






Player Instructions, Opponent Instructions, and Light Version
In PossessionAll: Tackle Harder
BCB: Pass Shorter
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
IF: Stay Wider
Opponent Instructions
None, and only recommend people to use if they know what they are doing.
Light Version
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
All: Ease Off Tackle
Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.
ZaZ - Autumn 3.08 Light
Training and Set Pieces
SchedulesIdeally split 3:1 during the season, with Rebalance is used around once a month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.
Individual Focus
Quickness, or Agility/Reactions for goalkeepers
Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
ZaZ - Growth 1 ZaZ - Growth 2 ZaZ - Rebalance 1 ZaZ - Rebalance 2 ZaZ - Set Pieces
Preferred Player Attributes
Top priorityPace and Acceleration are by far the most effective attributes.
Minimum Requirements
6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2
Jumping Reach (especially for defenders).
Secondary Requirements
10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3
Dribbling and balance.
Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.




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Discussion: ZaZ - Autumn 3.08
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