]Out of my personal interest, I've been trying to understand how FM works and how attributes affect various things within the game. In the past, I've used Genie Scout, FMRTE and the FM Editor to play around with the attributes. If some of you have done the same, you may have noticed the following points:
So, it's always interested me to try and understand how the CA is distributed across the attributes. Obviously, some attributes are negative (such as Injury-Proneness), and they should be lower.
I would like to therefore create a guide/documentation to help people understand how this works. It will also help them to edit players themselves through the Editor.
Since I have no knowledge of FM Editing (beside the absolute basics), I need help from someone (like an experienced editor) to help me understand and help me document the same.
Any takers?
- Simply increasing the CA does not increase the attributes.
- Increasing the attributes without increasing CA will cause the attributes to fall back down within a few days/weeks in the game.
- So, if you really want to increase the attributes, you have to increase both the CA and PA.
So, it's always interested me to try and understand how the CA is distributed across the attributes. Obviously, some attributes are negative (such as Injury-Proneness), and they should be lower.
I would like to therefore create a guide/documentation to help people understand how this works. It will also help them to edit players themselves through the Editor.
Since I have no knowledge of FM Editing (beside the absolute basics), I need help from someone (like an experienced editor) to help me understand and help me document the same.
Any takers?