sourcing your knowledge. The Mustermann Broadcasting Network brings you in-game news alongside an assortment of tactics videos, guides, blogs and useful resources from awesome FM creators within the community.




ADAPTIVE TO YOUR RESOLUTION

Designed to work from 1360x768 upwards, the skin will adapt the layout to your resolution. Use of vertical scrolling removes those pesky boxes with not enough space for the information, whilst ensuring those at lower resolutions don't miss out. There are also 12 different colour themes to pick from so you can find just the right aesthetic for your FM experience.






Installation Guide & Feature Overview



Changelog

v1.2
  • Introduction of Light mode
  • Expansion of customised home page widgets
  • Pizza chart graphics updated to include guidelines at 10th percentile and distinction between those metrics above and below the 50th percentile
  • Replaced heatmaps in match report with formation
  • Addition of bookmark button in titlebar
  • Addition of next unread, mark all as read, and save note buttons to inbox
  • Expanded pasty charts to include drill down by position
  • Addition of defensive actions, excitement factor and passing breakdown to player profile
  • Data Hub option added to performance section of player profile
  • Added an attribute key to player profile
  • Added bans as to player profile
  • Restored edit appearance button to manager profile
  • Added manager characteristics to manager profile
  • Added text for studying new qualification to manager and staff profiles
  • Added competition reputation history graph
  • Restored formation fluidity indicator to tactics pitch
  • Added player mugshots as option for custom views

v1.1
  • Added scouting knowledge indicator to player profiles for scouted players
  • Restored "Attributes" page - this is now the same as the "Profile" page, but with player's ability/attributes above performance
  • Added match preparation summary to training overview
  • Added contract end date to header on player profile
  • Added Russian alternative files (thanks thebuildupplay)
  • Updated player dot icons in tactic screen during match to fit rest of skin
  • Increased width of player tactical instructions dialog box to better support non-English languages
  • Fixed missing text for stats and GK attributes in player profile
  • Fixed aggregated attributes erroneously showing as 5 stars for groups that should be 0.5 stars in training reports and player comparisons
  • Fixed missing team and competition filters from player form page
  • Fixed goalkeeping stat labels missing from form selector on player profile
  • Fixed home form showing up in match lineups for both teams

Donations

If, for whatever reason, you are so enamoured with this skin you want to send me a coffee, feel free to donate via PayPal. I would like to stress there is no obligation whatsoever!

Donate to GIMN


Credits

Quite a few to mention, and I'm sure there will be some that I've missed. If I've inadvertently used something you believe I haven't credited please let me know!

tcsskin - An elder statesman of skinning, taught me a lot and been a wonderful sounding board. All round solid fella.
keysi - For all the assistance to my many skinning queries.
Wozzie - Tad Twenty was the first skin I used. Arguably to blame for me going down this rabbit hole!
Michaeltmurrayuk - For those base skins all those years ago.
wkdsoul - For all the assistance to my man skinning queries.
sebastian_starttrbts - For setting me down the path of pseudo-attributeless skinning.
Tyburn - Also for setting me down the path of pseudo-attributeless skinning.
_Ben_ - For being a fabulous sounding board and helping to push new ideas over the last 18 months.
Just Howie - For entertaining late night conversations on completely inconsequential skinning related nonsense.
Groot - For building my ego and helping me with various skinning queries.
Snowofman - For all the assistance to my many skinning queries.
a31632 - For being a master of buttons.
Jellico - For his consistent and constructive feedback.
VonTrips - For his consistent and constructive feedback, and assistance with Czech translations.
FERIA - For help with French translations.
Herr Jones - For help with Portuguese translations.
thebuildupplay - For help with Russian translations.


FAQs and Light Mode screenshots available here:
https://community.sigames.com/forums/topic/580505-fm24skin-mustermann-iconic-out-now/

Download Now
Downloads: 17351 / Size: 80.0 MB / Added: 2023-11-28
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Discussion: Mustermann Iconic v1.2 FM24 (Light & Dark)

59 comments have been posted so far.

  • Webbmode's avatar
    @gimn85 yep, forgot to follow up, have had zero problem. It appears to be a limitation to your co-save partner's Starting XI vs Reserves matches you can't watch
    1
  • gimn85's avatar
    @ElHakko1991 - you don't, I'm afraid. I'm obviously in no position to tell anyone how to play, but it seems rather incongruent to play attributeless and then change players attributes. Subsequently, there is no considered facility for it in this design.
  • ElHakko1991's avatar
    How do i use in-game editor on this skin? to make a player a little bit better.
  • gimn85's avatar
    @Webbmode - It shouldn't be possible for any of the changes to the skin to impact core functionality of the game. I don't have an online save to test against, but I've been able to "attend" games for scouting purposes with no problems.
  • Webbmode's avatar
    So far I'm in love with this skin. First time I'd really done attributeless, and my friend and I decided to start an online save where both of us are using the skin.

    it may have been just the friendly type (she was doing her First Team vs Reserves preseason) but it wouldn't allow me to attend and watch the match.

    It gave me the option, after ticking the button it even had the option come up to cancel attendance, but nothing happened on my end. When she finished the friendly, news article said I attended.

    Would love to use this skin in our save but a large part of it is watching one another on diff gamedays. Is this a known bug or any idea on how to resolve it?

    context (using different skins previously, both custom but diff creator, and we never had issues attending matches)
  • gimn85's avatar
    @CmacZzz - yes, something is clearly wrong. If there is performance data available it will populate regardless of whether you've scouted them. If you simmed a full year did you sim to after the next season started? If so, FM does not retain previous years advanced metrics.

    @Avron Leto - I'd much rather someone finds a skin that meets their needs than persisting with one that doesn't. I've even added recommendations available from the start menu for that very purpose!!
  • Avron Leto's avatar
    Love the skin but I sadly had to stop using it...

    Not a fan of the dots system I like sweating over 14 or 15!
    and the color themes, not a fan that the main header of the skin is the same color throughout instead of depicting the club you have selected. I know there are amazing other color themes that come with it...

    It is by far the best design over any FM skin for me but its those small gripes are the only reason why I am not using it.

    also love the fact btw the match states has the kits during a game... one of the best features for me which is why i am so sad to move on from this beauty.
  • CmacZzz's avatar
    Couple of things, 1st of all, amazing skin/idea. Love everything about it. Only issue for me is how the analytical data is shown (or not shown in my case on the Pie Chart). I presumed, it would show all the data for every player regardless of whether you've scouted them in game (Just like real life, data is instantly available).

    Initially thought because its year 1, so I simmed a full year unemployed so players now had stats/games played etc but 80% of players profiles I open have no data so the piechart is on 0.

    Am I missing something?
    1
  • franciemit7's avatar
    Ive downloaded the skin on my Mac but it doesn't show In the preferences tab when I try and apply it in game?
  • mjaj_77's avatar
    Hi - having problems with the instant result for this skin - game hangs whenever i try to use it pre / during match
  • mjaj_77's avatar
    Hi - is anyone else having problems with the instant result button ? It causes my game to hang on 'processing' and unable to navigate off that screen most of the time and even if i am able to it then hangs on the calendar screen you see when on holiday
  • LJ Cool L's avatar
    gimn85, I totally understand, thanks for responding! Man, that's so weird, because the national team kits seem to respond. Like, looking at the Netherlands national team, it only has two kits, but another national team will have three, if applicable. I wonder what makes that screen's kit display different from the club teams.
  • gimn85's avatar
    LJ Cool L:
    gimn85, not that it's a big issue, more just about the aesthetic, but why do teams with no third kit in-game have the same generic white shirt and black trim? Seeing it on 2/3 of the team pages is weird at times. Like I said, it's absolutely not game breaking, but just wondering if there's some tinkering I can do on my end to make those blank kits go away.

    Not that I've been able to find, unfortunately. I have been looking for it to dynamically respond to the number of kits with the method used, but no luck as of yet.
  • LJ Cool L's avatar
    gimn85, not that it's a big issue, more just about the aesthetic, but why do teams with no third kit in-game have the same generic white shirt and black trim? Seeing it on 2/3 of the team pages is weird at times. Like I said, it's absolutely not game breaking, but just wondering if there's some tinkering I can do on my end to make those blank kits go away.
  • gimn85's avatar
    kroja:
    if I replace the team's uniform, for example Southampton, with another one, will this bug not be there?

    It will be related to the team colours set in the database, so replacing kit graphics won't make any difference.
  • kroja's avatar
    gimn85:
    if I replace the team's uniform, for example Southampton, with another one, will this bug not be there?
  • gimn85's avatar
    kroja:
    the player numbers are not visible. I can't solve this problem :(has anyone been able to?

    This is an issue when the colours for the club's kit and numbers are the same. In your example, it's white-on-white. There is not currently a fix.
    1
  • kroja's avatar
    https://imgur.com/3W2XZP3
    the player numbers are not visible. I can't solve this problem :(has anyone been able to?
  • gimn85's avatar
    phnompenhandy:
    I downloaded it today and I'm extremely impressed. I've kept to the same skin creator for a few years, but I'm sorely tempted to change to this one as my default going forward.

    Thank you, dude...I've not been active in the careers subforumfor a while...looks like I might need to keep an eye out!!

    dhaisa:
    Just a query/request,
    Is it possible to use 20 (or any other custom amount) of thresholds instead of the current 4 for the attribute colour? it'll give slightly more insight because I feel 4 is too few.

    Due to the way the skin works, you can’t change the ranges through preferences. Instead you’ll have to use a text editor. Inside the Mustermann Iconic/classes folder, you will need to change the values for all the files inside the attributes folder and the dna folder.

    In each file, you will need to edit the min_value and max_values to your desired ranges. Let’s say for example, you wanted to increase the lowest range to 8, and then make the remaining bands be 4 attributes each. You would set the first range from “1” to “8”, the second range would be “9” to “12”, the third range “13” to “16” and the final range “17” to “20”. You would then need to repeat this for all the aforementioned files. Once done, caching off, reload the skin.

    You'd need to do this, but also add additional ranges into each file. The format for each range is pretty simple you would essentially just create extra lines following the same syntax - defining min_values and max_values. You'd need to consider what graphics you want, as the graphics are designed for 4 ranges (appearance="") so you'd either have to create your own to maintain the gradual increase or decided to have some ranges have the same size but just indicate through different colours. You will also need to consider defining new colours in the settings file (instructions also in FAQs) to help distinguish those new ranges.

    FM, by default, has those 4 ranges so even with those changes there may be some places where it still only shows with 4 boundaries.
    1
  • dhaísa's avatar
    Revolutionary/Pioneer skin (I won't be surprised if SI uses it as an inspiration for the FM25 UI remake lol)

    Just a query/request,
    Is it possible to use 20 (or any other custom amount) of thresholds instead of the current 4 for the attribute colour? it'll give slightly more insight because I feel 4 is too few.
    1
  • phnompenhandy's avatar
    I downloaded it today and I'm extremely impressed. I've kept to the same skin creator for a few years, but I'm sorely tempted to change to this one as my default going forward.
    1
  • gimn85's avatar
    serkanedabasar78:
    soupy theme, it is not clear what is what, especially player features,but still respect for the effort

    Yes, you've said this before - I think it's clear that you are not the target audience for this skin, and that's fine.

    Based on your comments on other skins, I'm guessing you have a very clear idea of what you want from a skin and that no-one is meeting those needs. That's how I started. I wanted something very particular, so I learned how to do what I want. Then I share it out because there might be other people who want the same. Subsequently, there may be others who are looking for the same thing as what you want, so as you have a vision - why not give it a go and make your own. Fill that gap!
  • serkanedabasar78's avatar
    soupy theme, it is not clear what is what, especially player features,but still respect for the effort
  • gimn85's avatar
    Fat Sam:
    Can you give instructions how to make second version of the skin with numeric attributes?

    I've replied to your question on the SI Forums.
  • Fat Sam's avatar
    Can you give instructions how to make second version of the skin with numeric attributes?

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