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Football Manager Basics: Staff Attributes and Training Ratings Explained

Learn what each staff attribute means, which are the key attributes for each training area and for each club job. Updated for Football Manager 2014!

By on May 28, 2014   64933 views   1 comments
Football Manager Guides - Football Manager Basics: Staff Attributes and Training Ratings Explained
No football team is successful without backroom staff. They are the ones who get the players both physically and mentally ready for any match but they don't get the credit they deserve. Backroom staff are possibly one of the key parts to any football team, but you need make sure you have the best possible staff members who know their trade well. Depending on what area they are best at such as fitness or goalkeeping, you need to choose the best possible candidate at that particular attribute, and in this article you will see each staff attribute and what they do.

There are 17 visible staff attributes and even more hidden attributes. Our main focus will be on the visible ones of course, but we'll do a quick round-up of the hidden ones as well just to give you an idea. Depending on what kind of staff role someone it utilized at, you would want that attribute to be as close to 20.

The coaches
If the training process ends with fitter, better players then it starts with getting your coaching set-up right. Look at their attributes to determine their proficiency in each of the training areas and allocate them to routines that suit their skills. Clearly, if you are at a smaller club, you may not have the resources to fund a range of coaches. But, regardless of your current set-up, it pays to understand how coaches work and how their ability to improve your players can be hampered or improved.

The ideal setup is to have 5 star ratings in each training category, reflecting the fact that you have a top coach in each discipline. A very good coach who is assigned to just the one category will give you 5 stars if his coaching rating is high in that area. The more categories that he is assigned to, the lower his rating will be for each category. For example if you have a coach with a rating of 20 for attacking coaching, you will get a 5 star rating for Attacking if he is assigned only to this category. If you assign him to 2 categories you may only get a 4 star rating. If you assign him to all of the categories, you may only get 1 or 2 stars.

You also need to make sure the workload isn't too high otherwise players will suffer from not getting enough attention. We'll talk about coaching rating in more detail later.

Coaching Attributes

ATTACKING
Competency at coaching attacking football. A higher attribute doesn't necessarily indicate a preference for attacking football, but merely that they're quite good at it.

What does this attribute affect:
Passing, Creativity

COACHING GOALKEEPERS
Ability to coach goalkeeping fundamentals and beyond. A higher attribute means the coach is better at coaching goalkeepers to the higher levels. This attribute has essentially the same weight for both goalkeeping training areas: shot stopping and handling.

What does this attribute affect:
Aerial Ability, Handling, Kicking, Throwing, One on Ones

DEFENDING
Ability to coach a defensive game. Higher ratings indicate a proficiency in working well on the defensive side of the game.

What does this attribute affect:
Tackling, Marking, Concentration

FITNESS
This reflects a coach's ability to work on the fitness side of the game, and as such should be one of the key attributes to look at when hiring a Fitness Coach, and less importantly, a Physio. This attribute has essentially the same weight for both fitness training areas: strength and aerobic.

What does this attribute affect:
Natural Fitness, Stamina, Strength, Work Rate (strength) - Acceleration, Agility, Balance, Jumping, Pace, Reflexes (aerobic)

MAN MANAGEMENT
How well the member of staff is able to deal with those around him and particularly below him. This is a mental approach; a high attribute indicates a coach who is capable of organizing and keeping people happy.

What does this attribute affect:
Doesn't affect any player attributes, but it's useful for assistant managers, directors of football and heads of youth development

MENTAL
Staff mental approach to players. A good mental coach will be able to observe and act upon each individual's state of mind and react accordingly.

What does this attribute affect:
Partly affects the ball control training area which subsequently affects: Dribbling, First Touch, Technique, Flair, Heading

TACTICAL
How tactically astute person is. More tactically astute coaches will not only be able to coach the tactical side of the game more effectively but any advice they may offer is likely to be more accurate and informative.

What does this attribute affect:
Anticipation, Decisions, Positioning, Movement, Teamwork, Command of Area (tactics). Also partly affects two more training areas: defending (Tackling, Marking, Concentration) - attacking (Passing, Creativity)

TECHNICAL
The ability of the coach to teach the technical side of the game - work with the ball. This can be one of the hardest areas to coach and it may be that a former player is particularly useful here.

What does this attribute affect:
Partly affects two training areas: ball control (Dribbling, First Touch, Technique, Flair, Heading) - shooting (Finishing, Long Shots, Composure)

WORKING WITH YOUNGSTERS
How successful a coach is at working with younger players - those aged 18 and under in particular. Having a coach who is very good at nurturing young talent can be priceless if just one or two of them develop into useful players.

What does this attribute affect:
Doesn't affect any player attributes, but it's useful for assistant managers, youth coaches and heads of youth development

Mental Attributes

The most important attributes here are what we call DDM: Determination, Discipline, Motivating. If a staff member has high ratings in these 3 attributes, it means he has 20%-30% chance of being a great coach.

ADAPTABILITY
A high Adaptability attribute will enable the staff member to settle quickly predominantly in a new country but also will help a little in settling in at new clubs and new roles. The faster (i.e. higher rating) a member of staff can adapt to their new working environment, the quicker and better they can do their job.

What does this attribute affect:
Doesn't affect any player attributes

DETERMINATION
The mental desire of the coach to succeed. This isn't a coaching attribute in terms of coaching a player's mental approach - this is the coach himself and their own innate drive to better themselves.

What does this attribute affect:
Partly affects ALL coaching areas by 7% to 10%

The next 2 attributes are vastly important for scouts. When employing a scout, Judging Player Ability/Potential attributes are the first things you should look at. High attribute ratings in these two areas will most likely result in more accurate scouting reports. At the very top levels, a rating of 15 in these attributes would be considered the minimum requirement, but as you go down the ladder, a good scout can be a highly valuable commodity.

JUDGING PLAYER ABILITY
Judging Ability is important if you have assigned a scout to watch players you intend to bring in or are scouting upcoming opponents.

What does this attribute affect:
Doesn't affect any player attributes

JUDGING PLAYER POTENTIAL
Judging Potential is more important for the scouts you intend to assign to identifying the next generation of footballing talent.

What does this attribute affect:
Doesn't affect any player attributes

LEVEL OF DISCIPLINE
This reflects the level of discipline the coach is likely to take in his approach. A higher attribute means that the coach will take up a harder line in his approach and keep things strict. A lower one means the coach is a little more relaxed.

What does this attribute affect:
Partly affects ALL coaching areas by 7% to 10%

MOTIVATING
The mental ability of a coach to motivate his players. High motivation will allow the coach to suitably pump his players up not only for a big match, but also in an everyday sense - keeping a squad motivated towards their goals is imperative.

What does this attribute affect:
Partly affects ALL coaching areas by 7% to 10%

PHYSIOTHERAPY
This attribute is exclusively for use with Physios. Having a Physio with a high rating in this attribute is something you should always look to have. If possible, have at least three Physios with high ratings for this attribute to ensure your players receive high-quality treatment to both prevent and rehabilitate injuries.

What does this attribute affect:
Doesn't affect any player attributes

TACTICAL KNOWLEDGE
Their experiences in the game, where they've been and who they've worked with will affect the level of knowledge they have, and when using this knowledge they may have ideas lesser coaches haven't become familiar with, which is an advantage.

What does this attribute affect:
Doesn't affect any player attributes, but it's useful for assistant managers especially when you go on holiday and let them take over matches

Hidden Attributes

There are more hidden/unknown attributes for staff than there are visible and they are grouped in 4 different areas: tactical, non-tactical, chairman, mental traits. I'll do a quick round-up of them without getting into detail just for you to realize there's more than meets the eye with staff members.

Tactical Attributes

These are related to the way a staff member would approach a match if he/she was to be the manager. What each of them means is quite obvious.
Attacking, Depth, Directness, Flamboyancy, Flexibility, Free Roles, Marking, Offside, Pressing, Sitting Back, Tempo, Use Of Playmaker, Use Of Substitutions, Width

Non-Tactical Attributes

Only 4 attributes here and again pretty obvious as to what they mean.
Buying Players, Hardness Of Training, Mind Games, Squad Rotation

Chairman Attributes

These apply only to chairmen.
Business, Interference, Patience, Resources

Mental Attributes

These are identical to most of the hidden attributes for players.
Adaptability, Ambition, Controversy, Loyalty, Pressure, Professionalism, Sportsmanship, Temperament

Key Attributes for each Training Area

There are 10 attributes which affect the star rating of coaches for all 9 training areas.
These are the following:
  • Attacking
  • Defending
  • Fitness
  • Goalkeepers
  • Mental
  • Tactical
  • Technical
  • Determination
  • Level of Discipline
  • Motivating

The last 3 (Determination, Level of Discipline, Motivating) are important for all training areas and we'll refer to them as DDM from now on.

More specifically, we know from an older article (5 stars training in Football Manager 2011 - Credit to BonzoLLM) the formula that can distinguish a great coach from a good one.

Fitness training has 2 areas (Strength and Aerobic) and both of them work with the same equation:

(Fitness * 9 + DDM * 2) / 60 + 0.5

In order to have 5 stars in fitness training, a coach would need to score at least 270 points between the parenthesis, so:

Fitness * 9 + DDM * 2 >= 270 =

Goalkeeping training also has 2 areas (Shot Stopping and Handling) and both of them work with the same equation:

(Goalkeepers * 2 + DDM) / 60 + 0.5

In order to have 5 stars in fitness training, a coach would need to score at least 90 points between the parenthesis, so:

Goalkeepers * 2 + DDM >= 90 =

Tactics training works with this equation:

(Tactical * 2 + DDM) / 60 + 0.5

In order to have 5 stars in tactics training, a coach would need to score at least 90 points between the parenthesis, so:

Tactical * 2 + DDM >= 90 =

Ball Control training works with this equation:

(Technical * 6 + Mental * 3 + DDM * 2) / 60 + 0.5

In order to have 5 stars in ball control training, a coach would need to score at least 270 points between the parenthesis, so:

Technical * 6 + Mental * 3 + DDM * 2 >= 270 =

Defending training works with this equation:

(Defending * 8 + (Tactical + DDM) * 3) / 60 + 0.5

In order to have 5 stars in defending training, a coach would need to score at least 360 points between the parenthesis, so:

Defending * 8 + (Tactical + DDM) * 3 >= 360 =

Attacking training works with this equation:

(Attacking * 6 + Tactical * 3 + DDM * 2) / 60 + 0.5

In order to have 5 stars in defending training, a coach would need to score at least 270 points between the parenthesis, so:

Attacking * 6 + Tactical * 3 + DDM * 2 >= 270 =

Shooting training works with this equation:

(Technical * 6 + Attacking * 3 + DDM * 2) / 60 + 0.5

In order to have 5 stars in shooting training, a coach would need to score at least 270 points between the parenthesis, so:

Technical * 6 + Attacking * 3 + DDM * 2 >= 270 =

Key Attributes for Other members of the Staff

I think it's obvious that a good Scout basically needs 2 attributes:
  • Judging Player Ability
  • Judging Player Potential
And a good Physio essentially needs 1 attribute:
  • Physiotherapy
A good Director of Football and a good Head of Youth Development need:
  • DDM
  • Scout abilities
  • Working With Youngsters


Stam's avatar
About Stam

I started FM Scout for fun in the distant 2004. I'm proud of how this place has grown into a vibrant community and I try my best to improve it every year. Husband and father of two.


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