This is not a plug and play tactic but if you get lucky it might work for you.
This is rather a proof of concept that I’m not a lunatic/hater who makes comments because I'm bored. Especially those who send me a private message and call my testing fraud and that I have no idea how to play this game.
I have chosen a week team as I always play that way. The tactics is pretty basic because the team is average. I didn't want to confused the players.
There are two files (tactics). One is called Take A Chill Pill (base one) and second by the name FBI Open UP (my son named it).They are very similar and the only difference is in the line of engagement, and I changed some positions for more offensive ones.
Tactics tested by 2 methods. First one (holiday testing – different settings, teams) and second one I just played the game.
DISCLAIMER #1
I didn't dive in to full possibility of the new tactics screen as the new UI is annoying and I’m not planning to make more content. I just felt I owe some of the users some form of clarification why I'm so negative of holiday testing tactics. I have no problem with user making tactical replication as this is a whole new spectrum.SET UP USED IN TESTING
1) no transfer allowed (all of them)2) the same Set Pieces Routine (all of them)
3) training - staff responsibility (all of them) The game I have played the matches myself I have used rotation and rested players.
4) the tactic used for testing is TAKE A CHILL PILL. Obviously when I played the game myself I was adjusting team instruction accordingly to match statistics and used more offensive occasionally.
DISCLAIMER #2
I know that testing by holiday doesn’t allow you to do this.THAT IS THE WHOLE POINT OF THIS APPROACH: YOU PLAY, REACT, LEARN and the most important you need match engine on your side. Normally I would have 3 tactics trained, but this time I stuck to two.
5) tested only with DEMO VERSION
6) no editor used
I will keep all data files for a month and then it will be removed. If anyone has questions they need to be addressed before that period.
1) Testing simulation by holiday TAKE A CHILL PILL (LEEDS, balanced mentality)
Sim 1 PL 20 games 15 points / 19th sacked

Sim 2 PL 20 games 21 points / 13th

Sim 3 PL 14 games 10 points / 20th sacked

2) Testing simulation by holiday TAKE A CHILL PILL (LEEDS, positive mentality)
Sim 1 PL 17 games 15 points / 18h sacked

SIM 2 PL 15 games 08 points / 19th sacked

SIM 3 PL 20 games 27 points / 10th

all results compare in here

3) Testing simulation by holiday TAKE A CHILL PILL (Chelsea, positive mentality)
Sim 1 PL 20 games 34 points / 5th

Sim 2 PL 20 games 35 points / 2nd

Sim 3 PL 19 games 24 points / 12th sacked

4) TESTING BY PLAYING THE GAME
Unfortunately some Leeds players were not fit and lack of squad depth was also a problem. I didn’t want to loan or buy players as I wanted to use only the same players across all simulations with Leeds.
Leeds PL 20 games 36 points / 4th * to be fair some of the result was lucky as I usually played on back foot. I always play to win games so the more offensive tactics (FBI open up) was used when game statistics indicated that my team is in control of the game.
PL table

injures

schedule


Tactics screenshots.
formation

tactical instruction IP

tactical instruction OP

For those who call it a fraud and claim this is save and load or editor used. Game Status Screenshot –
played 22 matches and save game 6 time (-2 first and last doesn’t count) = 4
22matches / 4 saves = 5,5 match

To prove that I always play that way this is my actual long term FM 24 save (created club Camden Town - before Kings Lynn).
Manage (Camden, South Korea, Uruguay, England – just got a job) in 506 matches and saved the game 147 times. (most of the time game is running in the background so whenever restart needed saved applied.
Nevertheless 506 matches / 147 saves (-2 first and last doesn’t count) = 3,44 matches.








Discussion: FM26 Tactics: Take A Chill Pill (Proof of Concept)
12 comments have been posted so far.
How you want to win matches with average team and having in the squad average speed and small striker ? if not give him a support? Not everyone is playing with Liverpool and Arsenal where strikers and midfielders with lighting speed who can overran all of the players in the squad.
I'm not a magician or not claiming to be some form of tactical guru. I would rather argue the only reason you win matches is because the match engine will allow you.
I my simulation even the team you are not managing have inconsistent results which shows that the that match engine is programed to be random.
Have you seen any good football team playing low block and low defensive line nowadays in real life? it is all about pressure. I will say if I can come up with this so can the SI developers and they have this reflected in the game.
You are forgetting the fact that this is a game not a real life. If you tell a real player to do low crosses he will do low crosses. In the game you tell the players to do that and they do what they like.
I have never claimed that my tactic is something new, it was created only for purpose of this test. I only play this game for 20+h as I try few hours thing today with Tottenham.
Therefore if you claim this is a meta tactics and it will break the engine every time why the results are random. Think about it.
I was trying it with Tottenham and low block doesn't seems to work well with better teams.
I know i wont get sacked in the sim though 😂
https://fmshots.com/image/wjRo8J
You can use it any time you run a simulation.
If you could do the same test with my 433 v3 and send the results to me
19 matches consider only as in some simulation I was unable to play Man C.
I consider points to measure the success rather than position in the league.
19 matches Chelsea
sim1 31 points
sim2 35 points
sim3 SACKED 16m 23 points
sim4 SACKED 15m 20 points
sim5 38 points
sim6 SACKED 15m 22 points
sim7 32 points
sim8 36 points
sim9 27 points
sim10 26 points
sim11 Sacked 19m 26 points
I have also create an exel file with shows points gain in 19 matches with top other 4 teams in all simulation (MAN U, MAN C, ARSENAL, LIVERPOOL)
so by 19 matches played you could get overall 57 points so I have divided the points gained by that number and you got the PROCENTAGE OF MAX POINTS IN EACH SIMULATION
https://fmshots.com/image/wjRIet
02) HolTest Leeds (pos) sim 3 27pts https://fmshots.com/image/wjNnbW
04) playing test FINAL LEEDS 36 pts https://fmshots.com/image/wjNNDA
03) HolTest Chelsea (pos) sim 1 34 pts https://fmshots.com/image/wjNRY2
03) HolTest Chelsea (pos) sim 2 35 pts https://fmshots.com/image/wjN1rq
I would like you to draw attention to the fact that the simulation which result in sacking use the same principals.
@Parisian to answer your question in more depth I will run couple more test.
for the time being I will upload a screenshots of data hub from each save apart the one I was sacked as I the simulation was set to January so some teams played without me.